Do they REALLY bother anyone that much? I just ignore them, except when i die once per map or something...
Die once per map to it? That's like -0.00023 KD, fucking nerf that OP shitExcept that siege KD is not stored on the website.
I love ballistas.what we can clearly see in your sig...
Do they REALLY bother anyone that much? I just ignore them, except when i die once per map or something...Tell it to him:
Tell it to him:Bullshit, I had 6 shield skill (was using +3 steel shield) and I remember it helped me survive it.
visitors can't see pics , please register or loginBallistas is just stupid. You almost cant survive no matter if you use shield or tonn of IF or whatever else. And yes it is REALLY bothering you when you trying to reach the flag, spent a lot of time just to get your ass over there, and then *bang* some random shit landed into your head. What for it is added? Or don't we have enough of ranged my old friends yet? Besides that many people tends to stick with ballistas while the enemies capturing the flag just in a couple of steps from them. I've seen many times how people just messing up near ballistas, reloading it instead of going to defend the flag. Ballistas is a fun thing, but very stupid at the same time.(click to show/hide)
... I just ignore them, except when i die once per map or something...same here, still over and after all, more ranged was what we needed right?
Now I could write a lengthy and elaborate post on why...
100% sure you couldn't.
100% sure you couldn't.omg so boss
Its not really much of a siege if you have no siege equipment :D I think they add something fun :P Its not like they are any worse than people with mauls camping corners and ladders :Pgood point, remove mauls, too ... :lol:
good point, remove mauls, too ... :lol:
People still use mauls :?: :lol:mauls, mallets and long mauls, GO and OdE gank squads do use those :rolleyes:
Balista is something i hate even more than xbow (and that is an achievement for balista), and i refuse to use any of those two. Yet, they add some sort of annoyance, fun and rage. That is totally fine with me. No from me. They should stay and annoy me more so i can kill more of those balista guys and xbow my old friends.
If it interferes with hero-fest 2014 then it's mainly down to awareness, also screw hero-fest.
Low pop chokepoint map when i'm in full plate and 0 athletics? The secret is not running in a straight line or standing still, we're back to the whole 'ranged OP cos you cant dodge it' discussion, if you're dodging after they've shot then you've waited too long. I agree that down a narrow corridor or wall then it's mainly luck to dodge or really good guessing, but the smart thing to do if you're trapped in a rare situation like that is to go a different way when you respawn. I never said it's the target's fault for being too good and drawing attention, if they were any good they wouldnt be ballista fodder would they?
I'd like that, hopefully more people distracted from going for the flag.
But in seriousness i do like that idea, although it'd be yet another thing teammates could troll attack and largely get away with
To be fair, some are ridiculous.
Eg
Citadel, the castle with the inner wall and the death corridor with a ballista at the end, that ballista is crap
The wooden outside inner stone walls keep in the middle, two pretty similar ways one on each side, 2 doors to break on each, in that one from attacker spawn, at the end of the bridge, the gates chokepoint, the ballista that aims there is also horrible.
Other than those, I cannot think of any blatantly awful ballistae with which it is too easy to hit people
Ballistae are OP. Yes. Should they be removed? No.
Some reasoning: When I fall off a wall in siege, gravity kills me every fucking time. Gravity OP, remove please.
Also doors: they take really long to break, remove please, they are helping the defenders.
Honestly: if you are being focused by a ballista, you are predictable, slow, and therefor mentally weak. They really are not a problem. They help the defenders because, unlike real life, defenders do not have most of the actual boni that castle defenders had: Ladders do not require both hands and both feet like IRL, climbing a huge hill is not tiring like IRL, and pop is so low at the moment that without some very different spawn timer mechanics, defenders need all the boni they can get.
As for 'fun' that's subjective, something that kills you wont seem fun. Dedicated melee dont think ranged are fun, ranged didnt think shield forcefields were fun or added to gameplay, i dont think agi-heroes are fun or add to gameplay and ninjas dont think plate-str crutchers are fun or add to gameplay.
Ranged in general is a different mentality that dedicated melee dont enjoy, you cant lolstab or feint-spam an arrow. But ranged is a key part of the game and dealing with it is just as essential as blocking and spamming feints, if you cant handle ranged you cant handle warband. Also, the last time we had a melee-only server on HRE server it failed hard cos noone liked playing for any period of time.
