cRPG
cRPG => Suggestions Corner => Topic started by: Dezilagel on May 16, 2011, 10:55:51 pm
-
(Fyi this is NOT a "'loom-nerf whine" thread!)
The idea of heirlooms is awesome imo and really adds "rpg-ness" to the mod, but as of now, they feel very blunt.
Currently, equipment goes from standard-->better-->even better-->best, as small reward for spending time leveling up your char. Fair deal, but there's so much more potential here.
My suggestion is to rework heirlooms from "upgrade points" to "customization points", atleast for weapons (maybe with this suggestion, there won't be any need to have 'loom for anything but weps).
You should still only be able to heirloom your weapon three times, and aquiring points would work the same as now (ofc a reset would be needed!)
Each weapon would, instead of an upgrade, have a number of heirloom options available to them; take this "sword" for example:
This sword could be heirloomed into:
Heavy Sword (+1 swing dmg, -1 speed, +20% weight)
Light Sword (+1 speed, -1 swing dmg, -20% weight)
Short Sword (-5 length. +2 thrust dmg)
Long Sword (+5 length, -2 thrust dmg)
Razor-edged sword (-3 speed, -5 swing dmg, -10 thrust dmg, dmg type of swing is now pierce)
Laz0r-edged sword (trololo)
Hardened sword (+1 dmg (both), takes up 2 heirloom slots)
Mastercraft Sword (+1 speed, takes up 2 heirloom slots)
Shabby sword (-1 dmg (both), takes up no heirloom slots)
Blue Sword (Gives a blue tint to the blade)
...And etc.
(You can ofc have two "opposing" heirlooms, for lolskiez)
I think this would add to the "personalization" factor of heirlooming, and would increase character customization (always a good thing imo).
Thoughts?
-
Great idea, I want a full black katana, then I can pretend that I am Ichigo in bankai form.
-
More customization is always good.
How about a point system like the ones our characters get? You can put a heirloom point into damage, reach, speed, pointyness etc. Might be worse to implement perhaps.
-
One thing you must take into account is that they would have to program each variation of every weapon, and for textures they would need to have a texture for each special textured weapon.
Though, something along the lines of having different models/textures has already been suggested (http://forum.c-rpg.net/index.php/topic,4585.0.html) and they look rather spiffy.
-
One thing you must take into account is that they would have to program each variation of every weapon, and for textures they would need to have a texture for each special textured weapon.
Though, something along the lines of having different models/textures has already been suggested (http://forum.c-rpg.net/index.php/topic,4585.0.html) and they look rather spiffy.
Well, I was not primarily looking for 300 different textures of each weapon, the main idea is just to add customization to heirlooms, but thanks for pointing it out
As for "programming", all they need to do is to copy and change a few variables in the wep config file obv. (unless MB has some REALLY weird shit that forces you to program each animation seperatly, but I hardly think so)
-
"More customization is always good.
How about a point system like the ones our characters get? You can put a heirloom point into damage, reach, speed, pointyness etc. Might be worse to implement perhaps."
Interesting, but I do believe in adding negative points to heirlooms. Check my examples, I suggested that you could add positive-only 'looms, but to a higher cost (2 'loom points)
-
Bump of faith! :twisted: