cRPG

cRPG => General Discussion => Topic started by: Lethwin Far Seeker on May 28, 2014, 09:43:46 pm

Title: Community elected item item balancers.
Post by: Lethwin Far Seeker on May 28, 2014, 09:43:46 pm
Edit: Yes this is the result of nerd rage.  Point being dissatisfaction with recent changes.  I care for the mod enough said so piss off with the down voting.

I pledge minimum 20$ donation if the current item balancing team gets ditched for ones elected by the community.
Anyone else?
Title: Re: Community elected item item balancers.
Post by: Rebelyell on May 28, 2014, 09:56:33 pm
that is not a way

I just love if tydeus ask us what we think about some changes
because I fell like san and tydeus are only one peoples that have any impact on item balance.
Title: Re: Community elected item item balancers.
Post by: the real god emperor on May 28, 2014, 09:59:38 pm
They're fine.
Title: Re: Community elected item item balancers.
Post by: GOBBLINKINGREATLEADER on May 28, 2014, 10:01:59 pm
san is fine

just let san appoint a team and get rid of everyone else
Title: Re: Community elected item item balancers.
Post by: Teeth on May 28, 2014, 10:10:56 pm
Implying that there would be any other candidates. I for one am very satisfied with San and Tydeus. Both are very skilled players that have played a variety of classes and they seem very levelheaded, reasonable and devoid of bias. Exactly the people I would elect, although the notion of an election is obviously utterly retarded.

In fact, big props to both San and especially Tydeus who have been dealing very well with feedback from the community on their changes. Some of you have thrown some utterly ignorant, regressive and aggressive bullshit at them and their responses have been exemplary. Explaining their actions to people that are clearly not in a mind to listen or be reasonable and taking suggestions into account from those who are.
Title: Re: Community elected item item balancers.
Post by: Malaclypse on May 28, 2014, 10:25:03 pm
majority rules don't work in mental institutions
Title: Re: Community elected item item balancers.
Post by: GOBBLINKINGREATLEADER on May 28, 2014, 10:26:17 pm
we are entitled video game cunts and we should thank them for giving us any help at all is what teeth is saying
Title: Re: Community elected item item balancers.
Post by: Lethwin Far Seeker on May 29, 2014, 12:03:23 am
Implying that there would be any other candidates. I for one am very satisfied with San and Tydeus. Both are very skilled players that have played a variety of classes and they seem very levelheaded, reasonable and devoid of bias. Exactly the people I would elect, although the notion of an election is obviously utterly retarded.

In fact, big props to both San and especially Tydeus who have been dealing very well with feedback from the community on their changes. Some of you have thrown some utterly ignorant, regressive and aggressive bullshit at them and their responses have been exemplary. Explaining their actions to people that are clearly not in a mind to listen or be reasonable and taking suggestions into account from those who are.

For starters go check the application thread and look over the hundreds of applicants.

"San and Tydeus have been dealing very well with feedback from the community" my flaming arse.  I spent days writing out polite and well organized messages regarding recent patches to San and in the end all he really did was ignore everything I said and restate his personal desires without giving a crap about how it affected other people.  Now my lvl 34 build I have spent a year in the making is broken with no possibility of effective remedy or adaption.  Does any one get asked about these radical absurd changes? Nope!  Everything is on the whim of a 2h obsessed Tydeus and some EU's playing in a different dimension of cRPG.
Title: Re: Community elected item item balancers.
Post by: Nightingale on May 29, 2014, 12:10:16 am
For starters go check the application thread and look over the hundreds of applicants.

"San and Tydeus have been dealing very well with feedback from the community" my flaming arse.  I spent days writing out polite and well organized messages regarding recent patches to San and in the end all he really did was ignore everything I said and restate his personal desires without giving a crap about how it affected other people.  Now my lvl 34 build I have spent a year in the making is broken with no possibility of effective remedy or adaption.  Does any one get asked about these radical absurd changes? Nope!  Everything is on the whim of a 2h obsessed Tydeus, his new acolyte San, and some EU's playing in a different dimension of cRPG.

You should just retire at 34 like I did when they nerfed my class and slowly lose interest in playing the game and quit after a while.
Title: Re: Community elected item item balancers.
Post by: chesterotab on May 29, 2014, 12:14:45 am
I elect Tydeus and San.

The community has spoken.
Title: Re: Community elected item item balancers.
Post by: Joseph Porta on May 29, 2014, 12:21:58 am
DO YOU WANT TO FIGHT, MON AMI?