My main question would be are you anti-ballista for specific anti-ballista reasons, or are you anti-ballista because you are anti-ranged?
Ranged in general is a different mentality that dedicated melee dont enjoy, you cant lolstab or feint-spam an arrow. But ranged is a key part of the game and dealing with it is just as essential as blocking and spamming feints, if you cant handle ranged you cant handle warband.
Also, the last time we had a melee-only server on HRE server it failed hard cos noone liked playing for any period of time.
My main question would be are you anti-ballista for specific anti-ballista reasons, or are you anti-ballista because you are anti-ranged?
Also this guy with epic K/D who was just standing behind the ballista most of the time (sadly I deleted all screens showing him shooting, but I remember it well):(click to show/hide)
Ranged, being an element of medieval warfare, is a part of Warband. It is a part of crpg because it is a major part of Warband.
If vanilla warband had giant crabs with plasmaguns riding unicorns and the vanilla mechanics were balanced around the fact they would be in the game, you would wreck balance by slicing them out of the game haphazardly because they interfere with your desired way of playing.
Trying to point out that this forum will loudly and constantly petition for certain things, but if ever implemented they really dont like it as much as they'd hoped. The grass is always greener.
You dislike ballistae because you dislike ranged, ballistae 'are not fun' because ranged 'is not fun' to you.
"An integral part of the game" is still completely arbitrary. There's no rule that says the game is better with melee.
Nope.
I won't take this. At least somebody try to convince me why they should stay so I can prove them wrong.
And the typical melee player wants to kill enemies with his melee weapon, it's how you play each class. I've seen plenty of ranged duels on EU_3 though it's not a dueling class. 'Only melee' sees exactly the same activity as 'Only ranged' considering the striking absence of a melee-only server, as that server was being horrendously underused.
I feel like we're being side-tracked from the thread a little bit. Would it be fair to surmise without putting words in your mouth too much that you dislike ballistae because you dislike ranged in this game/mod, and i'm generally on the opposite side of the fence? For me ranged are a necessary force of balance and prevent 2-dimensional gameplay. Also they're the pure embodiment of delayed gratification where every arrow you strafe or suffer makes the imminent moment when you storm their ranged nest and ravage them for easy melee kills all the sweeter.
What about making ballistas destructible?
Peasants can be way more useful, delivers more variation in scene editing (The deathtrap in citadel would just not be the same), more variety when it comes to the whole siege experience, you can shoot other ranged or cavalry with them even as melee. The only downside is crybabies crying about getting oneshot, which could happen without the ballistas just the same, except you can't carry around or run away with the ballista. And unless you get shot after every spawn without even reaching any enemies, i seriously don't see where this frustration is coming from. It's siege, you respawn and move on.
And unless you get shot after every spawn without even reaching any enemies, i seriously don't see where this frustration is coming from. It's siege, you respawn and move on.
There are plenty of reasons in this thread as to why they should stay and the currently active Scene Management (That would be me) decided that the advantages outweigh the disadvantages so yeah, not gonna remove them.
Have a nice day. :wink:
So I jut skimmed over the whole thread and the only reason that's been given why they should stay is "I like shooting them" whereas none of my points of how ballistas don't have any added value to them other than more projectiles flying around have been adressed.
There are no advantages to ballistas, that's my whole point.
I like shooting you
Meet devs half-way and make it easier for them to agree with you cos at the moment without a poll or overwhelming number of +'s on OP how can devs tell if lots of people agree with you
Making them destructible is not something i can do.
Used a RL picture from someone as his avatar without permission.
a jewish man living with his mother at 30, you may well be Jesus so use the picture anyway.
I think this issue deserves more attention and an official word from someone who is not Fips.
I can't be arsed to comment here anymore. You wanted to remove ballistas, the OP got plenty of downvotes and i want them to stay, too, so yeah. They stay.
It doesn't really matter. Ballistas stay because Fips likes them. Nothing to discuss here.
The other day I got killed 4 times in a row running from spawn to castle. Yea, I like ballistas too... nope.
inb4lrn2dodgeIt's not working vs aimbots :P Not everyone
It's not working vs aimbots :P Not everyonecheatsuse colored missiles.