Shielders being buffed vs ranged would be fine but they need some sort of "counter" for other melee classes when they decide to play awfully like they can. It's honestly the absolute worst thing in the game when you're in a 1v1 with a shielder in battle and they s key to their team while blocking if you go after them, their shield never breaking and them hitting back once every 5-6 of your attacks, and then if you decide "fuck this it's not worth it" they just follow you and attack you from behind so you have to fight them. (worst with hoplites)
Make it so a certain number of repeated attacks against a shield by the same person, say 3-4 cause the shield to instantly drop to the ground. Thanks in advance :arrow:.
Then there are tons of other things that make shielders not the counter to ranged they should be. Crossbows penetrating shields, terrible mechanic. Very awkward and hard to trigger interrupt for walking into a ranged player allowing them to pull of gay ass face hug shots, should trigger much faster. Slow movement speed when blocking with a shield, shielders are unable to use their shield while trying to catch up with ranged. So much factors that make groups of ranged incredibly hard to fight even with an equal number of shielders. Sure this change might help a little, but it is probably too dev time intensive at this point.
I think that if you perform left+block and right+block, separate blocking positions with the shield pointed more towards the left/right should occur, with the cover centering closer to the appropriate shoulder. The shift shouldn't be so great that you can't block directly in front of you, too. You'll just have a slightly bigger gap on the opposite side of yourself. Up/down block would use the default blocking animation.
I think shielders should provide a much better counter to ranged, I don't care how. I have never dared to pick any other shields than round shields because archers shoot past a shield on the side incredibly easily. Perhaps it is due to my preference for having no higher than 4 shield skill, but the one time I tried using a knightly kite, archers literally shot past my shield at about a 30 degree angle, which I think is ridiculous. 45 degree coverage should be the bare minimum in my opinion.
Then there are tons of other things that make shielders not the counter to ranged they should be. Crossbows penetrating shields, terrible mechanic. Very awkward and hard to trigger interrupt for walking into a ranged player allowing them to pull of gay ass face hug shots, should trigger much faster. Slow movement speed when blocking with a shield, shielders are unable to use their shield while trying to catch up with ranged. So much factors that make groups of ranged incredibly hard to fight even with an equal number of shielders.
Sure this change might help a little, but it is probably too dev time intensive at this point
love it. would bring alot more facette to shielder gameplay. cut to the chase, shielder is easymode (just like any other class, right jarlek? :lol: )Shielder is by far the hardest class to do well with. I'll go 1h no shield any time over 1h w/ shield just for the 1 extra PS or athl. Shielders are my number one target on my archer or crossbow alts because of how much easier they are to shoot. There's a reason every time I go on my shielder I rage-switch to my any of my other alts because it's just terrible.
Shielder is by far the hardest class to do well with. I'll go 1h no shield any time over 1h w/ shield just for the 1 extra PS or athl. Shielders are my number one target on my archer or crossbow alts because of how much easier they are to shoot. There's a reason every time I go on my shielder I rage-switch to my any of my other alts because it's just terrible.
Shielder is by far the hardest class to do well with.
Shielder is by far the hardest class to do well with. I'll go 1h no shield any time over 1h w/ shield just for the 1 extra PS or athl. Shielders are my number one target on my archer or crossbow alts because of how much easier they are to shoot. There's a reason every time I go on my shielder I rage-switch to my any of my other alts because it's just terrible.
One annoyance I have as a shielder is having to spin around back and forth to block at multiple angles against ranged. In most cases, it's really only 45 degrees on the left and right. Sometimes, you can't spin fast enough to block the projectiles you want. I learned from the shield nudge that there is an always active force field against ranged at the shield's position that gets expanded once the block is held, making me think that slightly offset shield positions could work.
I think that if you perform left+block and right+block, separate blocking positions with the shield pointed more towards the left/right should occur, with the cover centering closer to the appropriate shoulder. The shift shouldn't be so great that you can't block directly in front of you, too. You'll just have a slightly bigger gap on the opposite side of yourself. Up/down block would use the default blocking animation.
This could also help for hitting around shield on your sides a little bit at the cost of making you more open to the other side as long as it works that way against melee in the code.
1 problem outside of whether it's possible is that the right block may be a little glitchy with feinting since the weapon would have to rest at the player's side.
Shielders being buffed vs ranged would be fine but they need some sort of "counter" for other melee classes when they decide to play awfully like they can. It's honestly the absolute worst thing in the game when you're in a 1v1 with a shielder in battle and they s key to their team while blocking if you go after them, their shield never breaking and them hitting back once every 5-6 of your attacks, and then if you decide "fuck this it's not worth it" they just follow you and attack you from behind so you have to fight them. (worst with hoplites)Counter=Axes.
Make it so a certain number of repeated attacks against a shield by the same person, say 3-4 cause the shield to instantly drop to the ground. Thanks in advance :arrow:.
:lol: :lol: :lol:Let's play a game:
Let's play a game:
For every 1 mediocre player you name who does well with a shielder I can name 5 bad players who does well because of poles and 5 terrible players who does well because of 2h.
Spoiler: I'll win.
I don't trust a scrub's judgement :D
There are quite a lot of bad players doing well with every melee class from my experience. In general, the more armour and health they have, the better they do. The bigger weapons are quite noob friendly with high damage and length, I'll give you that. However, killing a bad 2h and pole is far easier than a bad shielder turtling up. One of the classes grants more survivability for the bad players, the other higher damage potential and some more skill points.
However, when you become good at the game, being a shielder is the best way to make use of it. When you get past a certain point, shielders are actually the easiest infantry class to do well with. Perfect while getting ganked (high speed, average length, blocks every direction), can take on ranged players and soak up arrows from the front and also have probably the best melee animations. Basically cost you 4-6 skill points and a bit of damage, but I feel the pros outweighs the cons by quite a distance if you're competent enough to make use of it.
Somewhat agree with you
Hardest infantry class to do well with if you're bad
Easiest infantry class to do well with if you're good
I don't trust a scrub's judgement :DCalls me a scrub, yet I still top EU1, 2 and strat battles pretty much regardless of class :P
There are quite a lot of bad players doing well with every melee class from my experience. In general, the more armour and health they have, the better they do. The bigger weapons are quite noob friendly with high damage and length, I'll give you that. However, killing a bad 2h and pole is far easier than a bad shielder turtling up. One of the classes grants more survivability for the bad players, the other higher damage potential and some more skill points.
However, when you become good at the game, being a shielder is the best way to make use of it. When you get past a certain point, shielders are actually the easiest infantry class to do well with. Perfect while getting ganked (high speed, average length, blocks every direction), can take on ranged players and soak up arrows from the front and also have probably the best melee animations. Basically cost you 4-6 skill points and a bit of damage, but I feel the pros outweighs the cons by quite a distance if you're competent enough to make use of it.
Somewhat agree with you
Hardest infantry class to do well with if you're bad
Easiest infantry class to do well with if you're good
Calls me a scrub, yet I still top EU1, 2 and strat battles pretty much regardless of class :P
play clanless and do topscore. i dare you!I can't help but think your deep burning hatred for banner balance is deluding you. First of all Byzantium has hardly been the stack to beat on EU 1 for like the past year or so, there are usually more Mercs on except occasionally during primetime. Also, we suck these days and lose all the time even on the rare occasions that we are a big stack and there is no other stack present, also it usually takes 1 or 2 rounds before our top scorers get switched. Sometimes I get switched 2 and on rare occasions even 3 times a map. Secondly, just because you wear a banner doesn't mean you perform well. Teamplay is very loose, we lose many rounds, any of our members that regularly top the scoreboard will do so without a clan banner because the banner adds very litte. Do you dare me as well? I know for sure that I can disprove this point in a jiffy, and so can Jarlek.
you cannot brag about topscore or valour jarlek. i thought you did that to troll.You got it wrong. I don't get victory and valour cause of my clan; my clan gets valour and victory cause of me :D
you do know that we have banner balance right?
you do know what clan you are member of right?
you do know that the current "balance" is at its prime right now right?
play clanless and do topscore. i dare you!
:lol:
PS: building your toon based on what is currently OP instead of what style you like, its fucking gay. what a stat cunt :lol: srsly :lol:
I think shielders should provide a much better counter to ranged, I don't care how. I have never dared to pick any other shields than round shields because archers shoot past a shield on the side incredibly easily. Perhaps it is due to my preference for having no higher than 4 shield skill, but the one time I tried using a knightly kite, archers literally shot past my shield at about a 30 degree angle, which I think is ridiculous. 45 degree coverage should be the bare minimum in my opinion.
Then there are tons of other things that make shielders not the counter to ranged they should be. Crossbows penetrating shields, terrible mechanic. Very awkward and hard to trigger interrupt for walking into a ranged player allowing them to pull of gay ass face hug shots, should trigger much faster. Slow movement speed when blocking with a shield, shielders are unable to use their shield while trying to catch up with ranged. So much factors that make groups of ranged incredibly hard to fight even with an equal number of shielders. Sure this change might help a little, but it is probably too dev time intensive at this point.
This suggestion would address several of my gripes from playing as a shielder for the past 2 yrs:Skilled shielders make use of blocking all directions at once too.
-Melee lateral coverage is sh!t (I STILL haven't figured out if I need to face my shield at the player or the tip of their weapon; the swing goes around my block either way)
-Ranged lateral coverage is sh!t for anything but the Huscarl/RS/HRS. There may have been a lateral forcefield against ranged at one time, but it's gone now. Sauce one-shot me with a throwing lance last night, and it was literally 1cm outside the graphical coverage of my shield (and I have 7 shield skill)
-The coupling of block coverage with camera angles makes shield gameplay very one-dimensional compared to other classes
Skilled 2h and pole players take advantage of the fact that they can block swings 180+ deg off to the side to do all kinds of crazy tricks in melee. Shielders are stuck having to play like bots all the time (face enemy, block, swing).
I'm sure this suggestion requires WSE2, cmp is too busy to do it, etc. etc.
P.S. I've yet to see the passive projectile block occur during the nudge animation. Every time I go to nudge an archer that's holding a shot, I take an arrow to the face (right through my shield).
Skilled shielders make use of blocking all directions at once too.
I really really hate the attitude to just tell how other classes shine and why this is so awesome that you instantly have to buff another class.
San's suggestion isn't a buff, as he clearly stated. It's just a decoupling of the camera angle and the block coverage, just like manual blocking has. The sh!tty coverage of shields would remain, you'd just be able to "steer" the narrow cone of coverage independently form your forward vector. In fact, it would make most shielders worse, since they'd be constantly aiming their shield in the wrong direction.
Shielders being buffed vs ranged would be fine but they need some sort of "counter" for other melee classes when they decide to play awfully like they can. It's honestly the absolute worst thing in the game when you're in a 1v1 with a shielder in battle and they s key to their team while blocking if you go after them, their shield never breaking and them hitting back once every 5-6 of your attacks, and then if you decide "fuck this it's not worth it" they just follow you and attack you from behind so you have to fight them. (worst with hoplites)yes holy shit this is what acre shielders do and every other noob shielder it's so fucking annoying
Make it so a certain number of repeated attacks against a shield by the same person, say 3-4 cause the shield to instantly drop to the ground. Thanks in advance :arrow:.