cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Life on May 11, 2014, 10:17:53 pm

Title: Increase arrow weight
Post by: Life on May 11, 2014, 10:17:53 pm
do it. archers are running and kiting and doing gross bs
Title: Re: Increase arrow weight
Post by: Adamar on May 11, 2014, 10:33:13 pm
Instead restore arrow weight back to proper levels, introduce a 4 second opened reticule cooldown after archers run, and increase the weight of Life's head by 50.
Title: Re: Increase arrow weight
Post by: Thryn on May 13, 2014, 02:48:28 pm
buff archers, i only get hit 90% of the time before going into melee

most of the time its teammates

(click to show/hide)
Title: Re: Increase arrow weight
Post by: Kafein on May 13, 2014, 05:11:48 pm
That is officially the first rebus I genuinely understood.
Title: Re: Increase arrow weight
Post by: HarunYahya on May 14, 2014, 05:42:29 am
I was wondering the connection between "okçular" - "elektrik süpürgesi" and "horoz"
Then I gave thinking in english a try and didn't even smile when i realized it's archers suck cock ...

Yes im fun at parties.
Title: Re: Increase arrow weight
Post by: Algarn on May 14, 2014, 02:21:12 pm
I don't think quivers weight is the problem of archery. The solution would be to lower a lot accuracy and missile speed of "nomad" bows, these are currently usable with heavy armors and get the same accuracy with medium armor. And nerf also the damages you get from wpf: hey, I'm a 15/30 with a +3 horn bow and more than 200 in archery, I do as much damages than an archer with a 6PD and a rus bow with pin point accuracy and instant hit because of missile speed. Leave arrow weight out of that, adding more weight would just set back to the state of archery before, all we need is to make it a bit logical. (but what's the point at posting here anyway, balancers and devs won't listen...)
Title: Re: Increase arrow weight
Post by: AntiBlitz on May 15, 2014, 06:48:28 am
okçular - elektrik süpürgesi

sounds like a turkish sports car.
Title: Re: Increase arrow weight
Post by: WITCHCRAFT on May 27, 2014, 08:57:23 am
Increasing arrow weight further isn't the best way to fix things in my opinion. Changes to the wpf damage formula and reducing missile speed on lower tier bows will help a lot more.

sounds like a turkish sports car.

I love my Ocular Electric/Supergas hybrid! I gets great mileage!
Title: Re: Increase arrow weight
Post by: JasonPastman on May 27, 2014, 11:08:52 am
I made a post specifically for HA's mainly because there is no way I can counter them unless they screw up BIG time, but I think accuracy/speed reduction it the best thing, because it provides more opportunities when chasing them for you to catch them before they inevitably kill you.
Title: Re: Increase arrow weight
Post by: Lactating Vegetables on May 28, 2014, 07:41:54 pm
do it. archers are running and kiting and doing gross bs

Quit trying to nerf archer. Bitch about some other fucking class.
Title: Re: Increase arrow weight
Post by: Penitent on May 28, 2014, 08:00:42 pm
Oh, they decreased arrow weight by ONE and they are kiting out of control now?  Even if some retard is carrying 4 quivers it will barely make a difference.

Get with it.
Title: Re: Increase arrow weight
Post by: Grumbs on May 28, 2014, 09:17:31 pm
In last 2 patches weight went from 10 to 7. Thats 6 less weight for most archers.

Just saying..don't think weight is the main problem with ranged though
Title: Re: Increase arrow weight
Post by: Penitent on May 28, 2014, 10:34:31 pm
In last 2 patches weight went from 10 to 7. Thats 6 less weight for most archers.

Just saying..don't think weight is the main problem with ranged though

Well before that quivers were just lik 3 or 4 weight, so they are still double in heaviness.
Best to just compare the most recent patch to the previous one.  If OP was prompted to make this thread because of the recent changes, he is trolling or...um...stupid.  :)

I agree that weight is not an issue regardless though.  I actually think ranged is a non-issue.  But tha is for a different topic I suppose.  :)
Title: Re: Increase arrow weight
Post by: Templar_Steevee on June 02, 2014, 05:45:32 pm
For a long time I'm constantly saying to decrease accuracy and missile speed on those tiny bows.

Also pin point accuracy shouldn't be possible even with 200 wpf. Just male it capped quite close to pin point and let's say that it is a "wind factor".

I'll try to make screenshots of all bows at their max accuracy with my 198 wpf
Title: Re: Increase arrow weight
Post by: Templar_Steevee on June 03, 2014, 10:19:31 pm
Every bow I used is MW, I have 6 PD and 198 wpf in archery (dedicated archer 18/27)
horn bow
(click to show/hide)
rus bow
(click to show/hide)
long bow
(click to show/hide)

As you can see non of those bows have pin point accuracy.
IMO max accuracy should be the one like on horn bow.
X-bows max accuracy is capped so why we shouldn't we have same thing in bows?
Title: Re: Increase arrow weight
Post by: bigsean on June 04, 2014, 10:42:15 pm
to be fair a long bow archer will always hate other archers   :lol:
Title: Re: Increase arrow weight
Post by: Templar_Steevee on June 05, 2014, 01:04:21 am
to be fair a long bow archer will always hate other archers   :lol:
I'm not hating them, I'm killing them, for me they are just running points who sometimes shoot back.

Hi lvl archers like me mostly can kill trose tiny bow users, but it would be fair to other players like some of cav or melee to have possibility to dodge an arrow on medium (over 25 m) or high distances. If i will have possibility I'll make some screenshots from strat battle (strat is dead, but still) showing from what hillarious distance can you shoot enemy with nomad or tatar bow.

Title: Re: Increase arrow weight
Post by: Penitent on June 05, 2014, 04:39:41 am
I think bows should be balanced around lv 30/31 builds.  Higher levels will always be OP in one way or another.
Title: Re: Increase arrow weight
Post by: Templar_Steevee on June 05, 2014, 07:59:07 am
I think bows should be balanced around lv 30/31 builds.  Higher levels will always be OP in one way or another.
I know that, but check that you can make STF with pin point accuracy.