cRPG
cRPG => Suggestions Corner => Topic started by: Alec on December 25, 2013, 11:06:34 pm
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DTV is always full nowadays and the only option to check slots is to refresh each time. I think it would be handy if there is a system that check whenever a slot is available and warns you/joins. To prevent unfair joining there would be a queue in wich players are placed.
This is a serious suggestion, no QQ :mrgreen:
Please discuss.
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If the game can support it, having a queue system would be a nice addition.
But cRPG is using the Warband server browser system and AFAIK it would need to be a Warband patch. If I'm wrong, then I see no reason not to keep it in a to-do list.
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DTV is always full nowadays and the only option to check slots is to refresh each time. I think it would be handy if there is a system that check whenever a slot is available and warns you/joins. To prevent unfair joining there would be a que in wich players are placed.
This is a serious suggestion, no QQ :mrgreen:
Please discuss.
No QQ is a change for good, you're on the correct path my friend :wink:
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No QQ is a change for good, you're on the correct path my friend :wink:
You gotta make mistakes and try things in life to learn :P
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You gotta make mistakes and try things in life to learn :P
That's my man :D
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Instead of refreshing the server list all the time, just click on "connect" and, when you get the "server full" message, click on "OK" / press "enter", then click on "connect" again.
This way you can keep the mouse over "connect", then click-enter-click-enter-click-enter...
But, yeah, a queue system would be great, like in Chivalry, but I guess it's not possible in Warband. Otherwise, we would have it already by now.
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DTV is always full nowadays and the only option to check slots is to refresh each time. I think it would be handy if there is a system that check whenever a slot is available and warns you/joins. To prevent unfair joining there would be a queue in wich players are placed.
This is a serious suggestion, no QQ :mrgreen:
Please discuss.
PVE my old friend detected :!: :!: