cRPG

cRPG => Suggestions Corner => Topic started by: Matey on May 16, 2011, 10:04:39 pm

Title: Please take another look at Athletics
Post by: Matey on May 16, 2011, 10:04:39 pm
I'm running 8 athletics and very light armour. I frequently have issues keeping pace with guys in plate. Ive had great maul guys (with 3 athletics) run me down and smash me. It just doesn't seem to be doing as much as it used to.
Title: Re: Please take another look at Athletics
Post by: Wildling on May 17, 2011, 01:27:22 am
Signed
Title: Re: Please take another look at Athletics
Post by: Malaclypse on May 17, 2011, 12:19:07 pm
I feel like it has less effect, too. My builds have always been 7-9 athletics, and I wear light armor to maximize that effect, but it felt more sluggish than before. It could just be weather, but I turned particle effects etc. back on and have only seen it raining twice.
Title: Re: Please take another look at Athletics
Post by: BlameMeForTheNoise on May 17, 2011, 01:07:20 pm
I feel the same way. I dont know if it was changed intentionally or maybe its just a bug or some side-effect. But i feel much slower with my 7 athletics than before the patch(es).
Title: Re: Please take another look at Athletics
Post by: Tzar on May 17, 2011, 04:23:14 pm
If your play/builds depends on backpedalling people to death i suggest you go and play single player instead.

Title: Re: Please take another look at Athletics
Post by: Keshian on May 17, 2011, 05:18:49 pm
Lol, not every who doesn't stand still and swing a long great maul overhead is a backpedaler spammer, high athletics is useful for good footwork and using the imprecise blows of opponents against them (badly aimed overheads/stabs, etc.).  I agree I think after latest hotfix athletics got wrecked again to what it was pre-patch, somehow it was doing better like pre-january after the first of the patches a couple weeks ago.
Title: Re: Please take another look at Athletics
Post by: Malaclypse on May 17, 2011, 05:25:40 pm
What Kesh said. I like to play support with polearms, particularly the pike (now Long Spear), and decently good movement speed helps a lot for team play, and solo against a group. These are the reasons I have personally invested in Athletics in the past.
Title: Re: Please take another look at Athletics
Post by: Matey on May 17, 2011, 08:40:10 pm
i like to chase down archers who try to kite people, and i like to engage and disengage with my footwark, dart forward and hit em in the face then dart back. thats how i deal with 36str 3agi players... cause i use a 85 reach 1h wep. i need my speed or im toast.
Title: Re: Please take another look at Athletics
Post by: Gamerofthegame on May 17, 2011, 08:52:50 pm
I have found on perfectly flat ground I will, eventually, run noticably faster then someone with below 3 athletics with my 7 or 8, I forget, athletics. It's noticeable... But not all that significant.

On any slope, however, everyone's speed seems to revert to the same.

Athletics needs a increase, yes.
Title: Re: Please take another look at Athletics
Post by: Tavuk_Bey on May 17, 2011, 09:08:00 pm
well this chase depends on your ping. if your pings are way shitty those tincans catch you easily. anyway, why routing like a coward? stand and fight yellowbelly.  :arrow:

btw i have 12 athletic char and it runs before the wind  8-)
Title: Re: Please take another look at Athletics
Post by: Tzar on May 17, 2011, 09:55:45 pm
I see nothing but a buff backpedal spam thread here nothing too see here kids move along  :arrow:
Title: Re: Please take another look at Athletics
Post by: Digglez on May 17, 2011, 10:18:56 pm
I see nothing but a STR monkey spam complainer here nothing too see here kids move along  :arrow:
Title: Re: Please take another look at Athletics
Post by: EponiCo on May 17, 2011, 10:37:20 pm
Yeah, I have 7 athletics and can run very fast, too. Only in light armor, though.
Title: Re: Please take another look at Athletics
Post by: Lennu on May 17, 2011, 10:45:02 pm
I've had some wtf experiences with my 8-ath build too, even when using light armor.

