cRPG

cRPG => Scene Editing => Topic started by: Ozin on May 19, 2011, 12:02:00 am

Title: [DTV] Sea Raid - new update 15/06
Post by: Ozin on May 19, 2011, 12:02:00 am
So, Nord village theme, three spawns on beach, one on the hill in the flank. Multiple entrances on each house. Should not be possible to abuse, we haven't been able to in the last rounds of the test. It has been approved as one of the official DTV maps, so admins feel free to add this map to your rotation (a reply in this topic would be appreciated though).

Link: http://www.mbrepository.com/file.php?id=2893
Current version: 1.10

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Title: Re: [Defend the Village] Sea Raid
Post by: Elmiro on May 19, 2011, 12:23:11 am
It seems a very nice map, I look forward to playing it  :D
Title: Re: [Defend the Village] Sea Raid
Post by: Freland on May 19, 2011, 09:28:49 am
We definitively need a change of scenery for DTV so your addition is most welcome. Really looking forward to playing this
+1
Title: Re: [Defend the Village] Sea Raid
Post by: Bjarky on May 19, 2011, 09:59:55 am
yes, +1 for you, nice work, i'll be happy to see this coming to the servers soon :D
Title: Re: [Defend the Village] Sea Raid
Post by: Ozin on May 19, 2011, 10:51:54 am
Thanks all! Map is expected to be up later today, probably only on EU6 for now..
Title: Re: [Defend the Village] Sea Raid
Post by: MrShovelFace on May 19, 2011, 10:22:42 pm
a map consisting more than just an extremely random assortment of objects.
Title: Re: [DtV - official] Sea Raid
Post by: Ozin on May 22, 2011, 04:23:13 pm
Updated screenshots in first post. After several test rounds on the test server, this map has now been made official, meaning all servers are allowed to add this to their rotation.

This is the third version, which I still consider being in "beta", though it seems quite stable. Version number atm is v0.71
Title: Re: [DtV - official] Sea Raid
Post by: Toffi on May 22, 2011, 07:11:17 pm
looks very cool, authentic, I am definetly looking forward to play on this map and finding different tactics/ places.
Title: Re: [DtV - official] Sea Raid
Post by: Ozin on May 22, 2011, 07:58:34 pm
It is currentlyon eu6 only afaik
Title: Re: [DtV - official] Sea Raid
Post by: Fluffy_Muffin on May 23, 2011, 02:05:05 am
This map is chalenging, with almost no spot with a single chokepoint.

I like it, its just what DTV needed, now we will see more intricate teamwork meaning more fun not the usual 2 shielders 2 maulers in the cave and everyone else afking bullshit

Title: Re: [DtV - official] Sea Raid
Post by: Damsel on May 23, 2011, 09:57:54 pm
Could you perhaps give me the terrain code info in regular because this ("searaiddtv",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001300591320004ed3b0000386a00006d24000034f8",
    [],[],"outer_terrain_beach"), is not what my files are composed of.
Title: Re: [DtV - official] Sea Raid
Post by: Airith on May 23, 2011, 11:45:05 pm
Could you perhaps give me the terrain code info in regular because this ("searaiddtv",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001300591320004ed3b0000386a00006d24000034f8",
    [],[],"outer_terrain_beach"), is not what my files are composed of.
That is the regular for the module system, which is the proper method of adding maps. It's not hard to translate the above into the .txt version which I believe is what you want.
Title: Re: [DtV - official] Sea Raid
Post by: Ozin on May 24, 2011, 09:07:07 am
Code: [Select]
scn_searaiddtv searaiddtv 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300591320004ed3b0000386a00006d24000034f8
  0
  0
 outer_terrain_beach

Found this in my scenes.txt
Title: Re: [DtV - official] Sea Raid
Post by: DANK on May 24, 2011, 06:05:10 pm
Is there anyway to expand the DTV map list in the admin control panel so we could use all 4 DTV maps?
Title: Re: [DtV - official] Sea Raid
Post by: Ozin on May 24, 2011, 10:09:53 pm
New version is up on eu6.

v0.81 changes:
- reworked the ai mesh on the beach completely. The far left wave usually flanks now, which was originally intended.
- Reinforced the different buildings
- Removed more exploit
- more, smaller changes

dl link in first post
Title: Re: [DtV - official] Sea Raid
Post by: Malaclypse on May 27, 2011, 10:17:29 am
This needs to be added to some NA servers, for real. Played it on EU last night, love the design, didn't see any exploiting.
Title: Re: [DTV] Sea Raid - new update 28/05
Post by: Ozin on May 28, 2011, 07:31:53 pm
New version: 1.00. I think it is quite finished now.

- Reworked AI spawns yet again. The AI *should* flank the two front houses most of the time now.
- A little polish here and there, fixed a couple of areas that AI with horses tend to get stuck.
- Some other shit I can't remember

Download link in first post.
Title: Re: [DTV] Sea Raid - new update 28/05
Post by: Numptyflump on June 14, 2011, 01:03:43 pm
Noticed one of the players on my server doing this today. Quickly removed after. I took of SS of me doing it so i could upload them and hopefully something can be done.

http://img.photobucket.com/albums/v380/NumpTFlump/mb2.jpg
http://img.photobucket.com/albums/v380/NumpTFlump/mb3.jpg
http://img.photobucket.com/albums/v380/NumpTFlump/mb4.jpg
Title: Re: [DTV] Sea Raid - new update 15/06
Post by: Ozin on June 15, 2011, 01:00:09 am
so I finally did something about this map.. new version: v1.10

changes:
- removed most of those palisade walls at the hill, they just didn't work well
- made certain choke points have a "funnel" instead of sharp corners
- inverted the front right house on one axis
- fixed the roof exploit