cRPG

cRPG => Suggestions Corner => Topic started by: Xav13 on January 07, 2011, 06:48:51 pm

Title: Upkeep consequence : remove items
Post by: Xav13 on January 07, 2011, 06:48:51 pm
Hello,

I have been playing this game since a few months. At the beginning the dream of all new player is to become like of one of those guys with black armors etc.. Now that I've reached this goal the patch is released...
Overall the patch is good BUT :
The upkeep is not perfect. I don't know if you guys have done any simulations but it seems that some of the high-end items available cannot be repaired if used at each round. The expectancy of earned gold - the expectancy of upkeep cost is < 0. So why don't you just remove those items ?

What is the aim ? make old players playing 10 rounds naked and then playing 5 rounds as a knight ? Wow that is very funny.
How players like the_finn can continue to play this game? As long as the upkeep cost is independant from the skill of the player that will matter.

I'll stop playing this game until something is done about that.


edit : I've seen some people saying that upkeep is now too low. It can be if you are lucky and win 20 rounds in a row. That never happened to me. Maybe reduce the multiplier at a maximum of 3 could be the solution.
Otherwise CRPG was one the greatest mod I've ever seen.
Title: Re: Upkeep consequence : remove items
Post by: Joker86 on January 07, 2011, 07:03:09 pm
For low and medium tier equipment it's probably fine, but for high tier it's definitely too low. I am still seeing armoured horses and plate. This can't be (with this system).
Title: Re: Upkeep consequence : remove items
Post by: Xav13 on January 07, 2011, 07:05:34 pm
What is too low ? income or upkeep cost :-) ? If the aim of the patch is to remove armoured horses and plate players, why don't just remove the items from the game?
Title: Re: Upkeep consequence : remove items
Post by: Mr_Moe on January 07, 2011, 07:12:52 pm
As far as I know theres still no upkeep for horses. I didnt experience it after the hotfix. Correct me if I'm wrong. But if there was upkeep for plated chargers there wouldnt be any
Title: Re: Upkeep consequence : remove items
Post by: Umbre on January 07, 2011, 07:46:37 pm
I also lost a lot of money with the patch because of that.

However, what I don't understand is that the break chance is at 4% and the repair cost at 5%. So I would say that on the long term, in average we should lost around 0.04*0.05=0.002 --> 0.2% of the total cost of our equipment each round.

If we also consider that in average, we win 50% of the party we play, we could say that the average earning is of :
100 gold (with several wins in a row sometime it should be something like that) * the number of minute, so lets say 3 minutes per party, so we could consider that we win 300 gold per party.

So we could calculate the total amount of equipment we could wear that will be compensate by the earning. It will be 300/0.002= 150 000 gold

If my calculation are right (I hope so^^) on the long term, we should be able to were for 150 000 gold of equipment without losing or wining money on long term.

However, I played yesterday for like an hour, with 40 000gold of equipment in total and I was lucky to make 15 victory in a row and I still lose money... or i should have won (200*3 - 40 000*0.002)*15= 7 800 gold.

Of course I now that we can be unlucky, but I played during maybe 5 or 6 hours then and I always lost money, whereas with my equipment I should have won money easily (40 000 is a lot smaller than 150 000)


So I think that the patch is a good thing, and the ratio as given (4% chance to break and 5%cost) are good, but I have the fealing that these are not the number really applied in the game.

