cRPG

cRPG => Suggestions Corner => Topic started by: Kadeth on January 03, 2014, 06:05:33 am

Title: Longsword
Post by: Kadeth on January 03, 2014, 06:05:33 am
This has already been pointed out many times, but the issues remain the same.

It is almost half the price of the Great Sword, yet


Please, item balancers. If you're going to allow players to have access to a weapon with such impressive stats, at least make them pay more than 6k for it
Title: Re: Longsword
Post by: owens on January 03, 2014, 08:36:11 am
^the longsword is the pinnacle of ancient weaponry irl and in game


Increase its price
Title: Re: Longsword
Post by: LordRichrich on January 03, 2014, 02:58:36 pm
I get the internal balance thing, but really, if I use a weapon and the price gets increased reasonably, I'm still going to use it. I feel at this stage of cRPG, melee weapon price has little effect, as I tend to use whatever weapons I want, just changing the armour to save money etc etc

That said, I feel it should be similarly priced to the two handed sword, so around 8k.

It might be best to wait until the new item balance-rs are chosen, as many have promised to bring internal balance to the forc- uh I mean weapons.
Title: Re: Longsword
Post by: Rebelyell on January 03, 2014, 03:25:34 pm
to be honest if you look that way on all wheapons we will have to increase prize on all weapons
Title: Re: Longsword
Post by: Silfarion on January 03, 2014, 06:21:10 pm
Just nerf it

I mean, the speed is ok, but the damage?

I'd propose 21p stab, 34 cut slash. That way, all the mw'd longswords just become regular longswords. Which may I remind you, are powerful enough in their own right.
Title: Re: Longsword
Post by: Kafein on January 03, 2014, 07:13:20 pm
Just nerf it

I mean, the speed is ok, but the damage?

I'd propose 21p stab, 34 cut slash. That way, all the mw'd longswords just become regular longswords. Which may I remind you, are powerful enough in their own right.

The damage is ok, just reduce its speed. There is plenty of space in the 2h arsenal for swords around 97
Title: Re: Longsword
Post by: Tomas_Miles_again on January 03, 2014, 07:18:04 pm
The damage is ok, just reduce its speed. There is plenty of space in the 2h arsenal for swords around 97

Or 1h dual mode weapons!
Title: Re: Longsword
Post by: Rebelyell on January 03, 2014, 08:52:01 pm
Just nerf it

I mean, the speed is ok, but the damage?

I'd propose 21p stab, 34 cut slash. That way, all the mw'd longswords just become regular longswords. Which may I remind you, are powerful enough in their own right.
hate is stronk in you
Title: Re: Longsword
Post by: Teeth on January 03, 2014, 09:18:36 pm
  • Has a weapon length that is arguably better for most group fighting situations
No, it's unarguably not.
Title: Re: Longsword
Post by: Kafein on January 03, 2014, 09:46:59 pm
Or 1h dual mode weapons!

This pretty much. BS, HBS and LS have to become real 1/2h weapons with flexibility being their greatest asset, not raw stats.
Title: Re: Longsword
Post by: owens on January 03, 2014, 10:41:23 pm
The reach difference is only a small percentage as most (all) 2h attack directions get a reach bonus.

Swap the price of 'two handed sword' and long sword.



The person who said they would just use lighter armour , you are nerfed so the wep is effectively nerfed.
Title: Re: Longsword
Post by: Tomas_Miles_again on January 04, 2014, 12:56:06 am
This pretty much. BS, HBS and LS have to become real 1/2h weapons with flexibility being their greatest asset, not raw stats.

Same with the mace. (And maybe morningstar  :wink:)

If it helps, make them 2h with 1h alternate mode instead. Stick THAT in your paradigm!
Title: Re: Longsword
Post by: Kadeth on January 04, 2014, 01:07:04 am
No, it's unarguably not.

Well, with that mindset, I won't even begin to tell you why I think differently.
Title: Re: Longsword
Post by: Jarold on January 04, 2014, 06:33:07 am
Just nerf it

I mean, the speed is ok, but the damage?

I'd propose 21p stab, 34 cut slash. That way, all the mw'd longswords just become regular longswords. Which may I remind you, are powerful enough in their own right.

That would make the HBS way better than the Longsword. Keep stats, increase price, and make it have an appropriate 1h/2h mode.

Honestly if people don't care about price then why not increase it's price to something high. I mean you don't care right?
Title: Re: Longsword
Post by: Macropus on January 04, 2014, 08:31:05 am
This pretty much. BS, HBS and LS have to become real 1/2h weapons with flexibility being their greatest asset, not raw stats.
Y U FORGET KATANA  :(
Same with the mace. (And maybe morningstar  :wink:)
Y U FORGET KATANA  :(
Well, with that mindset, I won't even begin to tell you why I think differently.
You see, 2h sideswing animation is very fitting for a group fights itself, even with bigger reach, as it hits early and doesn't require much space around you, so the difference with LS isn't really significant. And longer-reach stab and overhead are more than enough to compensate that.
Title: Re: Longsword
Post by: Kadeth on January 04, 2014, 08:38:40 am
You see, 2h sideswing animation is very fitting for a group fights itself, even with bigger reach, as it hits early and doesn't require much space around you, so the difference with LS isn't really significant. And longer-reach stab and overhead are more than enough to compensate that.

Agreed. I should have said it's a better group fighting weapon in some situations. Keeping in mind that group fighting is alot different between EU, NA and even Aus.

I still think the longsword has more than enough reach and is pretty much the superior 2h at the moment.
Title: Re: Longsword
Post by: Kafein on January 04, 2014, 12:04:59 pm
Y U FORGET KATANA  :(

I beat bjord with +0 katana and shield. Nerf katana.