cRPG

cRPG => General Discussion => Topic started by: ilikere19 on April 04, 2014, 01:20:33 am

Title: Valour System
Post by: ilikere19 on April 04, 2014, 01:20:33 am
How does the new valour system work? I just got a 33 point round and didn't get valor? How does it now work?
Title: Re: Valour System
Post by: Horns_Archive on April 04, 2014, 02:31:49 am
Take the average score of all players who joined the fight on your team. Multiply it by 3 and that is how many points you need to get valour.
Title: Re: Valour System
Post by: Tydeus on April 04, 2014, 03:10:10 am
Previously it was simply 2.5x, but with the whole serve calculated together. This made it particularly easy for the winning team to get valour(I once saw 13 people get valour in one round), as the losing team will most likely accumulate lower scores.
Title: Re: Valour System
Post by: Akynos on April 04, 2014, 01:10:20 pm
soooo how is it different now?
Title: Re: Valour System
Post by: Fredom on April 04, 2014, 01:12:40 pm
Before the 2.5x of the average of your team you just had to reach around 30 points and now, as already said 2.5x of the average of the points your team reached.
Title: Re: Valour System
Post by: Akynos on April 04, 2014, 01:20:11 pm
A welcomed change then
Title: Re: Valour System
Post by: Sniger on April 05, 2014, 07:53:23 pm
I think its wrong to give loosers valour. Less reason to actually team-win and not just "solo-win" by hiding till not so many left and get valour. ugly 2h/pole style is ugly and obvious :)

However i think this new system will make up for alot of the valour-farm.

I still think that its silly to give losers a price. Just my opinion.

The harder valour is to get, the more prestiche in actually getting it