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Other Games => ... and all the other things floating around out there => Topic started by: Tom Cruise on January 10, 2014, 03:25:30 am

Title: Morrowind 2.0
Post by: Tom Cruise on January 10, 2014, 03:25:30 am
http://www.viddler.com/v/7596d14a?secret=22667636 (http://www.viddler.com/v/7596d14a?secret=22667636)
Title: Re: Morrowind 2.0
Post by: zagibu on January 10, 2014, 03:31:48 am
If you can make jump boots like in Morrowind, this will be an instant install.
Title: Re: Morrowind 2.0
Post by: Tom Cruise on January 10, 2014, 03:38:51 am
This is such an ambitious thing, its not even really a mod, its practically its own game. Instead of just simply porting it, they are building it from the ground up.
Title: Re: Morrowind 2.0
Post by: [ptx] on January 10, 2014, 04:10:58 am
All that effort... and in the end it will still have the shallow Skyrim mechanics?
Title: Re: Morrowind 2.0
Post by: Tom Cruise on January 10, 2014, 04:36:04 am
All that effort... and in the end it will still have the shallow Skyrim mechanics?

Shallow? Whats wrong with Skyrims' mechanics?
Title: Re: Morrowind 2.0
Post by: [ptx] on January 10, 2014, 04:41:02 am
Uh, the way they've "simplified" pretty much everything that made Morrowind and Oblivion the games they were?
Title: Re: Morrowind 2.0
Post by: Grumbs on January 10, 2014, 04:45:57 am
If you just want to play Morrowind then http://www.ornitocopter.net/morrowind-overhaul/ MGSO is probably better than waiting for this

The combat mechanics are bad regardless. The good thing about Morrowind is the immersion from the environment, music, story, exploration. I don't think putting Morrowing in the Skyrim engine really accomplishes much. The combat will still be bad, the graphics won't be much better than MGSO, it will probably have stuff from Skyrim you don't need like compasses and missing features etc

BTW if we are talking simplification, then its Oblivion, Skyrim then Morrowind. Oblivion is the dumbest version of an Elderscrolls game
Title: Re: Morrowind 2.0
Post by: [ptx] on January 10, 2014, 04:52:29 am
Uh, no, Oblivion at least had interesting magic and stuff - all that is gone from skyrim.
Title: Re: Morrowind 2.0
Post by: Grumbs on January 10, 2014, 04:56:44 am
Skyrim at least felt like you had some choice in what you did. Oblivion was very forced. It felt like you were being lead by the hand with what to do with the quests, what your character felt etc. The level scaling with monsters leveling with you was more extreme than Skyrim. I felt that Skyrim had a more interesting and immersion environment too

Not saying Oblivion or Skyrim are games I liked, but I enjoyed Skyrim far more than Oblivion. I just couldn't get into Oblivion. Also those repetitive Oblivion gate quests were awful

Morrowind at least had an interesting environment, quests you had to think about, decent story, open feel to it without forcing you into the main quest etc

None of the games have good combat though imo, and Morrowind is very exploitable with character builds
Title: Re: Morrowind 2.0
Post by: Clockworkkiller on January 10, 2014, 05:00:19 am
All three games are awesome, deal wih it


Haters gonna hate
Title: Re: Morrowind 2.0
Post by: Tibe on January 10, 2014, 06:10:49 am
Yes, Skyrim might have been a bit shallow, but personally for me it was the best of the 3. Morrowind was just too damn hardcore for me. And it is just not me. Atleast 70% of people who played Oblivion and Skyrim would say the same. I totally get why people like Morrowind, but most people just never got into it. Had the devs not simplified their games, the series wouldn't have definately become such a renowned cult it is today.
Title: Re: Morrowind 2.0
Post by: IR_Kuoin on January 10, 2014, 09:28:46 am

And this is with a 3 year old ENB.
Title: Re: Morrowind 2.0
Post by: LordBerenger on January 10, 2014, 09:58:30 am

And this is with a 3 year old ENB.

Looks like 10 FPS lol


And Skyrim sucked mega man dick. Oblivion and Morrowind was way better, though it could be cause i hate snow and the region of Skyrim, if they go to Elsweyr in a game or Redguard territory i'll like it instantly.
Title: Re: Morrowind 2.0
Post by: Ninja_Khorin on January 10, 2014, 10:10:54 am
Though Oblivion was pretty bad on most levels. At least my mage wasn't hindered by a rotten door with a rusty lock.
Title: Re: Morrowind 2.0
Post by: IR_Kuoin on January 10, 2014, 10:12:03 am
Most epic part of Morrowind has to be the Hiercine questline.
Title: Re: Morrowind 2.0
Post by: Leesin on January 10, 2014, 10:35:42 am
Personally I look forward to playing this when they have implemented all the major stuff and some of the fluff. I'm not going to take part in the Morrowind v Oblivion v Skyrim argument because I enjoyed all three games for what they offered, there are different things that I like and dislike about all of the games.
Title: Re: Morrowind 2.0
Post by: pepejul on January 10, 2014, 11:08:09 am
Morrobliwind should be great game....
Title: Re: Morrowind 2.0
Post by: kinngrimm on January 10, 2014, 12:01:37 pm
I was in love with Morrowind for 2 months, then i looked at the map and saw i only had opened up 1/3 of the map while not even finishing all the quests in all those areas, then i installed the addons and had been flooded with even more quests embedded in a crappy quest log system.
Then i gave up due to futility and the massiv scope, while already being able to survive every fight and kill every enemey. 2 Glass daggers with paralyze ... my Kaja was jumping on and off from building without even concidering stairs  :lol: a permanent(?) flying ring i had but was not really needed, the invisibilty ring was more interesting. Gear and ingredience collections for crafting ... so much stuff

When travelling to the main city .... wuuut ... big ... huge ... fucking ... capital ...

The scope was for my taste too big and Skyrim after a while i also lost interest for similar reasons.

Beautifull games, but too much time wasted  :twisted: which is a matter of perspective truely when i look at what i invested into cRPG.
Title: Re: Morrowind 2.0
Post by: Xant on January 10, 2014, 12:32:37 pm

And this is with a 3 year old ENB.
It looks alright for screenshots and standing still, but the super blurriness and distorted colors thing doesn't really work for actual gameplay.
Title: Re: Morrowind 2.0
Post by: Banok on January 10, 2014, 06:45:35 pm
The combat mechanics are bad regardless. The good thing about Morrowind is the immersion from the environment, music, story, exploration. I don't think putting Morrowing in the Skyrim engine really accomplishes much. The combat will still be bad
I realise skyrim combat is no warband, but I don't think people actually remember how bad morrowinds actually is.

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Title: Re: Morrowind 2.0
Post by: zagibu on January 10, 2014, 09:04:04 pm
Morrowind is not about combat, it's about making boots that let you jump over small mountains.
Title: Re: Morrowind 2.0
Post by: Lt_Anders on January 10, 2014, 11:39:44 pm
Morrowind is not about combat, it's about making boots that let you jump over small mountains.

Nope, it's about getting a scroll from a falling dude right in front of you and then run, use scroll and jump and thus cover 80% of the map, and explore like everything, land in ocean and swim back to land....in the first 5 minutes of the game.

Or you use a levitation spell and never touch ground...ever.

And Combat in Morrowind is god awful. Like, way bad. All you do is click click, random block, click click dead. Oblivion and Skyrim have added in lots of stuff that people over look in morrowind. About the ONLY thing really good in morrowind is it's open quests, and it's dungeons.(Oh magic too)

Skyrim is actually, the most IMMERSIVE of the three games.  Oblivion is somwhere in between.
Title: Re: Morrowind 2.0
Post by: zagibu on January 10, 2014, 11:42:44 pm
Levitation is gay, jump boots rock.
Title: Re: Morrowind 2.0
Post by: IR_Kuoin on January 10, 2014, 11:54:47 pm
Combat in Morrowind was pretty lame. But it was the exploration and awesome quests. Especially in Bloodmoon. The books, unique characters and "Why walk when you can ride?" Dunmers.
Title: Re: Morrowind 2.0
Post by: Grumbs on January 11, 2014, 04:38:42 pm
I realise skyrim combat is no warband, but I don't think people actually remember how bad morrowinds actually is.

