cRPG

cRPG => General Discussion => Topic started by: Corsair831 on January 30, 2014, 09:16:22 pm

Title: crpg ... rage ... must ... kill ...
Post by: Corsair831 on January 30, 2014, 09:16:22 pm
afghghhhhhh i hate but love this game but i cant even asfhhhh please no but yes but oh god please no crpg crpg crpg faster slower but then the thing with the afhghhhhh

can't .. play crpg for 5 minutes without rage quit from instantstab / invincible heavy horse / onehit xbows / kick spam / nudge spam / armour spam / horsebump does 500 damage / 1h cav swords / people lag through you / longsword retard fast / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab oh gods the rage

chadz, cmp, tydeus, what you do to my favourite game ? :(((((((((( why you insta stab whyyyy :((((((((((((


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QQ
Title: Re: crpg ... rage ... must ... kill ...
Post by: Osiris on January 30, 2014, 09:18:35 pm
There is but one thing to combat all of those

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OR

play something else :D Siege at least doesn't have many invincible Heavy horse :P
Title: Re: crpg ... rage ... must ... kill ...
Post by: Corsair831 on January 30, 2014, 09:20:39 pm
There is but one thing to combat all of those

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OR

play something else :D Siege at least doesn't have many invincible Heavy horse :P

i shall follow the path of the long bardiche immediately. i mean, it worked so well for me on native  :lol: :lol: :lol: :lol: :lol: :lol:
Title: Re: crpg ... rage ... must ... kill ...
Post by: pingpong on January 30, 2014, 09:21:32 pm
nerf rondel and bring back dresses for men
Title: Re: crpg ... rage ... must ... kill ...
Post by: Kalp on January 30, 2014, 09:22:51 pm
afghghhhhhh i hate but love this game but i cant even asfhhhh please no but yes but oh god please no crpg crpg crpg faster slower but then the thing with the afhghhhhh

can't .. play crpg for 5 minutes without rage quit from instantstab / invincible heavy horse / onehit xbows / kick spam / nudge spam / armour spam / horsebump does 500 damage / 1h cav swords / people lag through you / longsword retard fast / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab oh gods the rage

chadz, cmp, tydeus, what you do to my favourite game ? :(((((((((( why you insta stab whyyyy :((((((((((((


(click to show/hide)





QQ
let me fix it for you  :lol:
Title: Re: crpg ... rage ... must ... kill ...
Post by: Osiris on January 30, 2014, 09:25:10 pm
i shall follow the path of the long bardiche immediately. i mean, it worked so well for me on native  :lol: :lol: :lol: :lol: :lol: :lol:

it did until i tkd you in the back like a pro

Ive gone to the dark side of playing dota over crpg. even native pub is more fun than eu1 these days
Title: Re: crpg ... rage ... must ... kill ...
Post by: Carthan on January 30, 2014, 09:26:09 pm
Clearly the only solution is to make downblock also rear horses and block arrows.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Elindor on January 30, 2014, 09:30:02 pm
Nerf stabs (all weapon types).

70-80% of gay shit in cRPG, solved.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Fredom on January 30, 2014, 09:36:06 pm
Just take a longer break from it, keep playing Rome II or play NW (if you own it). Just fucking try to forget cRPG for a bit... That might help you. Sonetimes I really feel like you do but cRPG keeps me like there would be something magical. Hope you're gonna find a solution.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Corsair831 on January 30, 2014, 09:36:40 pm
it did until i tkd you in the back like a pro

Ive gone to the dark side of playing dota over crpg. even native pub is more fun than eu1 these days

amen brother

i join crpg these days and i'm faced with nothing but stabs, ranged and cav, the last time i saw someone use a right swing was like 2 months ago
Title: Re: crpg ... rage ... must ... kill ...
Post by: Teeth on January 30, 2014, 09:58:43 pm
Just quit playing Corsair, cRPG has clearly dropped below the critical line on the frustration/fun scale for you too.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Chris_the_Animal on January 30, 2014, 09:59:19 pm
let me fix it for you  :lol:

wow...that look like phases family having fun. (phase is the guy in the top right corner btw...)
Title: Re: crpg ... rage ... must ... kill ...
Post by: sF_Guardian on January 30, 2014, 10:02:51 pm
wow...that look like phases family having fun. (phase is the guy in the top right corner btw...)

"your mom lol"
Title: Re: crpg ... rage ... must ... kill ...
Post by: darmaster on January 30, 2014, 10:18:06 pm
afghghhhhhh i hate but love this game but i cant even asfhhhh please no but yes but oh god please no crpg crpg crpg faster slower but then the thing with the afhghhhhh

can't .. play crpg for 5 minutes without rage quit from instantstab / invincible heavy horse / onehit xbows / kick spam / nudge spam / armour spam / horsebump does 500 damage / 1h cav swords / people lag through you / longsword retard fast / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab / instant stab oh gods the rage

chadz, cmp, tydeus, what you do to my favourite game ? :(((((((((( why you insta stab whyyyy :((((((((((((


QQ

sorry if by any chance my pike gets nerfed because many players already complained about instastab, and by pike i mean the weapon with 67 speed, i'll GTX. if kicks get nerfed (why would they need a nerf, when frogs with 50 kilos equipment on themselves avoid them by jumping, swinging and blocking at the same time), i'll GTX. for the rest, i'm fine with it.
Title: Re: crpg ... rage ... must ... kill ...
Post by: no_rules_just_play on January 30, 2014, 10:25:48 pm
I hereby officially bind myself to avoid trappling corsair, aka that byzantium agiwhore, with my mighty steed as much as possible.
I will change course if I find myself about to be riding over this poor man and will turn my horse in the direction of the closest by archer or try to drive my great lance in the soft flesh of an enemy (or friendly) horse archer.

I can't promise doing this when playing piker/shielder because the last time I tried you rekt me as.soon as I came too close :( and even I can't outrun you with my 8 ath.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Corsair831 on January 31, 2014, 12:32:21 am
I hereby officially bind myself to avoid trappling corsair, aka that byzantium agiwhore, with my mighty steed as much as possible.
I will change course if I find myself about to be riding over this poor man and will turn my horse in the direction of the closest by archer or try to drive my great lance in the soft flesh of an enemy (or friendly) horse archer.

I can't promise doing this when playing piker/shielder because the last time I tried you rekt me as.soon as I came too close :( and even I can't outrun you with my 8 ath.

thank you, you make me so happy  :cry:

:D :D :D
Title: Re: crpg ... rage ... must ... kill ...
Post by: Radament on January 31, 2014, 01:56:44 am
sorry if by any chance my pike gets nerfed because many players already complained about instastab, and by pike i mean the weapon with 67 speed, i'll GTX. if kicks get nerfed (why would they need a nerf, when frogs with 50 kilos equipment on themselves avoid them by jumping, swinging and blocking at the same time), i'll GTX. for the rest, i'm fine with it.
+1 only for ken shiro avatar and melissa satta sig (better with boobs off)
Title: Re: crpg ... rage ... must ... kill ...
Post by: Snufalufagus on January 31, 2014, 02:33:26 am
I know that feel bro.
Title: Re: crpg ... rage ... must ... kill ...
Post by: BlueKnight on January 31, 2014, 05:12:57 am
(click to show/hide)

I don't understand how you can complain man. You have 10 athletics. If you just kept running thoughtfully you wouldn't ever be bumped by cav. Bumbo_Jones (or whatever name he has) constantly kept dismounting cav coming at him while playing his shield+rondel dagger char. Not to mention that you do carry a red tassel spear with you and can stop any horse coming at any distance, even if it glances on a horse.

Also don't complain at the damage taken from bumps because it's really small now. Bumps have been nerfed quite few times. Destrier-like horses barely hurt. Oh wait, forgot that you like to run around in red gambeson. Such armour. Much protection. No shit xbowers 1hit you. 15str and 0IF if I remember properly. Correct me if I'm wrong.

Also you're complaining at shits being fast while you have how much, 190 weapon profficiency in 1h? Also ye actually among the stabs that gained on power 1h stab got most of it, so you don't actually have much to complain about as a 1h.

You even went to the point at which you said 'nudge spam' .............................................. omg <facepalm>

True thing that kicks are broken. Promote long weapon usage or keeping the distance which slows down the fight as well.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Kafein on January 31, 2014, 09:19:06 am
Can't resist saying "get a use teamwork shield lol adapt tactics"
Title: Re: crpg ... rage ... must ... kill ...
Post by: Prpavi on January 31, 2014, 10:34:33 am
Try adding a bit more agi to your build  :mrgreen:
Title: Re: crpg ... rage ... must ... kill ...
Post by: Perverz on January 31, 2014, 10:51:06 am
I don't understand how you can complain man. You have 10 athletics. If you just kept running thoughtfully you wouldn't ever be bumped by cav. Bumbo_Jones (or whatever name he has) constantly kept dismounting cav coming at him while playing his shield+rondel dagger char. Not to mention that you do carry a red tassel spear with you and can stop any horse coming at any distance, even if it glances on a horse.

Also don't complain at the damage taken from bumps because it's really small now. Bumps have been nerfed quite few times. Destrier-like horses barely hurt. Oh wait, forgot that you like to run around in red gambeson. Such armour. Much protection. No shit xbowers 1hit you. 15str and 0IF if I remember properly. Correct me if I'm wrong.

Also you're complaining at shits being fast while you have how much, 190 weapon profficiency in 1h? Also ye actually among the stabs that gained on power 1h stab got most of it, so you don't actually have much to complain about as a 1h.

You even went to the point at which you said 'nudge spam' .............................................. omg <facepalm>

True thing that kicks are broken. Promote long weapon usage or keeping the distance which slows down the fight as well.



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Title: Re: crpg ... rage ... must ... kill ...
Post by: Thomek on January 31, 2014, 11:10:57 am
Kicks are not broken. They are very fucking risky to use in battle, and easy to avoid.. It's just a bit humiliating to get kicked, that is all.

Title: Re: crpg ... rage ... must ... kill ...
Post by: darmaster on January 31, 2014, 11:20:05 am
Thomek I think OP is referring to the E key kick.

(click to show/hide)
Title: Re: crpg ... rage ... must ... kill ...
Post by: Kafein on January 31, 2014, 11:33:39 am
Lol, kicks are a risk yet they virtually cannot fail if used at the right moment. I'm quite a kickwhore myself and I have more trouble adjusting my timing for the free hit using different weapons rather than actually landing the kick. Also it's true counterkicks are a thing, but I've only met one guy that actually used that against me and that was when I was rather caricaturally abusing long spear backpedal + kicks, so my kicks were extremely predictable.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Teeth on January 31, 2014, 11:43:42 am
Wat, I thought it was pretty much unanimously agreed that the hit detection on kicks is terrible and that the duration of the active kick extends far beyond the actual kick animation, which makes kicks utterly broken. Whenever I press E the leg swipe of my character releases a nuclear shockwave that stuns anything in a 45 degree radius in front of me. Please revert to native kick mechanics but still without blocking. In these days of high blocking skill getting a free hit should be at the risk of taking a free hit if you fail.

Chamberkick, unlike rolls for knockdown is not an effective counter to kicks, first of all because you have to be extremely fast. Second of all, it does not seem to work when you hold an attack, which is incredibly stupid because the rhythm of combat ensures that nearly all kicks happen when you attack. The only viable use is to punish fags that kick after knockdown, but I find it easier to roll.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Macropus on January 31, 2014, 11:48:44 am
Wat, I thought it was pretty much unanimously agreed that the hit detection on kicks is terrible and that the duration of the active kick extends far beyond the actual kick animation, which makes kicks utterly broken.
Kicks are no doubt broken, however are they OP? I think not, at least if you have 90+ length weapon.
Title: Re: crpg ... rage ... must ... kill ...
Post by: the real god emperor on January 31, 2014, 11:53:03 am
Kicks are sometimes the only way to fight against people hugs you with their tiny weapons , as someone who hates getting too close to the enemy i think kicks are useful. But yes, moving the direction of your kick while using it is pretty retarded.

I honestly use nudging and kicking most of the time and still enjoying the game.I usually don't whine about ranged, of course getting shot is not fun at all, but being like "FUCKING ARCHERS NERF QQQQ NOOB PLAY MELEE MAN UP" is pointless and retarded.Only retarded thing with archery is having too much arrows. Seriously, is it really possible to carry 30+ arrows?Whatever...

How I react against ranged spam;

I got shot by an archer and died? -Its normal in an 50 v 50 battle, anyone could get shot.
I got shot and died at second round? -Pff, our archers have to counter enemy archers instead of trying to hunt peasants.
I got shot and died at third round? -Well, whole ranged is the enemy team, i will get my cheapass equipment and play DTV then.

Title: Re: crpg ... rage ... must ... kill ...
Post by: F i n on January 31, 2014, 11:56:19 am
*Huggingcorsairbeggingmyfavouriteagishieldertostay* asshole.

But i know what u mean. I promise that i'm gonna miss you - either ingame or when throwing shit at you (to make you stay).

U know.

Instastabbing Regards,

Fin von Krems
Title: Re: crpg ... rage ... must ... kill ...
Post by: Nightmare798 on January 31, 2014, 12:38:28 pm
Kicks are sometimes the only way to fight against people hugs you with their tiny weapons.

False. Most 2H and polearm weapons are no less effective at facehug range than in optimal range. If long weapons did less damage at shorter range (like they should), kicks would be perfectly justified. But I call bullshit when someone hits me with the shaft of their long axe for 41 cut, and they are still able to keep me away from them with me having no chance to close in because of kick abuse.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Sagar on January 31, 2014, 12:52:33 pm
@Corsair831
Make more balanced build with some IF, and don't run around with 20 - 30 armor then QQ about easy killed - BlueKnight well explained that.

As for the kicks - sometimes it is the only way to "open" the shielder.
These days there is lot of high level players with high shield skill, that you need 5 min to break the shield with 2H sword.
In situation like this you don't have so much time, you will be ganked in sec.
Title: Re: crpg ... rage ... must ... kill ...
Post by: kinngrimm on January 31, 2014, 01:31:31 pm
....
As for the kicks - sometimes it is the only way to "open" the shielder.
...
To "open" the shielder, nudge is preferable, if at that time you got friends with you when ouy nudge the shielder.
When it comes to kicks, it is not about opening, it is about getting "free" hit.
So when you go against shieldwalls, nudges are nice, still with the current kicks those work too^^.

In duel situations, nudges just push your oponent a bit around and if you get lucky you get him to loose his rythem.
Kicks in duel situations are no matter who is fighting against whom very strong, as the one who can successfully get the other kicked can end the duel pretty quickly.

Besides kick angle allows to kick 2 guys at the same time  :?
Kick duration, you can walk into the kick area after the animation has finished and you still get kicked  :shock:
Kick timing, when you wiggle your mouse around it becomes hard to miss with a kick  :rolleyes: (Kafein how did you formulate that?)
Kick range/distance, ...  :lol: atm it is not a tool against facehugging shielders but anyone who is in a duel situation trying to outmanouver the enemy and comes a touch too close. If you are regular on the duel servers you know it, meanwhile i see kicks used on a regular base on eu1/eu2 even in the thickest of fights with multiple opponents around the dude, who uses the kick in the most cases still successfully.


