cRPG

cRPG => Suggestions Corner => Topic started by: Vuchko on May 16, 2011, 12:12:45 am

Title: Archery, nock THEN draw.
Post by: Vuchko on May 16, 2011, 12:12:45 am
I did a quick search and didn't find a suggestion like this posted before, if I missed such a post then go ahead and delete this.

I play mostly as an archer and I must say that I love the slower speed of the bows in cRPG, it is much more realistic and challenging.  But one aspect I find frustrating is when trying to time a shot the delay of selecting an arrow from the quiver and nocking it is constantly factored in.

So my suggestion is to make shooting a bow two sequences instead of one long one.  Sort of like reloading a crossbow, you would have the first sequence of selecting an arrow and nocking it (this would be the longer sequence, obviously), then the second sequence of drawing and losing.

Once an arrow is nocked you would only have to repeat the drawing sequence when timing a shot.  And if you switched weapons while and arrow was nocked you would have to nock an arrow all over again.  (And a possible nerf for this would be when you switch weapons while an arrow is nocked you would drop that arrow).

This would be more realistic and the overall rate of fire for the bows would still be the same.  Just a suggestion, not sure if this would even be possible animation and coding wise.
Title: Re: Archery, nock THEN draw.
Post by: Diomedes on May 16, 2011, 12:15:39 am
+1 if it's possible
Title: Re: Archery, nock THEN draw.
Post by: Tennenoth on May 16, 2011, 12:16:14 am
EDIT: +1 if it is possible. TO: Yes, great idea DUE TO APPARENT COPYING FROM ABOVE POST

Would make for some epic on command arrow volleys, damn i've wanted those for so long! ^^
Title: Re: Archery, nock THEN draw.
Post by: Stabby_Dave on May 16, 2011, 12:32:30 am
If you would be able to nock the arrow and continue to run around without having to repeat the initial animation then no. If you are rooted to the spot after the nocking animation then yes. Alas i feel it's probably not possible either way and even if it was i think the devs are probably pre-occupied with more important things.
Title: Re: Archery, nock THEN draw.
Post by: Gurnisson on May 16, 2011, 01:38:49 am
If you are a lot slower moving around with an arrow nocked, then it sounds like an idea.
Title: Re: Archery, nock THEN draw.
Post by: IG_Saint on May 16, 2011, 01:40:35 am
If you are a lot slower moving around with an arrow nocked, then it sounds like an idea.

Uhuh, same as if you're holding an attack or blocking with a shield
Title: Re: Archery, nock THEN draw.
Post by: Gurnisson on May 16, 2011, 01:46:20 am
Uhuh, same as if you're holding an attack or blocking with a shield

More like when you move with your bow drawn, or maybe something in between.
Title: Re: Archery, nock THEN draw.
Post by: Vuchko on May 16, 2011, 02:08:50 am
More like when you move with your bow drawn, or maybe something in between.

I like that idea.  Realistically there is no reason you can't move with a nocked arrow, but running might be awkward.
Title: Re: Archery, nock THEN draw.
Post by: MrShovelFace on May 16, 2011, 02:13:35 am
sounds logical +1

not hardcoded either. Just would require vastly changed animations what in the end wouldnt be worth the effort
Title: Re: Archery, nock THEN draw.
Post by: OzyTheSage on May 16, 2011, 02:19:33 am
If it's possible to put in the game, it makes sense. Nobody in real life would notch an arrow, then put it away, then notch it again, put it away, repeat. (As you see with people holding left click and tapping right click.)
Title: Re: Archery, nock THEN draw.
Post by: Jarlek on May 16, 2011, 02:19:58 am
I say go for it. Can't really think of anything negative with this. Firing speed would be the same, only difference would be that a prepared archer is,you, more prepared. Big +1 from Jarlek! (also then the poor archers might have a chance against my lancing!)
Title: Re: Archery, nock THEN draw.
Post by: MrShovelFace on May 16, 2011, 02:21:00 am
running with a quiver drawn should have a penalty on speed though
Title: Re: Archery, nock THEN draw.
Post by: Rumblood on May 16, 2011, 07:17:41 am
+1 for certain.
Title: Re: Archery, nock THEN draw.
Post by: Sagremore on May 16, 2011, 04:08:13 pm
You can keep an arrow nocked with one hand easily, so the moved speed should be the same as when blocking or holding an attack IMO.

Also if you dont know what I mean you hold the bow in the left hand and your index hold the arrow shaft. I have done this with some cheap recurves when I was younger and did some archery.
Title: Re: Archery, nock THEN draw.
Post by: BD_Guard_Bane on May 16, 2011, 04:39:27 pm
Great idea if its possible.

It'd be cool to see volleys :)
Title: Re: Archery, nock THEN draw.
Post by: justjr on May 16, 2011, 04:41:12 pm
This would be awesome.
+1
Title: Re: Archery, nock THEN draw.
Post by: Diomedes on May 16, 2011, 05:32:40 pm
Perhaps an inability to switch to a secondary weapon without dropping the bow or firing it?  This may be a preferable alternative to a speed reduction.
Title: Re: Archery, nock THEN draw.
Post by: Joxer on May 16, 2011, 06:24:11 pm
Why the hell would a nocked arrow slow anyone down? I don't see any gameplay reason for this and most definately it's not realistic either. You can do circus tricks with a nocked arrow irl and it wont budge. +1 for this suggestion and this has already been done btw with pretty much exactly the same idea. chadz however didn't take on the idea and just went with the new animation.
Title: Re: Archery, nock THEN draw.
Post by: Kafein on May 16, 2011, 06:50:19 pm
Well, if we consider the archer holds his bow + arrow with one hand when the arrow is nocked, then it's okay to be able to run... but, if that is the "nocked arrow" state, then the time for shooting should be increased over a "nocked arrow" state where the two hands are just ready to begin to draw, which is not the same as wielding the arrow + bow in one hand, and this second flavor of "nocked arrow" should decrease movement speed a little bit.


Although all this might seem completly reasonable and more realistic, I already see how it could turn out for balance. It would mean a great increase in the cheap child's game of going in and out covers at lightspeed, because it will become way easier to do for bad archers that don't have the timings right. I doubt it will ever be done, sadly this would require an awful amount of animation creation, and most of the few anims that were made by players are... sorry, utter crap. It seems the dev team concentrated on choosing the worst ones to add them in cRPG, with the goblin archery, the ultra jumpy insta-2hstab, the retarded 1h horseback stab, and the magic hafted blade horseback swing. Furthermore, it needs a counterpart to balance the little buff. Archery is more or less fine as it is.
Title: Re: Archery, nock THEN draw.
Post by: Glyph on May 16, 2011, 07:09:53 pm
i do archery myself and knocking is THE most time occupying thing in archery, because it's hard to do it instinctively unlike drawing an arrow. +1!
and about that arrow selecting, you don't really do that and surtainly not when all arrows in your quiver are the same like in crpg.

good thinking!
Title: Re: Archery, nock THEN draw.
Post by: Dezilagel on May 16, 2011, 11:12:16 pm
The archer does not need to slow down, what needs to be added to the suggestion is that the arrow is dropped if the archer jumps (removing this stupid jump-shooting, ever tried that with a bow irl?, + it's just annoying gameplay-wise)
Title: Re: Archery, nock THEN draw.
Post by: Joxer on May 16, 2011, 11:21:42 pm
i do archery myself and knocking is THE most time occupying thing in archery, because it's hard to do it instinctively unlike drawing an arrow. +1!
and about that arrow selecting, you don't really do that and surtainly not when all arrows in your quiver are the same like in crpg.

good thinking!

Nocking doesn't take tha tlong. I'd say about 3/5ths of total time is nocking and 2/5ths drawing. Also trained archers have no difficulty to do it instinctively. They wont even have to take their eyes of the target.
Title: Re: Archery, nock THEN draw.
Post by: Keshian on May 17, 2011, 12:36:54 am
+1 Great idea.  Would make archer animation less unrealistic and lame.  Really... you decide to not release the arrow and you have to pick a whole new arrow from your quiver to reaim?
Title: Re: Archery, nock THEN draw.
Post by: Gristle on May 17, 2011, 01:45:09 am
This is a cool idea! Having to draw a new arrow every time you cancel a shot has always annoyed me. Some might complain that this somehow takes something away from crossbows, but I think it's a good idea that makes sense.
Title: Re: Archery, nock THEN draw.
Post by: Glyph on May 17, 2011, 07:22:28 am
Nocking doesn't take tha tlong. I'd say about 3/5ths of total time is nocking and 2/5ths drawing. Also trained archers have no difficulty to do it instinctively. They wont even have to take their eyes of the target.
you can easely learn to do it instinctively but still it takes more time than anything else, like i said.
Title: Re: Archery, nock THEN draw.
Post by: Darkkarma on May 17, 2011, 07:42:39 am
I'm for this.
Title: Re: Archery, nock THEN draw.
Post by: Camaris on May 17, 2011, 09:48:27 am
I am against it. Archers would just do this all the time: hide nock shoot hide knock shoot hide nock shoot.
They would even more stay on rooftops, or places they are hard to see hard to hit.

Give those idea 3 days on server and you will see how annoying archers would get with that change.
Title: Re: Archery, nock THEN draw.
Post by: Bulzur on May 17, 2011, 01:02:31 pm
I am against it. Archers would just do this all the time: hide nock shoot hide knock shoot hide nock shoot.
They would even more stay on rooftops, or places they are hard to see hard to hit.

Give those idea 3 days on server and you will see how annoying archers would get with that change.

Humm, we're already doing that anyway. What will be the difference ? And the aim animation still exists.
I wouldn't mind if (considering nocking = 3/5th and aiming = 2/5th) the aiming animation was longered to 3/5th, if the "nock only" possibility existed.
It's a good idea, and arrow volleys should be interesting.^^