cRPG
cRPG => Suggestions Corner => Topic started by: Riddaren on March 27, 2014, 09:18:42 pm
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New game mode: Hardcore
Hardcore would require:
1. New game mode(s): Hardcore battle / Hardcore FFA
2. It's own server(s): Hardcore battle / Hardcore FFA
3. New character type(s): Hardcore
XP
- XP based on 1000 (base) + points *100 * multiplier each tick (100 can/should be tweaked)
- Each death leads to XP loss equivalent to 5% of total XP (5% can/should be tweaked)
- If you die but get valour you don't lose XP
Gold
- Upkeep as usual
- Gold earned as usual but points earned should increase the gold income to encourage an active/aggressive playstyle.
Other
- No maximum level, no retiring (no character generations)
- No transfers of gold or items to or away from a hardcore character
- Marketplace and auction not available to hardcore characters
- No heirloomed items
- No proximity points; to prevent players (shielders specially) from just staying alive near combat
- Maybe add the possibility to get someone's item(s) upon killing him/her. This goes both ways so if you die you might lose something.
This game mode would result in good players constantly being higher level than bad players, which makes it a very competetive game mode.
But I still think it would be enjoyable for everyone no matter skill level as you would also compete against yourself to get higher level.
I'm sure there would be room for trolling for those who enjoy that.
I'm confident this can be achievable.
Discuss.
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sounds more like a new mod idea than gamemode^^
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5% of XP loss ... ok
(Just imagine a high level char there loosing 5% of its xp. -> You got spawnkilled, hey, you lost 5% of your XP whereas you were at 15 M from level 35)
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lose xp? That's the worst idea I've ever heard.
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What is this, Diablo III?
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No freelook.
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I read Hardcore then got disappointed when I realised you didn't mean sex...
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Let's do Diablo style hardcore. You die once, your character is dead and you can't play them again.