cRPG

cRPG => Beginner's Help and Guides => Topic started by: Veniathan on April 14, 2014, 12:06:23 am

Title: Questions regarding the game
Post by: Veniathan on April 14, 2014, 12:06:23 am
Hello, as some of you may or may not know I am new to the game. Just barely a week of playtime. I have questions which I couldn't find answers for, google sometimes had almost no results related or the people ingame didn't bother answering me.



1.) What is valour, how do I get it and what does it do? I asked this ingame and I don't remember the response, it was very badly written and someone said it "works in promixity".

2.) How do repairs actually work? Are they the "upkeep" cost per item? So when it breaks that's how much you have to pay? Why do they only repair sometimes? Why do weapons that can not "break" have to be repaired? Like smoke bombs in example and sidearms you NEVER use?

3.) How can I test the high tier weaponry and especially and most importantly the armour if the upkeep costs are absolutely massive? This is one of the things I don't understand really, I read on the forums a post where a guy said he made 20 000 a day with very expensive armor. And I really don't understand. Infact I've had to cut down on even medium armor so I don't lose money ..

4.) When my team, most importantly in Battle but can also apply for Siege doesn't work together what can I do? Usually I tell them to work together, go certain flank in groups, stick together. And they start with personal insults calling me a complainer etc. Then we lose that round and stay at x1 for the next 10 rounds or so. It's very frustrating especailly as support shielder. People split off from me leaving me to die, or don't let me help them because they're too busy chambering for 90 hours

5.) What type of a gameplay would be most welcoming to new player? I find that 1h mace/axe/hammer/sword and shield work fine, but the shield is a massive downside. So would a 2h polearm or any 2h weapon be recommended for a new player, because the damage is absurd however you must manually block which I suffer with a lot.

5.) I'm level 31 in 2 million xp and I will retire, sell my heirloom point for money. How much money should I ask for it. Most people said 400 000 but is that okay ?

6.) All the big clans, Greys, Druzhina etc never communicate with rest of the team. Only inside of their stacks, they usually don't even bother to help in team situations. Why? Haven't seen this with Byzantium tho, always communicable people. +1 for that to all you out there

7.) How do people get rich (millions etc)

8.) What is "difficulty" on weaponry and armour?

Title: Re: Questions regarding the game
Post by: Grumbs on April 14, 2014, 01:02:10 am
You get valour by scoring more points that the other players on your team. You get points mostly by dealing damage and being near people who deal damage

Every minute you get one "tick". Each time you get a tick each of your items has a 7% chance to break. Each thing can only break once in a round

I would aim for between 20k-40k for making money or breaking even with an average multi. You could try higher tier gear when you have x3-x5 and cheaper stuff at x1 or x2. This can backfire if you don't help your team to get a decent multi and use bad gear all the time. Higher cost doesn't necessarily mean better either. Weapons tend to be either crap or good, with the cost being a fairly random number. For armour medium is probably the best as you get diminishing returns on the effect of the bonus from more armour compared to the bonus from moving faster. Heavy armour usually isn't worth the cost imo unless you just fancy using it

Teamwork can't really be forced on a public server. I'd go with the flow, offer some suggestions but don't take it too seriously. People kind of act like a herd, you can lead them somewhere but don't expect too much. If people won't fight with you somewhere there might be a good reason. Might be a bad position or there are too many enemies. Press p to cycle squads and and take a flag (hold F1 on yourself). Learn the voice commands

As a new player just go for gameplay you enjoy even if you're bad at it. The more you enjoy it, the more you play, the better you get. I would start as a 2 hander or pole just so you learn manual blocking but with a shield you might survive a bit longer

Set market to "loompoint only" and order from cheapest, thats what its worth. It is around 370k i think atm

Some clans don't speak english as a first language, or they communicate on TS. You don't really need to say much if you use voice commands

Sell loom points for cash. You can leach in bad gear for gold but the point is to enjoy the game..using crappy gear is kind of a waste of time unless you like that gear

Difficulty on weapons and armour is minimum strength to use it. For ranged is the ranged skill the weapon uses

Title: Re: Questions regarding the game
Post by: Umbra on April 14, 2014, 01:09:34 am
To expand on the difficulty thing: It is strenght requirement when it comes to using armor and wielding weapons. For throwing weapons the difficulty is the ammount of points you have in Power throw, for shields it is the ammount of points you have in Shield skill, Bows diffculty = points in Power Draw.