As said before, restore original kick stats, just without the ability to block while kicking.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Fredom on January 31, 2014, 01:47:00 pm
You wrote "Stab" many times. Was it Macbeth who made you rq? Cause he's only using shieldnudge and stab  :mrgreen:
Title: Re: crpg ... rage ... must ... kill ...
Post by: Arthur_ on January 31, 2014, 01:52:22 pm
You wrote "Stab" many times. Was it Macbeth who made you rq? Cause he's only using shieldnudge and stab  :mrgreen:


What the hell are you talking about? He meant 2h stab..
Title: Re: crpg ... rage ... must ... kill ...
Post by: Sagar on January 31, 2014, 01:52:26 pm
Shielders are already too strong. So you want to get rid of any weaknesses for that class ....  :mrgreen:
Title: Re: crpg ... rage ... must ... kill ...
Post by: Corsair831 on January 31, 2014, 01:58:35 pm


I don't understand how you can complain man. You have 10 athletics. If you just kept running thoughtfully you wouldn't ever be bumped by cav. Bumbo_Jones (or whatever name he has) constantly kept dismounting cav coming at him while playing his shield+rondel dagger char. Not to mention that you do carry a red tassel spear with you and can stop any horse coming at any distance, even if it glances on a horse.

Also don't complain at the damage taken from bumps because it's really small now. Bumps have been nerfed quite few times. Destrier-like horses barely hurt. Oh wait, forgot that you like to run around in red gambeson. Such armour. Much protection. No shit xbowers 1hit you. 15str and 0IF if I remember properly. Correct me if I'm wrong.

Also you're complaining at shits being fast while you have how much, 190 weapon profficiency in 1h? Also ye actually among the stabs that gained on power 1h stab got most of it, so you don't actually have much to complain about as a 1h.

You even went to the point at which you said 'nudge spam' .............................................. omg <facepalm>

True thing that kicks are broken. Promote long weapon usage or keeping the distance which slows down the fight as well.

(sorry for the wall of text)

i have 34 body armour, 15 strength, 9 athletics and 158 1h WPF. I usually rear 3-5 horses per round, when they take what should be enormous risks (but they're not because they have godlike horses/armour), and if i am not paying attention for one second, they kill me in one hit, or they bump me for ~~ 1/3 - 1/4 of my hp. because everyone uses cataphract nowadays (just look at the cavalry next time you spawn), even if i bait them and successfully stab them at full speed, they can do this 2, 3, 4 times and still survive. i can't always be paying attention, sometimes i have to fight other infantry.

bumbo tones is a lot faster than me.

i don't abuse 1h stab like half the idiots on the server.

nudge spam is when i'm fighting 2v1, 3v1, 4v1 (as i seem to spend half my time doing lately), and they all spam nudge, and i am dead. there is literally nothing you can do to counter when fighting 2, 3, 4 guys and they're all spamming nudge/kick. you're literally just dead as a shielder. at least one of them can constantly hit the nudge/kick.

the kicks are beyond broken. i have 9 athletics so (im not as fast as bumbo tones but) i'm pretty bloody fast. i dodge kicks on my screen all the time (sometimes i'm literally behind the guy who's kicked), and then i take the kick because of the invisible radius they decided to give kicks. sometimes i'm backing away from kicks, get to about a meter's length IRL, and i get kicked. it literally out-ranges my left swing. it out ranges my overhead. i'm not using a small weapon (95 reach). if i want to fight against someone who is kick spamming with a longer weapon than me, my only options are right swing (and only if i do it at max range) or stab spam. or i get kicked. constantly.

the stab is beyond beyond broken. i have 158 wpf and a loomed nordic war sword. i use 3.6 weight of armour. when i'm fighting archers these days, i have to slow down my fight considerably because even with 50 wpf their stab completely outspeeds my leftswing. if an archer is spamming kicks and 1h stab, he can survive 30+ seconds against me just by doing this. i have to completely slow everything down to not get hit by this ridiculous stab. sometimes, when i'm fighting pure polearmers, they stab, i block it, and they stab again without blocking whilst i am trying to do a leftswing return attack, and they hit me before i hit them. it's beyond broken.

these reasons, are what makes crpg basically low-no fun for me right now. i wouldn't be lieing to say 9/10 of my deaths are to these things right now.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Osiris on January 31, 2014, 02:01:54 pm
Current kick feels like the old 2h lolstab. You can kick and spin it into people. you can kick then stun when your foot is on the way back. to me it literally looks like old 2h stab :D. As a shielder i can kick nearly anyone who comes to close if im really trying. Hell ive even kicked two people at once a few times ^^. Then you go to native and kick is way harder to land in a fight. makes more sense to make kick a skill rather than insta stun.
Title: Re: crpg ... rage ... must ... kill ...
Post by: kinngrimm on January 31, 2014, 02:37:17 pm
Shielders are already too strong. So you want to get rid of any weaknesses for that class ....  :mrgreen:
no i dont, as i didn't say "remove" kick or "remove" shieldbreakers or "remove" longer weapons in combination with s-key  :rolleyes: or remove crushthrough weapons. I didnt say these things and i dont want any of that. So please dont imply something which is not true or redirect the attention of the discourse.

Also if you need 5 minutes to break a shield, without being able to kill the shielder in that time, you are doing something wrong and it has nothing to do with the shieldskill  :lol:
Title: Re: crpg ... rage ... must ... kill ...
Post by: Sagar on January 31, 2014, 02:45:04 pm
I don't need 5 min. I mean, If you hold a shield and I have 2h sword it wont break.
Servers are full of high shield skill players (thanks to agy).
So I need good kick to open a turtle.
Title: Re: crpg ... rage ... must ... kill ...
Post by: the real god emperor on January 31, 2014, 02:51:13 pm
I don't need 5 min. I mean, If you hold a shield and I have 2h sword it wont break.
Servers are full of high shield skill players (thanks to agy).

If you charge at shielders alone , then I got no comments on this.

What are you actually whining about? People having 13 shield skill and a rondel? Well its so simple to avoid them, pull your mouse to yourself and hold right click. Do you whine about Kingrimm and other agi shielders? Dont you know they will take a single hit and die?

No, you re not whining about something broken in game.You re whining because you want a simple greatsword slaughter fest . You want to lolstab everyone with your estoc and when you face a skilled shielder and he/she kills you go and qq at forums. Good job.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Sagar on January 31, 2014, 02:58:49 pm
Read again. I dont QQ and whine. All this thread is QQ from player with high shield skill.
And QQ and whine from shielders about a kick.

Read again. Where I whine? I just state that kick is a good option to "open" a shielder.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Dalhi on January 31, 2014, 03:00:19 pm
You reached a moment when it is time to put the game away. For how long? It's up to you.
I stopped playing, and currently I have no intentions in coming back.
Title: Re: crpg ... rage ... must ... kill ...
Post by: kinngrimm on January 31, 2014, 03:02:02 pm
I don't need 5 min. I mean, If you hold a shield and I have 2h sword it wont break.
Servers are full of high shield skill players (thanks to agy).
...These days there is lot of high level players with high shield skill, that you need 5 min to break the shield with 2H sword....

There are also high lvl 2h nowadays, those dont need to invest into a skill which basicly only increases the endurance of the shield. My best guess would say that most shielders now and also 2 years back had been killed while still holding their shield. When it comes to players like San, who put away the shield when they get into melee, the shield even with lower shieldskill can easily survive a round. Players like me, who really rely on shield and shieldskill, have to live with slower animations due to the shield and the additional weight. The timing gets quite difficult at times, even more so when you get to fight against high agi, low weigth 2h/pole users who either s-key, hiltslash or hit around your shields defense angle which in terms of sideswings is a lot worse then 2h multidirectional sideswing blocks. That combiend with the fact that manual blockers have become very proficient and are able to block nearly everything, does reduce the worth of a shield quite a lot. Now the only good thing about a shield is to block multiple opponents, then again there is nudge/kick spam. Having the protection against projectiles i dont see as an adavantage on abttle servers anymore for a long time. That there is a higher influax of shielders in times is see as the last straw of 2h/pole players who cant stand being shot all the time or hiding mindlessly and bored to death behind some structures so they dont get fucking shot.

This again has all nothing to do with kicks mechanics, you were first trying to denuciate my argument against and therefor i dont see that you had made a valid case, that would say kicks are just fine  :rolleyes:


Read again. I dont QQ and whine. All this thread is QQ from player with high shield skill.
And QQ and whine from shielders about a kick.

Read again. Where I whine? I just state that kick is a good option to "open" a shielder.
And i told you, the kick is not explicity against shielders, the nudge is the better option there. The kick is broken in many ways, so fix the kick and there you have then a good 2nd way still to "open" the shielder besides the nudge.
And besides dealing with shielders through, crushthrough, shieldbreaking and skey.
Title: Re: crpg ... rage ... must ... kill ...
Post by: the real god emperor on January 31, 2014, 03:02:14 pm
Read again. Where I whine?

Servers are full of high shield skill players (thanks to agy).
Shielders are already too strong.
These days there is lot of high level players with high shield skill, that you need 5 min to break the shield with 2H sword.

I don't really get it Sagar, you have a good build as a 2h.But you still complain about shielders die with one hit...
Title: Re: crpg ... rage ... must ... kill ...
Post by: Sagar on January 31, 2014, 03:11:31 pm
Servers are full of high shield skill players (thanks to agy).
Shielders are already too strong.
These days there is lot of high level players with high shield skill, that you need 5 min to break the shield with 2H sword.

That is not a whining. That is me stating the facts. And I don't start this thread.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Panos_ on January 31, 2014, 03:15:14 pm
Please buff agility shielders a bit, IMO each skill point should absord 50% of the damage, also please buff all right swings of the 1h class, because they arent really that fast!
'

Also, buff steel pick, make it require 3 STR and give it 1000 pierce damage, corsair and kinngrimm need all the agility they can get!

Title: Re: crpg ... rage ... must ... kill ...
Post by: CrazyCracka420 on January 31, 2014, 04:31:50 pm
ITT:

Title: Re: crpg ... rage ... must ... kill ...
Post by: kinngrimm on January 31, 2014, 05:02:11 pm
Please buff agility shielders a bit, IMO each skill point should absord 50% of the damage, also please buff all right swings of the 1h class, because they arent really that fast!
'

Also, buff steel pick, make it require 3 STR and give it 1000 pierce damage, corsair and kinngrimm need all the agility they can get!
i think these suggestions maybe a bit over the top. The right swing buff but may have something to it, well first a 1h or genreal stab nerf. To regain the old order:
Left Swing = fastest, Right Swing longest reach, Stab most dmg

or wait instead i suggest:
Left Swing fastest, Right Swing most dmg, Stab longest reach

that instead what we have atm:
Stab most dmg & fastest, left swing obsolet other then to animation abuse with hilt slashes, right swing what is that, people forget already how to block those.
Title: Re: crpg ... rage ... must ... kill ...
Post by: the real god emperor on January 31, 2014, 05:06:16 pm

Stab most dmg & fastest,

also the longest
Title: Re: crpg ... rage ... must ... kill ...
Post by: UnholyRolyPoly on January 31, 2014, 05:21:54 pm
Clearly the only solution is to make downblock also rear horses and block arrows.

Or make the right click activate some kind of force field....  oh wait... it's called a shield. 
Title: Re: crpg ... rage ... must ... kill ...
Post by: Spurdospera on January 31, 2014, 06:38:55 pm
Funny how people whine about shields being OP but still refuse to take 3 less str in their builds and have 6 shield skill instead. That´s basically trade that every shielder makes and we are not whining about it all the time. :D
Title: Re: crpg ... rage ... must ... kill ...
Post by: Corsair831 on January 31, 2014, 07:02:29 pm
i think these suggestions maybe a bit over the top. The right swing buff but may have something to it, well first a 1h or genreal stab nerf. To regain the old order:
Left Swing = fastest, Right Swing longest reach, Stab most dmg

or wait instead i suggest:
Left Swing fastest, Right Swing most dmg, Stab longest reach

that instead what we have atm:
Stab most dmg & fastest, left swing obsolet other then to animation abuse with hilt slashes, right swing what is that, people forget already how to block those.

