cRPG

cRPG => Suggestions Corner => Topic started by: CrazyCracka420 on January 02, 2014, 06:22:45 pm

Title: Can we get stats of servers?
Post by: CrazyCracka420 on January 02, 2014, 06:22:45 pm
Would like to see player stats (player population) on servers over the last few months.  If possible, go one step further and show classes of players (should be easy enough to put people into categories).

And also see weapon damage over the last month or so (like we got to see a year and a half ago).

Title: Re: Can we get stats of servers?
Post by: Tzar on January 02, 2014, 07:00:28 pm
Would also reduce whining or increase it, with regards to certain classes n stuff
(click to show/hide)
:lol:
Title: Re: Can we get stats of servers?
Post by: Ronin on January 02, 2014, 07:05:27 pm
Would also reduce whining or increase it, with regards to certain classes n stuff
(click to show/hide)
:lol:
(click to show/hide)
Title: Re: Can we get stats of servers?
Post by: Carthan on January 03, 2014, 06:34:20 pm
Would also reduce whining or increase it, with regards to certain classes n stuff
(click to show/hide)
:lol:
Oh boy dynamic whining will be much better than the current dynamic weather I cant wait!
Title: Re: Can we get stats of servers?
Post by: Tzar on January 04, 2014, 12:23:11 pm
Doooo it!!  :lol:
Title: Re: Can we get stats of servers?
Post by: Tzar on January 10, 2014, 01:48:46 pm
(click to show/hide)

Could really be interesting to compare the classes  :?
Title: Re: Can we get stats of servers?
Post by: Miwiw on January 10, 2014, 02:00:46 pm
(click to show/hide)

Could really be interesting to compare the classes  :?

11 kills by ranged, 20 kills by melee (inlcuding 3 teamkills).  ))
Title: Re: Can we get stats of servers?
Post by: Sniger on January 10, 2014, 02:02:51 pm
its not so much the range kill count but more the range hit count
Title: Re: Can we get stats of servers?
Post by: Tzar on January 10, 2014, 02:44:35 pm
11 kills by ranged, 20 kills by melee (inlcuding 3 teamkills).  ))

 :arrow: learn to count plz  :lol: http://www.math.com/

Also thats 11 kills by ranged and 15 by melee its pretty much 50/50  :wink:

Could be nice with some server stats again, i dont see why not  :)
Title: Re: Can we get stats of servers?
Post by: Hirlok on January 10, 2014, 02:52:01 pm
apart from this thread turning into another "infantry" vs. "ranged" blah - great idea!

Server stats (given that they will be useful "raw" data and not some pre-"modulated" intentional meta-blah - so please handle throwing, xbow and archers seperately, just like cav, pole, shielder, 2h, etc.) would be very interesting.

Additional ideas:

- some measurement of "class hopping" (but then again, we already know that about 40% of the player base will hop onto anything that improves there heroe-ness and k/d)

- and while we are at it: IP addresses of servers without having to go through netstats... and basic server load stats.
Title: Re: Can we get stats of servers?
Post by: Ronin on January 10, 2014, 02:53:44 pm
Win/lose ratio of teams based on the classes, is more important than k/d.

Both should be recorded though. It's a shame we don't even have it yet.
Title: Re: Can we get stats of servers?
Post by: Gurnisson on January 10, 2014, 02:55:03 pm
More interesting to see that out of 10 body shot kills, zero is from throwing, one is by a crossbow and the rest (9) are from bows. However, waiting for the a perfect moment you can get screenshots saying pretty much anything. This only tells how many or how effective the archers were at a certain time, not how effective they are overall.
Title: Re: Can we get stats of servers?
Post by: Fredom on January 10, 2014, 03:53:30 pm
Nice idea, Cracka, hope it will be possible for devs to add dat shiet :D
Title: Re: Can we get stats of servers?
Post by: Tzar on January 21, 2014, 05:57:45 pm
Bumpy
Title: Re: Can we get stats of servers?
Post by: Paul on January 21, 2014, 06:05:24 pm
So if the ranged damage sum (archery, xbow, throwing, mounted and on foot) is below 30% on EU1/NA1 will the whining stop?
Title: Re: Can we get stats of servers?
Post by: CrazyCracka420 on January 21, 2014, 06:09:27 pm
So if the ranged damage sum (archery, xbow, throwing, mounted and on foot) is below 30% on EU1/NA1 will the whining stop?

visitors can't see pics , please register or login


yeah right...but it would be nice to have the stats to back up the fact people are whining a lot without reason.  Anecdotal evidence and all that.