 2h-tincan following, I hear him swinging behind be.
*miss*
Yeah, now he can't catch m-...
*chop* he just 1hit killed me
Title: Re: Please take another look at Athletics
Post by: Matey on May 17, 2011, 11:23:41 pm
I see nothing but a buff backpedal spam thread here nothing too see here kids move along  :arrow:

dude, i use a 1handed wep with 85 reach. i like to run circles around people... i use my athletics as a way to position the 4-5 enemies who are trying to kill me in each others way. why are you so convinced that the only people who use athletics are backpedals who swing left to right while holding s until the fight is over? there are a few of those out there, and if athletics was working better i would have a much easier time face hugging and smashing them into the ground, cause most of those backpedalers have 5-7 athletics and wear heavy armour. i should be able to catch them easy... but right now its quite difficult to stay in range.

well this chase depends on your ping. if your pings are way shitty those tincans catch you easily. anyway, why routing like a coward? stand and fight yellowbelly.  :arrow:

btw i have 12 athletic char and it runs before the wind  8-)

as for you, i dont disengage and leave. i like to dart in and out. the trade off to being a tin can is supposed to be lack of speed and manoeuvrability... its barely noticeable right now.
Title: Re: Please take another look at Athletics
Post by: Tzar on May 17, 2011, 11:47:16 pm
Digglez your ignorant tool i have 15 AGI and 5 ATH how does that make me a STR stacker?? plz dont assume just that because people disagree on the forums that they are the opposite of what they are complaining about.

Also ATH is fine.

People shouldn't be able to win just by backpedalling if you cant feint or block go to the duel server and catch up  :lol:
dont come here asking for the devs to make you able to avoid the risk of combat by walking backwards.

Also matey why on earth do you only have 8 ath as a 1h user?? my 1h alt does fine with 6 ath and a iberian mace with 71 reach...

8 ath must mean u have shit dmg no wonder u need to run faster than everyone with balanced builds.  :lol:



Title: Re: Please take another look at Athletics
Post by: Matey on May 18, 2011, 12:18:27 am
im rocking a masterwork grosser messer, so i do ok damage, its just that i normally end up fighting 3-5 guys at a time, and that used to be fine cause i could outfootwork the tin cans and move people around and kill em one by one. now half the time when i try to leave a tin can behind i get slashed. p.s. i die in 1-2 hits cause i have 44hp and wear 450 gold armour.
Title: Re: Please take another look at Athletics
Post by: Gamerofthegame on May 18, 2011, 05:38:12 am
Stop the personal attacks, god damn.

Back pedaling, to my aware-ness, gives a -50% speed... So unless it's a naked guy with 10 athletics verus a man in black armor with 0 the guy will be able to do just fine.

I personally use my speedy character as a rogue of sorts, flanking around the group and hitting them from behind as my allies fight from the front. The speed increase is noticeable, yes, but it's not all that significant. You'll pull ahead of the initial rush out into the battle field and you'll probably out run someone chasing you, but you won't be fast, you'll just be slightly faster then everyone else.
Title: Re: Please take another look at Athletics
Post by: Malaclypse on May 18, 2011, 09:56:08 am
Yeah, the only way you're going to be effectively backpedaled is if you yourself have done an extreme strength build, wear heavy plate, and have low or no athletics vs a very high athletics character.
Title: Re: Please take another look at Athletics
Post by: Paul on May 18, 2011, 10:11:45 am
I guess most people aren't aware of the sprint mechanic  (http://forums.taleworlds.com/index.php/topic,87188.msg2248971.html#msg2248971) added in Native beta long ago. Without knowing this it is easy to wonder why that plate guy just managed to catch up with the light armor kiter.
Title: Re: Please take another look at Athletics
Post by: Matey on May 18, 2011, 10:49:33 am
well ive been playing since late november, and almost constantly done 8 athletics or more since the upkeep patch... a lot of the stuff i used to do with no problem to get in and out of battles doesnt seem to work any more, i dont seem to move quick enough anymore. so maybe everyone else has more athletics now or something... but it really feels to me like athletics took a hit in the recent patches. I would like to see it mean a bit more, give us agi chars something to make up for our lack of hp, damage, and armour. you cant really give us a significant attack speed increase since if you break the attack block attack block tempo of a battle and make it so one player can swing faster than the other ever can... that would be totally broken. so instead, give us a more noticeable footwork advantage... its there already, but its too inor to really justify losing all the hp damage and ability to wear heavy armour. one mistake is usually a dead agi build, str builds get to make like 5.
Title: Re: Please take another look at Athletics
Post by: EyeBeat on May 18, 2011, 10:51:50 am
I was just commenting in my game how my 6 athletics cant keep up with hardly anyone that is str build.  They need to dramatically up the top speed of athletics.  This is ridiculous.

Athletics is almost useless now.
Title: Re: Please take another look at Athletics
Post by: MrShovelFace on May 18, 2011, 11:10:43 pm
i see the difference. If on flat land i will always outrun heavier people.

You are the victim of an ancient bug in M&B. When ever you transition to an object's surface (like a floor slab) your speed goes down giving your enemy the ability to get in range. Same with any changes of terrain. Dont assume that just because you are slowed down by a hill your enemy is too. The enemy chasing you will still be on flat land running full speed while you are on a hill running half.

