cRPG

cRPG => General Discussion => Topic started by: brunoII on January 28, 2014, 08:29:14 am

Title: Crpg wall street... new price balance two-handed weapons
Post by: brunoII on January 28, 2014, 08:29:14 am
entering the shop I noticed that a couple of days have been changed prices (and of course their repair) now costs the double long sword 13k gold was first 7.7k gold as well as the long iron mace and the mace bar that now costs most of the great maul.


What are your opinions?
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: Arthur_ on January 28, 2014, 08:45:50 am
2h nerf
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: the real god emperor on January 28, 2014, 08:54:32 am
Well, the moment i sold my hbs its upkeep got doubled so its fine by me :D
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: Kafein on January 28, 2014, 09:42:47 am
Does someone even care? My longsword is still OP, I don't mind.
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: Boerenlater on January 28, 2014, 11:02:36 am
Buff horse throwers, patch nerfed us hard.
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: _schizo321437 on January 28, 2014, 11:18:13 am
2h nerf

http://www.youtube.com/watch?v=-9nNpACDjEw#t=42
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: Osiris on January 28, 2014, 11:44:35 am
Longsword is one of the best weapons in the game. price now reflects that :P
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: brunoII on January 29, 2014, 11:39:34 pm
Now the prices of the weapons in question have been updated. Now I think are reasonable and consistent:
Longsword 10134 - Bar mace 8386 - Morningstar 9768 -  Long Iron Mace 7482.
well done gentlemen  :D
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: Elindor on January 29, 2014, 11:46:26 pm
The new prices are an obvious attempt to balance with currency, discouraging people from using the longsword and other items (rather than prices being based on the relative cost of creating different weapons/armor).

Which is fine, but silly...and probably only a couple people are effected or discouraged by this.

I still make money.
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: zagibu on January 30, 2014, 12:04:33 am
Personally, I would like a system in which increased popularity of a weapon would automatically increase its price. So every month/week/day, weapon prices would be scaled by (popularity/average weapon popularity). This way, flavor of the month would truly come into play, and weapons would slowly cycle between popular and unpopular.

Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: Grumbs on January 30, 2014, 12:20:38 am
I think we have a 2 tier weapon rank system. Either it is shit and cheap or 4-7k+ and good. Going from 7k to 18k is often not doing anything but changing some stats around. It doesn't make the weapon better so why are they more expensive?

Should try to contract all the prices from 4k+ because they are sidegrades rather than upgrades mostly
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: MURDERTRON on January 30, 2014, 12:32:19 am
If price justifies effectiveness, then you must make cav good again.
Title: Re: Crpg wall street... new price balance two-handed weapons
Post by: Keshian on January 30, 2014, 12:49:16 am
If price justifies effectiveness, then you must make cav goodtwice as expensive again.

Corrected