As I don't agree with some of the buffs/nerfs made, you have to take in the fact that this isn't the END of the world you got your RESPEC out of cav and changes can still be made. The item balance team has received more than enough feed back in one hour from in game chat than this post has given them, instead of complaining(?) why not think of a way to FIX the nerfs/buffs as in if you have another way to do so. I'll start with my shit opinion:
7 difficulty for the throwing lance didn't need to be changed, there are a LOT of throwing builds that are 18-21. What I say is change them back to 7 difficulty for now: keep them with the same amount of ammo they have, or change the amount of ammo they have back to 2 and decrease the requirement to 6.(Note: I'm saying this because it is a HUGE change for one patch even if you factor in the pierce change.) Not to mention there are A LOT of throwing weapons that require 0 slots.....
I'll assume MOST heavy cav builds were 18-21 except for all the shit lords that are level 100(YOU ARE RUINING THE GAME BALANCE). I agree completely with the changes to armor on some of the heavier horses, but 8 riding that's a lot of riding for any player that doesn't go above level 32. What I propose is simply bump them down to 7 riding, yeah you look at the page and see A LOT of 7 riding requirement horses(Maybe there are just too many horses) I'm no item balancer but what they needed to focus on is the maneuverability and speed rather than the requirement(As they already did but like with the throwing lances TOO MANY HUGE changes at once..).
AND HOLY SHIT THAT DONKEY BUFF DONT EVEN GET ME STARTED.
That's partially the idea behind the "Item Advisor" rank. Unfortunately, we only have XyNox at the moment with this rank. More importantly though, aside from just being "trustworthy, well-known, longstanding community member", they also need to have the appropriate mindset, as well as a significant amount of game mechanics knowledge beforehand. Their knowledge doesn't need to be perfect of course, but they need to know enough, to be able to ask the right questions and be able to test things properly(as well as the desire to do so). If not, then what exactly do they have to offer, that the average person couldn't?
Lately I've been interested in finding more Item Advisors to recommend, especially with me picking up the pseudo-Item Manager role, as well as the Event Management stuff. What we really need is more EU representation. (Un)fortunately I'm just not familiar enough with the EU playerbase to make and further recommendations than what I have already done.
Stevee and bagge may be good for archery side
Teeth seams to have valid points in almost every balance disscusion around here.
I would suggest Blueknight but you are probably full of him atm.
Also asking players what they think about some classes would be nice idea.
Different play styles may give totally different results with certain builds and eq setups because that game is balanced around player skills and that skills are not always the same or equal in some situations.
Even control settings may give different outcome in fights, some weapon setups are better on siege wall fights and other are just good in crowd rush fights and that niche roles should be included during balance proces.
It pains me when players compare kdr's when that statistick is more shady than anybody would think.
There are players that just avoid dangerous sytuations and gang or just play super safe to feed kdr(I am not pointing anyone here) with pesant kills ect, and that players may end up with high kdr but low kill number for his lvl.
On other hand there are playes with low kdr that are constantly pushing and fight on frontline for most of the time and they give 0 shit about KDR.
On first glance player with higher kdr may look superior to others but his impact on
battlefield may be minimal and probably smaller compare to other players.
Win Lose ratio would be very intresting statistic that would help see thru through statistics.
Maps play even bigger role when it comes to balance.
Some maps just are better for cab archers 2h 1h ect and there is handful amount of maps that is somehow balanced.
Some players cry that cav or archers are op but problem may be that maps are to well designed for them and someone should check them(look on kdrs of some archers on strat siege battels and then field battle with lots of cavalary and 0 cover).
and I have feeling that you just balance stuffs only factors who can kill more and you try to make all classes equall
dam that shit feels to me like some wierd combination of class emancypation and class-socializm
it is why i think that nerf to h cav was bul.... and some weapons have statistics out of the ass
/gibrisch
tl;dr one point of vive will be always invalid