I think we need a long four-directional polearm, it would fill a niche style of play that isn't really filled by the Glaive. Long Voulge four-directional please. It should be slow as hell, average damage. Make it bad for all I care, as long as it is more viable than the Scythe.
I think we need a long four-directional polearm, it would fill a niche style of play that isn't really filled by the Glaive. Long Voulge four-directional please. It should be slow as hell, average damage. Make it bad for all I care, as long as it is more viable than the Scythe.in hands of some players such as you, Chase and some others even the slowest weapon becomming faster than the fastest ...
And why is the flamberge zweihänder two-handed when it uses polearm animations except for the grip in idle position which for some reason is two-handed so it looks like some monstrosity out of World of Warcraft, the character holding it in the most awkward, unrealistic way possible?First of all, it uses the two-handed right swing animation. Secondly, no one's going to make custom animations for a single weapon, or at least they haven't yet. So there are no, more appropriate, alternatives to use.
First of all, it uses the two-handed right swing animation. Secondly, no one's going to make custom animations for a single weapon, or at least they haven't yet. So there are no, more appropriate, alternatives to use.
First of all, it uses the two-handed right swing animation. Secondly, no one's going to make custom animations for a single weapon, or at least they haven't yet. So there are no, more appropriate, alternatives to use.Sure, I forgot about the right swing animation. But I'm not thinking about custom animations, more along the lines of just having polearm grip for idling (and running).
Bring back 4D on the long voulgeHalberd and billhook, too, please.
Isn't the fauchard thing a long 4d pole arm?Yes, but it has laughable cut damage and very high speed, which makes it gay instead of manly.
The problem with such a weapon design is that no matter how slow it is it will hit just as fast as any other weapon if it gets a damage value fitting a long weapon. Warband's balancing logic seems to be that longer means more damage. The problem is that high damage allows hitting early and slow swings are more controllable, making the task of hiltslashing with it even easier than with say a glaive.While it is obviously true that high damage weapons can deal damage earlier, I think you are greatly overstating the issue. Perhaps this is due your tendency to play fully naked, which allows any weapon to nearly insta-hit, however with armour this is less the case. Speed rating trumps damage when it comes to quickness of attacks. A Long Maul is still a very slow weapon, it's hiltslashes are simply nowhere near as fast as a fast lower damage weapon like a Hafted Blade, at least against more than 20 body armour. A Longsword hiltslashes faster than a Great Maul. Besides, I would recommend Glaive range damage anyway for this type of weapon, only then while having like 75-80 speed, being unbalanced, but having 15 more length. Hardly OP, but I so want to play with it.
Hence why to avoid "slow" weapons ending up being not slow, they should not get good damage.
Yes, but it has laughable cut damage and very high speed, which makes it gay instead of manly.
While it is obviously true that high damage weapons can deal damage earlier, I think you are greatly overstating the issue. Perhaps this is due your tendency to play fully naked, which allows any weapon to nearly insta-hit, however with armour this is less the case. Speed rating trumps damage when it comes to quickness of attacks. A Long Maul is still a very slow weapon, it's hiltslashes are simply nowhere near as fast as a fast lower damage weapon like a Hafted Blade, at least against more than 20 body armour. A Longsword hiltslashes faster than a Great Maul. Besides, I would recommend Glaive range damage anyway for this type of weapon, only then while having like 75-80 speed, being unbalanced, but having 15 more length. Hardly OP, but I so want to play with it.
Believe it or not, I have a level 31 2h alt with 69 body armor which I played regularly. My experience is that increasing armor rating reinforces the superiority of long and powerful weapon over fast weapons when it comes to hiltslashing. In general I would prefer a longsword over a great bardiche, but if my goal is to hiltslash more easily and do more damage each time I do, I'd always go with the bardiche. Speed rating actually becomes more important with weapons that are too weak to hiltslash with.I know you do. Critical here is the difference between a Longsword and a Great Bardiche, which is -9 speed and +10 cut. Which perhaps might lead to more efficient hiltslashing damage to speed ratio wise, though I wouldn't even dare claim it to be faster or easier. The weapon that I would propose would be about -30 speed and about +3 cut. Nobody is proposing a 50 cut Looney Toons Axe and it's not gonna hiltslash fast.
Tydeus, grant us commoners the wonders of damage notifications, pls. Even if just in duel server.
There are so many factors you guys are leaving out in this discussion. :rolleyes:Feel free to enlighten us after you are done making the Long Voulge four-directional.
Feel free to enlighten us after you are done making the Long Voulge four-directional.Well then...
Feel free to enlighten us after you are done making the Long Voulge four-directional.
"Enlightenment."
Hmm, what if they had an alternate mode with 4D polearm animations and reduced speed/damage compared to 2D mode? Can that be done?That is certainly an option.