cRPG

cRPG => General Discussion => Topic started by: darmaster on February 03, 2014, 05:09:05 pm

Title: My cRPG dream
Post by: darmaster on February 03, 2014, 05:09:05 pm
So since next stratetgus hasn't showed up yet, this is my simple dream for the new cRPG: a massive wipe.

cRPG in it's current state is more or less balanced. In regards to the number of items, there are plenty (however i will not say 'there are enough' as there can never be enough :d), in conjunction with the items being balanced, all classes are more or less balanced as well. However, what is need is a class-sensitive team balancer, a new and invigorated XP system (something similar to previous versions, such as proximity gold and experience) and lighter strategus armies (so no more full plate). I believe if these 3 issues are resolved then there should also be a wipe which would entice older players to return to cRPG. This would also lead to native players joining our community (especially if there was a revamped experience system). My opinion is not formed solely on the fact that I am poor (of which I am) but I see loompoints aren't really used much anymore (thankfully), and those who still have the time to retire do so because they are bored of their current class. Furthermore, and finally, I would reduce the gain from looming armour (so instead of gaining +5, maybe gain +3 like everything else because leg and body armour are augmented by 2 items).

thanks cymro for being english. or was it irish? maybe scottish, dunno. thanks anyway
Title: Re: My cRPG dream
Post by: Rain on February 03, 2014, 05:17:25 pm
Them be fightin' words
Title: Re: My cRPG dream
Post by: Spurdospera on February 03, 2014, 05:21:04 pm
How about keeping the current xp&gold/tick system and add the old proximity reward in xp/gold on top of that?

pros: more everything in proximity while keeping flanking tactics still rewarding. IIRC in old system winning team got 100% of proximity bonuses and losing team only 25% so it might encourage better teamwork to achieve victories.
cons: possibly more teamhits (assuming that reward on kills is in) and ganking due the proximity.
Title: Re: My cRPG dream
Post by: The_Pony_Spencki_and_Dana on February 03, 2014, 05:38:34 pm
Well, I know that felling bro!

(click to show/hide)
Title: Re: My cRPG dream
Post by: karasu on February 03, 2014, 07:37:25 pm
And here was I thinking op's dream was a cRPG where pike through walls and corners would be a feat of great strength, glorified among the heavens mightiest, where all pike abusers could live free in harmony, sharing their peculiar love for wiggling long phallic objects for all eternity. Silly ol' me.

(click to show/hide)
Title: Re: My cRPG dream
Post by: darmaster on February 03, 2014, 08:34:56 pm
xbow cough.








COUGH SIDE SWORD JUST TO ABUSE 1H STAB COUGH
Title: Re: My cRPG dream
Post by: Erzengel on February 03, 2014, 08:48:12 pm
Nice idea, let's kill the mod...  :D
Title: Re: My cRPG dream
Post by: Leesin on February 03, 2014, 09:05:26 pm
Personally I am on the fence about a wipe AND about the xp/gold system.

 I have played CRPG since first ever public release, right now I have just 5 masterworks which isn't a lot for the time I've played due to not being able to no life grind. I wouldn't be overly bothered about losing them to a wipe but I just don't see how that's going to do much for the game in the long run.

 Sure maybe some old players come back, maybe some current players quit because they spent 8+ hours everyday grinding for their 100 masterworks, but even if the playerbase grows it wont be long before the real grinders and traders have a full set of masterworks whilst people like me have maybe one or two if we are lucky.

Will those players who for some reason feel they are at a big disadvantage due to not having looms quit again? It seems like that it would just punish people like me who have taken a very long time to get some masterworks, which I have never felt give an overly unfair advantage and are a big part of the progression in an 'RPG' mod.

Nerf the loom stats? Sure, thats cool, but take away the only meaningful items people have spent a lot of time to gain? I really dont know.

I am also unsure about the best way to improve the xp/gold system because whilst the idea of a mixed multiplier/proximity system could be good, I hope we can all come up with a new method rather than recycling old systems that will inevitably lead us back to where we are now.

Just my two cents though.
Title: Re: My cRPG dream
Post by: Patoson on February 03, 2014, 09:19:13 pm
Why not just remove levels, gold and heirlooms altogether then? No leveling, no grinding, no retiring. That'd make everyone equal.
I'd love a wipe coupled with an overhaul into something like WotR - unlocking gear as you play more (and the database saving your status).
Maybe gold should remain for the upkeep, but - again - no marketplace or any other way of profiting over other players.
Title: Re: My cRPG dream
Post by: Tzar on February 03, 2014, 09:20:02 pm
Wipe? now?

Ahahahahahaaa  :lol:

What would be the point, besides making old players rage quit  :?:
Anyways, if you would like to get old players back, wiping wouldnt do it. I say revert the turn rate nerf an speed up the game, so we can get back the fast paced gameplay people used to love.