Also when fighting on slopes both parties have about the same speed



and also back peddaling isnt about out running your enemy
its about changing directions a lot which is easier with athletics.
Not useless, winning
Title: Re: Please take another look at Athletics
Post by: HarunYahya on May 19, 2011, 08:14:58 am
Backpedalling with long polearm = lame = pure win.
With every successful hit you stun the opponent which gives you more and more chance to run away or get to his behind etc.
I do hate those guys but tbh i spam shielders while backpeddaling with my mighty GLA most of the time.Feinting/Kicking are waste of time since i can break any shield in very short time.
Title: Re: Please take another look at Athletics
Post by: Gravoth_iii on May 19, 2011, 12:18:51 pm
If athletics is going to be buffed then overall speed has to be reduced by like 50% since you already move way to fast to be able to fight if it was realistic, im not saying i want the game to be totally realistic but it is so easy to squeeze through groups of enemies or just quickly run around a shielder. I used to be 10 athl with 3k armor and i outsped 18k armors when backpeddaling, so i dont really think it needs a buff but movement speed should be reduced.
Title: Re: Please take another look at Athletics
Post by: OzyTheSage on May 19, 2011, 04:31:29 pm
i see the difference. If on flat land i will always outrun heavier people.

You are the victim of an ancient bug in M&B. When ever you transition to an object's surface (like a floor slab) your speed goes down giving your enemy the ability to get in range. Same with any changes of terrain. Dont assume that just because you are slowed down by a hill your enemy is too. The enemy chasing you will still be on flat land running full speed while you are on a hill running half.

Also when fighting on slopes both parties have about the same speed



and also back peddaling isnt about out running your enemy
its about changing directions a lot which is easier with athletics.
Not useless, winning

Yeah, that little bug hates me. Does athletics increase the speed at which you start "sprinting?" When you move forward after a few seconds you will start to move at top speed, but after moving over a surface like you mentioned you will just revert to normal speed which is used in combat because you swing and block so much (which reverts your speed). It would be useful if athletics lowered the time it took to get to sprinting speed. I think it increases your overall acceleration (less sliding around) but I'm not sure about accelerating to running speed from a hill or some such.
Title: Re: Please take another look at Athletics
Post by: Tzar on May 19, 2011, 05:32:36 pm
Yes the moar ath the faster u will start to sprint. there is a thread around here where someone did test and came to how fast u move with ath ect ect.. try search for it
Title: Re: Please take another look at Athletics
Post by: OzyTheSage on May 19, 2011, 06:31:29 pm
I have seen the very helpful post Walt made about that, however I didn't see anything at all about acceleration times, only time trials over a set piece of terrain (which I did find very helpful and informative) Unless, of course, I completely missed it in his post. In fact, doing a ctrl+f search for "acceleration" shows that others were curious about this as well. Actually, it would probably be more useful to ask this in that topic...

The topic in question is Here (http://forum.c-rpg.net/index.php/topic,3278.0.html)
Title: Re: Please take another look at Athletics
Post by: Tzar on May 19, 2011, 06:42:15 pm
Anyways i can tell you from my own experience that the more ath you have the faster you get to top speed so all in all the more ath you have the faster you move obviously.
Title: Re: Please take another look at Athletics
Post by: Matey on May 19, 2011, 09:21:26 pm
I have seen the very helpful post Walt made about that, however I didn't see anything at all about acceleration times, only time trials over a set piece of terrain (which I did find very helpful and informative) Unless, of course, I completely missed it in his post. In fact, doing a ctrl+f search for "acceleration" shows that others were curious about this as well. Actually, it would probably be more useful to ask this in that topic...

The topic in question is Here (http://forum.c-rpg.net/index.php/topic,3278.0.html)

the big question with that topic is... did they change anything in the last 2 patches? i think they did, because a lot of the issues im having now, i did not have before. it seems to be a pretty minor difference, but it has gotten me killed many times already... im not getting away with the kind of things i used to get away with, and that hurts since i have 44hp and 36 body armour.
Title: Re: Please take another look at Athletics
Post by: Tzar on May 20, 2011, 02:38:03 am
the big question with that topic is... did they change anything in the last 2 patches? i think they did, because a lot of the issues im having now, i did not have before. it seems to be a pretty minor difference, but it has gotten me killed many times already... im not getting away with the kind of things i used to get away with, and that hurts since i have 44hp and 36 body armour.

44 hp and 36 body armor  :( if i fart you will die by the sound effect lmao  :lol:
Title: Re: Please take another look at Athletics
Post by: Tarkan on May 20, 2011, 04:23:04 pm
/signed
Athletic needs a buff.