cRPG

Strategus => Strategus General Discussion => Topic started by: Panos_ on April 05, 2014, 08:00:59 am

Title: Implementing the ballista to Strategus.
Post by: Panos_ on April 05, 2014, 08:00:59 am
I`ve always been annoyed by the fact that siege towers, healing tents and catapults, can get "killed" from simple arrows, but now that fips brought the ballista to c-rpg, IMO all arrows should do 0 damage to siege equipment, and implement the ballista to Strategus

12 to 15 materials to build it
4 ballistas max, 2 on each team, or 3 for defenders 1 for attackers.


Discuss please.
Title: Re: Implementing the ballista to Strategus.
Post by: Algarn on April 05, 2014, 09:34:10 am
Ballista and fire arrows please
Title: Re: Implementing the ballista to Strategus.
Post by: Izatopia on April 05, 2014, 03:26:19 pm
i know the greek have been perm fucked (banned) but u have some very good ideas keep it up my hairy friend
Title: Re: Implementing the ballista to Strategus.
Post by: Algarn on April 05, 2014, 03:38:59 pm
imo, ballista should be implemented by the way of constructions sites, take a cs, and drop on it 10 construction material to make it become a ballista. But as devs won't see my proposal, it becomes useless.
Title: Re: Implementing the ballista to Strategus.
Post by: Panos_ on April 05, 2014, 03:40:54 pm
12 to 15 materials to build it
4 ballistas max, 2 on each team, or 3 for defenders 1 for attackers.
Title: Re: Implementing the ballista to Strategus.
Post by: Jarlek on April 05, 2014, 08:46:19 pm
I`ve always been annoyed by the fact that siege towers, healing tents and catapults, can get "killed" from simple arrows, but now that fips brought the ballista to c-rpg, IMO all arrows should do 0 damage to siege equipment, and implement the ballista to Strategus

12 to 15 materials to build it
4 ballistas max, 2 on each team, or 3 for defenders 1 for attackers.


Discuss please.
FIPS brought the ballista?

Digga, he just added it to the siege maps. Ozin  (http://forum.melee.org/index.php?action=profile;u=5925)was the one who made the ballista.

But +99999999 to it. Ballista is badass, it's fun to use and brings a whole another tactical level and ALSO means we can finally get rid of the catapults being destroyed in 1 minute by arrows.
Title: Re: Implementing the ballista to Strategus.
Post by: Corsair831 on April 05, 2014, 08:53:21 pm
yay, make catapults/ forward spawns/ siege towers even easier to kill than they already are! yayyy!
Title: Re: Implementing the ballista to Strategus.
Post by: sefa66 on April 05, 2014, 09:19:23 pm
I was thinkin about this, pretty good idea imo
Title: Re: Implementing the ballista to Strategus.
Post by: Butan on April 05, 2014, 09:28:00 pm
If it can be deployed as efficiently from defense or attack side, its good.

If its (from a gameplay aspect) way more powerful on defense (I think thats automatically the case) it will need to be properly balanced with the rest of the game (the cost and damage output on siege engines must be checked).
Title: Re: Implementing the ballista to Strategus.
Post by: Panos_ on April 08, 2014, 12:19:39 pm
daw
Title: Re: Implementing the ballista to Strategus.
Post by: phnxhdsn on April 08, 2014, 02:02:16 pm
I'd still love even more upgradeable Castles/Villages/towns Where you can upgrade the strength of your walls, etc, etc. This could even work with ballistas :)
Title: Re: Implementing the ballista to Strategus.
Post by: dreadnok on April 08, 2014, 02:30:55 pm
Ya throw more ranged shit in