cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: StuLLe on April 07, 2014, 03:43:31 pm

Title: nudge timer
Post by: StuLLe on April 07, 2014, 03:43:31 pm
I think the nudge timer got reduced by half or something, which makes it possible to kinda spam it, which again sux donkeybals in my opinion.
what do you think?
Cheers
Title: Re: nudge timer
Post by: WITCHCRAFT on April 07, 2014, 03:54:08 pm
Before, you only had one chance to nudge if you were in team combat (battle, siege, strat). Your or your target would probably be dead before the timer expired unless you were fighting 1v1. I still think the new cooldown is a little fast. It should be somewhere between the current and old timer.
Title: Re: nudge timer
Post by: Phew on April 07, 2014, 03:55:25 pm
If you play your cards right, you never even have to block anymore, just nudge during your opponent's attack. I don't think that was the intent.
Title: Re: nudge timer
Post by: San on April 07, 2014, 06:27:02 pm
I kind of liked the longer timer outside of rolls, felt like you truly had to make each one hit.
Title: Re: nudge timer
Post by: Huscarlton_Banks on April 10, 2014, 07:06:40 am
I'd be fine with the old timer if rolls got a separate timer.

Nudge hit detection still seems a bit wonky with board shields/other larger shields or on slanted terrain, but the new cooldown still makes 1 vs many much more interesting for shielders.

Title: Re: nudge timer
Post by: Vengt037 on April 10, 2014, 03:10:56 pm
There is a timer for rolls?
Title: Re: nudge timer
Post by: Phew on April 10, 2014, 03:41:32 pm
Nudge hit detection still seems a bit wonky with board shields/other larger shields or on slanted terrain, but the new cooldown still makes 1 vs many much more interesting for shielders.

Yeah, the animations of the neutral and offensive shield nudges would indicate that their reach is a function of shield height, but that doesn't appear to be the case. I use the neutral shield shove a ton, but about a third of the time it inexplicably whiffs and I usually get hit as a result.
Title: Re: nudge timer
Post by: HarunYahya on April 13, 2014, 07:57:28 am
New nudge timer is cool imo.
Since gamespeed is horrificly low and people know how to block,it's good to have something to spice up the gameplay.
Title: Re: nudge timer
Post by: Tovi on April 13, 2014, 08:56:36 am
You can suffer a hit during a nudge. It's not so OP.
Nudge is more dangerous than a simple block.
Title: Re: nudge timer
Post by: kono yaro! on April 25, 2014, 03:25:54 pm
please don't change it, it is the only thing that makes bumfucked hoplites & two-handed spearmen somewhat possible to play
Title: Re: nudge timer
Post by: Johammeth on April 25, 2014, 07:44:27 pm
I wouldn't mind seeing points in shieldskill reduce the glacial chasm between "I pressed V" and "my character nudged."



While we're talking nudge, do the stats of  shield have any affect on its nudge speed/damage/knockback/target radius?
Title: Re: nudge timer
Post by: San on April 25, 2014, 07:51:58 pm
https://www.irccloud.com/pastebin/2uSZrPWE

Shield bash damage comes from strength / 3  + shield skill * 2 as raw damage. The defensive shield bash currently divides damage by 5.

21-18: 19 raw
18-24: 22 raw
12-30: 24 raw

aka 0 damage 99% of the time.
Title: Re: nudge timer
Post by: Phew on April 25, 2014, 07:59:01 pm
https://www.irccloud.com/pastebin/2uSZrPWE

Shield bash damage comes from strength / 3  + shield skill * 2 as raw damage. The defensive shield bash currently divides damage by 5.

21-18: 19 raw
18-24: 22 raw
12-30: 24 raw

aka 0 damage 99% of the time.

Thanks for the info. What about the neutral shield bash? I assume it's blunt damage?

I kill people with the neutral nudge all the time (21 str, 7 shield), mostly when I hit their head and they are wearing <40 armor helm.
Title: Re: nudge timer
Post by: San on April 25, 2014, 08:55:16 pm
When I tested the damage, I didn't know you could aim it up/down at the time, so I don't think I ever hit the head then. It's likely it's blunt, but I don't really know.

Neutral/attacking bash is what you see (you probably have 23 raw). If it's the defensive nudge, divide by 5 for 4-5 raw.
Title: Re: nudge timer
Post by: Johammeth on April 25, 2014, 11:13:20 pm
Groovy, thanks!