cRPG

cRPG => Suggestions Corner => Topic started by: blackrose_Baron_Geoff on February 27, 2014, 09:21:02 pm

Title: Horses
Post by: blackrose_Baron_Geoff on February 27, 2014, 09:21:02 pm
I would like my horse not to die after every wave in dtv

Can't you make it so only unmounted horses die ?
Title: Re: Horses
Post by: Alec on February 27, 2014, 09:24:10 pm
DTV is not supposed to be played with cav, be happy you can ride your unicorn atleast at the start of each round :P
Title: Re: Horses
Post by: Lactating Vegetables on February 28, 2014, 03:06:26 pm
if it wasn't supposed to be played with them, then why did they enable players to spawn with horses?
Title: Re: Horses
Post by: blackrose_Baron_Geoff on March 09, 2014, 01:42:37 pm
DTV is not supposed to be played with cav, be happy you can ride your unicorn atleast at the start of each round :P


how about we let a dev or some one that matters answer my question
Title: Re: Horses
Post by: BlueKnight on March 09, 2014, 02:43:11 pm

how about we let a dev or some one that matters answer my question
lol@the_expectations
Title: Re: Horses
Post by: EliteDragon on March 30, 2014, 08:10:09 am
I would like my horse not to die after every wave in dtv

Can't you make it so only unmounted horses die ?

+1. Or, in terms of pseudocode in case a dev wants to do quick-fix:

Option 1 - "If team horse, death = 0; elseIf {do regular code}"
Option 2 - "If horse mounted, death = 0; elseIf {do regular code}"

Cavs speed up the round, as evident in Battle, and players would actually last to see the chadz army.

Geoff: If I were you, I'd change the thread title to something like "Bug Fix DTV Horses". Gets point across and filters it out from other randoms.
Title: Re: Horses
Post by: Aksei on March 30, 2014, 09:18:52 am
horse too easy to abuse the stupid bots