cRPG
cRPG => General Discussion => Topic started by: Rico on February 16, 2014, 09:14:40 pm
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Did you change them again? Glanced with my Espada quite often since the patch; is it me or is the animation changed?
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- added key bindings for nudge and quick draw (won't work until cRPG is updated as well)
- fixed kicks hitting more than one person
- fixed being locked in place after a hit from a polearm or ranged weapon that did not stagger
- rescaled shield skill so that invulnerable shields are not possible anymore
- removed kick rotation
- tweaked thrust sweetspots
- increased threshold for ranged weapon stagger
- reduced penalty for using two handed weapons with a shield and/or mounted
- reduced weapon length required to rear horses
- horses no longer rear on glances or very low damage hits
- changed knockdown formula to favor head and leg hits
- blame Tydeus for all changes above except the good ones
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Thank you!
Sorry, I did not see the changelog)
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what is kick rotation?
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Previously you could rotate your character a little bit after you started the kick.
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Thrust sweetspots are found by when in the release animation you have hit your enemy, as a percent of the total duration. So if you hit on frame 7 of an animation that has 14 frames, that's 50% through the animation. which would result in 100% damage. Also, keep in mind this is the same for all thrusts, regardless of weapon type.
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Thrust sweetspots are found by when in the release animation you have hit your enemy, as a percent of the total duration. So if you hit on frame 7 of an animation that has 14 frames, that's 50% through the animation. which would result in 100% damage. Also, keep in mind this is the same for all thrusts, regardless of weapon type.
The change looks great, thank you Tydeus.
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Any info on 2 handers with shield?