For Xbows it is a strenght requirement like armors and weapons, however, if you intend to be accurate you should invest some Weapon proficiency points into xbows. For horses it is riding and if you want to be accurate as ranged on a horse, either with xbows or bows, you should invest points into horse archery (bare in mind that Horse archery is unique in a way that you can invest one point every 6 agility, for other skills it is every 3 agi/str)
Title: Re: Questions regarding the game
Post by: Utrakil on April 14, 2014, 01:20:05 am
For valour you need to get 3times the score of your teams average.
Title: Re: Questions regarding the game
Post by: Veniathan on April 14, 2014, 03:58:54 am
All of these are good answers, thanks a lot. There was a player earlier that gave me 80 thousand gold, I guess he liked me and he was rich he said.

But I'll still sell my loompoint, as I belive .. It's the best idea. I don't actually go for some super expensive gear. I just try to balance cost, look and armor. There are some really gorgeous high tier helmets, I don't even care about the armor I just want to wear them but it's unlikely that will happen for a long long time.

After I retire I planned on building a 2 handed pikeman, preferrably with a shield only as backup. I've no clue if this is a smart idea honestly. Currently I am pissed about 1h, it's got very low damage output and reach .. I guess it might've not been the best idea.
Title: Re: Questions regarding the game
Post by: Nordwolf on April 14, 2014, 07:58:03 am
If you play battle going pikeman is a really nice idea. Some people use it with buckler and a sword as a backup, some don't use shields at all.
I think this class is not that bad at making you learn how to block and does a nice effort in teaching you footwork, in most of the situatuions the better idea is not to switch to your sidearm but to block and block and block and then attack etc.

If you go piker you can also try a lot of other pole weapons.
Title: Re: Questions regarding the game
Post by: Umbra on April 14, 2014, 09:57:39 am
Dont know if you use this already but here is a great tool for builds/damage/xp gain calulation http://sayginsoher.com/merccrpg/calculator/
Title: Re: Questions regarding the game
Post by: Grumbs on April 14, 2014, 11:20:21 am
Forgot to say what valour actually does. If your team loses a round you usually go down to x1 again. If you did well and got valour your multi will only go down 1 and if you were on x1 already you go to x2. So if you're on x5 you go to x4 instead of x1 (if they didn't change it). If you get valour on the winning side you get +1 multi

Multi is how much gold/xp you get per minute (each tick). Usually its 50 gold and 1000xp at gen 1, it can go up to 250 gold and 5000xp at x5. When you retire you get a bonus to how much xp you get per minute so even more for higher multi.

Lots of people play a "hoplite" style which might be worth a try. Shield and spear. It requires a bit of knowledge on how stabbing works in the game, but it lets you be quite defensive while having a medium range attack, and you only have to concentrate on learning one attack direction. Its good for team fights but by yourself you'll need to put the shield away. If you want to put the shield away you'll want something like a Warspear so you have side swings. As a new player having 2 directions will just get you killed 1v1. If you always play with a team and don't fight outnumbered you can try something like Ashwood pike

Stabbing in this game is quite unintuitive. You need to aim to the side or up when you first release then swing into the player after a short delay, unless you start far enough away and walk into the player as you release. You're going to glance a lot as a new player though until you get some technique sorted. The shields are all pretty balanced. You might want to go with a heavy/high HP/high armour one because when it breaks you will probably die for now
Title: Re: Questions regarding the game
Post by: Rico on April 14, 2014, 12:54:18 pm
2.) How do repairs actually work? Are they the "upkeep" cost per item? So when it breaks that's how much you have to pay? Why do they only repair sometimes? Why do weapons that can not "break" have to be repaired? Like smoke bombs in example and sidearms you NEVER use?

Everything you spawn could break due to a random-%-chance, even if you do not use it. The longer the rounds, the higher the chance it breaks. Spawning the same item multiple times, e.g. 2 stacks of arrows or 2 shields, also multiplies the chance that it breaks. But it never gets higher than 100%, so you never repair the same item twice, even if you have two in your spawn inventory.

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3.) How can I test the high tier weaponry and especially and most importantly the armour if the upkeep costs are absolutely massive?

Prioritize. There is a Balde shielder (sorry, forgot his name) who is using a Short Falchion, medium armor and a Huscarl's Round Shield. His armor/shield upkeep is relatively high, but the weapon saves him a lot of money.

Looms can also help you a lot. For example, check out the Iberian Mace:

(click to show/hide)

Now look at the Mighty Spiked Mace:

(click to show/hide)

I think you get the point :mrgreen:

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4.) When my team, most importantly in Battle but can also apply for Siege doesn't work together what can I do? Usually I tell them to work together, go certain flank in groups, stick together. And they start with personal insults calling me a complainer etc. Then we lose that round and stay at x1 for the next 10 rounds or so. It's very frustrating especailly as support shielder. People split off from me leaving me to die, or don't let me help them because they're too busy chambering for 90 hours

People call you a complainer cuz you play this since a week and already cry more than GTX, Rufio and Jarlek together. Safe your tears for the Strategus diplomacy section in the forum, but leave the game chat clean. Also, beginners in cRPG are bad. Even if you are perfect at the combat mechanics because you had a lot of practice in other mods or native, some important cRPG features are so different from other mods that you will need at least 5 gens to get rid of your "noob aura". As an experienced player, you can see who is new and who is not based on their movement, their equipment (style and looms), what they write in the chat, which banner they use, what build and level they have, whether they behave according to their build (backpedal as STR dude against AGI dude is not a good idea, having 9 athletics, a short weapon and crappy footwork is a waste, etc.), and so on.

tl;dr: Whenever you use the chat, keep in mind that you are not the most important person in this mod, and even if you were, you wouldn't deserve permanent attention from 60 players on the server.

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5.) What type of a gameplay would be most welcoming to new player? I find that 1h mace/axe/hammer/sword and shield work fine, but the shield is a massive downside. So would a 2h polearm or any 2h weapon be recommended for a new player, because the damage is absurd however you must manually block which I suffer with a lot.
Play dos handres (twohand). There is a shitload of insanely fast polearm players out there, and since the last speed buff you can spam polearms unlike anything else. Spam is a bad mean to improve your skills, so better play twohand first (it is still strong, despite the polearm buff).

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6.) All the big clans, Greys, Druzhina etc never communicate with rest of the team. Only inside of their stacks, they usually don't even bother to help in team situations.
That's not true. I get help from both even when I am playing with my dagger thrower on a random banner. A Druzhina polearmer yesterday even sacrificed himself twice to safe me, and you can imagine that dagger throwers don't usually carry the team :lol:
Title: Re: Questions regarding the game
Post by: bavvoz on April 14, 2014, 03:40:32 pm
May i suggest trying poleaxe if u want reach and high dmg? Even i manage to get a kill now and then with that weapon :)
Title: Re: Questions regarding the game
Post by: Varadin on April 15, 2014, 01:07:47 am
I gave you 80k gold so you dont have to sell that loom ....  :?
Title: Re: Questions regarding the game
Post by: Screaming Idiot on April 15, 2014, 01:22:37 pm
4.) When my team, most importantly in Battle but can also apply for Siege doesn't work together what can I do? Usually I tell them to work together, go certain flank in groups, stick together. And they start with personal insults calling me a complainer etc. Then we lose that round and stay at x1 for the next 10 rounds or so. It's very frustrating especailly as support shielder. People split off from me leaving me to die, or don't let me help them because they're too busy chambering for 90 hours

Well, try to put yourself in their position/shoes. If you were having a jolly old time in Battle and suddenly a new kid ran in telling everyone what to do, you'd get pretty annoyed, especially some of the people in positions of authority (clan masters and the like).
Teamwork and tactics isn't the focus of Battle/Siege, it's mostly people working together towards a common goal while doing their own thing. If you want more in-depth teamwork you should probably go to Strat and join a battle as a merc.
Title: Re: Questions regarding the game
Post by: Veniathan on April 16, 2014, 04:37:05 pm
Sorry for the late reply, I'm still here. Just had some PC issues but it is resolved.

Look, I did not want to come off as a complainer anyway. They were all legitimate question, and only because I'm new does not mean I don't know anything about teamwork. Teamwork is pretty logical and a lot of the time it happens but sometimes not and I suppose that was my only point. Without teamwork you will not win Siege or Battle, that's the reality.

If you go off alone you'll be bait for cavalry, archers or get hunted down. Which is what happens to many peopl or tiny groups of clans that seperate from the main team.

Also Heskey, to respond. The gear I'm wearing would be: Iron Hat with Aventail, Heraldic Mail with Coat, Mail Mittens, Rus Shoes and a Kite Shield. As for weapons it really depends on the situation. I use a bit of everything.
Title: Re: Questions regarding the game
Post by: Veniathan on April 16, 2014, 11:01:29 pm
That's a max upkeep of nearly 1k gold without taking into account weapon (which could vary hugely since most expensive 1hander is 747 upkeep, weapons are usually the highest upkeep).

I recommend before selling any looms that you note how much gold you have before a session on the servers, then note how much you have after without buying anything. If you're gaining gold then keep your loom, if you're making a loss then review certain aspects of your gear, for example look at one or two of the following:

Upkeep tip 1: Your gloves, Leather Gloves are only slightly less armour than mail mittens, but cost 70 upkeep less.
Upkeep tip 2: Nice cheap boots, nothing to change there.
Upkeep tip 3: Weapon, this will be your main expense, use a cheaper one for a bit if you're losing lots of gold.
Upkeep tip 4: Other major costs are head armour, body armour and shield. Consider if the extra head armour is helping you. Also for drastic measures there are many fine body armours that offer more protection to the torso, but for significantly lower cost - it's still important to go with a style you like, but if you want to make some gold whilst still having good armour there are some exceptional choices, like the Mail Shirt with fur which offers 36 body armour (just 2 less) but at half the upkeep cost of your current one.

I make gold on characters with 1,333 max upkeep, i never got valor cos i suck and i can spend long periods on x1. On the inventory page, what does your 'max upkeep' say?

Nice tips, I suppose they do indeed make sense. I'm currently using mail mittens instead because they look better, and I realized they actually don't cost a lot. As you pointed out, thanks for that.

I try to take it easy with weaponry and quite frankly I can't really be bothered to try out the really expensive ones. As they are too expensive. I'm fine with the upkeep cost and all, as in a game mechanic. It does it's job however I think the devs went a little ... Overboard with the cost, resulting in about 50% of the actual gear being unaffordable to the mass. Which is a damn shame because some of the higher tier armor is quite sexy.

I know about the mail shirt with fur, the issue is that it doesn't quite fit with the style of the clan. It's allowed but doesn't look crusadery at all.

I'm also noticably getting better at the game, usually higher on the scoreboard than I was so I guess it is going okay. I hav 141k gold so selling a loom point may not be a good idea at this point. I got money from players, noo I did not beg for it. They offered it, one of them wasn't gonna play the game any longer.

So soon I am 31. What should I do with this loompoint then? What can be done with it?

My upkeep stays at around 1,100 to 1,400 as max basically.
Title: Re: Questions regarding the game
Post by: Angantyr on April 16, 2014, 11:12:13 pm
What I'd suggest to any new player; go hybrid the first few gens, there' a nice hybrid bonus so with decent WM you can quite easily have well above 100 in both 1h, 2h and pole and test out all the different weapons until you find one you like that you'd want to loom. I also hybrid on my alts, weapon points above 130-ish really isn't that noticeable for the price.
Title: Re: Questions regarding the game
Post by: Eugen on April 17, 2014, 12:25:18 am
I would save this loompoint until you are 100% shure what to loom.  You also can stack more loompoints and instantly craft som +3 equipment with 3 loomies later on.

Decide if you want to loom weaponry or armor first.

If you want to loom weapon, try to loom something you can alos sell, if you dont like weapon anymore. Look at marketplace for prices and demand.

If you want to loom armor also consider gloves, they upgrade nicely to your bodyarmor. If you change armors alot its maybe also better to loom gloves.

EDIT: oh your in a clan. So ask your clanmates - use armory.
Title: Re: Questions regarding the game
Post by: Veniathan on April 17, 2014, 12:39:58 am
Yeah honestly the beauty of this game is the customization, deciding for armour, gloves. You know, a set that defines you is very difficult.

I have some 5 helmets that I use constantly depending on multiplier, same goes for weaponry and soon. I guess I just didn't find my thing yet. But the further I play the better it gets so I suppose eventually I'll come up with something to loom.

I'll save the loompoint because I think it's the best idea. What happens when you loom an item? You improve it and increase upkeep cost or?
Title: Re: Questions regarding the game
Post by: Algarn on April 17, 2014, 12:41:08 am
Either loom your gloves; or your main weapon if you got one and know that you will stick with it. Or just wait for another loompoint and try to buy something on the marketplace, but take care then, otherwise, you can wait to be scammed.
Title: Re: Questions regarding the game
Post by: Veniathan on April 17, 2014, 01:14:39 am
Either loom your gloves; or your main weapon if you got one and know that you will stick with it. Or just wait for another loompoint and try to buy something on the marketplace, but take care then, otherwise, you can wait to be scammed.

I love the "Fighting Axe". One handed. It's simple, and even cheap but god damn. The left side swings are very annoying and I love using them. But I might just loom my gloves instead
Title: Re: Questions regarding the game
Post by: Veniathan on April 17, 2014, 03:43:31 pm
Goodo, when you loom an item upkeep remains the same, the item improves to +1 and gets better.

I think you'll notice +1 speed and damage more than you'll notice +1 armour tbh. But of course this is only the best if there is a weapon you consistently use, i personally have a soft spot for the fighting axe and enjoy that as a shielder you can surprise people by instantly becoming a 2hander with it, then switching back.

The reason looming gloves is good is because there are few situations where you'd wear something different, whereas many people change weapons a lot, if you think you've found a weapon you love loom that like i did with my first Great Long Bardiche.

The best thing with the Fighting Axe is the 2h, you can open doors quicker and break them with others. More importantly when you switch to 2h, and there is incoming cavalry you can really nail someone with the right swing, if you jump and time it at the right time you might aswell crush the poor guys skull. If he's heavly armoured then go for the horse etc. I also love the military pick and "Sword" because of the really spammable stab.

I retired now, got my loom. I think I'll go for a 21/15 shielder build this time. I realized that there is room to improve as a shielder still, and therefore I will do it one more generation until I notice that I'm doing really good. When I'm finished I'll maybe change my build. I got a sweet spot for this build now, lots of weapons to adapt to the situation and the Norman Shields are a beast.

I've gotten somewhat better at manual blocking if the shield breaks and the 1h are really spammable. I noticed backpedaling and spamming stab really annoys people.

