Title: Re: Devblog for a game(or mod?) made in Warband engine: Caribbean
Post by: NejStark on May 01, 2014, 01:45:30 pm
I bought it - 100% mod. Even the front end is the same.
Title: Caribbean
Post by: Daunt_Flockula on May 01, 2014, 04:18:10 pm
The exotic and different setting is appealing, but I am personally a bit turned off because of the WFAS look. Also, the idea of those clumsy mid-sea ship skirmishes don't sound all so good to me. Additionally, this requires some research to confirm the accuracy, but I doubt the pieces of armor seen in this video actually existed. As far as I am concerned, they seem to be putting some emphasis on historical accuracy. Gotta wait and see whether that will be the case.
Title: Re: Caribbean
Post by: Tore on May 01, 2014, 04:28:49 pm
Title: Re: Devblog for a game(or mod?) made in Warband engine: Caribbean
Post by: Thryn on May 01, 2014, 04:44:09 pm
Is it worth?
Title: Re: Devblog for a game(or mod?) made in Warband engine: Caribbean
Post by: NejStark on May 01, 2014, 04:52:43 pm
Not really in my opinion, but I only played it about an hour.
Same: front end, map movement and party AI, town interaction(speak to elder etc), character interaction (choose what to say to static cam on chars face), char animation (yes in combat),
New: Can move around with your ship and have naval battles. If you get close to enemy ship in battle you can hold F to board, this starts a standard battle with 2 ships next to eachother. Nothing special.
Plus other stuff, will do a 'lets play vid' some time.
Title: Re: Caribbean
Post by: Daunt_Flockula on May 01, 2014, 05:14:14 pm
Hope you make that video soon and add it here Nej. I would like to see some first-hand playing experience.
Title: Re: Devblog for a game(or mod?) made in Warband engine: Caribbean
Post by: NejStark on May 02, 2014, 05:26:48 pm
Some comments here from players on Reddit http://www.reddit.com/r/mountandblade/comments/24ieeo/how_is_caribbean_so_far/
Title: Re: Devblog for a game(or mod?) made in Warband engine: Caribbean
Post by: Tore on May 02, 2014, 09:11:12 pm
lol reddit
Title: Re: Devblog for a game(or mod?) made in Warband engine: Caribbean
Post by: Voncrow on May 06, 2014, 03:01:19 pm
I've played in a bit myself and it's a bit empty right now, I can't figure out how to hit anything in ship combat and otherwise it is just bandit hunting unless you want everyone to hate you. Attack the ship of one nation and they all hate you for being a pirate. Otherwise it's just find a ship find a crew and then go kill people. You can even choose to do so on land if you want.
Title: Re: Devblog for a game(or mod?) made in Warband engine: Caribbean
Post by: Banok on May 06, 2014, 08:33:21 pm
I watched a gameplay video. It looks WAY more than just a mod compared to WFaS or Napoleonic Wars. but yeah still very similar and looks very alpha.
Title: Re: Devblog for a game(or mod?) made in Warband engine: Caribbean
Post by: Ganner on May 07, 2014, 12:50:45 pm
I like the idea, but so far the execution is lacking. Ever tried fighting big ass giant sieges with shittons of people in small spaces? Thats what boarding battles is like. Unfortunately thats a warband engine problem, the AI tend to clump up and use the same path. The deck guns are awesome but unless you're playing ships of the same size the angle is horrible.
The ship combat is lacking. If you have played Pirates! or even the naval battles in Empire total war, you will be disappointed in this one. The controls are sluggish and unresponsive. The UI for naval battles is terrible as well.
I realize its alpha, but they have stated they are around 70% complete. This looks more along the lines of 30-40% to me.
Title: Re: Devblog for a game(or mod?) made in Warband engine: Caribbean
Post by: HarunYahya on May 14, 2014, 10:11:56 am