cRPG
cRPG => Beginner's Help and Guides => Topic started by: MacLeod_ on February 21, 2014, 02:46:50 pm
-
I have the 40 weapon reach hammer I must of hit around 2-300 times or more on players and I got maybe 1-2 knockdowns total.
Personally I would use a sword but with my whopping 0 power strike they are useless. The hammer is the only way to do any damage as an archer with a 2 slot bow. I just think it would be nice more then 1% of the time to knock some one down so I can get away.(1% is a guess)
Question is how do the knockdowns calculate?
-
Leg and head hits use formula 1 and all other hits use formula 2.
Formula 1: (rand(0.0, 1.0) < min(max(item_weight * 0.33, 1.0), 2.0) * min(max((raw_damage - 40.0) * 0.5, 5.0), 15.0) * 0.015)
Formula 2: (rand(0.0, 1.0) + .05 < min(item_weight * 0.33, 2.0) * min((raw_damage - 40.0) * 0.2, 5.0) * 0.015)
If the random number generated is less than the result of the right side of the formula, then you get a knockdown.
-
Leg and head hits use formula 1 and all other hits use formula 2.
Formula 1: (rand(0.0, 1.0) < min(max(item_weight * 0.33, 1.0), 2.0) * min(max((raw_damage - 40.0) * 0.5, 5.0), 15.0) * 0.015)
Formula 2: (rand(0.0, 1.0) + .05 < min(item_weight * 0.33, 2.0) * min((raw_damage - 40.0) * 0.2, 5.0) * 0.015)
If the random number generated is less than the result of the right side of the formula, then you get a knockdown.
Translated to english: You don't knockdown a lot because your weapon weight is low and so is your damage.
-
Just going by iirc and have been away from computer this last week so no access to formulas ATM. That means body hits with max raw damage of 65 (avg 6ps hit) would result in half the old %, leg and head hits vary from 0.5 to 1.5x old % from 50 to 70 raw.
7.5 - 45% for head/leg hits I believe?
Body hits fully scale for weapons under 3 and they also lose an additional 5%. This means weapons 2.5 or lower would never knockdown on body hits.
-
...in sums up : extremely rarely till never.
-
Leg and head hits use formula 1
visitors can't see pics , please register or login
-
As a one hander that frequently uses a spathovaklion, I must say that I actually don't mind the new knockdown changes. Overhead swings are extremely useful, and I seem to get knockdown hits pretty frequently still.
-
Well thanks. I kind of thought as much. I don't know what that formula code means exactly..I stared at it for 10 minutes pretending I know what it means. Maybe you can some how calculate str. in there,as in high str and not damage. Higher str. better chance! :P Just a thought haha.
-
It already is in there, essentially. Str is the requirement for PS, which is the single best way to increase raw damage for melee and as half of the formula is raw damage, half is based on str.
-
It already is in there, essentially. Str is the requirement for PS, which is the single best way to increase raw damage for melee and as half of the formula is raw damage, half is based on str.
Well I have 25 str working on 27 just wondering if that helps at all?
-
You'll never knock down on body hits, but have good chances if you consistently hit the head/legs. Your accuracy on your swings would aid you far better.
-
You'll never knock down on body hits, but have good chances if you consistently hit the head/legs. Your accuracy on your swings would aid you far better.
Overheads it is I don't se myself hitting the legs with the hammer haha!
-
Body hits fully scale for weapons under 3 and they also lose an additional 5%. This means weapons 2.5 or lower would never knockdown on body hits.
this explains why my long spiked club feels worthless now, i used to get a lot of knockdowns with the 20 blunt thrust..
-
this explains why my long spiked club feels worthless now, i used to get a lot of knockdowns with the 20 blunt thrust..
I noticed an increase in knockdowns with just overheads in their face. Or left swings with a 1hander in the head.