cRPG

cRPG => Suggestions Corner => Topic started by: knightslayer on December 27, 2013, 06:31:52 pm

Title: What about adding a Flail?
Post by: knightslayer on December 27, 2013, 06:31:52 pm
Just saw a movie and one of the knights had a Flail I dont know if it is possible but it would be cool if it was in the game I think.

Thanks
Title: Re: What about adding a Flail?
Post by: Lemon on December 27, 2013, 06:40:54 pm
Would be cool but I do not think the game engine could support it. However, when M: Battlegrounds comes out you might have a chance.
Title: Re: What about adding a Flail?
Post by: knightslayer on December 27, 2013, 06:42:38 pm
Oke thanks may I ask what is M: Battlegrounds?
Title: Re: What about adding a Flail?
Post by: Lemon on December 27, 2013, 08:27:39 pm
Read thru this thread mainly. http://forum.melee.org/announcements/chadz-54024/
Title: Re: What about adding a Flail?
Post by: knightslayer on December 28, 2013, 01:27:52 pm
Thanks man  :wink:
Title: Re: What about adding a Flail?
Post by: Butan on December 28, 2013, 01:51:01 pm
What Lemon said.

Even if it was possible to add into the warband engine (unlikely), they are actually focusing the development of their new game so if it will happen it will happen there.
Title: Re: What about adding a Flail?
Post by: sF_Guardian on December 28, 2013, 02:03:51 pm
Over 9000 topics have been made about it and here it is again: the flail.
Still not possible engine wise.
Title: Re: What about adding a Flail?
Post by: Weren on November 25, 2015, 10:49:23 am
Well some guys made and animated a flail with the help of WSE.

It's OSP too: https://forums.taleworlds.com/index.php/topic,341083.0.html (https://forums.taleworlds.com/index.php/topic,341083.0.html)
Title: Re: What about adding a Flail?
Post by: Hirlok on November 25, 2015, 08:11:52 pm
Same as with flaming arrows - totally possible, but they are just holding it back so we have a reason to invest in new game in 2010.
Title: Re: What about adding a Flail?
Post by: StonedSteel on November 27, 2015, 06:25:30 pm
flail huh..hmm, but but...

what about...

adding an online campaign?

oh wait...

well, what about, a persistent lvling system that allows for a ton of variety?

oh wait...

well, what about a medieval mod where you start as a peasant, and work your way up to.....rock thrower?

oh wait...i forgot, this is a Donkey Crew mod...and they named themselves very appropriately...

lazy bunch of useless asses imo...

and you expect a flail? LOLLOLOLOLOLOLOL
Title: Re: What about adding a Flail?
Post by: Gravoth_iii on November 27, 2015, 10:06:14 pm
flail huh..hmm, but but...

what about...

adding an online campaign?

oh wait...

well, what about, a persistent lvling system that allows for a ton of variety?

oh wait...

well, what about a medieval mod where you start as a peasant, and work your way up to.....rock thrower?

oh wait...i forgot, this is a Donkey Crew mod...and they named themselves very appropriately...

lazy bunch of useless asses imo...

and you expect a flail? LOLLOLOLOLOLOLOL

Whats this all about, did you forget your meds again?
Title: Re: What about adding a Flail?
Post by: StonedSteel on November 27, 2015, 11:23:10 pm
HEY!

gravoth you old dog you, how you been? still living the dream ya?

cuz your dreaming if you think this mod hasnt gone to complete shit.


keep on dreamin fanboy.

(click to show/hide)
Title: Re: What about adding a Flail?
Post by: Hirlok on November 27, 2015, 11:51:30 pm
Whats this all about, did you forget your meds again?

I'd rather suspect that if he was NOT incoherently raging... :D :D
Keep it coming, Plumbo, always makes me grin :D
Title: Re: What about adding a Flail?
Post by: Gravoth_iii on November 28, 2015, 12:32:45 am
I'd rather suspect that if he was NOT incoherently raging... :D :D
Keep it coming, Plumbo, always makes me grin :D

Im just used to him doing it atleast on-topic, now its completely random.
Title: Re: What about adding a Flail?
Post by: Golem on November 30, 2015, 03:27:00 pm
My only question is: Why do you even need WSE to do this. Wouldn't it be like possible to tweak the code which moves bows and crossbows when pulled?
Title: Re: What about adding a Flail?
Post by: Nightingale on December 02, 2015, 07:42:57 am
Combat is already wonky enough we don't need anymore highly scripted weapons to make combat even more ridiculous than it is now.
Title: Re: What about adding a Flail?
Post by: Schoi on December 02, 2015, 08:22:13 am
Oke thanks may I ask what is M: Battlegrounds?

Oke thanks may I ask what is M: Battlegrounds?

Oke thanks may I ask what is M: Battlegrounds?

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