cRPG

cRPG => Suggestions Corner => Topic started by: owens on January 22, 2014, 07:56:53 am

Title: Rage Topic
Post by: owens on January 22, 2014, 07:56:53 am
AUS cRPG still is not running WSE


we still have pole stun

we can still block while kicking even though there is no animation

our DTV bots still downblock

no corpse collision
Title: Re: Rage Topic
Post by: BlueKnight on January 22, 2014, 11:51:34 am
So much rage... take a look at EU topics and learn from them. If you didn't type 'rage' in the 'subject' section, I wouldn't even know that you're annoyed by it.
Title: Re: Rage Topic
Post by: Kadeth on January 23, 2014, 09:12:34 am
Most importantly; no corpse collision

Please, let us have that shit
Title: Re: Rage Topic
Post by: AntiBlitz on January 23, 2014, 09:16:38 pm
well you see, since you are on the bottom of the world, everything is turned upside down, you play in reverse.  Your crpg experience will gradually fade backwards instead of forwards(or whatever your perspective is on the patches).  Just like your goofy tornadoes going the wrong way, you shall not have corpse collision, nor shall you be granted pole stagger removal.  Eventually you will see the angles of lance cavalry back, the removal of looms, and before too long a looney toon axe and possibly a boulder on a stick.  You will pick up swords of cookies and wonder who the hell named this shit, all while being couched with a lance of compensation.  You will ponder why the experience system is based on proximity and why wpf is persistent across generations.  Before too long, you will just go back to native or start playing PW mod.  This is the way for you, my turn right side up aussie friend.

Maybe if you wait long enough they will have it patched by Dec. 2010.
Title: Re: Rage Topic
Post by: Kadeth on January 24, 2014, 06:28:23 am
well you see, since you are on the bottom of the world, everything is turned upside down, you play in reverse.  Your crpg experience will gradually fade backwards instead of forwards(or whatever your perspective is on the patches).  Just like your goofy tornadoes going the wrong way, you shall not have corpse collision, nor shall you be granted pole stagger removal.  Eventually you will see the angles of lance cavalry back, the removal of looms, and before too long a looney toon axe and possibly a boulder on a stick.  You will pick up swords of cookies and wonder who the hell named this shit, all while being couched with a lance of compensation.  You will ponder why the experience system is based on proximity and why wpf is persistent across generations.  Before too long, you will just go back to native or start playing PW mod.  This is the way for you, my turn right side up aussie friend.

Maybe if you wait long enough they will have it patched by Dec. 2010.

Does that mean we will be taken back to a time when there were no longswords and the 2h stab animation didn't last 3 hours? Nudges will be removed? Pointless gimmicks like kick chambers, never to be seen again? DTV maps that have more than one effective strategy?

Bring on cRPG reversal 2014
Title: Re: Rage Topic
Post by: Nehvar on January 24, 2014, 06:53:09 am
You don't really want corpse collision on your AUS DTV server.  I thought it was a great idea but in reality it just fucks over players.  It's guaranteed to stop your swings...even when it "looks" like such a feat would be impossible (corpses on the ground are apparently ten feet tall)...but it almost never stops bot swings.  It's been nothing but frustrating.
Title: Re: Rage Topic
Post by: Nightingale on January 24, 2014, 06:57:07 am
and with WSE comes Point blank 1 shot throwers.
Title: Re: Rage Topic
Post by: Sniger on January 24, 2014, 08:32:32 am
l2r
Title: Re: Rage Topic
Post by: Kadeth on January 24, 2014, 11:20:23 am
You don't really want corpse collision on your AUS DTV server.

No, but it would be nice for battle. There's a lot more team wounding without it
Title: Re: Rage Topic
Post by: owens on January 24, 2014, 11:51:43 am
In a way i don't want it on battle

its the only thing keeping ganking from completely erasing the AUS_cRPG tradition of doolz