That was one of the reasons I requested stats (to show that there's not an outrageous number of people as archers, or ranged in general, and that they are likely not doing an outrageous amount of damage).  But mainly I just liked seeing the stats when they came out before, that stuff interests me.
Title: Re: Can we get stats of servers?
Post by: Tzar on January 21, 2014, 06:09:41 pm
So if the ranged damage sum (archery, xbow, throwing, mounted and on foot) is below 30% on EU1/NA1 will the whining stop?

Aslong as the stats are separate of each server, which they used to be me thinks :)

Also it sounds like u wanna play with the results when you mention under 30% :P

But nonetheless, show us the stats Paul visitors can't see pics , please register or login
Title: Re: Can we get stats of servers?
Post by: Grumbs on January 21, 2014, 06:12:21 pm
So if the ranged damage sum (archery, xbow, throwing, mounted and on foot) is below 30% on EU1/NA1 will the whining stop?

Depends on the method used to deal damage. I don't think hiding and left clicking on guys with a xbow while you still have good melee potential should be deserving of such damage. It needs to be representative of what the player actually does, not just "third of players are ranged, a third of the damage should be from range". That to me isn't getting to the crux of the problem
Title: Re: Can we get stats of servers?
Post by: Paul on January 21, 2014, 06:25:12 pm
Damage dealt stats for EU1 and NA1, for the last year I think(not sure):

EU1
(click to show/hide)


NA1
(click to show/hide)


nerf longsword?
Title: Re: Can we get stats of servers?
Post by: Tydeus on January 21, 2014, 06:32:30 pm
Unfortunately there's no way to tell exactly how many players are using each specific weapon compared to another, let alone how long they used the weapon for.

Clearly NA has an infatuation with the longsword, though.
Title: Re: Can we get stats of servers?
Post by: Tzar on January 21, 2014, 06:34:13 pm
Thx Paul, i take those stats are kills correct  :?:

Could be nice with dmg done  :wink:

An you say your not sure about where these stats are from?

So they could be 1year old or something  :?:  :lol:
Title: Re: Can we get stats of servers?
Post by: Tydeus on January 21, 2014, 06:36:02 pm
Thx Paul, i take those stats are kills correct  :?:

Could be nice with dmg done  :wink:

An you say your not sure about where these stats are from?

So they could be 1year old or something  :?: :lol:
No they were pulled yesterday. What's unsure, is for how long they have been recording.

Edit: cmp says "there is more than a year of data there iirc". So you should probably not make large conclusions based on these stats, especially considering the balance changes that have happened over the past year (wpf change is recent).
Title: Re: Can we get stats of servers?
Post by: Tzar on January 21, 2014, 06:39:30 pm
No they were pulled yesterday. What's unsure, is for how long they have been recording.

Ow okay? So its complete random stats tbh then.

Wtf is musket?? i take its that wizard guy, with the boomstick?  :lol:

Title: Re: Can we get stats of servers?
Post by: CrazyCracka420 on January 21, 2014, 06:56:59 pm
Awesome, thanks for posting this Paul.

Also, maybe I'm just doing it wrong, is there any way to get the data into separate columns in an Excel spreadsheet?  Whenever I copy the code to the spreadsheet it puts the names and numbers all in one column  :cry:

I wanted to see if it's counting all mounted damage together with the regular damage for that weapon type.  For instance, is all the polearm (mounted) data counting towards the total polearm data?  Don't' really want to add them all up manually, so I was hoping to get it into a spreadsheet and do a quick check.

Found this article online, and will give it a try (looks like it's going to be a lot of manual cleaning up of the data to get it into columns):

http://office.microsoft.com/en-us/excel-help/split-text-into-different-cells-HA102809804.aspx

Also would be better if the data was only from the past month, or if we had a range to know when the data was from (past year? 2 years? etc), but any data is nice to see :)
Title: Re: Can we get stats of servers?
Post by: kinngrimm on January 21, 2014, 07:14:33 pm
No they were pulled yesterday. What's unsure, is for how long they have been recording.