I've played Morrowind recently, and the combat is bad. But both games devolve into left clicking on shit until it dies. There is no tactics or difficulty, just Skyrim looks fancier and is designed for a gamepad.

What I like about Morrowind has nothing to do with combat, so I don't really see the point of playing a copy in a different engine when the combat will still be boring.

Title: Re: Morrowind 2.0
Post by: Clockworkkiller on January 11, 2014, 07:49:09 pm
Idk bout you guys, I don't play rpgs for the combat, I play them for the immersion, the Rping, the exploration, etc

And TES games do those things perfectly.
The combat can be a 1 button clicking fest for all I care.
Title: Re: Morrowind 2.0
Post by: zagibu on January 11, 2014, 08:05:52 pm
Idk bout you guys, I don't play rpgs for the combat, I play them for the immersion, the Rping, the exploration, etc

And TES games do those things perfectly.
The combat can be a 1 button clicking fest for all I care.

You just love Elder Scrolls because of the Khajiits.
Title: Re: Morrowind 2.0
Post by: Xant on January 11, 2014, 08:14:59 pm
At least in Skyrim you don't miss a hundred times even though you're swinging an axe right at someone.

Morrowind>>>Skyrim in my memory, but I know I'd rather replay Skyrim than Morrowind today if I had to.
Title: Re: Morrowind 2.0
Post by: Kafein on January 11, 2014, 08:19:24 pm
The problem I've been experiencing with TES games is that after a while I want the game to be more challenging so I try to choose mods that make it so, but I invariably end up with something that gives me combats that are so hard I have to rely on potion spam, glitching or other super tedious and seriously not fun tactics in order to win. If there's one complaint I have about all of them, it's that there's very little space between playing it casual and playing it superhardcoreboringasfuck. There's no actually enjoyable challenge, because they don't seem to understand what is mechanic quality.
Title: Re: Morrowind 2.0
Post by: SixThumbs on January 11, 2014, 09:35:26 pm
Aside from being able to dodge ranged combat attacks Morrowind played more like a traditional turn-based RPG, but more akin to something like Secret of Mana, with an "active battle" system. Stats dictated your chance to hit and it differed slightly from a bar filling up over time to manage the cadence of your attacks by allowing you to hold attacks for more damage. I would prefer this style of gameplay (tweaked) over Skyrim's or Oblivion's if the animations, sounds and feedback weren't so horribly dated.

They were on the brink of mainstream popularity so the game content and story-telling seemed more "mature" in it's exposition and humor; naked nords everywhere, khajits who made passes at you, the strip club, etc. and the devs had more free-reign to be creative on the lore before they dumped a key writer and made a "mature-rated" game that more or less actually targets kids.
Title: Re: Morrowind 2.0
Post by: Grumbs on January 11, 2014, 10:01:09 pm
The problem I've been experiencing with TES games is that after a while I want the game to be more challenging so I try to choose mods that make it so, but I invariably end up with something that gives me combats that are so hard I have to rely on potion spam, glitching or other super tedious and seriously not fun tactics in order to win. If there's one complaint I have about all of them, it's that there's very little space between playing it casual and playing it superhardcoreboringasfuck. There's no actually enjoyable challenge, because they don't seem to understand what is mechanic quality.


A game that allows you to pause in combat that has no cooldown on potions will have these problems. Could also do with more timed defensive abilities and better AI. The game doesn't necessarily get harder but more tedious without those types of things
Title: Re: Morrowind 2.0
Post by: Clockworkkiller on January 11, 2014, 11:23:32 pm
You just love Elder Scrolls because of the Khajiits.

