cRPG

Strategus => Strategus Issues => Topic started by: Keshian on March 01, 2014, 12:40:25 am

Title: Crime killing troops faster than planned
Post by: Keshian on March 01, 2014, 12:40:25 am
I literally hopped into a village to buy goods (had 63% crime rate), within 20 seconds I lost 1 troop then 20 seconds later I lost another troop after only one minute tick had passed before I left.  I think its doing it faster than on the minute as planned.



P.S.  Also can we fix it so weapons are lootable like armor currently is - because none of the used weapons in battles are currently looted.
Title: Re: Crime killing troops faster than planned
Post by: Artyem on March 01, 2014, 12:42:26 am
Well, obviously the 200 people living in that village have resorted to a life of crime, murdering dozens of travelers and innocents in a cry of outrage.  All because there were too many trade good stockpiled in their warehouses.

rip
Title: Re: Crime killing troops faster than planned
Post by: kinngrimm on March 01, 2014, 12:50:05 am
Perhaps there should be made a difference between stationed troops and troops on people visting.

The visitors getting a 24h immunity to crimerate.
Title: Re: Crime killing troops faster than planned
Post by: Butan on March 01, 2014, 01:16:27 am
Perhaps there should be made a difference between stationed troops and troops on people visting.

The visitors getting a 24h immunity to crimerate.

Go in, leave after 23h59mn, go in, repeat... would completely kill crime function.
Title: Re: Crime killing troops faster than planned
Post by: MURDERTRON on March 01, 2014, 02:24:07 am
8 hours would be more than enough, but I see no problem with how it is now.
Title: Re: Crime killing troops faster than planned
Post by: Taser on March 01, 2014, 04:27:16 am
It doesn't seem to affect the village itself.. troops are not going to simply die. The population itself would be getting killed too.
Title: Re: Crime killing troops faster than planned
Post by: loleznub on March 01, 2014, 08:01:08 am
If anything the more troops you have inside of the fief should increase how many goods can stockpile.  Because you know, soldiers don't take shit form thieves.
Title: Re: Crime killing troops faster than planned
Post by: Tovi on March 01, 2014, 12:34:53 pm
With that amount of killing criminals, you don't need any troop to defend your village.
That's just insane. You cannot stay in a village anymore. You must rest few meters aside from this cut throats places.
I repeat : village are not safe places, stay in the forest, wolves are nice neirbourgh.
Title: Re: Crime killing troops faster than planned
Post by: Garem on March 01, 2014, 05:06:53 pm
With that amount of killing criminals, you don't need any troop to defend your village.
That's just insane. You cannot stay in a village anymore. You must rest few meters aside from this cut throats places.
I repeat : village are not safe places, stay in the forest, wolves are nice neirbourgh.

Seriously.

Holy fuck this is ridiculous how fast I lost troops - and I'm the goddamn fief owner. Since when do you get law and order by running away while sneaking in and buying shitty exotic teddy bears before the murderers kill you?

I get it, and I like the idea of crime. Push people out to the world and don't coddle folks sitting inside fiefs all Strat. That's a good thing, but this method is terrible*. But I have a fief to control and I can't hold troops anymore because of it. This is almost gamebreaking during early Strategus, and won't really do much in late strat except make people lose small pockets of troops. Any gold lost by over-buying will be made up making us rush towards plate armor now to protect the poor souls that survived the New Vayajeg Teddy Bear Black Friday Murder-Apocalypse.

*Worth a post brainstorming different ways of achieving the same thing, but I'll save my breath if there's no chance of real change.
Title: Re: Crime killing troops faster than planned
Post by: MURDERTRON on March 01, 2014, 07:04:58 pm
Seriously.

Holy fuck this is ridiculous how fast I lost troops - and I'm the goddamn fief owner.

It's main purpose is to kill the owners troops and troops in the fief itself.
Title: Re: Crime killing troops faster than planned
Post by: Keshian on March 01, 2014, 07:31:44 pm
This isn't to contest validity of the mechanism, but rather that its not working as developers intended.  The troops are getting killed faster than 1 minute increments.
Title: Re: Crime killing troops faster than planned
Post by: kinngrimm on March 01, 2014, 07:52:27 pm
...its not working as developers intended...
i also dont think that the intention was, that fiefs will not be taken because you cant effectivly always keep them.

Reinforcing a village under attack with high crimerate, till the fight commenses there wont be any troops left to fight. Raiding fiefs now will be too easy or lets say the way to trick the enemy to get troops inside which then die of crime  :lol:

It makes fiefs pretty useless as a defendable position.

Then again to some extent that was wanted. but would it not be enough that troops only form garrison die or that visitors die at a slower rate or that visitors have if only a 4 hour immunity to crime. Also population stays untouched? At least stop their regeneration after an attack, so troops need to be converted(pop still wouldnt be affected by the crime rate so that tickets would die, but the regeneration after an attack stops)
Title: Re: Crime killing troops faster than planned
Post by: MURDERTRON on March 01, 2014, 10:02:01 pm
You can just turn the troops into population, so you're completely wrong, grimm.  Just reinforce accordingly, don't over reinforce.
Title: Re: Crime killing troops faster than planned
Post by: Penitent on March 01, 2014, 10:45:13 pm
I'm reposting a post I made in a different thread, because this one is more appropriate.

Crime should kill a percentage of troops, or only kill after a period of time...not right away when you enter. 
Either way, it should be nerfed, for real.

-Crime kills all your troops because you stepped away from your computer for a few hours (the horror)!

-The way to fix crime is to sell goods to stabalize the S&D, right?

-To stabalize the S&D you have to enter the town.

-You enter the town to help the S&D/Crime rate, and if you are not autistically babysittying your comp at this moment, you lose tons of troops.


The whole thing is a little heavy handed, and I think it should be scaled back a bit in my humble opinion -- to give people a chance at having a life without losing all their troops over night.  Especially when there isn't any kind of manual or detailed log and some people aren't even aware of this mechanic.
Title: Re: Crime killing troops faster than planned
Post by: GOBBLINKINGREATLEADER on March 01, 2014, 10:49:22 pm
The mechanic the community wanted:

Enforces mostly active playing by forcing players to not AFK troop farm in fiefs for a lord without ever actually doing anything on Strat or being at risk in any way.

The mechanic the community got:

Enforces absolute autismal dedication at all times to the game. If you leave your computer for 14 hours to sleep and go to work you could easily lose an entire full army that took weeks to farm because you stopped in a village to trade.
Title: Re: Crime killing troops faster than planned
Post by: Relit on March 01, 2014, 10:54:35 pm
This is a pretty serious issue that I hope is resolved soon. Getting people to participate in strat is tough and this makes its harder to convince them to stick around and play when all their hard work could be gone in hours.
Title: Re: Crime killing troops faster than planned
Post by: kinngrimm on March 01, 2014, 11:02:32 pm
You can just turn the troops into population, so you're completely wrong, grimm.  Just reinforce accordingly, don't over reinforce.
i made suggestions, my imaginination was sufficient how those would work with not changed game mechanics. Not seeing where i would have been wrong, as it was not about wrong or right , but about looking for new combinations how meachnics could work. That i could have pointed out more clearly i suppose.
Title: Re: Crime killing troops faster than planned
Post by: Lt_Anders on March 02, 2014, 12:01:28 am
The mechanic the community wanted:

Enforces mostly active playing by forcing players to not AFK troop farm in fiefs for a lord without ever actually doing anything on Strat or being at risk in any way.

The mechanic the community got:

Enforces absolute autismal dedication at all times to the game. If you leave your computer for 14 hours to sleep and go to work you could easily lose an entire full army that took weeks to farm because you stopped in a village to trade.

+1 my austimally challenged gobblin friend.
Title: Re: Crime killing troops faster than planned
Post by: Butan on March 02, 2014, 02:52:05 am
Stop over exagerating, there is tons of ways to avoid what you say without having to nerd the game. Basically dont enter fief overnight just move to them and enter when actively behind your scren.

Maybe chadz could add a "move to fief's gate" instead of having to "move to" and try to get as close to the fief actual gates.
"enter" button is now a very dangerous one, teach your faction guys accordingly and all will be well.
Title: Re: Crime killing troops faster than planned
Post by: GOBBLINKINGREATLEADER on March 02, 2014, 04:43:36 am
Yes Butan but the thing is we shouldn't have to fucking explain to new people that fiefs are deadly places they can't stay in but that we want them to go to. That shouldn't be our problem to explain. That isn't what the consumers of the game desire.
Title: Re: Crime killing troops faster than planned
Post by: Butan on March 02, 2014, 02:19:18 pm
I know it sounds mind-gobbling  ( :D )  but how is it more logic than say, dont put troop cap to 100 when you have 1800 troops on you, dont click cancel battle after you are battlelocked, dont quickmarch with troops ever (except when on the verge of death), dont cross that white patch of land, play cRPG if you want to grind troops, etc...

There is a lot of thing on strategus that requires proper indoctrination because they go against common sense, but these things are here for gameplay purposes, not to catter to the weak of mind (only the smartest play strategus, it is known).

I am from those that believe Crime is the best tool for long-term management of over-expansion and will give us the best strategus round ever (if no mega block fuck it up, both EU or NA), once early-strat is over and new players know how crime works, you will be proud of strat 5.
Title: Re: Crime killing troops faster than planned
Post by: paavi on March 02, 2014, 03:44:52 pm
i just lost 130~ troops in 40mins..
Title: Re: Crime killing troops faster than planned
Post by: SugarHoe on March 04, 2014, 11:51:39 am
lost 150 in 5 hours
Title: Re: Crime killing troops faster than planned
Post by: IR_Kuoin on March 04, 2014, 12:08:39 pm
Getting killed by peasants is pretty awesome though, could just have them fight rather than your pussy soldiers
Title: Re: Crime killing troops faster than planned
Post by: kono yaro! on March 04, 2014, 09:06:28 pm
personally, i find the whole concept of strat crime ridiculous. no bandits would attack an army unless they had a sizeable force themselves, in which case you should be able to fight them in a battle. if they did attack soldiers anyway, the army would notice missing soldiers, reinforce security and use whatever means necessary to find the culprits.
Title: Re: Crime killing troops faster than planned
Post by: Butan on March 04, 2014, 11:01:55 pm
Dont ever try to find or create RP on strategus, it is strictly forbidden and you will get warning for it  :mrgreen:
Title: Re: Crime killing troops faster than planned
Post by: Penitent on March 05, 2014, 12:07:30 am
OK, this just happened.

OK, tried to do the "trick" where I move ON to a fief with a high crime rate, and then later click "enter" the fief while I'm at my computer.  That way, it's suggested that I can quickly do my business and then get out before I lose troops.

I'm on the fief -- so I clicked enter fief...0.33 hours until I'm in the fief.  20 mins, no problem.

Oh, look at that, something came up in real life and I wasn't at my computer when I entered. 
I remembered just now and rush to see if I'm too late.  40 troops down the drain.

I don't get to play as much as some people, and early in the game that 40 troops is kind of a big deal.  It will take me 2 or 3 days to get 40 strat ticks.

This sucks!
Title: Re: Crime killing troops faster than planned
Post by: Dach on March 05, 2014, 02:11:43 am
OK, this just happened.

OK, tried to do the "trick" where I move ON to a fief with a high crime rate, and then later click "enter" the fief while I'm at my computer.  That way, it's suggested that I can quickly do my business and then get out before I lose troops.

I'm on the fief -- so I clicked enter fief...0.33 hours until I'm in the fief.  20 mins, no problem.

Oh, look at that, something came up in real life and I wasn't at my computer when I entered. 
I remembered just now and rush to see if I'm too late.  40 troops down the drain.

I don't get to play as much as some people, and early in the game that 40 troops is kind of a big deal.  It will take me 2 or 3 days to get 40 strat ticks.

This sucks!

Yeah the mechanic isn't perfect but it was needed... Actually I managed to do the same thing as you without the bad part... still lost 1 troop from THE tick while I was inside. Damn criminals!  :lol:
Title: Re: Crime killing troops faster than planned
Post by: HappyPhantom on March 05, 2014, 04:39:07 am
OK, this just happened.

OK, tried to do the "trick" where I move ON to a fief with a high crime rate, and then later click "enter" the fief while I'm at my computer.  That way, it's suggested that I can quickly do my business and then get out before I lose troops.

I'm on the fief -- so I clicked enter fief...0.33 hours until I'm in the fief.  20 mins, no problem.

Oh, look at that, something came up in real life and I wasn't at my computer when I entered. 
I remembered just now and rush to see if I'm too late.  40 troops down the drain.

I don't get to play as much as some people, and early in the game that 40 troops is kind of a big deal.  It will take me 2 or 3 days to get 40 strat ticks.

This sucks!

There is a "stop" movement button for this purpose. The mechanics are there to avoid most of these problems; It's human error not to implement. Not sayin' I havn't had the same problems but...
Title: Re: Crime killing troops faster than planned
Post by: Gimest on March 05, 2014, 09:22:23 am
Well now i struck the best part of this! Good thing is the place i put to go inside has 0% crime, otherwise dunno how many men i would lose. I had done all the things this time to avoid being in the place for too long, move over the village, and now that i wake up i put it to go inside, and DADAAA strat becomes unavaileble for like 10 mins, if this would have been a place with fucking high crime rate, i would have lost alot of troops for this. Now that it started working again i got some error message saying wrong faction id :o Not in a faction and havent even aplied to one. Just came in mind, can strat page get stuck if u check something from the crpg strategus section, i had atleast battle list open there when strategus.c-rpg.com stopped working.

Try to avoid checking strat from crpg and strat site at the same time if ur going in a place with high crime.
Title: Re: Crime killing troops faster than planned
Post by: CrazyCracka420 on March 05, 2014, 08:01:32 pm
I literally hopped into a village to buy goods (had 63% crime rate), within 20 seconds I lost 1 troop then 20 seconds later I lost another troop after only one minute tick had passed before I left.  I think its doing it faster than on the minute as planned.



P.S.  Also can we fix it so weapons are lootable like armor currently is - because none of the used weapons in battles are currently looted.


It definitely is bugged...I was 0.0 meters from a fief, I entered it (hitting refresh every second until it change to showing me in fief), sold my goods, and within 10 seconds I had clicked "move" to another part of the map.  I wasn't even in the fief for a full minute, and it ate one of my troops.    :cry:
Title: Re: Crime killing troops faster than planned
Post by: Butan on March 05, 2014, 08:43:58 pm
What was intended?
Title: Re: Crime killing troops faster than planned
Post by: CrazyCracka420 on March 05, 2014, 09:04:48 pm
Something like the crime % is the % chance of losing 1 troop every 2 minutes.

I lost 1 troop after being in the fief for 15 seconds (crime was at like 80%), so something is borked.
Title: Re: Crime killing troops faster than planned
Post by: BaleOhay on March 06, 2014, 04:22:37 am
yeah I just ran into this as well. I jumped in the fief sold and bought in less then a min and jumped out lost 1 troop for the visit.

I do not think this is how it should work.
Title: Re: Crime killing troops faster than planned
Post by: Tovi on March 06, 2014, 09:06:01 am
You have to loot SD from your villages to keep them safe; and send only 100 troops in big ones owned by other players.
It's just another type of game, not really related to medieval world.
Title: Re: Crime killing troops faster than planned
Post by: BaleOhay on March 06, 2014, 01:19:06 pm
having to strip yourself to 100 troops to enter buy and sell is not really possible for a trader.. Walking with 100 troops and crates invites death. Finding someone to walk with you so you can hand them your troops makes even less sense. I went into a city that no one owns to buy and sell up the s/d. Lost a troop for it. Just a bit weird.
Title: Re: Crime killing troops faster than planned
Post by: Butan on March 06, 2014, 01:52:52 pm
Having a minimal cost for entering a fief doesnt sound as illogical as you make it appear, it could be made to prevent visiting a fief full of crime without any consequences.

Crime must be controlled by pumping out the S&D, independant traders who doesnt own fiefs cant really manage it by themselves, its the kingdoms and empires that needs to step up, and you got to understand that its a very slow and continuous process.
Title: Re: Crime killing troops faster than planned
Post by: CrazyCracka420 on March 06, 2014, 03:22:36 pm
It's every minute, and i assume they do it at intervals irrespective of how many seconds you've been in the fief, so i doubt it'll remove one troop exactly 60 seconds after your arrival, there'll likely be some preset time it applies it and if you're unlucky you'll arrive just as that happens.

That's what I assumed as well.  But I assumed it would be on the "minute" tick when everything happens in strategus (i.e. people move into a fief at the same time, so I figured 1 full minute later it woul do the crime check, not 15 seconds later).  My only guess is that since my guy doesn't actually move out of the fief until the next "Minute" tick, I got hit with the crime check.  There should be a 1 minute buffer before it kicks in (at minimum, maybe more like other people are saying). 

Either way, it's a pretty retarded mechanic if I'm in a fief for less than 15 seconds and I'm losing any troops.  I did everything the "logical" way.  I moved my guy 0.0 meters from the fief (without entering it) ,then when I was at my computer I hit "enter 'fief'".  Hit F5 to refresh my web page every second (or maybe even more) until my person showed as entered the fief (looking at the weapon tab to see when it changed to all -2 quality horses), entered the total # of goods I had, hit "sell/confirm/whatever" and clicked on a new point on the map to move to. 

The point of crime killing troops is to prevent people from stacking fiefs with troops or armies that can't be touched by other people.  A 5 or 10 minute buffer to let people trade would be a good thing.
Title: Re: Crime killing troops faster than planned
Post by: Tovi on March 07, 2014, 07:33:49 am
But castle and garnison should make sense.
Title: Re: Crime killing troops faster than planned
Post by: SugarHoe on March 07, 2014, 12:02:20 pm
But castle and garnison should make sense.
they also resorted to a life of crime
Title: Re: Crime killing troops faster than planned
Post by: Keshian on March 08, 2014, 08:00:30 pm
I just lost 30ish troops in under 10 minutes in a 100% crime rate fief.  Its doing more than 1 per minutes, which is crazy.  Thats what needs to be fixed.