cRPG
cRPG => Suggestions Corner => Topic started by: Tzar on February 08, 2014, 01:01:08 pm
-
Anyone remember how much weight you could wear, before wpf penalties went into action :?:
-
http://alpha-lider19.ru/MB/
go onto the melee damage calculator on here, and you can enter your build and armor values and see if they effect your WPF
-
So 5 was the maximum... thought it used to be 7 :)
-
(4*hand weight, 2*Helm weight, 1 *body, 1* leg) - 10. Any calculator not using this is long outdated.
-
Not the wpf penalites per item.
I asked for which for the exact amount of weight you could wear in total, before wpf penalties takes place.
-
You can't tell the exact amount, since headgear and gloves affect more than their weight. It's effective weight of 10, you can get that for example with gear that weights 7 in total, or without gloves and helmet with gear that weight 10.
-
As tydeus said its 10 :D but to get that you have to double the weight of helmet and 4x the weight of gloves
so you could wear this
Nordic Fighters Helmet = 3 Weight
Mail Gauntlets = 2 Weight
Leather Jerkin = 3.9 Weight
Leather boots = 0.8 Weight
Total = 9.7 So under the weight where you start to take penalties
-
thx i get it now :D
-
(4*hand weight, 2*Helm weight, 1 *body, 1* leg) - 10. Any calculator not using this is long outdated.
The penalty is applied as a percentage, correct?
So if you had (4*hand weight, 2*Helm weight, 1 *body, 1* leg =11)-10 = 1, that is a 1% penalty?
Similarly (4*hand weight, 2*Helm weight, 1 *body, 1* leg =25)-10 = 15, 15% penalty?
And (4*hand weight, 2*Helm weight, 1 *body, 1* leg =40)-10 = 30, 30% penalty?
And your WPF would look like (assuming 100 WPF)
99 WPF
85 WPF
70 WPF