so you're complaining that you get valour too much?I want to be able to give the Valour i get for teamkilling 4 times to others, so i can leave.
I want to be able to give the Valour i get for teamkilling 4 times to others, so i can leave.
how about you just leave then? or does your chair automatically tie you to it if youre on multi?
The amount of times ive left on an x5 is an absolute joke tbh, its countless.
Fix multiplier system, valour is fine.il add this on poll. thank you sir Gravot.
Poll needs teh "Give them run" option too.i disguised it with Give them Valour.
It's the change of points gaining that caused more people get valour.Why adjust it? It's purpose was to reward people for doing good job, not to get a small group of elitemy old friends or pointwhores and then reward them. Big group of people getting valour is nice as there is usually more than 3 ppl per team that are doing great job. It's earlier that those poor peeps weren't getting rewarded enough, not now that they are overrewarded.
Before the change a lot of people got points just for standing near the fight which led to increased average points amount,
now as relatively less people get points, more people have high points amount compared to average.
They just need to adjust the valour formula a little.
I'm fine with rewarding good players, but if this reward is making them level up much faster than the rest (and earning a lot more gold), then that will eventually lead to newbies with low generation and level struggling against pros with enough generation (and looms) and a very high level more and more.Like we don't have this already...
so you're complaining that you get valour too much?
The absolute maximum amount of exp you can get in 3 hours with constant x5, max gen bonus and x2 exp bonus is 2610000 exp, so that 3,9M exp you got couldn't have been from 3 hours of playing.He is not even close, lol.
Though I get where you're comming from, valour is a bit too easy to get.
This rather seems to be a "nerf 2h" thread!
Valour's already getting changed next patch. Various things make it pretty easy to get right now.
more details plz
alright, ill be the one to say itits ok, im not a ranged character and i have no ranged alt characters you can trust me, just let it all out :)
i vote change valor
for one simple reason, i have witnessed first hand events so painfully disgusting, i can hardly believe i witnessed them at all, and now my hand trembles as i write.
meh just my opinions, which dont mean shit, but imo some people just shouldnt get valor...they just shouldn't period
im talking of course about POS NO SKILL THROWERS, COWARDLY NO BALLS ARCHERS, GODDAMN PIG FUCKING FATHER RAPING MOTHER STABBING BIRD PUNCHIN KITTEN KICKIN PUPPY HUMPING SCUM OF THE EARTH......ffs, XBOWERS
the people that help their team out the least, take the least risk, and get rewarded for it, BIG TIME.
shame on you crpg...if your gonna give "valor" to these fucks, change what it says at least, have it say "(insert persons name) your overwhelmingly gay performance earned you an extra multi, GJ!"
but dont call it valor ffs, its a spit in the face to those who play this game valorously
as long as its melee i'll lose to a million no balls ultra agi skeying pheguts and be perfectly fine with it each loss.
but dying to range just leaves a bad taste in my mouth, i dont even feel i lost, i honestly feel cheated
and to those range players about to counter bitch at me bitching...you are simply in denial if you think the rewards and skill requirements to get those rewards are the same for melee and range
when melee makes a great play...its a great play
when range makes a great play
it just gay
crpg is gay enough ffs
plumbo out
*drops the mic, walks off stage*
Right now: 2.5x average points of both teams.No, no, no, no, this is all wrong, again. When valour was originally implented it seemed like its function was to reward players on the losing team that did well even though their team sucked with a continuation of their multi. A continuation by the way, not current multi + 1. Now the valour system has for some reason been extended to the winning team, which I find weird and unnecessary in itself, but what really fucking blows is that when the calculation uses both teams for the average, often the losing team actually gets prevented from getting valour because the winning team has a much higher average score. Like losing with against a stacked team isn't bad enough, if it is stacked enough they will be rewarded with an extra multiplier instead of you.
Still what would be fun, is a valour for kill-strike in limited time. It usually means that you took risk by jumping into a bunch of people alone, and that you managed to do massive damage. (or maybe you took a bath of ranged, but then two pleasure are better than one)yes its a good and understandable way of getting valour, would be good.
