cRPG

Strategus => Strategus General Discussion => Topic started by: FRANK_THE_TANK on April 01, 2014, 03:59:19 am

Title: New incentives needed
Post by: FRANK_THE_TANK on April 01, 2014, 03:59:19 am
The low troop count and poorly geared battles aren't really attracting the kind of attendance they need.

On top of that AI fief defences have been pretty bloody awful.

I attended an assault with CA in which we out numbered the defence about 3-1. We totally wiped them out.

I personally think that we need to add a c-rpg gold payout to the battles. That will bring a lot of people in 0 upkeep for a 20min battles and then a big old 15k pay check will get a whole mess of people in.

My 2 cents anyway.
Title: Re: New incentives needed
Post by: GOBBLINKINGREATLEADER on April 01, 2014, 04:46:03 am
Strategus battles aren't fun.
Title: Re: New incentives needed
Post by: Testicleez on April 01, 2014, 06:01:44 am
Due to the increased prices of gear, it'll be a little while before things really start to kick up. People are trying to establish confidence in their economy before purposefully waging any major wars, otherwise they'd run out of half-decent gear 3 weeks in (in NA at least). Most battles right now are small since they're mainly attacks against unarmed S&D thieves. I say give it 1-2 months...


But what do I know, I'm just Testi.
Title: Re: New incentives needed
Post by: Keshian on April 01, 2014, 06:18:06 am
Due to the increased prices of gear, it'll be a little while before things really start to kick up. People are trying to establish confidence in their economy before purposefully waging any major wars, otherwise they'd run out of half-decent gear 3 weeks in (in NA at least). Most battles right now are small since they're mainly attacks against unarmed S&D thieves. I say give it 1-2 months...


But what do I know, I'm just Testi.

Problem is the ai castles and cities actually have pretty decent gear but most of na is allied so even with pseudonyms last 2 castle fights had 33 then 20 mercs.  Could have been great fights with good xp.  Blame the players more than the devs on that one.  Too many people this round want to play trading simulator and take no risks rather than fight.  Wish everyone was like BIRD clan, Wardens of North, Frisians, and Astralis - seems only small clans carrying the torch, while all the largest factions merc for each other, even against ai and dont fight each other.
Title: Re: New incentives needed
Post by: Testicleez on April 01, 2014, 06:30:42 am
Problem is the ai castles and cities actually have pretty decent gear but most of na is allied so even with pseudonyms last 2 castle fights had 33 then 20 mercs.  Could have been great fights with good xp.  Blame the players more than the devs on that one.  Too many people this round want to play trading simulator and take no risks rather than fight.  Wish everyone was like BIRD clan, Wardens of North, Frisians, and Astralis - seems only small clans carrying the torch, while all the largest factions merc for each other, even against ai and dont fight each other.

Another problem is that not enough people in NA are actively participating in strat this round, and with the new economy it's a joke how slow things are moving. So maybe the large factions are trying save up enough to be able to fund an ongoing war (with actual good gear) against another large faction, instead of back-and-forth welfare battles.
Title: Re: New incentives needed
Post by: CrazyCracka420 on April 01, 2014, 04:33:23 pm
Problem is the ai castles and cities actually have pretty decent gear but most of na is allied so even with pseudonyms last 2 castle fights had 33 then 20 mercs.  Could have been great fights with good xp.  Blame the players more than the devs on that one.  Too many people this round want to play trading simulator and take no risks rather than fight.  Wish everyone was like BIRD clan, Wardens of North, Frisians, and Astralis - seems only small clans carrying the torch, while all the largest factions merc for each other, even against ai and dont fight each other.

It's partially that.  But a large part is that people just aren't signing up for strat battles because of other reasons besides being allied/friendly.  I think a lot of it is that people don't feel any reason to fight in these battles, and there's no incentive for them to fight in them (can get better XP in battle servers, and you're not making any gold or silver when you fight in them, and you're not making any strategus ticks either).  So unless you have a personally vested interest in the battle one way or another, why would people be wasting their time to sign up?  You're giving up your x5, lots of xp and lots of gold to go fight in a 5 minute battle?  Maybe it's a snowball effect partially too, people see the defense is weak and not a lot of people are signing up, so they figure they're not going to waste their time fighting a quick battle for no personal gain. 

Frank is hitting the nail on the head (surprising he's able to swing it so accurately when he's likely bombed out of his mind). 

Strat battles right now are not fun.  However when you have even quantity and quality of mercs on both sides, even if gear is outclassed, it's still usually a lot of fun. 
Title: Re: New incentives needed
Post by: MURDERTRON on April 01, 2014, 05:15:16 pm
This thread is full of quitters.
Title: Re: New incentives needed
Post by: Artyem on April 01, 2014, 07:16:22 pm
Problem is the ai castles and cities actually have pretty decent gear but most of na is allied so even with pseudonyms last 2 castle fights had 33 then 20 mercs.  Could have been great fights with good xp.  Blame the players more than the devs on that one.  Too many people this round want to play trading simulator and take no risks rather than fight.  Wish everyone was like BIRD clan, Wardens of North, Frisians, and Astralis - seems only small clans carrying the torch, while all the largest factions merc for each other, even against ai and dont fight each other.

While I do agree with you, I'd just like to point out that Wardens of the North are actually bigger than Kbw, GFORCE and LCO.  Not exactly a small clan, but you're still right that there are too many factions that are unwilling to fight each other.

Personally, I really enjoy the few battles that we have in NA.  People actually tend to die in 1 - 2 hits as opposed to everybody smashing against each other for an hour.  That, and it's actually somewhat exciting to see new gear on the field.  I mean, leather scale and heraldic tunics are cool and all, but I like to see the variety that others use.
Title: Re: New incentives needed
Post by: Sandersson Jankins on April 01, 2014, 08:52:31 pm
Unfortunately, Kesh is correct.

Still, he doesn't tell the whole tale. During the last half of strat 4, you could expect both a fun, relatively balanced fight in most wars, as well as at LEAST 500k XP during a large battle. At the moment, you're lucky to get 200k out of a large battle, and the rosters are going to likely be unbalanced for plenty of reasons. During strat 4 when there was a battle on, you'd have like 25 people still in cRPG, mostly people that were new, too low level to be accepted, or just REALLY REALLY hated strat. Now when there is a battle on, you're likely to see 60 people still on NA1 if its primetime. The XP in NA1 is better, and its simply more fun than a strat fight. The only reason to be in a strat fight now is if you have a dog in the fight, so to speak. You've either got to be allied with or part of a faction fighting, getting paid cRPG gold, or for some reason actually like strat (wow what nerds amirite).

Essentially, strat=dead. Dead people have been revived before, but it doesn't happen too often. We'll see later on.
Title: Re: New incentives needed
Post by: GOBBLINKINGREATLEADER on April 01, 2014, 09:15:00 pm
my grandpa died and was revived

seriously though kesh, the problem isn't MEGA-ALLIANCE NOBODY WANTS TO FIGHT ANYBODY BECAUSE TRADEEEEE OMGOMG

it is just simply not very fun, its hard even getting people into battles when they're allied with you because the battles are unbalanced liquid shit gruel that people don't enjoy
Title: Re: New incentives needed
Post by: Gmnotutoo on April 01, 2014, 11:52:18 pm
It is actually a combination of strat is dead and the people who still play don't want to fight or merc against each other.
Title: Re: New incentives needed
Post by: HappyPhantom on April 02, 2014, 03:10:19 am
It'll be interesting to see what these big clans who can capture castles do with all their resources...

And be interesting I mean, probably incredibly boring...
Title: Re: New incentives needed
Post by: Noodlenrice on April 02, 2014, 04:25:26 am
We gotta perform a sabatoge relations act between MB, Gforce, Occitan, Acre, and WoN.
Title: Re: New incentives needed
Post by: FRANK_THE_TANK on April 02, 2014, 04:43:32 am
I think 2 things.

1) I'm right more incentives

2) The economy is stupid and needs to scale like a mother fucker. It feels like this slow curve upwards and I think it should be more like a nice flat bit with a cliff with a flat bit with a cliff.

You should be able to equip 500 troops with mid level gear for 130k with ease. At the moment you can easily spend that much just on rubbish mid tear armour.
Title: Re: New incentives needed
Post by: Noodlenrice on April 02, 2014, 05:17:09 am
I think 2 things.

1) I'm right more incentives

2) The economy is stupid and needs to scale like a mother fucker. It feels like this slow curve upwards and I think it should be more like a nice flat bit with a cliff with a flat bit with a cliff.

