Lol didn't tons of people kickstart Oculus? Sucks to be them
what were the conditions, do they get the money back if the suceed somthing like Battlegrounds or it's just thx for the cash, ggProbably different tiers for different prices - mostly "gimme moniez and you'll get vr thing when done." I guess.
what were the conditions, do they get the money back if the suceed somthing like Battlegrounds or it's just thx for the cash, gg
Facebook and Google seems to become the first megacorporation on earth, buying everything that is somewhat related to something they could have an interest in.
That's a weird way to connect with people....
Microsoft, Oracle, Apple.. list goes on :D
Microsoft, Oracle, Apple.. list goes on :D
Microsoft, Oracle, Apple.. list goes on :D
At this scale? Its the first time I hear billions of dollars being spent. The others are doing this in the shadows/less media coverage?Big companies shelling out cash for ideas, projects and companies in their sphere of interest is nearly as old as capitalism lol.
Big companies shelling out cash for ideas, projects and companies in their sphere of interest is nearly as old as capitalism lol.
Notch: Minecraft on Oculus Canceled, 'Facebook Creeps Me Out'
Rift-compatible version of Minecraft isn't happening.
The "at this scale" part of my message is quite important here :rolleyes:I am sure there are more, but these are some that I have heard of in Spain:
The "at this scale" part of my message is quite important here :rolleyes:
(click to show/hide)
(click to show/hide)
As long as there is competence, and the services they offer have alternatives, preventing monopolies, and driving the prices down without need for outside interference, that is generally good for the public, in theory though, in practice irl they make deals with each other anyway though, and laws have to regulate it (eg international phone prices in Europe)
Oculus is different and no one really knows motivation behind this deal.
Reality is, Oculus VR in this shape and form will never become a big thing.I bet you, 10 years ago you would have laughed at the idea of smartphones. They are more expensive than normal cells, they are bulkier, they need to be recharged daily.
I share some of your misgivings about companies "existing and operating only to be acquired". I am a true believer in market economies, and the magic of trade being a positive sum game is most obvious with repeated transactions at a consumer level. Company acquisitions, while still (usually) being a trade between willing parties that in theory leaves both better off, have much more of an element of speculation rather than objective assessment of value, and it definitely feels different.
There is a case to be made for being like Valve, and trying to build a new VR ecosystem like Steam from the ground up. This is probably what most of the passionate fans wanted to see. The difference is that, for years, the industry thought Valve was nuts, and they had the field to themselves. Valve deserves all their success for having the vision and perseverance to see it through to the current state.
VR won't be like that. The experience is too obviously powerful, and it makes converts on contact. The fairly rapid involvement of the Titans is inevitable, and the real questions were how deeply to partner, and with who.
Honestly, I wasn't expecting Facebook (or this soon). I have zero personal background with them, and I could think of other companies that would have more obvious synergies. However, I do have reasons to believe that they get the Big Picture as I see it, and will be a powerful force towards making it happen. You don't make a commitment like they just did on a whim.
I wasn't personally involved in any of the negotiations -- I spent an afternoon talking technology with Mark Zuckerberg, and the next week I find out that he bought Oculus.
- No matter what FBs long term strategy is, it most likely overlaps with the gamers need a lot. .... Low Latency? Check. Immersiveness? Check. There is no reason why Facebook should try and make it worse.
Second Life [Rebooted] — Facebook edition
Next Generation VR Socialization. No more websites.
While Iribe admits that a billion-person MMO is "going to take a bigger network than exists in the world today," he says Facebook's network makes a great place to start, and suggested it could be a Metaverse that joins disparate virtual worlds.
Oculus hopes to convince players that they're having a "real conversation" with another person.
here's another potential application for all those people. Last year, NASA dreamt how a billion-person VR holodeck could help search the cosmos for signs of extraterrestrial life (http://www.theverge.com/2013/3/27/4154900/nasa-athlete-leap-motion-GDC). That sounds like a game worth playing.