cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Baskakov_Dima on May 01, 2014, 05:52:09 pm

Title: Allow playing cavalry and changing maps on DTV
Post by: Baskakov_Dima on May 01, 2014, 05:52:09 pm
When I began playing DTV like in the second half of 2013, maps were normally very small and had a few entrances - and people still lost a lot of rounds. Some maps were also glitchy shit, so it was allowed to change them by polling in chat and killing Valdemar. Now there are a lot of open maps, and we are not allowed to poll to change them. The most annoying thing on such maps are horse archers who can kite, and other ranged who just surround you and kill Valdemar. Even peasants can do that. Then, it is also very hard to survive those maps on rounds with very good melee bots, like Ninjas, because it is hard to make a shield wall and they just swarm everyone.

The best way to counter infantry and ranged on open area, especially infantry ranged, is cavalry, but it loses it's horses after first waves and becomes useless unless it's also good infantry - which is impossible untill you grind high level like at least 33-35, according to professional cavalrymen.

Then, some maps are very glitchy, and will make you charge the last bot glitched on spawn to kill him, and it is mostly a suicide, because you will die if you do it. So, what are my suggestions:

1) Give DTV normal cavalry, restoring mounted horses' HP after each wave instead of killing them.
2) Give playes ability to poll to change maps in normal way, using poll mechanism.
3) Give close and small maps more open spaces instead of locking them using fences to give cavalry place to work.
Title: Re: Allow playing cavalry and changing maps on DTV
Post by: Baskakov_Dima on May 04, 2014, 12:17:37 am
UPDATE: I have read, that it is hard to kill only unmounted horses. So why not just kill no horses at all?
Title: Re: Allow playing cavalry and changing maps on DTV
Post by: HarunYahya on May 10, 2014, 03:28:33 am
No and no.
Abusing AI with horse is too damn easy, it will cause uncontrollable chaos. Allowing it for first wave is fine though since there are big maps where you need time to reach the chokepoint and form a proper shieldwall .

Changing map is easy, ask for players to change, if no one declines kill Valdemar.
Title: Re: Allow playing cavalry and changing maps on DTV
Post by: Butan on May 10, 2014, 04:06:41 am
Yes and yes.

Most DTV maps are impossible to exploit in any over-advantageous way with cav, its just a different playstyle: horses need to remain alive and have their HP restored after each wave.
"Officious" map vote already exist in the form of asking people if we can kill Valdemar, its slower than just voting: implement vote map.
Title: Re: Allow playing cavalry and changing maps on DTV
Post by: WITCHCRAFT on May 10, 2014, 06:50:58 am
In Native, the Khergit factions can equip horses on defense when it is a castle siege map. 99% of the time the horse is useless. DTV maps don't have a lot of room for cav either, the only useful things they can do are "herd" the CPU in circles while other players pick them off.

Map changes would be a great idea, since killing the viscount to change maps happens ALL THE TIME.
Title: Re: Allow playing cavalry and changing maps on DTV
Post by: Thryn on May 16, 2014, 02:10:42 pm
1) Bring back virgin
2) See 4
3) See 4
4) Doesn't matter got virgin