No, no, no, no, this is all wrong, again. When valour was originally implented it seemed like its function was to reward players on the losing team that did well even though their team sucked with a continuation of their multi. A continuation by the way, not current multi + 1. Now the valour system has for some reason been extended to the winning team, which I find weird and unnecessary in itself, but what really fucking blows is that when the calculation uses both teams for the average, often the losing team actually gets prevented from getting valour because the winning team has a much higher average score. Like losing with against a stacked team isn't bad enough, if it is stacked enough they will be rewarded with an extra multiplier instead of you.
For the love of god, seperate the averages, put the limit higher if valour needs to be more exclusive, but there is no reason to use both teams in the average calculation.
You're preaching to the choir here, especially since I was one of the first to complain about those issues. Old valour had its own problems, giving you a very high chance at it as long as you didn't die too early in the round. I abused the heck out of that, since all I had to do was minimize risk.So you agree with me that the averages should be done seperately for the two teams? I am not sure if you got my main point as you refer to other things here. If you do agree on that with me, then why aren't the averages split, is it somehow too difficult to implement?
It took a bit of extra logic to implement, but I'm glad that score & valour continue to be refined at least.
Next patch: 3x average of whichever team you're on.
There is only one single change needed for valour:
Make it loosing team only. Yes, it's that simple.
Everyone knows that it's piss easy to do really good in a good team. It's much harder to do good in a shit team tho. Therefore, Valour only for the loosing team.
So you agree with me that the averages should be done seperately for the two teams? I am not sure if you got my main point as you refer to other things here. If you do agree on that with me, then why aren't the averages split, is it somehow too difficult to implement?
do you ever get that experience where you want to go to bed and you just keep getting x5.I do, but I have figured out a very handy trick to deal with this issue. Warning, not for the tech unsavvy. You press the ESC button and then you click quit.
Had to get another person to edit score stuff apart from the creator. Only a few people can change that directly. At first he thought it was too difficult, yeah. If you have access to the beta forums, you can add your own recommendations for score.I do not have access to the beta forums, but I presume seperate averages made it through in the end? At least that is what I think this line in the changelog refers to: ''Tydeus: Valour calculated separately, rather than collectively''
Valour:Horses are also 0.75x amount of points. 300% greater than means >= 3x average, not 4x.
-If round tie find average score gained per player that spawned
-else team's average score gained per team member that spawned
-give valour to anyone who gained 300% or greater than the average.
I do, but I have figured out a very handy trick to deal with this issue. Warning, not for the tech unsavvy. You press the ESC button and then you click quit.
Tydeus: Valour calculated separately, rather than collectively. Increased requirement to receive Valour.
Valour:
-If round tie find average score gained per player that spawned
-else team's average score gained per team member that spawned
-give valour to anyone who gained 300% or greater than the average.
I dont know what Saxon said which called for that much -1, he didnt say "damn I'm so good!"ultimate e-peen thread
Seems like the patch fixed some things Saxon called for.
Valour:
-If round tie find average score gained per player that spawned
-else team's average score gained per team member that spawned
-give valour to anyone who gained 300% or greater than the average.
That's pretty cool to get an average of 12028 XP per minute :rolleyes: That was not 45 minutes
visitors can't see pics , please register or login
That's pretty cool to get an average of 12028 XP per minute :rolleyes: That was not 45 minutes
I do, but I have figured out a very handy trick to deal with this issue. Warning, not for the tech unsavvy. You press the ESC button and then you click quit.
The amount of times ive left on an x5 is an absolute joke tbh, its countless.
ultimate e-peen threadstop acting like a murderboy, get gone.
RAGE Paragraph.dont worry crpg is all about e-peen
and whats this about an e-peen thread?..
i had x5 for fucking 4+hours straight, what!, you think i fucking killed 30+ people every round to get Valour? nah.
i clearly stated that multiple rounds i only killed 1 or 2 players and still got fucking Valour when we won or lost.
its stupidly easy to get, bunch of fairy boys, stop crying and acting like a fat mess.
e-peen thread, sort your heads out lads.
since i have the scoreboard disabled on a random key on the keyboard, think your the ones staring at it constantly not fucking me..
don't give two shit about KD..play casual and let the kids rage ingame.
rant over, sort your heads out..
stop acting like a murderboy, get gone.