If you just go spec a couple of rounds or play native, try an see for yourself how slow the combat is.... Heck the only fast paced attacks are left swings an constant stab spamming... which is boring an predictable  :P

Title: Re: My cRPG dream
Post by: SirCymro_Crusader on February 03, 2014, 09:29:26 pm
So since next stratetgus hasn't showed up yet, this is my simple dream for the new cRPG: a massive wipe.

Items are more or less balanced right now, there are many (don't want to say enough cause it's never enough :d) and same, I have to admit, goes for all classes. What is still needed is a class-sensitive team balancer, a new XP system (rather say old; i think proximity damage/exp + multi that increase such would be fine as someone already suggested) and lighter armies in strategus; but I think and hope you're working already on these 3 things. If these 3 big issues will be fixed, a wipe would help old players to come back, and someone would even come from native (especially with a new exp system). I'm not saying this only because I'm very poor, which I am, but I see looms aren't that researched anymore (thankfully), and those who still retire do that just because are bored by a class. It might be just me but I'd also nerf armors' looms (instead of +5, just +3, like every other things, also because leg and body armor can be augmented by 2 items).

(click to show/hide)

cRPG in it's current state is more or less balanced. In regards to the number of items, there are plenty (however i will not say 'there are enough' as there can never be enough :d), in conjunction with the items being balanced, all classes are more or less balanced as well. However, what is need is a class-sensitive team balancer, a new and invigorated XP system (something similar to previous versions, such as proximity gold and experience) and lighter strategus armies (so no more full plate). I believe if these 3 issues are resolved then there should also be a wipe which would entice older players to return to cRPG. This would also lead to native players joining our community (especially if there was a revamped experience system). My opinion is not formed solely on the fact that I am poor (of which I am) but I see loompoints aren't really used much anymore (thankfully), and those who still have the time to retire do so because they are bored of their current class. Furthermore, and finally, I would reduce the gain from looming armour (so instead of gaining +5, maybe gain +3 like everything else because leg and body armour are augmented by 2 items).

I hope this is how you wanted it Darmaster, as this makes your point a bit more clearer than your original post which I found a bit hard to follow :)
Title: Re: My cRPG dream
Post by: Pandemona on February 03, 2014, 09:51:09 pm
visitors can't see pics , please register or login


No wipe, please  :lol:
Title: Re: My cRPG dream
Post by: Lichen on February 03, 2014, 09:58:10 pm
this is my simple dream for the new cRPG: a massive wipe.

Your 'dream' is many others nightmare. Good way to get a bunch of players to quit though.
Title: Re: My cRPG dream
Post by: Macbeth3 on February 03, 2014, 10:33:05 pm
I still retire everytime I hit 31 and still keep using the same class. The Economy has to keep rolling, right?!

It will be fun once strat is back and we can have a more Epic battles again.
After the first month or 2 of strat, let the huge battles Commence!  :D
Title: Re: My cRPG dream
Post by: Nightmare798 on February 03, 2014, 10:43:53 pm
visitors can't see pics , please register or login
Title: Re: My cRPG dream
Post by: Bryggan on February 04, 2014, 04:35:22 am
Everything is fine, though maybe speed up the game, as I GTX 2-handers because I let go of the block too soon.  That could be because as a shielder you have to be damn fast with your counter hits.  But that's me.

Strat needs work though.  People seem to only want to play for the vast amounts of exp.  But otherwise it is very boring.  Keep smashing til someone runs out of tickets.  Attrition forever!
Title: Re: My cRPG dream
Post by: Radament on February 04, 2014, 01:25:55 pm
Pizza or Not To Pizza .
This is the Dilemma *emphatic breath*
(click to show/hide)
Title: Re: My cRPG dream
Post by: Zhyang on February 04, 2014, 01:31:17 pm
a wipe? im sure the number of players would  abate even more..
Title: Re: My cRPG dream
Post by: darmaster on February 04, 2014, 01:35:33 pm
I have to admit that I'm rather impressed by the general thoughts I've read so far; I'd have never thought that so many could still care so much about looms and XP. Now from what I'm going to write next it may seem that I'm accusing the most of you of being jews venal: in fact I can't believe there are still players retiring for looms, especially if most of you don't even need them (I've seen people with 30+ masterwork items more than a year ago, can't imagine what's their own armory now). But it is even harder to believe that some of them would stop playing just because there had been a reset to all their (and ours) items and experience points; I swear it's hard to me to see the reasons for they're still playing right now. Because, as I said in the OP, there should be an mix between old/new exp system that reduces grinding level and makes levelling much easier and less stressful (not to mention the strat battles, hopefully this time available also for not STRwhores); so except the fear of being low level (that only partly justified for those lvl 34 35 that stopped retiring) I can't really get what has the right to stop this game from being boosted oncd again.

Well said so, I must add that I've never really went deep thinking about the negative aspects of a massive wipe these days, mostly because it seems obviously a good thing to me, so I'd gladly take suggestions that may enlight me about this (no sarcasm intended I seriously fail to see it).

I also have to mention that usually the majority during these years complained about removing such things as polestun, kiting, 720ยบ thrusts from lancers etc...  :rolleyes: