cRPG

cRPG => Scene Editing => Topic started by: Fips on May 05, 2014, 01:51:43 pm

Title: Oi! Start making (small) Conquest maps
Post by: Fips on May 05, 2014, 01:51:43 pm
http://forum.melee.org/scene-editing/siege-beta-guide-for-mappers/

These are the props you will need to make a conquest map. Urist hopefully fixed the flag bugs that conquest had and there will be longtime testing after the next patch. Multi is not implemented correctly yet, so 10 minutes maximum. Make as many layers as you want, although with the time limit i'm guessing 3 layers/ 3 flags is the most you can do. So preferably just scenes with 2 flags.

When multi is successfully implemented (i'll keep you on track if it happens before the next patch, whenever it may come) feel free to make maps that take the full hour. But until then, i suggest you wait for those because without proper multi system there might be a chance that you would be wasting your time with them ;)

Doesn't even have to be one castle to besiege anymore, i'd very much welcome more open maps as well. Just let creativity flow through you, hehe. If you have any questions about conquest, feel free to ask me here or on irc.
Title: Re: Oi! Start making (small) Conquest maps
Post by: the real god emperor on May 06, 2014, 02:19:27 pm
Will conquest take over in EU_2 ? or will there be a new server for it? Cus I think there will be people who still wants to play regular siege
Title: Re: Oi! Start making (small) Conquest maps
Post by: Fips on May 06, 2014, 02:30:56 pm
Will conquest take over in EU_2 ? or will there be a new server for it? Cus I think there will be people who still wants to play regular siege

For now it will be just a mix between the modes on one server. But longterm conquest will probably be on every map. Meaning spawns n stuff will still be the same, just with the new features of conquest like the overview cam.
Title: Re: Oi! Start making (small) Conquest maps
Post by: Joseph Porta on May 07, 2014, 12:14:58 am
Ooh, interesting, is this shit hard?
Title: Re: Oi! Start making (small) Conquest maps
Post by: Fips on May 07, 2014, 02:35:27 am
Ooh, interesting, is this shit hard?

As a map maker?
Yes, because more flags means a whole new sort of balance and the 50seconds-to-flag rule doesn't apply anymore.

Making the maps themselves isn't really harder, you just have to add a little more props than usual.
Title: Re: Oi! Start making (small) Conquest maps
Post by: HarunYahya on May 07, 2014, 05:22:47 pm
Conquest is same as Conquest in Battlefield (The FPS game) right ? Multiple objectives to capture and by controlling a point you get points over time, when u hit the limit your team wins ?
Title: Re: Oi! Start making (small) Conquest maps
Post by: Fips on May 07, 2014, 05:28:40 pm
Conquest is same as Conquest in Battlefield (The FPS game) right ? Multiple objectives to capture and by controlling a point you get points over time, when u hit the limit your team wins ?

No. Multiple layers of flags that need to be captured one at a time (One layer can have as many flags as you want) and once ever flag has been taken, attackers win.
Title: Re: Oi! Start making (small) Conquest maps
Post by: Aprikose on July 04, 2014, 11:37:28 pm
Oi u say?

https://www.youtube.com/watch?v=HAe4jh_YP8A (https://www.youtube.com/watch?v=HAe4jh_YP8A)