Theres nothing wrong with them, they are excellent at what they do and listen and discuss the feedbck we gief.
Title: Re: Community elected item item balancers.
Post by: Thalion_Menelvagor on May 29, 2014, 12:29:12 am
As I understand it cav has received a nerf, and other things HA and throwing buffed.  I am not really sure why. Throwers have been quite effective in my experience. Cav on the other hand, fairly good if the player is skilled.  I do not understand the reason for nerf. If you are really thinking about what your doing and working with your team you'll be fine. Cav usually hits people who aren't paying attention. If we are trying to bring cav down a notch to make them easier to deal with, that doesn't make sense to me. They are already pretty easy to deal with with the right weapons.  I'm sorry, but if you are a cudgel fiend or a shielder, you should not be good at fighting cav. Go find a polearm to buddy up with. Medieval warfare was not designed to be a fair even playing field. You have to use your wits and your skills (build) in a tactically smart  way. Don't fight in an area where you are naturally weak and expect it to work out well. 

The other thing i don't like about very high requirements (like 8 riding for certain horses) is that it railroads people into specialized builds to be effective and keep up with builds that are dedicated towards one purpose. Part of the fun for crpg, I think, is being able to do more than one thing. If not, then why don't we just have pre-set classes like native?  I think building unique builds should be an important and protected part of crpg. 
Title: Re: Community elected item item balancers.
Post by: Tore on May 29, 2014, 01:55:23 am
Give the money to me, and ill assure you this will happen.. hehe

pm for details ;)
Title: Re: Community elected item item balancers.
Post by: Joseph Porta on May 29, 2014, 02:02:11 am
As I understand it cav has received a nerf, and other things HA and throwing buffed.  I am not really sure why. Throwers have been quite effective in my experience. Cav on the other hand, fairly good if the player is skilled.  I do not understand the reason for nerf. If you are really thinking about what your doing and working with your team you'll be fine. Cav usually hits people who aren't paying attention. If we are trying to bring cav down a notch to make them easier to deal with, that doesn't make sense to me. They are already pretty easy to deal with with the right weapons.  I'm sorry, but if you are a cudgel fiend or a shielder, you should not be good at fighting cav. Go find a polearm to buddy up with. Medieval warfare was not designed to be a fair even playing field. You have to use your wits and your skills (build) in a tactically smart  way. Don't fight in an area where you are naturally weak and expect it to work out well. 

The other thing i don't like about very high requirements (like 8 riding for certain horses) is that it railroads people into specialized builds to be effective and keep up with builds that are dedicated towards one purpose. Part of the fun for crpg, I think, is being able to do more than one thing. If not, then why don't we just have pre-set classes like native?  I think building unique builds should be an important and protected part of crpg.

What you will see with the cav change - faster heavy cavalry but theyll die faster/hit softer because they have to sacrifice points for the higher riding.

Faster riding - better relocation - more dynamic on the battlefield - moar backstabs.

It is a nerf thats true, but itll not have the same effect as a direct damage/speed whatevs nerf.
Title: Re: Community elected item item balancers.
Post by: Donkey_Thrower on May 29, 2014, 02:33:29 am
this is the best patch ever!  heavy cav nerfed hardcore, yes please.  throwing lances 3 ammo stack, yes please.  Disney_Grow getting buffed... oh wait.
Title: Re: Community elected item item balancers.
Post by: Horns_Archive on May 29, 2014, 03:56:29 am
Five dollars the OP rode a horse and thought cav was balanced.
Title: Re: Community elected item item balancers.
Post by: Admiral Ballsack on May 29, 2014, 04:15:28 am
As I don't agree with some of the buffs/nerfs made, you have to take in the fact that this isn't the END of the world you got your RESPEC out of cav and changes can still be made. The item balance team has received more than enough feed back in one hour from in game chat than this post has given them, instead of complaining(?) why not think of a way to FIX the nerfs/buffs as in if you have another way to do so. I'll start with my shit opinion:

7 difficulty for the throwing lance didn't need to be changed, there are a LOT of throwing builds that are 18-21. What I say is change them back to 7 difficulty for now: keep them with the same amount of ammo they have, or change the amount of ammo they have back to 2 and decrease the requirement to 6.(Note: I'm saying this because it is a HUGE change for one patch even if you factor in the pierce change.) Not to mention there are A LOT of throwing weapons that require 0 slots.....

