first, stamina, scene in game of thrones where light armour guy kites shielder for 5 minutes then kicks him over should be your inspiration
tenth, some mechanic (any mechanic), to reduce the frequency of random chambers (if indeed you are adding chambers), for example (only an example, probably a shit idea), holding the walk button whilst you chamber
eleventh, taunts, you should be able to spit at the enemy and call them fat etc
eighteenth DUELS in the battle server, you should be able to challenge someone to a duel in the main battle server, where once initiated, your guy turns bright BLUE, and the enemy turns bright GREEN (like with magic fire around them), and no one else can hurt them, and the winner of the duel actually effects the battle, so for example if the guy from team 1 wins the duel, then 15 randomly selected guys from team 2's team just drop dead (to reflect the morale penalty)
twenty fifth whistling for horses. in crpg we whistle for generic horses, and all of the local horses come and it's a mess. therefore, in the new game we should give all of the horses names based on what the player chooses, and when you "whistle", it shouldn't whistle but instead it should call out that horse's name really loudly, so my guy could be liek "ERNSWORTH, EEEERRRNNSSWOORTHHH", and my plated charger comes galloping across the map to save me
twenty eighth replace the flags system with mongolians. instead of at the end of the round there being a flag system so everyone has to fight over that, hundreds of mongolian bots on horses should invade shooting arrows and lancing and stuff, so that the last person left alive wins the round, and the other guys die
twenty ninth when you do duels on the main battle server, (or even give it an option on the duel server) so when you choose your type of duel, you can choose "duel to the death", where the loser has his character deleted (or at least set to level 1), and all of his +3 looms are inherited by his son, but because they're old and stuff they all become +2 looms. this would be historically accurate and also give people a real sense of OMG OMG OMG surrounding duels. just picture it now. "OMG GUYS, GUYS, DID YOU HEAR BJORD IS DUELLING QORAY -- TO THE DEATH -- TODAY !! THEY'RE BOTH SO PRO, DID YOU SEE QORAY'S VIDEO A FEW MONTHS AGO ?? YEAH AND BJORD'S RAP, I LOVE THOSE GUYS, I HOPE ---x--- PLAYER WINS AND THE OTHER ONE HAS HIS CHARACTER DELETED!!"
I want TWO dragons
i want two dragons, standing with one foot on each one of them while wielding a flamberge in one hand and a morningstar in the other
This post has the worst 'time spent/chuckles achieved' ratio on the forum.
visitors can't see pics , please register or login
"what it basically does is allow you access to more voice commands in game (you could even add songs), allows you to equip more musical instruments (which are like weapons, but give a damage / armour / hp / regeneration buff to allies around you when you are playing depending on which weapon you select)"
THAT actually is a good idea... i'd love to see some wardrums / banners raise a teams morale - set that one player accepts the fact he's not able to fight but to help the team as a supporter. (could be elected like the commander). 1 drummer/team, 1 bannerdude/team. one gives +armor, the other one +damage. Wouldn't even be unrealistic. (i'm serious)
The drummer could be able to drum unique rythms. Like instead of attacking / blocking he's got left drum and right drum on his mouse.
The Bannerdude could be given bonus XP for the time holding the banner up straight. (maybe he has to balance it with mousemovement so it doesnt fall. :3
To the other 29 ways to improve BG:
once again, dear corsair, i have to thank you for a good laugh :D.
and having 'account deleting duels' which reset a characters level to 1 would just give so much juicy drama, oh it'd be exquisite :D
with regards to the drummer / flag etc, i was actually thinking, what about a new game mode not based upon killing all of the enemy team, but based upon morale; the team whose morale reaches 0 first loses
for example, each team starts with 100 morale, and say it was a 70v70, every time a player dies, the team loses 2 morale, each team has a commander, if he dies, the team loses 25 morale, there are several 'flags' on the map, if a team manages to capture an area, the enemy loses 15 morale, each team has a banner carrier / a drummer, if one of them dies the team loses 10 morale
it's just an idea but meh, could be kind of fun :P
sounds rly nice! lots of diff features could be added(click to show/hide)
i just need caps lock to be removed. and the "xD".
a lot of words
#1 way to make Melee better than Warband: Real numbers. Real numbers, everywhere.
add goats , yes but fuckable goats so when you die you can play with them in a restricted area but in private cabins (obtainable on marketplace) so anyone can't see which type goat you are humping.