Edit: cmp says "there is more than a year of data there iirc". So you should probably not make large conclusions based on these stats, especially considering the balance changes that have happened over the past year (wpf change is recent).
did you reset the recoding, so we could get another in a month and then again reset recording and again a month afterwards ... ?
Title: Re: Can we get stats of servers?
Post by: San on January 21, 2014, 07:16:56 pm
Stats were recently reset, so we'll see.


Liuyedao                              3,290,276  3.59%

Just throwing this out there.
Title: Re: Can we get stats of servers?
Post by: Osiris on January 21, 2014, 07:31:16 pm
Long Bow (mounted)  1,125       0.00% 
Rus Bow (mounted)   737         0.00% 


HAX!
Title: Re: Can we get stats of servers?
Post by: cmp on January 21, 2014, 07:31:31 pm
Could be nice with dmg done  :wink:

That's damage done.
Title: Re: Can we get stats of servers?
Post by: CrazyCracka420 on January 21, 2014, 07:32:13 pm
I also did verify that the mounted stats of a weapon are not adding to the total stats of that weapon.

I just added up the 2h total (that includes mounted): and the total damage is:  121,894,495.  Total damage for only 2h (non-mounted) is:  109,520,287

Just for the record, I'm compiling all the data into an excel sheet (starting with NA1)...it's a very long and tedious process, but it's better than the crap they want me to work on at work.   :twisted:

I'm taking each section of data and putting it into it's own separate "sheet" in Excel. I have to click on each row and add a semicolon between each value (item type, damage, and %).  After it gets separated, then I run a formula to remove any leading or trailing spaces in the numbers.  I can't do this with the %'s though, so I manually am deleting trailing and leading spaces in the % columns   :mad:

*EDIT* My god this is tedious
Title: Re: Can we get stats of servers?
Post by: Osiris on January 21, 2014, 07:36:06 pm
There has always been ranged whine always will but ive only had a problem with it since the char reset which i feel make lots of people respec to high lvl ranged/Horse ranged. I may just be the most unlucky mofo going and when i play some HA or Ranged group of friends plays too  :mrgreen:. It didn't seem to bad when i played an hour ago so it might have died down a little. Im still gonna stick to Siege because it makes me rage less  :twisted:
Title: Re: Can we get stats of servers?
Post by: CrazyCracka420 on January 21, 2014, 07:42:36 pm
Results of stats in regards to ranged:

EU ranged (mounted and ground, including throwing):  28.31% of total damage dealt

NA ranged (mounted and ground, including throwing): 26.11% of total damage dealt.

Ranged OP, nerf ranged!!!   :rolleyes:
Title: Re: Can we get stats of servers?
Post by: Osiris on January 21, 2014, 07:44:33 pm
yeah for the last year or so the game has changed since then. Doesn't really show much about the recent increase in whine. To really mean much more that numbers to throw at people and them to throw them back saying old we need a time scale :D
Title: Re: Can we get stats of servers?
Post by: CrazyCracka420 on January 21, 2014, 07:45:40 pm
yeah would be cool to see stats only since the WPF free respec
Title: Re: Can we get stats of servers?
Post by: Grumbs on January 21, 2014, 07:46:15 pm
You seem to think that damage done is all that matters, rather than how or under what circumstances the damage is done. If you added a sniper rifle into the game that did really bad damage you would probably want to buff that, ignoring the method thats actually used to deal damage and the fact that damage is not only done from range with a ranged build.

Also, the 1 handed and sometimes 2 handed stats will include ranged player's damage
Title: Re: Can we get stats of servers?
Post by: CrazyCracka420 on January 21, 2014, 07:49:30 pm
You seem to think that damage done is all that matters, rather than how or under what circumstances the damage is done. If you added a sniper rifle into the game that did really bad damage you would probably want to buff that, ignoring the method thats actually used to deal damage and the fact that damage is not only done from range with a ranged build.

Also, the 1 handed and sometimes 2 handed stats will include ranged player's damage

I'm not suggesting ranged get buffed because they are doing less than 1/3 of the total damage dealt on the servers.  I'm suggesting that the calls to nerf ranged because "they're OP!!!" is based on anecdotal evidence and not on reality. 

And this can be reversed from your point of view even further.  Say ranged was doing 1/3rd of total damage dealt (or even 50%), it could be argued they were doing so much damage because players so often just "W-key" to the enemy infantry horde instead of using tactics or teamwork (or advancing on open ground, and not trying to stay behind shielders).   People have responsibility on what happens to them in game.  It's not always the enemy who dictates what happens to you in the battle (as the "wahhh ranged" crowd would have you believe). 
Title: Re: Can we get stats of servers?
Post by: Paul on January 21, 2014, 07:53:57 pm
Recent stats from today(couple of minutes)

EU1
(click to show/hide)


NA1
(click to show/hide)


Interesting that the throwing and xbow role seems to be reversed between EU and NA.
Title: Re: Can we get stats of servers?
Post by: CrazyCracka420 on January 21, 2014, 08:07:19 pm
NA ranged total (past day, 24 hours?):  28.63%
EU ranged total:  30.75%

Compared to the past year stats of both, they are about 2% points higher.  There's 2% more ranged damage being done since the WPF free respec than over the course of the past year.  NERF RANGED ALREADY!!! mod is ded
Title: Re: Can we get stats of servers?
Post by: Tzar on January 21, 2014, 08:08:05 pm
Hope this will settle range rage  :wink:

Maybe its the range stun that invokes so much hate  :lol:
Title: Re: Can we get stats of servers?
Post by: Tydeus on January 21, 2014, 08:23:49 pm
(past day, 24 hours?)
Minutes, literally.
Title: Re: Can we get stats of servers?
Post by: CrazyCracka420 on January 21, 2014, 08:27:36 pm
Minutes, literally.


thanks for clarifying, not sure how stats of a few minutes shed any light on anything :|  24 hours I think would be the minimum useful time
Title: Re: Can we get stats of servers?
Post by: Moncho on January 21, 2014, 08:27:47 pm
Are muskets ballista kills?
Title: Re: Can we get stats of servers?
Post by: Tzar on January 21, 2014, 08:29:25 pm
Could u add kill stats  :?:

Title: Re: Can we get stats of servers?
Post by: Nehvar on January 21, 2014, 08:38:03 pm
Damage statistics are cool but they don't give us the whole picture.  You can't quantify the power of horse bumps or ranged stagger with only their raw damage figures.

Thanks for providing the damage statistics though.  I find the damage-by-weapon lists interesting.
Title: Re: Can we get stats of servers?
Post by: Tydeus on January 21, 2014, 08:47:18 pm
We've never balanced by stats anyway. They're useful to see popularity of items, but that's about it(the only thing we consider).
Title: Re: Can we get stats of servers?
Post by: Tzar on January 21, 2014, 09:02:40 pm
Kill´s would add a better view imho.
Title: Re: Can we get stats of servers?
Post by: Tydeus on January 21, 2014, 09:13:55 pm
Kill´s would add a better view imho.
Why kills? You can do 5 damage and kill 5 people, you can also do 500 damage and kill zero. I think this simple fact is a good enough example of why damage is better than kills, when trying to figure out "effectiveness".
Title: Re: Can we get stats of servers?
Post by: kinngrimm on January 21, 2014, 09:15:06 pm
24 hours is not worth mentioning, make it a "daily,weekly and by month & year".
Putting that then into graphs may give us some additional insight.

Do we have a comparison in numbers to like 3, 2, 1 year ago?

Dmg dealt comparison may not be the best way to monitor it, as there had been nerfs & buffs to weapons, so comparing the overall dmg sums of weapons over a larger period of time seems futile.
How about a hit count(including or excluding kills), as some bows do not that much dmg but are very accurate, it would be intresting to see, how often they hit actually to hits of melee players.

Some clans may meet up formost on the weekend. Do we have clan activities to compare too?

Can we get numbers of usage of STF, alt and main chars, what classes they are and how often they are used? That may share some light on f.e., if at times STF ranged chars are used more frequently which doesnt show in averages.

How about a statistic, if ranged is more used by newer players(accounts) or by those who are longer with us. This is one of the rumors spreaded in the forum lately. That STF chars would cause some of the ranged investations.
------------------------------------------------------------------------------------------
offtopic:
Also no, this wont stop the calls to nerf ranged.
In my case, as from what i witnessed on eu servers at times and anyone else too, it is just unbarable. So i keep looking for solutions and suggestions. You may say, numbers dont lie, true, but what you make out of them, the interpretations maybe rather flawed.
Title: Re: Can we get stats of servers?
Post by: Tzar on January 21, 2014, 09:16:06 pm
Cause mod is all about gettin kills  :lol: Anyone who says otherwise is full of shit, or Kuturama :P

Plz post kill stats  :twisted:
Title: Re: Can we get stats of servers?
Post by: Kafein on January 21, 2014, 09:25:34 pm
As I see it, having 100% of 2h would be gay but create hardly as much fun removal as those 30% ranged are able to pull off.
Title: Re: Can we get stats of servers?
Post by: CrazyCracka420 on January 21, 2014, 09:38:19 pm
As I see it, having 100% of 2h would be gay but create hardly as much fun removal as those 30% ranged are able to pull off.