I'll assume MOST heavy cav builds were 18-21 except for all the shit lords that are level 100(YOU ARE RUINING THE GAME BALANCE). I agree completely with the changes to armor on some of the heavier horses, but 8 riding that's a lot of riding for any player that doesn't go above level 32. What I propose is simply bump them down to 7 riding, yeah you look at the page and see A LOT of 7 riding requirement horses(Maybe there are just too many horses) I'm no item balancer but what they needed to focus on is the maneuverability and speed rather than the requirement(As they already did but like with the throwing lances TOO MANY HUGE changes at once..).
(click to show/hide)
Title: Re: Community elected item item balancers.
Post by: Snufalufagus on May 30, 2014, 06:34:01 am
You nerds don't know sarcasm....
Title: Re: Community elected item item balancers.
Post by: Dexxtaa on May 30, 2014, 07:21:09 am
I think San and Ty are fine. Stop being weird.

The recent cav changes are not a "fix," but I think they're most certainly a step in the right direction.

A community elected balancing is just a popularity contest. Besides, I don't know many people who min/max harder than those two, so what better choice for balancers?! (I kid)
Title: Re: Community elected item item balancers.
Post by: FRANK_THE_TANK on May 30, 2014, 08:11:26 am
Implying that there would be any other candidates. I for one am very satisfied with San and Tydeus. Both are very skilled players that have played a variety of classes and they seem very levelheaded, reasonable and devoid of bias. Exactly the people I would elect, although the notion of an election is obviously utterly retarded.

In fact, big props to both San and especially Tydeus who have been dealing very well with feedback from the community on their changes. Some of you have thrown some utterly ignorant, regressive and aggressive bullshit at them and their responses have been exemplary. Explaining their actions to people that are clearly not in a mind to listen or be reasonable and taking suggestions into account from those who are.

^

They are doing a good job. Best part is their changes are small and incremental instead of radical and spastic. Who else remembers massive changes that rendered weapons and horses completely useless with no respec option for builds? I can't remember the last time that happened, and to my knowledge since San and Tydus joined the team it hasn't happened once.

In closing, get fucked.
Title: Re: Community elected item item balancers.
Post by: Sari on May 30, 2014, 08:18:18 am
Least they fixed the eastern horse and moved it down to 7. Mamluke horse shouldn't have been moved to 8 because there are other horses that are way better.
Title: Re: Community elected item item balancers.
Post by: UnholyRolyPoly on May 30, 2014, 08:25:27 am
I pledge minimum 20$ donation if the current item balancing team gets ditched for ones elected by the community.
Anyone else?

Archery would be nerfed out of the game and longswords would do 99 damage with 1,000 speed lol. 

Title: Re: Community elected item item balancers.
Post by: darmaster on May 31, 2014, 07:29:44 pm
tydeus is the american zagibu, don't touch him.
Title: Re: Community elected item item balancers.
Post by: Switchtense on May 31, 2014, 07:44:12 pm
You should just retire at 34 like I did when they nerfed my class and slowly lose interest in playing the game and quit after a while.

Uh oh...

1. Pole sweetspot nerf

2. visitors can't see pics , please register or login


3. Been playing a lot less lately.

Does that mean.. soon.. I will be.. gone? :o :(
Title: Re: Community elected item item balancers.
Post by: Tydeus on May 31, 2014, 08:31:17 pm
tydeus is the american zagibu, don't touch him.
Hah!

Thanks, but I'm a shit replacement for him. I declined once, but after a week with no replacement(over a month after he stopped coming around here), I figured at the very least I could keep things from stagnating. I just don't have the proper knowledge or willingness to learn to do what he did. While I have respect for the aesthetically pleasing things, it's not something that I can get motivated about.
Title: Re: Community elected item item balancers.
Post by: Dooz on May 31, 2014, 08:39:32 pm
anything this community elects could never be trusted
Title: Re: Community elected item item balancers.
Post by: darmaster on May 31, 2014, 10:51:47 pm
well yes you're right partly tydeus, we at least know your main char name; which makes me think since zagibu is probably dead some admin could tell us his ingame name. I'll later post the pms where he told me you could give us the name.
Title: Re: Community elected item item balancers.
Post by: Lethwin Far Seeker on June 01, 2014, 07:23:56 pm
^

They are doing a good job. Best part is their changes are small and incremental instead of radical and spastic. Who else remembers massive changes that rendered weapons and horses completely useless with no respec option for builds? I can't remember the last time that happened, and to my knowledge since San and Tydus joined the team it hasn't happened once.

In closing, get fucked.

Half of the horses becoming suddenly unrideable by anyone with a balanced build.  Not spastic or radical at all. yep.

