2.) How do repairs actually work? Are they the "upkeep" cost per item? So when it breaks that's how much you have to pay? Why do they only repair sometimes? Why do weapons that can not "break" have to be repaired? Like smoke bombs in example and sidearms you NEVER use?
3.) How can I test the high tier weaponry and especially and most importantly the armour if the upkeep costs are absolutely massive?
4.) When my team, most importantly in Battle but can also apply for Siege doesn't work together what can I do? Usually I tell them to work together, go certain flank in groups, stick together. And they start with personal insults calling me a complainer etc. Then we lose that round and stay at x1 for the next 10 rounds or so. It's very frustrating especailly as support shielder. People split off from me leaving me to die, or don't let me help them because they're too busy chambering for 90 hours
5.) What type of a gameplay would be most welcoming to new player? I find that 1h mace/axe/hammer/sword and shield work fine, but the shield is a massive downside. So would a 2h polearm or any 2h weapon be recommended for a new player, because the damage is absurd however you must manually block which I suffer with a lot.Play dos handres (twohand). There is a shitload of insanely fast polearm players out there, and since the last speed buff you can spam polearms unlike anything else. Spam is a bad mean to improve your skills, so better play twohand first (it is still strong, despite the polearm buff).
6.) All the big clans, Greys, Druzhina etc never communicate with rest of the team. Only inside of their stacks, they usually don't even bother to help in team situations.That's not true. I get help from both even when I am playing with my dagger thrower on a random banner. A Druzhina polearmer yesterday even sacrificed himself twice to safe me, and you can imagine that dagger throwers don't usually carry the team :lol:
4.) When my team, most importantly in Battle but can also apply for Siege doesn't work together what can I do? Usually I tell them to work together, go certain flank in groups, stick together. And they start with personal insults calling me a complainer etc. Then we lose that round and stay at x1 for the next 10 rounds or so. It's very frustrating especailly as support shielder. People split off from me leaving me to die, or don't let me help them because they're too busy chambering for 90 hours
That's a max upkeep of nearly 1k gold without taking into account weapon (which could vary hugely since most expensive 1hander is 747 upkeep, weapons are usually the highest upkeep).
I recommend before selling any looms that you note how much gold you have before a session on the servers, then note how much you have after without buying anything. If you're gaining gold then keep your loom, if you're making a loss then review certain aspects of your gear, for example look at one or two of the following:
Upkeep tip 1: Your gloves, Leather Gloves are only slightly less armour than mail mittens, but cost 70 upkeep less.
Upkeep tip 2: Nice cheap boots, nothing to change there.
Upkeep tip 3: Weapon, this will be your main expense, use a cheaper one for a bit if you're losing lots of gold.
Upkeep tip 4: Other major costs are head armour, body armour and shield. Consider if the extra head armour is helping you. Also for drastic measures there are many fine body armours that offer more protection to the torso, but for significantly lower cost - it's still important to go with a style you like, but if you want to make some gold whilst still having good armour there are some exceptional choices, like the Mail Shirt with fur which offers 36 body armour (just 2 less) but at half the upkeep cost of your current one.
I make gold on characters with 1,333 max upkeep, i never got valor cos i suck and i can spend long periods on x1. On the inventory page, what does your 'max upkeep' say?
Either loom your gloves; or your main weapon if you got one and know that you will stick with it. Or just wait for another loompoint and try to buy something on the marketplace, but take care then, otherwise, you can wait to be scammed.
Goodo, when you loom an item upkeep remains the same, the item improves to +1 and gets better.
I think you'll notice +1 speed and damage more than you'll notice +1 armour tbh. But of course this is only the best if there is a weapon you consistently use, i personally have a soft spot for the fighting axe and enjoy that as a shielder you can surprise people by instantly becoming a 2hander with it, then switching back.
The reason looming gloves is good is because there are few situations where you'd wear something different, whereas many people change weapons a lot, if you think you've found a weapon you love loom that like i did with my first Great Long Bardiche.
Leveling is always the same XP, this is why the XP bonus from retiring becomes valuable, as future generations should get faster for you. You can retire unlimited times, but you will only get extra XP for the first 16 generations, so once you hit Generation 16 you get max bonus.
Respeccing is unlimited too, but eats half your XP.
If you convert skills/attributes you can achieve a harder hitting 24/15 build as pure shielder, but this would not have very much Iron Flesh.
For most builds, especially shielders, people would choose extra Str to get that 1 extra Powerstrike rather than putting points in Ironflesh. This does make you more fragile, but if you're being mobbed by guys and you're shield is broken and you aren't a haxing hero then you're likely dead either way, regardless of a couple of points in ironflesh. Remember that 1 point of IF is only 2 hp, many characters regard IF as a dump stat for this reason, i dont quite see it that way, but i'd say it's a lower priority than other skills like PS, Shield, Ath and WM.
This is a personal choice though, so it's down to you, my first builds had much more IF than my later ones have. There is no 'right' answer in this case, but personally i have found a 1handed cut weapon benefits from some extra Powerstrike to really make a mark, blunt and pierce are easy mode, but 1handed axes/cutting swords really need a bit of power behind them IMO.
Locking a skill means you can't put points in it on the website without unlocking it, this means you wont accidentally put points into Horse Archery or something dumb. Like me for example, have had 'Agility' locked for my last couple of gens lol.
I don't understand how you suffer so much under upkeep. Are you looking at the long term when assessing whether you lost money? Because in a single session you can get some bad luck and lose like 10k, but this should get evened out by a more favourable session later on. With the gear you use it is statistically very improbable to lose money. Once you have a buffer of about 30-50k gold, you should be able to wear at least up to 40k gear without losing any.
Here is a thread in which a wizard did the math and concluded that if you win 50% of your rounds you should be able to break even when using 50k worth of gear.
http://forum.melee.org/beginner's-help-and-guides/maintenance-update-crpg-0-223/msg124313/#msg124313
This definitely supports my experience. I get that I am using a good banner, get valour quite a lot and might have a win rate well above 50%, but my cavalry character uses gear in between 60k and 80k cost and I haven't had to transfer money to it for ages.
Lol, thanks, you will then have noticed me disobeying every single piece of advice i've given you xD the advice i give is based on the standard advice of pros and what i have observed if i wanted maximum success, the way i play is more or less the opposite of all those things.
If instead of wanting a good K/D you want to troll and imitate me then lock agility at the start of your next gen, and go 39/3 at level 30 with either a 1hand or a polearm and nudge people to their doom (EU2, not EU1). Your K/D will suck because nudge-kills dont give you a 'kill', but i'm sure in the hands of a master the build would be very effective, and it certainly is fun.