I like fighting with and against, that which encompasses a wide range of medieval weaponry.  I like all the different classes and play styles, even if some gay you more than others (looking at you pure throwers!!)  Most of us get over it, we dust ourselves off, take a piss, grab a beer, and get ready for the next round.
Title: Re: Can we get stats of servers?
Post by: Adamar on January 21, 2014, 09:39:41 pm
Kill´s would add a better view imho.

Melee has always ruled the kills on scoreboard on average.

CuriouslyI think foot archers where also around 11% last time(2 years ago?).
Title: Re: Can we get stats of servers?
Post by: Eugen on January 21, 2014, 10:01:39 pm
Cause mod is all about gettin kills  :lol: Anyone who says otherwise is full of shit, or Kuturama :P

Plz post kill stats  :twisted:

If this thread can be taken as reference what c-rpg is about, its not about the kills, not about the bloodshed, not about the trolling, not even about the rape. No the mod is all about - wait a bit - statistics, nerding and e-dickery.

Cheers. Give us some colourful graphics to print out and stick on postcards to send it to all poor and suffering people on this hell.
Title: Re: Can we get stats of servers?
Post by: Tydeus on January 21, 2014, 10:28:05 pm
statistics, nerding and e-dickery.
In so many ways this. Especially when you bring strategus into the picture.
Title: Re: Can we get stats of servers?
Post by: Paul on January 21, 2014, 10:46:48 pm
I think kill stats for ranged were always lower than the damage dealt implies in the past. They prolly are just above 20% now.
Title: Re: Can we get stats of servers?
Post by: Tzar on January 21, 2014, 10:50:38 pm
Well thx for the info guys :!:

Appreciate it devs.

Also you should do this more often, would kill lots of the anti range whine an constant flow of tears running trough the forums  :wink:

Sticky this to general or something. Update it every once in awhile.
Title: Re: Can we get stats of servers?
Post by: Paul on January 21, 2014, 10:56:22 pm
Why? Noone cares for stats that doesn't fit their own cause or agenda. The significance is doubted and other statistics demanded, down to feelings hurt per projectile. This changes nothing.
Title: Re: Can we get stats of servers?
Post by: kinngrimm on January 21, 2014, 11:03:21 pm
Why? Noone cares for stats that doesn't fit their own cause or agenda. The significance is doubted and other statistics demanded, down to feelings hurt per projectile. This changes nothing.
quite pessimistic or would it be too much trouble to get these stats on a regular base?
As another one mentioned, the ranged numbers may have been another 10% different in the first year of cRPG. If that would be really the case, we have a hint towards the positiv feedback loop theory.

Also 10% more in ranged implies 10% less in something else  :rolleyes:
how is that to be named?

I was shown this type of statistic 2 1/2 years back, and i may remember incorrectly but i also have for overall ranged something below 20% in mind.
Title: Re: Can we get stats of servers?
Post by: sF_Guardian on January 21, 2014, 11:14:12 pm
Pitch Fork                         405,565    0.62%

Wow, my lovely Fork is more used than I thought.
Title: Re: Can we get stats of servers?
Post by: Adamar on January 21, 2014, 11:18:54 pm
Why? Noone cares for stats that doesn't fit their own cause or agenda. The significance is doubted and other statistics demanded, down to feelings hurt per projectile. This changes nothing.

Just release it monthly for fun.
Title: Re: Can we get stats of servers?
Post by: Tydeus on January 22, 2014, 12:46:54 am
cmp is the one who gives us the stats, you have to lobby him.
Title: Re: Can we get stats of servers?
Post by: Moncho on January 22, 2014, 12:49:38 am
FOUND IT!
Behold, the data from almost 2 years ago (5th of March 2012):

(click to show/hide)

(click to show/hide)
Title: Re: Can we get stats of servers?
Post by: Tydeus on January 22, 2014, 01:11:32 am
Look at the damage horse ranged was doing. How cute. There should be one from November 2012 though.
Title: Re: Can we get stats of servers?
Post by: HoboJoe on January 22, 2014, 01:20:17 am
Just out of curiosity, isn't that the damage dealt before the armour reduction?