don't make this a minigame , just a separate area in EU_1 , like an happy island where all the deads can enjoy the rest of the round.
oh i forgot to say , if you have a masterwork goat it gives you 75% morale for the next round , +2 gives 50% , +1 25% , no goat gives you depression debuff.(click to show/hide)
ohhh and another feature i want , Titanfall have the "catch the fugitive" mode when you won the round , instead i want the "GIVE THEM RUN" on Battleground where an ivani4 face pop out the map , lighting turn red and we have a screaming people background sound to make it realistic. If you kill the fugitives you will have an additional buff "Berseker Rage" for the next map , like +25% attack speed , run speed and extreme gore activated.
visitors can't see pics , please register or login
twenty eighth replace the flags system with mongolians. instead of at the end of the round there being a flag system so everyone has to fight over that, hundreds of mongolian bots on horses should invade shooting arrows and lancing and stuff, so that the last person left alive wins the round, and the other guys die
please actually create an effective "assassin" role, poison dagger that cripples your opponent (causes the opponent to become drastically slower, maybe affect their swings / blocks to become slower, not everyone should be able to carry a poison dagger, make it so it fills up every weapon slot, the dagger should do substantially more damage when striking a target from behind.
-if the execution style thing is implemented, make it so an option comes up to execute when standing behind someone while wielding the dagger to slice their throat
where all the deads can enjoy the rest of the round.
Wait, this is actually a worthwhile point to look at!
Currently one of the biggest drawbacks to battle is the idle sitting around when you are dead until the round ends. What would be fun is to have something (optional) to do for the dead people, which does not interrupt gameplay for the people that are still alive. What comes to mind:
- Betting: the option to bet some (limited amount of) gold on whoever team you think will win; odds (# of players alive per team / average score etc.) affects the gold gain for the bets. Could even think of special bets with higher stakes on individual player's performance. Would also help keeping dead players interested in the current ongoing battle.
- Dueling: chance to duel other dead players while the round lasts. Duels will end as soon as a new battle round starts. Would achieve the opposite as above and take dead players' attention away from the current ongoing round.
Just some ideas for now... :wink:
@ OP: hilarious, thanks for the laugh :D
add goats , yes but fuckable goats so when you die you can play with them in a restricted area but in private cabins (obtainable on marketplace) so anyone can't see which type goat you are humping.
don't make this a minigame , just a separate area in EU_1 , like an happy island where all the deads can enjoy the rest of the round.
oh i forgot to say , if you have a masterwork goat it gives you 75% morale for the next round , +2 gives 50% , +1 25% , no goat gives you depression debuff.(click to show/hide)
Great stuff, Corsair!
But you need to add religion. ADD RELIGION!! Every character has to choose a religion which then has certain impacts on his specific gameplay-experience:
Hinduism: If you perform too bad (kill too many or to few) you're being reborn as an animal (ie goat). Then you either have to hunt / kill / tear apart other animals to become a human hindi again or you climb down the hierachy further and further. Man --> Goat --> Horse --> T-Rex --> dolphin --> frog etc.
Nordic mythology: Lightning air strike if you killed enough people with a hammer
Jews (well that's easy): You have to loot equipment and sell it before the end of the round for bonus XP & gold
Fundamentalists : *Boooom* and you get a virgin for every guy you blast away in your own team. --> Build several families in the claimed houses
Catholics: You have to pray a lot. No impact
Buddism: You loose, if you kill
...
scene in game of thrones where light armour guy kites shielder for 5 minutes then kicks him over should be your inspiration
Ctrl+f
No 'crafting system like Minecraft' suggestion
Plebs.
Combine dagger and staff to create spear. Combine spear and staff to create pike.
combine 1h and 1h to make 2h.
combine 2h and 2h to make 4h.
...
WHERE DOES IT END, WHERE DOES THE MADNESS END
( :D )
srsly though, crafting, melee battlegrounds 2k15, gogo, implement.
my revised expectations for this game are that it's a cross between warband, crpg, skyrim, guitar hero, grand theft auto and minecraft.
I'm expecting a perfect conglomeration of all of those games into one flawless product. ( :D )
combine 1h and 1h to make 2h.
combine 2h and 2h to make 4h.
Melee mode
Implement a tertiary weaponmode for pole that enables you to ride it.
Also: Add flying skulls for specs already.