Pikeman coming up next generation, but that's only a maybe. I don't like the animations, they are really slow and not reliable. You have to know a lot about hidden game mechanics which in my opinion is total bullshit. So maybe I will make a 2h poleaxe spam build or something. We'll see.

Now that I'm generation 2, does leveling up require more XP? I know I have more XP per tick now which is great. How many times can you respec?
Title: Re: Questions regarding the game
Post by: Veniathan on April 17, 2014, 07:43:29 pm
Leveling is always the same XP, this is why the XP bonus from retiring becomes valuable, as future generations should get faster for you. You can retire unlimited times, but you will only get extra XP for the first 16 generations, so once you hit Generation 16 you get max bonus.

Respeccing is unlimited too, but eats half your XP.

If you convert skills/attributes you can achieve a harder hitting 24/15 build as pure shielder, but this would not have very much Iron Flesh.

So what would you recommend? Ironflesh or extra Str?

I would honestly rather have atleast 1 point in Ironflesh. Also I don't buy extremely expensive shields and if it breaks I may aswell be fucked, and sometimes you'll get a whole squad of people coming at you. At this point manual blocking isn't much of a choice.

Starting all over is a pain man .. You are slow, and don't hit hard. This I am not used to.

Also locking a skill or skills, what does it do?
Title: Re: Questions regarding the game
Post by: Veniathan on April 18, 2014, 06:30:54 am
For most builds, especially shielders, people would choose extra Str to get that 1 extra Powerstrike rather than putting points in Ironflesh. This does make you more fragile, but if you're being mobbed by guys and you're shield is broken and you aren't a haxing hero then you're likely dead either way, regardless of a couple of points in ironflesh. Remember that 1 point of IF is only 2 hp, many characters regard IF as a dump stat for this reason, i dont quite see it that way, but i'd say it's a lower priority than other skills like PS, Shield, Ath and WM.

This is a personal choice though, so it's down to you, my first builds had much more IF than my later ones have. There is no 'right' answer in this case, but personally i have found a 1handed cut weapon benefits from some extra Powerstrike to really make a mark, blunt and pierce are easy mode, but 1handed axes/cutting swords really need a bit of power behind them IMO.

Locking a skill means you can't put points in it on the website without unlocking it, this means you wont accidentally put points into Horse Archery or something dumb. Like me for example, have had 'Agility' locked for my last couple of gens lol.

I just realized what locking is yeah, thanks. Simple but very useful. I ended up locking all the skills I won't invest in. I already have 4 ironflesh though honestly .. I guess I wasn't patient enough for an answer. Will I get an extra usable point if I stay at 4 or should I go to 5 at this point?

I went for the build completely I guess. Was thinking of

 Ironflesh: 7
 Power Strike: 7
 Shield: 5
 Athletics: 5 
 Weapon Master: 5

Saw you ingame btw, looking sexay man

Title: Re: Questions regarding the game
Post by: Teeth on April 18, 2014, 10:06:17 am
I don't understand how you suffer so much under upkeep. Are you looking at the long term when assessing whether you lost money? Because in a single session you can get some bad luck and lose like 10k, but this should get evened out by a more favourable session later on. With the gear you use it is statistically very improbable to lose money. Once you have a buffer of about 30-50k gold, you should be able to wear at least up to 40k gear without losing any.

Here is a thread in which a wizard did the math and concluded that if you win 50% of your rounds you should be able to break even when using 50k worth of gear.
http://forum.melee.org/beginner's-help-and-guides/maintenance-update-crpg-0-223/msg124313/#msg124313

This definitely supports my experience. I get that I am using a good banner, get valour quite a lot and might have a win rate well above 50%, but my cavalry character uses gear in between 60k and 80k cost and I haven't had to transfer money to it for ages.
Title: Re: Questions regarding the game
Post by: Veniathan on April 18, 2014, 12:31:23 pm
I don't understand how you suffer so much under upkeep. Are you looking at the long term when assessing whether you lost money? Because in a single session you can get some bad luck and lose like 10k, but this should get evened out by a more favourable session later on. With the gear you use it is statistically very improbable to lose money. Once you have a buffer of about 30-50k gold, you should be able to wear at least up to 40k gear without losing any.

