cRPG
cRPG => Beginner's Help and Guides => Topic started by: Tzar on February 09, 2014, 04:16:09 pm
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Anyone know the penalties you get, when using shield with lance?
Cause thinking of respecing an gettin a shield on my lancer. :)
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If only people bothered to read stickies. From the game mechanic megathread:
Melee damage
Damage before armor is calculated by:
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hold_bonus * (WPF*0.01*0.15+0.85)*(power_strike*0.08+1.0)+strength/5.0
Implications:
- Each power strike point is 8% extra damage
- 10 wpf is equal to 1.5% damage. You have a 15% damage penalty at 0 wpf compared to base weapon damage. At 100 wpf there is no penalty or bonus to damage.
- 5 strength gives 1 damage that isn't affected by modifiers.
- Holding your melee strike before releasing it gives you a damage bonus.
--> Holding for less than 0.5 seconds gives you a damage bonus of 5% per 0.1 seconds.
--> Holding for 0.5 to 0.6 seconds gives you a 25% damage bonus
--> After 0.6 seconds the damage bonus will diminish 3% per 0.1 seconds until it's 10% after 1.1 seconds of holding weapon down.
- If you use polearm with a shield or from horseback, you get -27.75% damage penalty
- If you use twohander with a shield or from horesback, you get -23.5% damage penalty if that twohander can be used with a shield (ie has onehander animations). If not, the penalty is -15%.
- Both cases above also have some sort of a speed penalty.
(Thanks to Tydeus for the exact mechanics of hold bonus and CaptainQuantum for the melee mechanics. They can be found also at http://forums.taleworlds.com/index.php/topic,168722.msg4090900.html#msg4090900)
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If only people bothered to read stickies. From the game mechanic megathread:
Thanks :* <3
So... either way i get the same penalties using a lance from horseback with or without shield correct :?: :lol:
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pretty much the speed bonus u get from horseback negates the penalty
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pretty much the speed bonus u get from horseback negates the penalty
THat didnt answer the question ive asked.....
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From the link I quoted above, cmp's post mentions this:
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if (weapon_type == 'two_handed' or weapon_type == 'polearm') and (has_shield or mounted):
raw_damage *= 0.85
if weapon_type == 'polearm':
raw_damage *= 0.85
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So yes, it seems like if you either have a shield or are mounted (or both, as "or" is almost always inclusive), you get the 15% dmg reduction (multiplying by 0.85) twice, which gives the 27.75% penalty (or you do 72.25% the raw damage).
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Mounted or on foot, the penalty is the same. You won't feel the decreased damage as much on horseback. Speed bonus makes up for it and then some.