cRPG

cRPG => General Discussion => Topic started by: TheAppleSauceMan on April 24, 2014, 02:06:54 pm

Title: Valour working as intended.
Post by: TheAppleSauceMan on April 24, 2014, 02:06:54 pm
So I'm playing some late night c-RPG and after a round I noticed something peculiar.

(click to show/hide)

(click to show/hide)

It gave Valour to all spectators. Valour working as intended eh?

(click to show/hide)
Title: Re: Valour working as intended.
Post by: Apsod on April 24, 2014, 04:26:28 pm
I believe you're right Christian.
Title: Re: Valour working as intended.
Post by: Butan on April 24, 2014, 04:44:20 pm
Watching others play cRPG is a brave act and the game rewards people accordingly.
Title: Re: Valour working as intended.
Post by: WITCHCRAFT on April 24, 2014, 04:55:55 pm
The other day I saw something like 20 people get valor, when there were maybe 25 or 30 players on each team.
Title: Re: Valour working as intended.
Post by: Ellie on April 24, 2014, 04:56:27 pm
That is one sexy plated charger. I wonder whose it could be.
Title: Re: Valour working as intended.
Post by: Tydeus on April 24, 2014, 08:00:28 pm
So I'm playing some late night c-RPG and after a round I noticed something peculiar.

(click to show/hide)

(click to show/hide)

It gave Valour to all spectators. Valour working as intended eh?

(click to show/hide)
Interesting, I'll take a look.

The other day I saw something like 20 people get valor, when there were maybe 25 or 30 players on each team.
When, exactly? Do you remember what the score values on the teams were?
Title: Re: Valour working as intended.
Post by: San on April 24, 2014, 08:02:35 pm
Looking at the kills, an average at or below 0 may cause some bugs. Maybe people in spectator are accidentally counted, too.

Quote
The other day I saw something like 20 people get valor, when there were maybe 25 or 30 players on each team.

I saw tons of people get valour when two teammates were punching each other to accumulate many negative points.
Title: Re: Valour working as intended.
Post by: Life on April 24, 2014, 08:03:43 pm
flags are still broken too.
Title: Re: Valour working as intended.
Post by: Tydeus on April 24, 2014, 08:17:52 pm
Looking at the kills, an average at or below 0 may cause some bugs. Maybe people in spectator are accidentally counted, too.

I saw tons of people get valour when two teammates were punching each other to accumulate many negative points.
Time to make that autoban script for people who manage to get lower than -10 score.
Title: Re: Valour working as intended.
Post by: Carthan on April 24, 2014, 09:13:47 pm
Time to make that autoban script for people who manage to get lower than -10 score.
Could that be too low though? You can lose a good amount of points quickly if you are unlucky, bad, a poor pinger, or even ranged!
Title: Re: Valour working as intended.
Post by: CALAMARI on April 24, 2014, 09:28:47 pm
Is this why I woke up as a lvl 35 horse thrower?
Title: Re: Valour working as intended.
Post by: Thranduil on April 24, 2014, 09:31:08 pm
Well, I can also attest that it isn't only spectators. Arn de Gothia joined the tail end of a siege map a couple weeks ago, died once and his score was 0 with 0 kills and 1 deaths. ... He was the only one to get valour that round with less than 10 seconds of play time.  :lol:
Title: Re: Valour working as intended.
Post by: Clockworkkiller on April 24, 2014, 09:48:50 pm
Illuminati
Title: Re: Valour working as intended.
Post by: Ellie on April 24, 2014, 10:47:34 pm
Time to make that autoban script for people who manage to get lower than -10 score.

Whaat. I get that every now and then (not often) unintentionally since I'm terrible at the game. Bad situational awareness, and even if i aim, there's still that randomness factor in shots that seems to magnet my throwing weapons right into a teammates head instead of the enemy their fighting because of how much people spin and switch positions in combat.

Throwing weapons sail through the air so slowly that the combat situation's completely changed half the time by the time the weapon gets there unless you're practically already in melee range, and if you've got to be that close, why even use ranged at all?

Also, this would kill friends messing around with each other after round's over and start smacking each other. Not really important, but it's fun.

I also see 2h heros and people with high str get it pretty easily for accidental TKs when their swings go through an enemy or teammates walk right into their swings. Wouldn't necessarily be banning trolls and greifers, just unlucky people or people who are bad at the game. I've also seen a lot of people with higher score smacking teammates around in the past, so this might even be an incentive just to wait until you've build up some score to start being a dick, so they'd look more 'legit'.
Title: Re: Valour working as intended.
Post by: Tydeus on April 25, 2014, 04:11:13 pm
Whaat. I get that every now and then (not often) unintentionally since I'm terrible at the game. Bad situational awareness, and even if i aim, there's still that randomness factor in shots that seems to magnet my throwing weapons right into a teammates head instead of the enemy their fighting because of how much people spin and switch positions in combat.

Throwing weapons sail through the air so slowly that the combat situation's completely changed half the time by the time the weapon gets there unless you're practically already in melee range, and if you've got to be that close, why even use ranged at all?

Also, this would kill friends messing around with each other after round's over and start smacking each other. Not really important, but it's fun.

I also see 2h heros and people with high str get it pretty easily for accidental TKs when their swings go through an enemy or teammates walk right into their swings. Wouldn't necessarily be banning trolls and greifers, just unlucky people or people who are bad at the game. I've also seen a lot of people with higher score smacking teammates around in the past, so this might even be an incentive just to wait until you've build up some score to start being a dick, so they'd look more 'legit'.
I was only joking.

I'm simply going to set a limit on the influence that negative scores can have. This way, one person can't get an extremely negative score and cause significantly more players to receive valour.
Title: Re: Valour working as intended.
Post by: SP1N on April 25, 2014, 07:22:53 pm
Intentionally teamwounding to give more players valour...

These are the heroes we need, but not the heroes we deserve.