cRPG

cRPG => General Discussion => Topic started by: Macropus on April 24, 2014, 02:02:48 am

Title: 3 easy steps to see archery needs a buff!
Post by: Macropus on April 24, 2014, 02:02:48 am
1) Look at the forum
2) See no QQ threads about archery lately
3) Something is wrong
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Tydeus on April 24, 2014, 02:14:28 am
1) Look at the forum
2) See no QQ threads about archery lately
3) Something is wrong
I haven't seen any 2h QQ threads, but I see them for pole and 1h. Time to give 2h the buff it deserves?
Title: Re: 3 easy steps to see archery needs a buff!
Post by: SMEGMAR on April 24, 2014, 05:03:24 am
The current state of the game is surprisingly passable, however I think a few things still got to be did.

-Bring back jump shot for archers and xbow.
-If not, at least let jump cancel your draw animation.

-Tone down the speeds of longsword and HBS.

-Make pole right swing connect less quickly.

-Buff pole thrust, it only makes sense that polearms should have the dominant stab.

-Fix phantom overheads, often times overheads following a kick just phase through the target

-Make the roll animation less "hurried". There is nothing worse than watching a tincan fall to your knockdown only to zippy-zap 10ft to the side in a one second time frame.

-Make 2h animations less "ghost like". I always manage to swing through scenery / walls with my long 2h weapons. Pole always gets caught.

I'll find more things to whine about when I get home.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Tydeus on April 24, 2014, 06:17:15 am
The current state of the game is surprisingly passable, however I think a few things still got to be did.

-Bring back jump shot for archers and xbow.

-Tone down the speeds of longsword and HBS.

-Make pole right swing connect less quickly.

-Buff pole thrust, it only makes sense that polearms should have the dominant stab.

-Fix phantom overheads, often times overheads following a kick just phase through the target

-Make the roll animation less "hurried". There is nothing worse than watching a tincan fall to your knockdown only to zippy-zap 10ft to the side in a one second time frame.

-Make 2h animations less "ghost like". I always manage to swing through scenery / walls with my long 2h weapons. Pole always gets caught.

I'll find more things to whine about when I get home.
Half of those are actually either done already, or will probably be done soon. The other half, will likely never see the light of day.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: SMEGMAR on April 24, 2014, 06:27:44 am
-Tone down the speeds of longsword and HBS.


will likely never see the light of day.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: StuLLe on April 24, 2014, 06:29:02 am
Half of those are actually either done already, or will probably be done soon. The other half, will likely never see the light of day.

To which half do you count jump shots? :rolleyes:

why were jump shots removed in the first place? And please dont say for realism^^
they were bloody fun!
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Prpavi on April 24, 2014, 07:29:13 am
Buff HA!
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Eugen on April 24, 2014, 08:47:21 am

-Make the roll animation less "hurried". There is nothing worse than watching a tincan fall to your knockdown only to zippy-zap 10ft to the side in a one second time frame.

This!
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Macropus on April 24, 2014, 09:05:57 am
Get away with your stupid balance discussions you dogs, this is a HOLY TRUTH THREAD, not one of these crappy "Buff my class" threads. The only reason I think archery (more particularly - horse archery) needs a buff is because of the justice, and totally not because I might probably play this class on my main.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Strudog on April 24, 2014, 10:13:24 am
Get away with your stupid balance discussions you dogs, this is a HOLY TRUTH THREAD, not one of these crappy "Buff my class" threads. The only reason I think archery (more particularly - horse archery) needs a buff is because of the justice, and totally not because I might probably play this class on my main.

Horse Archery in no way needs a buff, its just as good as it has always been, you are able to top the scoreboards with good scores just like with any other class.

Archery is at a good place right now, no QQ = balanced.

All we need is a nerd to 1h cav ghost reach and damage and also 0 WPF great lances doing 100% damage
Title: Re: 3 easy steps to see archery needs a buff!
Post by: HarunYahya on April 24, 2014, 10:48:01 am
I think all ranged needs a serious buff damage and speedwise but old glance mechanic shall return. I don't understand those very little damages you get from shit weapons (Including shit ranged with shit builds) while you wear heavy armor. I mean wtf an arrow will deal damage if it pierces through, it won't if its stuck on armor.

We definetly need to buff armor glance and reduce damage soak ratios back to native perhaps. Armor is there to protect you from getting harm not to reduce the pain.

Buff armors and i'll completely agree on ranged buff.
I don't get mad when i get killed by skilled archers such as Tenne, Blackbow, Pollocabollo and such, what bugs me is STF characters,skilless archers who shoot with nomad bow + tatar arrow , deal no damage just annoy the fuck out of me while i try to fight 3v1 in melee.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Radament on April 24, 2014, 01:55:09 pm
(click to show/hide)
Title: Re: 3 easy steps to see archery needs a buff!
Post by: bagge on April 24, 2014, 02:40:18 pm

-Bring back jump shot for archers and xbow.
-If not, at least let jump cancel your draw animation.

Jump shot was ridiculous. Super strong for kiting archers and dodging cav and shooting them in the head. Jump shooting with xbows were accurate as fuck which sucked ass.

Cancel while jumping was great however.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Quentry on April 24, 2014, 03:14:30 pm
I haven't seen any 2h QQ threads, but I see them for pole and 1h. Time to give 2h the buff it deserves?
yes, 2h is UP
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Ellie on April 24, 2014, 05:03:12 pm
This morning I got blackbarred by an arrow shot in my ass, but a javelin in my face only dropped my barely below half.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Brutal on April 24, 2014, 06:03:24 pm
I don't get mad when i get killed by skilled archers such as Tenne, Blackbow, Pollocabollo and such, what bugs me is STF characters,skilless archers who shoot with nomad bow + tatar arrow , deal no damage just annoy the fuck out of me while i try to fight 3v1 in melee.

Yea those lvl 36 archer with a full set of masterwork looms are ok but those stf with regular weapon should definetely get nerf ?

I get your point about armor but still.... wut ?
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Corsair831 on April 24, 2014, 06:46:52 pm
I haven't seen any 2h QQ threads, but I see them for pole and 1h. Time to give 2h the buff it deserves?

IMO nerf armour, not weapons; gauntlets need a similar looming system to the change arrows got, you shouldn't be able to get 15 body armour for 2 weight from gloves it's just silly, IMO make 3 stages of hand armour, with the heaviest gauntlets at +3 giving  +5 armour, the medium ones giving +4 armour, and the lighter ones giving +3 armour

atm there is basically no reason not to take ridiculous amounts of armour, the mad levels of survivability it gives is way too powerful
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Grumbs on April 24, 2014, 07:17:42 pm
When they tweaked looms they should have done a straight nerf to gloves. I would scale them like Green= +1 armour, Blue +1 armour, then - weight or something. Not sure what else could be tweaked. The base armour could come down too

Main problem is theres a lack of negative consequence for getting +15 armour. The difference is mostly just higher upkeep. So i'd bring the amount of armour you get down across the board
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Tydeus on April 24, 2014, 07:46:42 pm
If I could have my way, the highest armor value you'd be able to get, would be 55-60. But this is not likely to happen, it'd require rebalancing all damage values. Gloves on the otherhand, particularly their looms, can certainly have their armor values adjusted downwards, without too much of an issue.

I would scale them like Green= +1 armour, Blue +1 armour, then - weight or something.

Yeah I've suggested this a few times, the problem, is that it still doesn't really address the major issues with armor. Gloves would lose 2(leather) or 3 armor, which by itself, won't really make a huge impact.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: San on April 24, 2014, 08:18:12 pm
Gloves share the same loom properties as armour. We'll have to make our own imodbits just for gloves, something that requires an entirely different proposal. Waiting for a better solution that's not just plain nerfing gloves to the ground seems like the better choice right now. Currently, it takes a unanimous decision of the current active item balancers who often have their own stance on subjects, so a substantial change requires a lot of preparation and data to convince people. Even at a basic level, I have a problem with gloves giving so much armour as opposed to some offensive abilities.

The problem with messing with weight on looms is how to balance the armour to weight effectiveness. If the effectiveness remains the same/similar, it will just decrease the maximimum armour while everything in-between will just be the same. This makes it so most will just migrate to slightly heavier armours and end up in the same situation as before. Having slightly more armour and less weight just for gloves (and giving the heaviest gloves a weight penalty or something for +5 armour) would be a small step forward, but it won't really "fix" anything imo.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Life on April 24, 2014, 08:20:25 pm
Yeah I've suggested this a few times, the problem, is that it still doesn't really address the major issues with armor. Gloves would lose 2(leather) or 3 armor, which by itself, won't really make a huge impact.
can u just scale the str requirement up on armor?
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Cosmos_Shielder on April 24, 2014, 11:10:05 pm
buff armor , and put a better str requirement . Since full armor have been nerfed , i'd like to see a 27 str requirement on milanese plate. Then you would be able to buff armor since the guy having it would nearly have no wpf
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Templar_Steevee on April 24, 2014, 11:34:31 pm
all i noticed is that nomad and tatar bow are too accurate. There shouldn't be possible to have pinshots in medevial game...
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Corsair831 on April 24, 2014, 11:34:45 pm
If I could have my way, the highest armor value you'd be able to get, would be 55-60. But this is not likely to happen, it'd require rebalancing all damage values. Gloves on the otherhand, particularly their looms, can certainly have their armor values adjusted downwards, without too much of an issue.

Yeah I've suggested this a few times, the problem, is that it still doesn't really address the major issues with armor. Gloves would lose 2(leather) or 3 armor, which by itself, won't really make a huge impact.

i vote tydeus as the new chadz

nerf armour to 55
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Sniger on May 14, 2014, 10:16:09 am
me lazy. what a retarded post. useless.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: HarunYahya on May 14, 2014, 10:52:01 am
Fuck off, do not nerf armor even more.
Armor is fucking useless anyway. I still can't understand why did devs removed good old glance mechanic in the first place...

Archery is too accurate in this game, far more accurate than it should ever be. Yumi bows for instance you know their effective range ?
25 fucking meters. That's right fucking 25 meters...
Archers play a minigame within this game, shoot the round targets a.k.a. heads ! It's good, skilled archers get their kill easily while noobs only shoot to harass. Keep it that way. I was suggesting realistic balance archery but doing that requires balancing of armors and shit aswell so it's never gonna happen . Therefore all i need is don't let everyone who shoots a shit at you hits a ton ! I love ranged in server it adds too much to game's depth but how the fuck am i gonna play if im gonna die before reaching to the damn battlefield. Reward good and dedicated archers by buffing their gear, Im ok. But don't let those noobshits fucking hit like a truck to me,from 200 meters, smiling with confidence...
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Teeth on May 14, 2014, 11:06:39 am
me lazy. what a retarded post. useless.
Bumping topics by Macropus saying that they are retarded because he called Sniger's topic retarded, classic Sniger.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Kafein on May 14, 2014, 12:38:55 pm
I don't think Sniger has ever written something clever to be honest. Even something not completely retarded would be hard to find.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Nightmare798 on May 14, 2014, 12:42:35 pm
Time to give 2h the buff it deserves?

What a load of bollocks.

(click to show/hide)
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Nightmare798 on May 14, 2014, 12:44:53 pm
buff armor , and put a better str requirement . Since full armor have been nerfed , i'd like to see a 27 str requirement on milanese plate. Then you would be able to buff armor since the guy having it would nearly have no wpf

Plate is easier to wear than mail, especially high quality plate like milanese.

EDIT: sorry, double posted.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: Macropus on May 14, 2014, 01:00:25 pm
It's okay Sniger, I have many wonderful threads that need bumping, keep up the good work.
Title: Re: 3 easy steps to see archery needs a buff!
Post by: FRANK_THE_TANK on May 14, 2014, 02:46:32 pm
I like it how it is. I like being filled with arrows and still having half my health bar there laughing in the face of the puny archers.