You should be able to equip 500 troops with mid level gear for 130k with ease. At the moment you can easily spend that much just on rubbish mid tear armour.
Aren't they the same?? But that is besides the point. I have been able to equip my 500 man army with gear I would wear in the battle server. Just one or two long trade runs with 1000 goods.
Title: Re: New incentives needed
Post by: FRANK_THE_TANK on April 02, 2014, 06:58:16 am

Fuck I hate when the embedding won't work. FUCK YOU~!~

Also 150 okay shields plus viable beat sticks is like 50k at 30% off... Then decent body armour is 86k 25k for 2h then 20k for helmets
8k for boots and 1000 silver for gloves, then another 5400 for bows 5500 for arrows = 200900

2000 goods sold at max is 184k

I mean you could use shitter everything and sort it out for 184k but that's 54k past the 130k I mentioned and 54k is a big fucking difference!
Title: Re: New incentives needed
Post by: Artyem on April 02, 2014, 07:49:14 am
remove the 's' from https
Title: Re: New incentives needed
Post by: Matey on April 02, 2014, 08:58:46 am
nother nice incentive then... give out strat ticks for participating in strat battles? even if its just 10-50 ticks per battle... it also means those who dont play crpg can get some ticks to help out in strat.
Title: Re: New incentives needed
Post by: Switchtense on April 02, 2014, 11:25:02 am
We gotta perform a sabatoge relations act between MB, Gforce, Occitan, Acre, and WoN.

what a coincidence, i heard MB said that occitans stink  -  so occitans, whats your response to that? i personally think you should charge them head on
Title: Re: New incentives needed
Post by: Noodlenrice on April 02, 2014, 03:01:14 pm
I also heard Gforce talking shit about acre. What y'all gonna do.

Noodlenrice and Switchtense for propaganda officers 2014
Title: Re: New incentives needed
Post by: Keshian on April 02, 2014, 07:03:18 pm
Seriously is no one going to sign up for the 2 castle fights today?  Good xp, solid gear, fun castles to defend (Yruma and Curaf withheld tons of assaults) and we have like 15-19 people signed up for defense on both.  PLEASE sign up so we can have a real fight - all your complaints about xp and gear dont apply to something like this where the ai spends 1 million gold on the 1000 population.   Stop giving away free castles and cities and all the gear that goes with that.
Title: Re: New incentives needed
Post by: CrazyCracka420 on April 02, 2014, 07:12:33 pm
I'd sign up if I had the time or would otherwise be dicking around on my computer :(
Title: Re: New incentives needed
Post by: MURDERTRON on April 02, 2014, 09:00:10 pm
I also heard Gforce talking shit about acre. What y'all gonna do.

Noodlenrice and Switchtense for propaganda officers 2014
We talk shit about everyone equally... bundle of sticks.
Title: Re: New incentives needed
Post by: kinngrimm on April 03, 2014, 12:49:07 pm
Yes, we have not forgotten about strategus.

The round will start in 10 days, and last exactly for 10 months.

Changes that will be implemented:

  • Item prices will be increased by price^1.35
I would suggest price^1.14 to 1.25max; As also seen from the example calculations of Moncho ^1.35 is a huge increase and we now have only 10 months, having the last 2-3 months more fullplate armies should be ok, the first full plate armies in strat 4.0 came after roughly 6-7 months. So if a plate would be roughly 2.5 to 3 times the price of the strat 4.0 prize i would see as ok instead of x8
  • PP production rate will be lowered
=> less trade, less discounts, less progress
[/list]

so these changes went too far in my eyes. Also the crime rate change did hit more the smaller and less organized players and clans, not so much the bigger clans or those who got that aslong you have low prosperity or are able to buy goods constantly in a fief, you will have no problem there and can stack your troops there without a sweat.

That then also all results in more frustrations ^^, why bother. Singleplayers are pretty much fucked over with ever patch i ever have seen to strategus. Nothing really to do for them then to S&D steal(because trade is not allowed), scout and try not to be caught by factions, who with their paranoia wont allow just anyone in their realm or even use their S&D freely. And don't even get me started on those fucking huge factions allying to other fucking huge factions fuck that shit, making others to play together or hold back on their dislikes so they wont get picked off one by one. That shit has to stop somehow.

my suggestions:
- c-sites and c-material  prices needs to be lowered
- PP reductions need to be removed
- the price curve within the medium tier area needs to be lowered
Title: Re: New incentives needed
Post by: FRANK_THE_TANK on April 07, 2014, 04:03:11 am
The blanket increase in price was stupid.

The curve needs to be much steeper on gear and some shit should be priced cheaply.

Wooden stake = cheap as shit
First three types of ladders = cheap as shit
construction material = cheap as shit
Csite = expensive
Siege sheilds = cheap as shit

Plate should be a serious fucking investment.

----

IMO;

Began the essay...

IMO! Proper plate should cost about double what it does in c-rpg and should have another 8 points of armour. It should be significantly better and it should cost significantly more. It should probably weigh a lot more as well just to slow people down a bit more.

And heavy gauntlets should have 12 armour like in the gold old days that were good because they were old!
Title: Re: New incentives needed
Post by: MeatBunny on April 11, 2014, 05:32:04 pm
I'd sign up for any castle battle but I'm at work 7:30 to 5 PM EST  :cry: