cRPG

Strategus => Strategus General Discussion => Topic started by: FRANK_THE_TANK on March 30, 2014, 12:34:58 am

Title: A treatise on shit and things
Post by: FRANK_THE_TANK on March 30, 2014, 12:34:58 am
“The sinews of war are infinite money.” — Marcus Tullius Cicero

In strat no one knows this better than the drz. They show it in how they operate, the gear they get to the field before anyone else. If you look at the fief list they show it there as well. They have many fiefs churning 600 goods per day no one is close to competing with the economic might of drz in a direct way.

What follows is a brief strategic plan that a clan, hell any clan could use.

People think in such a rudimentary fashion in strat. Kill this, conquer that. The basic fact is most war in strat is a war of attrition. Two mostly equally equipped armies pound each other into dust losing pretty much one ticket for every ticket killed. Rarely is it any different to that. We've mostly mastered the combat at this point. We know it's about keeping our heavy hitters in the fight longer and having a good support team that will sacrifice there own personal glory to keep those heavy hitters pounding away. We know that having plenty of archers will give you a serious advantage.

What is seemingly less well understood is how best to gain a real advantage in the field. The basics are obvious "take a shiny army and attack a lightly armed army" but getting to that point is complicated.

The most important thing you can do in strat is realise that it's total war and cutting down your opponents economy is worth more to you than 10000 troops and armour for all of them. If your opponent can only field peasant armies against your plate it's over.

So without further waffling I'll get to the point.

Take 50k of silver hand it to an agent with no troops have said agent enter opponent fief and then buy and burn all availble goods. This will do infinitely more damage to your enemy than 50k worth of gear ever will. Target all buying fiefs and you will cause a serious economic problem. An infinitely more frustrating problem will be to target the sell fiefs but it'll cost a significant amount more.

Basically, if you want to win you must kill your opponents economy well before you even try and punch them in the face.

Start thinking outside the box people.

Cheers
Frank
Title: Re: A treatise on shit and things
Post by: Dutchydave on March 30, 2014, 12:54:56 am
Well I cant see how this would even scratch a clan like drz. Taking a few days worth of s/d wont cause them any grief and will cost you 50k and and active token who could of been making gold on trade runs. DRZ would just swat you off like an annoying fly and if you could actually make a hiccup that would cause some type of ripple they would just shut their borders and attack ever non allied token.
Title: Re: A treatise on shit and things
Post by: MURDERTRON on March 30, 2014, 01:51:56 am
I'm not sure if you realize this, but DRZ can read english.
Title: Re: A treatise on shit and things
Post by: Keshian on March 30, 2014, 03:38:14 am
Tell me about it - made hundreds of thousands stealing UIF S&D.  Dont even need to burn it - just do a quickmarch from and then back to neutral fief in their pre-dawn hours.  Then sell the following night in a slightly father away fief or go to snother neutral fief.  Can actually make much better money than you ever could in NA.
Title: Re: A treatise on shit and things
Post by: FRANK_THE_TANK on March 30, 2014, 10:51:14 am
Perfectly effective and at the end of the day they can't really cover everywhere.

All this bitching about UIF invincibility and people don't even half arse their strategy.

Pfft
Title: Re: A treatise on shit and things
Post by: Keshian on March 30, 2014, 04:35:13 pm
Yeah each person might be small dent, but if large numbers of people take advantage of them when they go on the offensive it adds up to a lot.  A few will get caught but most will get away with it when most of their active players march the large armies on the attack and not watch S&D.  Can even buy heavily discounted gear.
Title: Re: A treatise on shit and things
Post by: Butan on March 30, 2014, 05:39:34 pm
Targeting enemie's fiefs, buying all S&D in a small region and selling everything at +0/50% bonus not far away in a single day/night is highly doable and highly destructive to one's economy, especially if repeated on a larger scale (geographically, or periodically, or both).
Frank idea isnt ridiculous, its very effective and very easy to pull, with silver being unlootable and some luck.



Additionnally, with crime being as it is, the prosperity must not be too high, thus the decreased overall S&D production is even easier to completely rip off.
Title: Re: A treatise on shit and things
Post by: FRANK_THE_TANK on March 31, 2014, 04:59:31 am
Basically what I'm saying is that no one, not even the UIF is as indestructible as it seems.

“The sinews of war are infinite money.” — Marcus Tullius Cicero

Cut off the infinite money.
Title: Re: A treatise on shit and things
Post by: MURDERTRON on March 31, 2014, 05:39:12 am
I bet you will run out of money before they do.
Title: Re: A treatise on shit and things
Post by: FRANK_THE_TANK on March 31, 2014, 06:22:11 am
I bet you will run out of money before they do.

50k could shut a fief down for between 12-20 days. If you were bolting between fiefs doing dump and burns you could cause serious disruption. If you do it well enough you'll constantly be generating enough silver to break even.

The concept is sound. The problem here is one of will.
Title: Re: A treatise on shit and things
Post by: MURDERTRON on March 31, 2014, 06:42:59 am
50k could shut a fief down for between 12-20 days. If you were bolting between fiefs doing dump and burns you could cause serious disruption. If you do it well enough you'll constantly be generating enough silver to break even.

The concept is sound. The problem here is one of will.

How many fiefs does DRZ have?
Title: Re: A treatise on shit and things
Post by: Butan on March 31, 2014, 02:16:42 pm
How many fiefs does DRZ have?

Multi-accounts / 2


(click to show/hide)
Title: Re: A treatise on shit and things
Post by: MURDERTRON on April 01, 2014, 01:12:41 am
It seems kind of silly that you would take the time and energy to sabotage strat.  I mean, some people run strat factions in the hope that there will be good experience later on, but you'd be doing the opposite.  DRZ is at least an active faction that produces battles, and whether you love them or hate them, they are needed.  But, I guess you hate exp, and that makes you UnAmerican and probably a terrorist.
Title: Re: A treatise on shit and things
Post by: Lt_Anders on April 01, 2014, 01:52:36 am
It seems kind of silly that you would take the time and energy to sabotage strat.  I mean, some people run strat factions in the hope that there will be good experience later on, but you'd be doing the opposite.  DRZ is at least an active faction that produces battles, and whether you love them or hate them, they are needed.  But, I guess you hate exp, and that makes you UnAmerican and probably a terrorist.

It's a war game, sir. Depriving the enemy of vital funds is the quickest way to ensure an easy defeat. UIF does the same, but in opposite order. Out gearing the opposition.
Title: Re: A treatise on shit and things
Post by: Soldier_of_God on April 01, 2014, 03:10:09 am
Of course, warring nations take each others S&D all the time. you know, in world war two, all the americans just took platoons of fat cat bankers and told them to buy all the beer and bratwurst. Real talk. Totally serious.
 
Frankly,  in the next strat, you should be able to set who is allowed to trade or interact with your fiefs by group. its just stupid that this idea is even able to be implemented.
Title: Re: A treatise on shit and things
Post by: FRANK_THE_TANK on April 01, 2014, 03:23:42 am
Of course, warring nations take each others S&D all the time. you know, in world war two, all the americans just took platoons of fat cat bankers and told them to buy all the beer and bratwurst. Real talk. Totally serious.
 
Frankly,  in the next strat, you should be able to set who is allowed to trade or interact with your fiefs by group. its just stupid that this idea is even able to be implemented.

Why?

In WW2 if I remember correctly all sides carpet bombed the shit out of manufacturing. This is same same but different. You are effecting production, you are attacking production. The fief manager can boot you out of a village, if they aren't vigilant enough or undermaned why not take advantage of that and rape them out of their economy???

Oh that's right, you totally should because it's a good idea.

[youtube]https://www.youtube.com/watch?v=VufilzHKTqk[/youtube]
Title: Re: A treatise on shit and things
Post by: Sandersson Jankins on April 01, 2014, 03:29:54 am
DRZ is at least an active faction that produces battles, and whether you love them or hate them, they are needed.  But, I guess you hate exp, and that makes you UnAmerican and probably a terrorist.

But look at the average NA battles list. In order to be a TRUAMERICAN (tm) you have to refrain from conflict as much as possible. We hate XP much more than the yurosuperior master races
Title: Re: A treatise on shit and things
Post by: FRANK_THE_TANK on April 01, 2014, 04:00:15 am
I'm using an STF in strat I couldn't really give a rats balls about the xp tbh.