cRPG
cRPG => Suggestions Corner => Topic started by: Tzar on January 29, 2014, 05:52:07 pm
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Remove kdr from battle, that is all.
/Your welcome
EDIT: Just so people know im talking about the website kdr stats, not the score board.
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You`re*.
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- Add a skill for xbow (similar to PD, PT, and PS for bows, throwing and melee).
- Revert the bow/arrow buff on non-loomed, nerf on loomed items (make non-loomed weaker, loomed stronger).
- Slow down the missile speed on low tier bows (nomad/horn).
- Remove ranged stagger (should only cause a "stun" like getting hit with a melee weapon)
- And most importantly: Have a proper team balance system, that balances based on player class.
Or give Tydeus' change a chance.
Soak + Reduce change for ranged wasn't updated until just now. High armour should be noticeably better against ranged, especially against lower damage attacks.
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Just get a shield.
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Add a skill for xbow (similar to PD, PT, and PS for bows, throwing and melee). Revert the bow/arrow buff on non-loomed, nerf on loomed items (make non-loomed weaker, loomed stronger).Slow down the missile speed on low tier bows (nomad/horn).Remove ranged stagger (should only cause a "stun" like getting hit with a melee weapon)And most importantly: Have a proper team balance system, that balances based on player class.[/s]
Or give Tydeus' change a chance. [/s]
No need for nerfs. Ranged is fine, its the kdr whores that´s the problem.
Well xbows, have been in need for fix since day one of cRPG, but that´s never gonna happen... unless fasader dies.. :(
Solution, just remove the kdr stats from Eu1, would kill tons of stat whores...
Just so people know im talking about the website kdr stats, not the score board.
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You do know ranged have shit score right?
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Remove kdr from battle, that is all.
/Your welcome
EDIT: Just so people know im talking about the website kdr stats, not the score board.
visitors can't see pics , please register or login
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Reduce ammo count to realistic Level: 20-24 arrows
Fewer arrows will mean no more 3 min of constant bombardment and less annoying HA and HX.
When run out ammo HA is bad light cav and retribution comes :twisted:
Also remove forcefield from shield. Just to make turtle life more entertaining and it adds something to shoot for ranged.
See I am not so cruel something for everyone :mrgreen:
That is a good start :wink:
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- Add a skill for xbow (similar to PD, PT, and PS for bows, throwing and melee).
- Revert the bow/arrow buff on non-loomed, nerf on loomed items (make non-loomed weaker, loomed stronger).
- Slow down the missile speed on low tier bows (nomad/horn).
- Remove ranged stagger (should only cause a "stun" like getting hit with a melee weapon)
- And most importantly: Have a proper team balance system, that balances based on player class.
Or give Tydeus' change a chance.
I'd be up for class balance instead of banner balance, or maybe it balances classes first then banners second.
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...let's zagibu' it.