I actually prefer the argonians, but the khajiit are just as cool

Title: Re: Morrowind 2.0
Post by: TheAppleSauceMan on January 12, 2014, 01:47:46 am
This looks awesome. I don't care what anyone says, Skyrim was shit. It was fun for like a week, if that, before I realized how shallow and terribly simple it was. Sure, playing Skyrim now might be better than playing Morrowind now. But if you compare the games on how good they were when they were both first released, Morrowind shits all over Skyrim. I remember being younger and playing it for months on end. Skyrim didn't even last a month. Truly a disappointment in my eyes.
Title: Re: Morrowind 2.0
Post by: Latvian on January 12, 2014, 03:05:08 am
i am one of those who have never played morrowind, mostly because i started with oblivion and morrowing looked too shit to even try and play it but with this conversion i might give it a try :)
Title: Re: Morrowind 2.0
Post by: Ninja_Khorin on January 12, 2014, 04:21:18 pm
"The player character travels to Fort Dawnguard, accessible through Dayspring Canyon, located near Riften. They meet with the Dawnguard commander, Isran, who reiterates the renewed strength and threat of the Vampires, citing their destruction of the headquarters of the Vigilants of Stendarr as reason to reform the Dawnguard and eradicate the Vampires. The player character is given a crossbow and asked to travel to a ruin the Vampires are known to be investigating.

Upon arrival, the player discovers a Vampire named Serana, trapped inside a statue. She is in possession of an Elder Scroll, and informs the player that her family live in a dwelling off the coast of Skyrim, near Solitude, called Castle Volkihar. She asks the player character to escort her safely back to her home. When she has been returned home, her father, the Vampire Lord Harkon, offers the player the chance to become a Vampire Lord out of apparent gratitude for his daughter's safety, or the chance to leave Castle Volkihar safely and return to the Dawnguard. This choice begins the main storyline of Dawnguard."

This entire DLC is ridiculous from the very start.

Become vampire hunter. Meet vampire with an elder scroll. Do not kill said vampire, instead escort her to her vampire lord and his castle of doom. Stupid stupid stupid.
Title: Re: Morrowind 2.0
Post by: Xant on January 12, 2014, 05:33:26 pm
TES in general is full of stupid quests that are very limited in how you handle them, because it's "open ended" and "has to account for dozens of different characters." Games with more limited scope tend to have better quests with better outcomes.
Title: Re: Morrowind 2.0
Post by: Darkkarma on January 12, 2014, 05:50:49 pm
I played both Morrowind and Skyrim. I don't get why people say it's such a bad game. I enjoyed Morrowind even as a kid, but the fact that all you had to go on for quests were vague, descriptions of the area for certain NPC's(One that could very well be slightly or even totally off.),being fooled into thinking one has the potential to pursue such a wide variety of dialogue choices with npc's only to realize you get the exact same, generic answer 9/10 times. Like Skyrim, it's combat bored me to tears and felt awkward and clunky. The AI was shitty and glitchy in both games, but it's at least static in Skyrim and Oblivion. Despite this, Morrowind was a good game for me in the same way that Skyrim was. It was a fun, immersive world that I enjoyed spending time in. Even then, I could never make it through more than half of the map on Morrowind before my interest faded. With Skyrim it was about right at least. Were it not for mods, I don't think I either game would have made it past three months with me.


This mod sounds awesome though;especially the community volunteer aspect. I'd love to give certain characters voices personally. Maybe it's the nostalgia talking, but i'd love to revisit morrowind with the Skyrim engine.
Title: Re: Morrowind 2.0
Post by: Lt_Anders on January 12, 2014, 06:18:25 pm
The problem I've been experiencing with TES games is that after a while I want the game to be more challenging so I try to choose mods that make it so, but I invariably end up with something that gives me combats that are so hard I have to rely on potion spam, glitching or other super tedious and seriously not fun tactics in order to win. If there's one complaint I have about all of them, it's that there's very little space between playing it casual and playing it superhardcoreboringasfuck. There's no actually enjoyable challenge, because they don't seem to understand what is mechanic quality.

There's lots of ways to challenge yourself and enjoy it. I play on Expert/master(can't remember) with a mod that makes everything have "realistic" stats. IE no 100/100/100 start for your various items and each race had different sets of skills that were passive. Played that with a mindset of no fast travel, Have to sleep, etc(there's a mod for it, but I chose self imposed). Added in mods that made hunting more interesting and changed the wildlife and fauna. So I now had a world that was exactly that...a world that was mine to do with as I pleased and play it like it was me there.

Also, time in that game passes RIDICULOUSLY fast. Which is a tad bit of a down side. I wonder if there's a mod to change the day speed from it's hyperactive child state that it is in to something more reasonable without being a drag.
Title: Re: Morrowind 2.0
Post by: SixThumbs on January 12, 2014, 07:15:09 pm
Console command: "set timescale to <#>"

20 is default and 1 is real time.
Title: Re: Morrowind 2.0
Post by: pingpong on January 13, 2014, 08:42:53 pm
The amount of written dialog in morrowind :lol:, they sure got their work cut out for them.

The #1 reason morrowind beats skyrim is that you could murder ANYONE you wanted, dont wanna do the mainquest anymore after 1 playthru? Fine just play a cold blooded murdering skooma addicted khajiit bandit and go kill caius cosades, all you got was a message that you killed a VIP nothing more.
Skyrim doesnt allow that shit no, THIS ESSENTIAL NPC UNCONCIUS FOR 5 secs then back to fight you is just bullshit, it restricts  you and doesnt allow you to play the game differently.
Morrowind also had way better mainquest, kinda like some rags to riches story, and it took time and effort to complete, skyrim felt like playing some fucking demigod superhero with the shouts and shit, quite boring in the long run.


Title: Re: Morrowind 2.0
Post by: Leesin on January 13, 2014, 08:51:42 pm
The amount of written dialog in morrowind :lol:, they sure got their work cut out for them.

The #1 reason morrowind beats skyrim is that you could murder ANYONE you wanted, dont wanna do the mainquest anymore after 1 playthru? Fine just play a cold blooded murdering skooma addicted khajiit bandit and go kill caius cosades, all you got was a message that you killed a VIP nothing more.
Skyrim doesnt allow that shit no, THIS ESSENTIAL NPC UNCONCIUS FOR 5 secs then back to fight you is just bullshit, it restricts  you and doesnt allow you to play the game differently.

Morrowind also had way better mainquest, kinda like some rags to riches story, and it took time and effort to complete, skyrim felt like playing some fucking demigod superhero with the shouts and shit, quite boring in the long run.

Pretty sure there was a mod to make all NPCs non-essential in Skyrim a long long time ago.

But yeah, the general story, quests and feel of Morrowind was a lot better than Skyrim, which will hopefully transfer in this mod, meaning that I get to play Morrowind with better graphics and hopefully combat mod authors will have compatible versions available for this. I think Skyrims main issue is that whilst they did try to retain the features that the long time fans play the games for, they were trying to reach out to a wider audience, namely console my old friends and also pussies who can't handle difficulty in a game beyond a slider bar that makes enemies tougher.
Title: Re: Morrowind 2.0
Post by: Darkkarma on January 14, 2014, 07:51:46 am
The amount of written dialog in morrowind :lol:, they sure got their work cut out for them.

The #1 reason morrowind beats skyrim is that you could murder ANYONE you wanted, dont wanna do the mainquest anymore after 1 playthru? Fine just play a cold blooded murdering skooma addicted khajiit bandit and go kill caius cosades, all you got was a message that you killed a VIP nothing more.
Skyrim doesnt allow that shit no, THIS ESSENTIAL NPC UNCONCIUS FOR 5 secs then back to fight you is just bullshit, it restricts  you and doesnt allow you to play the game differently.
Morrowind also had way better mainquest, kinda like some rags to riches story, and it took time and effort to complete, skyrim felt like playing some fucking demigod superhero with the shouts and shit, quite boring in the long run.