EDIT: I stand corrected, it's not.
Title: Re: Can we get stats of servers?
Post by: Tydeus on January 22, 2014, 01:22:26 am
Just out of curiosity, isn't that the damage dealt before the armour reduction?
Tydeus (https://www.irccloud.com/#%21/blacklotus.ca.us.quakenet.org:6667/Tydeus)> is that raw damage?
cmp (https://www.irccloud.com/#%21/blacklotus.ca.us.quakenet.org:6667/cmp)> effective

Meaning the amount of damage your player takes.
Title: Re: Can we get stats of servers?
Post by: the real god emperor on January 22, 2014, 01:37:34 am
I want 2014 one :(
Title: Re: Can we get stats of servers?
Post by: Moncho on January 22, 2014, 01:52:22 am
Look at the damage horse ranged was doing. How cute. There should be one from November 2012 though.
Could not find it.

Some comparisons (EU, may do some for NA tomorrow):
TL;DR: Now less melee (very little, 10% loss in pole and 2h, 20% increase in 1h), much less polecav (less than half) and total melee cav (about two thirds), quite more ranged (23% more), more horse ranged (almost double, but double of small is smallish).
(click to show/hide)
Title: Re: Can we get stats of servers?
Post by: San on January 22, 2014, 01:58:42 am
Damage from June 2012, quoting Paul.

(click to show/hide)

(click to show/hide)
Title: Re: Can we get stats of servers?
Post by: Moncho on January 22, 2014, 02:04:45 am
June 2011, Paul via Fasader
(click to show/hide)
And siege, August 2011:

(click to show/hide)

And some more Fasader posts:

(click to show/hide)

(click to show/hide)
(click to show/hide)
Title: Re: Can we get stats of servers?
Post by: Kafein on January 22, 2014, 09:00:57 am
Monchowden revealing Fasaderp biases
Title: Re: Can we get stats of servers?
Post by: Prpavi on January 22, 2014, 10:10:29 am
HA!

1h master race, buff them more!
Title: Re: Can we get stats of servers?
Post by: Macropus on January 22, 2014, 11:17:44 am
Quote from: recent short-term stats
Langes Messer (mounted)           1,847   0.30% 
I see what you did there, Atas!  :)



upd: also, look at this:
(click to show/hide)
(click to show/hide)
NA had plenty of HX before it became mainstream...  :o
Title: Re: Can we get stats of servers?
Post by: kinngrimm on January 22, 2014, 12:51:52 pm
ranged count, not kill count for 2010/2011?
ranged kill count for now?
Title: Re: Can we get stats of servers?
Post by: Leshma on January 22, 2014, 01:28:51 pm
Based on those reports (if they are correct), ranged damage has been steadily increasing over time.
Title: Re: Can we get stats of servers?
Post by: Grumbs on January 22, 2014, 01:57:27 pm
Could not find it.

Some comparisons (EU, may do some for NA tomorrow):
TL;DR: Now less melee (very little, 10% loss in pole and 2h, 20% increase in 1h), much less polecav (less than half) and total melee cav (about two thirds), quite more ranged (23% more), more horse ranged (almost double, but double of small is smallish).
(click to show/hide)

Quality balancing etc. Sure helped with the ranged situation from years ago and mod is so much more fun
Title: Re: Can we get stats of servers?
Post by: Grumbs on January 22, 2014, 02:23:23 pm
Based on those reports (if they are correct), ranged damage has been steadily increasing over time.

The stats don't really show how many are playing each class, and how long each individual players play for. Damage is not the only important statistic for a class too. You have area denial, softening players up for melee team mates (stacking melee stats), ranged use 1 and 2 handers etc

As people get better at melee over time, so people go ranged so they can shoot them before entering melee.
Then people go ranged to shoot ranged
Melee find a new game to play and exacerbates the problem or they play ranged too

In addition to this, we never had such high damage from headshots before. We didn't have ranged having as good melee capability (encourages melee to get some ranged abilities)

The main useful stat to derive from this is that ranged damage went up, beyond that you don't really get a real picture of whos doing damage and in any case damage by itself isn't the only important factor. The stats by themselves (beyond showing how trends change) don't really mean much