cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: JasonPastman on May 27, 2014, 09:42:36 am

Title: Nerf Base Accuracy for HA
Post by: JasonPastman on May 27, 2014, 09:42:36 am
Nerf base accuracy for HA.
Title: Re: Nerf Base Accuracy for HA
Post by: San on May 27, 2014, 08:41:09 pm
It will make it more difficult to shoot infantry. Is this the intended result for this change?
Title: Re: Nerf Base Accuracy for HA
Post by: Mr.K. on May 28, 2014, 03:21:30 pm
The base accuracy is already quite low. Afaik I lose 40wpf in archery by having 4 HA skill. And I wear medium armor which loses a few points as well. This makes me useless on foot and at long ranges compared to other archers. Nerfing the accuracy even more wouldn't fix the actual problems with the class. My "tactic" as a horse archer is already just randomly spamming arrows at everything that moves, accuracy plays almost no role in this.

Here's a comparison picture of a 15/24 HA build with zero to four HA skill. You can see how much more accurate the 0HA is than 4HA. http://oi60.tinypic.com/wrhq4x.jpg (http://oi60.tinypic.com/wrhq4x.jpg)
Title: Re: Nerf Base Accuracy for HA
Post by: JasonPastman on June 02, 2014, 01:47:21 am
This screenshot clearly proves otherwise.
(click to show/hide)
Title: Re: Nerf Base Accuracy for HA
Post by: WITCHCRAFT on June 02, 2014, 04:34:18 am
This screenshot clearly proves otherwise.
(click to show/hide)

That map is just really good for HA. Other maps are a lot harder for them.
Title: Re: Nerf Base Accuracy for HA
Post by: JasonPastman on June 02, 2014, 05:22:59 am
And I saw this at the local C-RPG post office.

(click to show/hide)


Something needs to be done.
Title: Re: Nerf Base Accuracy for HA
Post by: San on June 02, 2014, 05:33:46 am
Some throwers tried to reap on the bounty, but failed.

(click to show/hide)

Anyways, even if their reticules were 2x or 3x larger than they currently are, that still wouldn't prevent them from shooting down other horses easily. It should be easier to chase them, but chasing other horses isn't handled very well in this game in general.
Title: Re: Nerf Base Accuracy for HA
Post by: Konrax on June 02, 2014, 05:21:50 pm
In history the counter for HA was other range, mainly archers and skirmishers.

People with range need to pick out HA early on instead of aiming for 2h heroes all the time.
Title: Re: Nerf Base Accuracy for HA
Post by: JasonPastman on June 05, 2014, 01:56:54 pm
This

Low CoF is good because it puts power in the hands of the player, it pushes the skill ceiling higher. CoF is pure RNG and is a bad way of simulating imperfect accuracy. But we can't implement something better.

In my opinion the good way of reducing accuracy is to nerf missile speed, and increase the timing constraint. Right now projectiles fly much too fast, hence very little leading is required. Making arrows slower would punish bad archery and reward good archery. Additionally, a bow can be held fully drawn for much too long without losing significant power and accuracy. Making the time window shorter would introduce an element of timing similar to hold breath mechanics in traditional FPS. That would increase the player skill requirement for using a bow.
Title: Re: Nerf Base Accuracy for HA
Post by: Khako on June 07, 2014, 10:56:13 pm
It's hard to hit most of them when other cav are riding you down. I think most people just get annoyed since HAs play pretty passive until people are dead and then have to watch the inevitable nonsense of the one HA vs melee.