What you got was a message stating that you could no longer continue with the main quest; which was great in my opinion. That in itself  was pretty cool, I agree. Still, it only really works in a situation where the npc in question doesn't really move or put itself in any kind of position that could compromise it's life when it's outside of the player's control. With the implementation of static AI's you start to get a whole slew of problems involving the deaths of essential npcs in quests or even just random events. I actually saw a bit of it in Oblivion. Don't get me wrong, I love that npc's actually try to move around and do independent tasks now. It's much easier to immerse yourself in a game that seems to be actively moving, but it could totally fuck up a game save. The AI just as stupid in Skyrim as Oblivion, but at least in that game, you don't have to worry about essential NPC's like Farkas getting curb stomped by mobs and or dying from a poorly timed shout the way other followers in the game so easily can. If it's a yolo save, that's all well and good. But if you're actually trying to complete the quest line, it can be a game breaker at worst or at least a previous save load. I can understand why they did it.
Title: Re: Morrowind 2.0
Post by: Angantyr on January 14, 2014, 02:00:50 pm
Looks excellent, Morrowind is one of my favourite rpgs and I'm looking forward to playing it with a decent combat system. This will also enable me to get some of my friends to finally play it. Hopefully they'll convert the expansions too, eventually (remember finding Sotha-Sil?). I've always disliked elves before playing Morrowind.

Wall of text, contains spoilers.
(click to show/hide)

Title: Re: Morrowind 2.0
Post by: CrazyCracka420 on January 14, 2014, 06:48:45 pm
I think the Morrowind mod for Skyrim is very ambitious and looks very cool.  Hope they have some level of success with this and I'll gladly install and give it a try.
Title: Re: Morrowind 2.0
Post by: Angantyr on February 07, 2014, 01:05:34 pm
Title: Re: Morrowind 2.0
Post by: Joseph Porta on February 17, 2014, 02:08:39 pm
OH MY GOD
Title: Re: Morrowind 2.0
Post by: Corwin on February 17, 2014, 03:31:18 pm
The first one I tried to play was Oblivion. I gave it some 6 hrs, and gave up when I realised that there is no point in upgrading or leveling, since goblins and skelletons are going to be a problem no matter what level you are.

Then I tried Morrowing and it just looked dreadful, that was a year or two ago, before this overhaul project. So I gave that up as well.

I tried even Skyrim, gave it some 3-4 hours, but... The problem was Warband, because it spoiled me. For example, I was trying to right swing, lolstab opponents, but the stupid game just wont listen to me, my hero hits however he, not me, pleases. My second biggest disappointement was riding, when I realised I just can't couch creeps on the map. At that point I gave up. Perhaps I will try I again, maybe even start with Morrowing, because this overhaul project seems to make it a less of an eyesore.
Title: Re: Morrowind 2.0
Post by: Kafein on February 17, 2014, 03:31:58 pm

Great video, very thorough and clear argumentation there
Title: Re: Morrowind 2.0
Post by: Ikarus on February 17, 2014, 07:42:52 pm
Hated Morrowind and stopped playing after 30 mins

Tried Skyrim and instantly loved it, but I said "There is still no way I´m gonna play Morrowind again."

...

Seems as if these crazy guys made a way  :shock:
Title: Re: Morrowind 2.0
Post by: Inglorious on February 17, 2014, 11:15:03 pm
Watched that video... Filthy casuals...



He brings up the point of killing plot characters. I killed every humanoid in the game. a sad lonely desolate place, that i could steal everything from and jump all over with my maxed lvl athletics and acrobatics! And this is why Morrowind will remain my favorite. Umbra was hard as hell to kill... Damned orcs
Title: Re: Morrowind 2.0
Post by: Leshma on April 18, 2014, 07:32:43 pm