Here is a thread in which a wizard did the math and concluded that if you win 50% of your rounds you should be able to break even when using 50k worth of gear.
http://forum.melee.org/beginner's-help-and-guides/maintenance-update-crpg-0-223/msg124313/#msg124313

This definitely supports my experience. I get that I am using a good banner, get valour quite a lot and might have a win rate well above 50%, but my cavalry character uses gear in between 60k and 80k cost and I haven't had to transfer money to it for ages.

Well belive me when I say I don't understand either. The term "long term" is kind of I don't know .. Skeptical? There is no way to see, because upkeep cost and how much you win are both more or less completely hit or miss. And so random, it's actualy retarded but I don't want to complain and I wont.

Maybe my issue is that I prefer short term over long term. But that's just me, I simply do not like losing money. I prefer to save up and up and up as much as I can. But you may be right.

I've never even had over 20k worth of gear, as soon as I do. I'll go from 128k to 115 in just a few rounds. It cripples my economy so I balance. Currently I have all kinds of armor to get positive income. So not really having a problem.

Lol, thanks, you will then have noticed me disobeying every single piece of advice i've given you xD the advice i give is based on the standard advice of pros and what i have observed if i wanted maximum success, the way i play is more or less the opposite of all those things.

If instead of wanting a good K/D you want to troll and imitate me then lock agility at the start of your next gen, and go 39/3 at level 30 with either a 1hand or a polearm and nudge people to their doom (EU2, not EU1). Your K/D will suck because nudge-kills dont give you a 'kill', but i'm sure in the hands of a master the build would be very effective, and it certainly is fun.

Genius man
Title: Re: Questions regarding the game
Post by: Teeth on April 18, 2014, 01:17:42 pm
Upkeep chance and win rate are not random at all, upkeep chance is simply 4% per tick and win rate is most likely somewhere in between 45% and 55% for every player.

Checking long term repair costs is really easy. Just remember how much gold you start with, play for 10 hours and check again. Don't look at the single round repairs or check your money after every round, because sometimes you just repair a lot, however similarly you also get a lot of rounds where you don't repair anything. This evens out in the long run. Write down your current money, equip 30k worth of gear, play with it for like a million xp, which should be nearly 10 hours, check your money again. I have so much faith in these statistics and that you will have gained money, that I will reimburse you if you lost money.
Title: Re: Questions regarding the game
Post by: Switchtense on April 18, 2014, 01:31:30 pm
What Teeth said.

Sometimes I have to repair parts of my gear for 5 hours straight. Then again I sometimes don't have to repair anything for ages.

I am using gear worth 47,904 gold. My upkeep is 3,350 gold.

And I am making gold, not insanely fast, but enough to pay the repair costs of my other characters as well (one heavy cav, so fairly expensive upkeep)

Stop checking your gold after every single round, its a bad habit which I used to do. It only makes you focus on gold rather than playing and having fun.
And having fun means you are contributing more for your team and thus possibly increasing your chances of winning - increasing your multiplier, which ultimately makes you gain more gold.
Title: Re: Questions regarding the game
Post by: Veniathan on April 18, 2014, 03:41:48 pm
Well good points from both of you. + for that.

However, I guess maybe it was my retarded habit to constantly check gold. But I just want to be careful, lol. That's all, I don't want to lose shitload of gold and end up realizing I am basically poor now. That's all

I'll try to wear some "better" gear and see how that ends. In the long run. I won't go over the top because that's unnecessary. What I meant by random chance was this, sometimes you repair sometimes you don't. Which is either hit or miss. So you know, I'm not used to this.

I've never in my life played a game like this. It would make more sense that, what you use actually breaks, what you don't doesn't etc. But I am happy with how it is, maybe it's for the best. It's not a bad system per say