^
what this guy said

stab = fastest, longest range, highest damage attack

left swing, slower, much less damage, much less range
right swing, much slower, less damage, less range
overhead, much slower, less damage, less range

find the logic :D
Title: Re: crpg ... rage ... must ... kill ...
Post by: Tindel on January 31, 2014, 09:05:44 pm
Thats what you deserve corsair, for being so fast and annoying!!

Title: Re: crpg ... rage ... must ... kill ...
Post by: Grumbs on January 31, 2014, 09:16:29 pm
The stab is just too high damage, too fast and too long. The left, right and overhead are all good in their own way, just overshadowed by overbuffed stab
Title: Re: crpg ... rage ... must ... kill ...
Post by: Kafein on February 01, 2014, 01:42:08 am
The stab is just too high damage, too fast and too long. The left, right and overhead are all good in their own way, just overshadowed by overbuffed stab

1h stabs consistently bounce at close range, unlike for example awlpike stabs due to the higher damage. And the other attacks all have pretty big drawbacks, the right swing being slow and the overhead being the hardest melee attack to hit with in the game. The left swing is only limited by its reach but that is rather easily compensated.

I'm not saying 1h animations are unusable. What I'm saying is that the power of the 1h stab is comparable to that of pole or 2h stabs compared to the other attack directions. It's just because it was shit since forever that suddenly you see people using 1h stabs just as much as 2h or pole stabs and it ends up looking unfamiliar and stupid.
Title: Re: crpg ... rage ... must ... kill ...
Post by: San on February 01, 2014, 04:16:37 am
I think 1h overhead and right swing are great right now. So many tricks you can use with overhead and right swing has its uses at times. It's a lot worse for swords above 95 length though. 1h no stab vs 1h with stab I don't have many issues since the swings are fast enough to punish stabs.
Title: Re: crpg ... rage ... must ... kill ...
Post by: Grumbs on February 01, 2014, 03:08:17 pm
I think 1h overhead and right swing are great right now. So many tricks you can use with overhead and right swing has its uses at times. It's a lot worse for swords above 95 length though. 1h no stab vs 1h with stab I don't have many issues since the swings are fast enough to punish stabs.

Have you tested with different types of builds because I think you have like 205 1 hand wpf iirc with lots of agi. If all your attacks are near insta hits I guess the stab won't seem so good. The way stabs are abused just makes them super fast to me, and you tend to get very good damage because of pierce and speed bonus. Then you add the extra reach and its too good imo.

For length it should go

Right
Stab
Left/Overhead


For damage it should be

Overhead (hits the head more)
Left/Right
Stab (because of the usual speed bonus and piercing)

Speed:

Left
Overhead
Right
Stab

Its not quite as simple as that but the swings all have their own + and - that make them good in their own way, but the way stabs work in the game and the damage means they have to have less overall utility.
Title: Re: crpg ... rage ... must ... kill ...
Post by: San on February 01, 2014, 04:33:37 pm
Builds tested were 25/15, 15/24, 18/27, and 15/30. Also, I agree with you that stabs are comparatively better and your assessment of swings for a 1h balanced between cut and pierce, but it's not so hopeless that you can't just exploit their weaknesses. Nonstab 1hs also have slightly better stats to make up for not having one. Deal with the stab and you're on near equal footing, just with more powerful swings. 1h stab vs other classes may very well be quite a handful, just speaking from 1h vs 1h. Buffing the 1h right swing gave users more options at far, medium, and close range.

I think that the stats are okay since there are clear tradeofffs when choosing a 1h with a good stab. I think it would naturally be alleviated once stab sweetspots are tightened.
Title: Re: crpg ... rage ... must ... kill ...
Post by: BlueKnight on February 01, 2014, 07:44:55 pm
(click to show/hide)
San <3