cRPG
cRPG => General Discussion => Topic started by: ilikere19 on April 04, 2014, 01:20:33 am
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How does the new valour system work? I just got a 33 point round and didn't get valor? How does it now work?
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Take the average score of all players who joined the fight on your team. Multiply it by 3 and that is how many points you need to get valour.
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Previously it was simply 2.5x, but with the whole serve calculated together. This made it particularly easy for the winning team to get valour(I once saw 13 people get valour in one round), as the losing team will most likely accumulate lower scores.
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soooo how is it different now?
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Before the 2.5x of the average of your team you just had to reach around 30 points and now, as already said 2.5x of the average of the points your team reached.
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A welcomed change then
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I think its wrong to give loosers valour. Less reason to actually team-win and not just "solo-win" by hiding till not so many left and get valour. ugly 2h/pole style is ugly and obvious :)
However i think this new system will make up for alot of the valour-farm.
I still think that its silly to give losers a price. Just my opinion.
The harder valour is to get, the more prestiche in actually getting it