Also I could not simply "respec out of cav" without screwing up my build.  Eg having left over skill points with no place to be able to put them.
Title: Re: Community elected item item balancers.
Post by: Jeade on June 01, 2014, 09:21:18 pm
I like the idea of having an elected board of individuals to discuss potential changes.
So long as they are trustworthy, well-known, longstanding community members, I don't see why not.
Maybe there's a couple which represent each class: two 1h/shielders, two polearms, two archers, etc.
It'd probably be a shitshow to start with, but it would at least demand more involvement from more people.

I'd like that, anyway.
Title: Re: Community elected item item balancers.
Post by: Tydeus on June 01, 2014, 10:09:15 pm
That's partially the idea behind the "Item Advisor" rank. Unfortunately, we only have XyNox at the moment with this rank. More importantly though, aside from just being "trustworthy, well-known, longstanding community member", they also need to have the appropriate mindset, as well as a significant amount of game mechanics knowledge beforehand. Their knowledge doesn't need to be perfect of course, but they need to know enough, to be able to ask the right questions and be able to test things properly(as well as the desire to do so). If not, then what exactly do they have to offer, that the average person couldn't?

Lately I've been interested in finding more Item Advisors to recommend, especially with me picking up the pseudo-Item Manager role, as well as the Event Management stuff. What we really need is more EU representation. (Un)fortunately I'm just not familiar enough with the EU playerbase to make and further recommendations than what I have already done.
Title: Re: Community elected item item balancers.
Post by: San on June 01, 2014, 10:25:43 pm
Would be nice to have more. It usually takes feeling somewhat strongly about something since you have to create your own topic in order to express your viewpoints.
Title: Re: Community elected item item balancers.
Post by: Jeade on June 01, 2014, 10:30:18 pm
If not, then what exactly do they have to offer, that the average person couldn't?

A "board of advisers" is exactly what I was talking about, really.
I'd never suggest granting 20 cRPG players the rank of item balancer, but instead, have a "board" of sorts whose responsibility is to give feedback and suggestions.

Title: Re: Community elected item item balancers.
Post by: Rebelyell on June 01, 2014, 11:29:23 pm
That's partially the idea behind the "Item Advisor" rank. Unfortunately, we only have XyNox at the moment with this rank. More importantly though, aside from just being "trustworthy, well-known, longstanding community member", they also need to have the appropriate mindset, as well as a significant amount of game mechanics knowledge beforehand. Their knowledge doesn't need to be perfect of course, but they need to know enough, to be able to ask the right questions and be able to test things properly(as well as the desire to do so). If not, then what exactly do they have to offer, that the average person couldn't?

Lately I've been interested in finding more Item Advisors to recommend, especially with me picking up the pseudo-Item Manager role, as well as the Event Management stuff. What we really need is more EU representation. (Un)fortunately I'm just not familiar enough with the EU playerbase to make and further recommendations than what I have already done.
Stevee and bagge may be good for archery side
Teeth seams to have valid points in almost every balance disscusion around here.
I would suggest Blueknight but you are probably full of him atm.

(click to show/hide)

/gibrisch


tl;dr one point of vive will be always invalid
Title: Re: Community elected item item balancers.
Post by: GOBBLINKINGREATLEADER on June 02, 2014, 12:56:13 am
I would ask to be an advisor but I'm just to bad at the game and I have played only like four builds over the last 18 generations. It takes a special player to be a item team member, I presume.

P.s. put me on event management ty
Title: Re: Community elected item item balancers.
Post by: FRANK_THE_TANK on June 02, 2014, 02:06:49 am
Vote frank for buff to Abdulla.
Title: Re: Community elected item item balancers.
Post by: XyNox on June 02, 2014, 02:31:02 am
Well Rebelyell, dont be fooled. The way I talk to you is obviously not the way I talk among people who I know are capable of leading discussions in a mature manner. I dont even know who you are really or what your problem is, yet I have seen you a few times feeling the need to attack me in here. I am not the one to assign any ranks of course but it should go without saying that this kind of attitude is a good example for character attributes which are not exactly "appropriate" for any rank.
Title: Re: Community elected item item balancers.
Post by: Rebelyell on June 02, 2014, 02:33:14 am
Well Rebelyell, dont be fooled. The way I talk to you is obviously not the way I talk among people who I know are capable of leading discussions in a mature manner. I dont even know who you are really or what your problem is, yet I have seen you a few times feeling the need to attack me in here. I am not the one to assign any ranks of course but it should go without saying that this kind of attitude is a good example for character attributes which are not exactly "appropriate" for any rank.
I didnt implay that to you but to guys that I proposed

edit
but your respon give me somethint to think about....