cRPG
		cRPG => General Discussion => Topic started by: Elindor on February 18, 2014, 08:12:45 pm
		
			
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				Question for Tydeus (and others) really...
 
 So, most of us have noticed the new offset numbers showing up, and here is a quote from Tydeus that Phew found somewhere about it:
 A player's offset is found by either their previous round score gained : previous round average score gained ratio or their total score : average total score ratio, whichever is higher is used. The offset is then applied to the score you would normally gain on a hit, as a percent of the whole(125% score to 75% score). Simply put, people who perform better, are worth more. 
 Is this the precursor of the implementation of a new XP system which incorporates this data in some way?  If so, we'd love to know more about what the eventual plan is, and thank you :)
 
 I think it's interesting too that some of the highest results in the balance poll I made recently were about stabs needing to be nerfed and that the balancer system needed work, which seems to be things that Tydeus was already working on adjustments for :)  Nice work Tydeus (and anyone else who deserves credit that we aren't aware of).
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				Probably a intricate system to ban leechers and fun havers in order to reduce admin workload.  It's only a matter of time until it gains self awareness.
			
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				indeed. with another gain-system, lack of balance wouldnt be an issue (IMO)
			
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				I think it's just how much score you get for hitting and killing a noob or a pro.
			
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				Probably a intricate system to ban leechers and fun havers in order to reduce admin workload.
 
 
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