I do not have made the calculation, but it seems to me that the 5% cost to repair is good, but the 4% chance to break seems to be clearly wrong to me (it seems to be at 20% or 30%)

Can anyone explain me if I am wrong or if you have an explaination about my observation??
Title: Re: Upkeep consequence : remove items
Post by: Xav13 on January 07, 2011, 08:19:22 pm
I would have liked horse to be without upkeep but here is a screen of my account. My desert horse cost something. Also I could see that in the game because he was running like a poney.

http://img401.imageshack.us/i/repairz.png/

I agree with the calculations of Umbre

It seems that the rate is more like 20% instead of 4%

Taking the same figures, it would be :
20% * 5% (break chance rate * repair cost) = 1% (each round cost 1% of your equipment price)

Then consider that the average gold/minute is something like 50-100gold (being pessimistic) and the average length of a round can be between 3-5 minutes.
Case 50 gold  3 minutes = 50*3=150; 150/1%= 15,000
Case 50 golds 5 minutes = 50*5=250; 250/1%= 25,000
Case 100 golds 3 minutes = 100*3=300; 300/1%=30,000
Case 100 golds 5 minutes = 100*5=500; 500/1%=50,000

Well, in all this cases, with the latest stuff available in the game, you cannot win money, you play to lose money .. Maybe some people with more than 40k of stuff could add their testimony to ours? My stuff costs about 46k without the 13k of the desert horse and I am clearly losing money
Title: Re: Upkeep consequence : remove items
Post by: Radix on January 08, 2011, 01:54:03 am
There is something wrong definitely. I break 2 items every round, and when I finally made 14 str to wear my plate, first I paid 1200 to repair it only to break it permanently in the next round. X-bow is breaking constantly what costs me 400 gold. It is definitely wrong. so with the best luck I am making 800 gold per round and losing around 600 if IM running naked only with x bow,sword, gloves and boots.

Someone said to me to stop crying and wear lighter armor, so I'm asking whats the point to keep plates?? I worked for the plate and want to be able to upkeep it.
Title: Re: Upkeep consequence : remove items
Post by: RandomDude on January 08, 2011, 03:38:01 am
i used full hvy armour after .201 and i had x5 multiplier in siege for quite a long run and i made money

since that time tho i've lost 15k at least and there doesnt seem much i can do about it other than wear weaker gear
Title: Re: Upkeep consequence : remove items
Post by: Xav13 on January 08, 2011, 10:08:56 am
Hi my friends,

chadz does not want his game to be a grinding game. You can reach your 20k gold stuff (above this limit you ll lose money)  and lvl 25in 2days now. In 2 days everybody is the same. So why play this mod ? It is as good to play Native, there are more servers. This is sad :'(
Take a look at this posts :
http://forums.taleworlds.com/index.php/topic,153246.0.html
http://forums.taleworlds.com/index.php/topic,153242.0.html
Title: Re: Upkeep consequence : remove items
Post by: SgtAlex86 on January 08, 2011, 10:21:14 am
u can use superior gear just not EVERY ROUND use em when it matters  :rolleyes:
although with current system thers no real reward on winning exept warm and fuzzy feeling  :?
Title: Re: Upkeep consequence : remove items
Post by: Siboire on January 08, 2011, 10:29:16 am
Hi my friends,

chadz does not want his game to be a grinding game. You can reach your 20k gold stuff (above this limit you ll lose money)  and lvl 25in 2days now. In 2 days everybody is the same. So why play this mod ? It is as good to play Native, there are more servers. This is sad :'(
Take a look at this posts :
http://forums.taleworlds.com/index.php/topic,153246.0.html
http://forums.taleworlds.com/index.php/topic,153242.0.html

Not everybody will be the same O.o'' ok maybe a lot more ppl will be around lvl 25-30 but the main idea of cRPG is the customization of your character. You can make throwers, xbowers, archer, HA, cav, 1-hander, etc... and hybrids so I guess the mod does it's job cuz it still lets you make your own character.

But for the upkeep, it's a dice rolled at every xp/gold gain (every minute or so) so at the end of the round, if an item broke during one of the dice rolls, you have to repair. But even with a 4% chance per minute it is indeed really strange, almost every round I have like 2-3 items breaking and rounds are 3-5 minutes so that's only 3-5 rolls of a 4% chance to "score" a breaking...
Title: Re: Upkeep consequence : remove items
Post by: Rhaelys on January 08, 2011, 12:15:32 pm
Hi my friends,

chadz does not want his game to be a grinding game. You can reach your 20k gold stuff (above this limit you ll lose money)  and lvl 25in 2days now. In 2 days everybody is the same. So why play this mod ? It is as good to play Native, there are more servers. This is sad :'(
Take a look at this posts :
http://forums.taleworlds.com/index.php/topic,153246.0.html
http://forums.taleworlds.com/index.php/topic,153242.0.html

The break-even point for gold income/upkeep is supposedly 48,500 gold worth of equipment. I personally haven't tested this, but just playing around with about 34k worth of equipment, I was easily able to maintain my gear with no gold loss.
Title: Re: Upkeep consequence : remove items
Post by: LordSnow on January 08, 2011, 12:26:43 pm
For low and medium tier equipment it's probably fine, but for high tier it's definitely too low. I am still seeing armoured horses and plate. This can't be (with this system).

stupid boy , the aim is not to remove plate! Plate is a part of a game , when you plat plate you scrifice speed, dmg, etc..for a better protection. For me it's too costy to being in plate now, PLATE IS JUST A CLASS AND A WAY TO PLAY, NOT MORE EASY THAN AGISTACK MAIL GUYS (or ninja or munted archer or..) . Plated charger is different, it's an abberation.
Title: Re: Upkeep consequence : remove items
Post by: priest on January 08, 2011, 12:32:54 pm
During your leveling process build up a bank account.  Buy your stuff, don't immediately use it, play your classes strengths and be smart about it to get your kills and have fun, even as a peasant.  This eliminates the grind because even as a peasant you can get kills.

At around lvl 22 using this tactic with my medium cav lancer I am able to use a full set of the armor I want to, my courser, long great lance, a war spear, and a shield, twice.  I fluctuate around the same amount of bank roll i have since I began using it.  Sometimes I lose more, sometimes i gain way past the amount. 

Just because using math you "bleed" money overtime doesn't always translate to going bankrupt in game.  The upkeep system was built to MAKE the heaviest armors and most expensive gear in the game become a money pit, it was the whole point.  Medium to heavy is still quite usable in a permanent fashion, and with a bankroll built up over an hour or two of heavy play it works out just fine.  Even if your math shows that you will be losing money over time rather than gaining it, so what?  Who ever said that you should ALWAYS be moving up in money once you reach the top tier armors and other items?  There are several people in servers who are actually complaining because they have all this gold now and nothing to use it on.  Well, use it on top tier items and have some fun!

FUN people, that is the bottom line.  PLAY THE GAME TO HAVE FUN.  Stab people, maul, maim, make them your bitch.  Have some lulz doing it and enjoy your playtime rather than grind until your eyes bleed.  If reaching that next level, grinding your heart out to gain every little bit of an advantage over your enemy, and sleeping for only 2 hours a night while surviving on hot pockets and top ramen is your cup of tea, well, then you're playing the wrong game.  Might I suggest World of Warcraft or some other generic boring grindy MMO.
Title: Re: Upkeep consequence : remove items
Post by: Cepeshi on January 08, 2011, 12:50:06 pm
To be honest, with the softcap for lvl 30 going above it seems more than a grind for me. Not to speak that at the moment there are no options to retire, so what to do? I hit lvl 30, have qutie enough money so i can run around in full plate, when i feel to (even tho i wear lighter armor to be faster :P), now i got like 3,8 million XP to next lvl, i cannot retire and i do not want to make another char, as he wouldnt have any items/money.

Anyways, what i wanted to say, keep remembering the 4% break chance is on EVERY item u got on urself, so basically u go with like 32percents (4pcs armor, 4pcs weaponry lets say) to break something. At least i think so, there has been many rounds i didnt have to repair anything, but then repairing 3-4 items in one round was getting quite costly :) Still, manageable
Title: Re: Upkeep consequence : remove items
Post by: Radix on January 08, 2011, 12:57:50 pm
as a peasant u cant kill, thats for sure. I think that the breaking chance is to high anyway, and sometimes just stupid, cose why my xbow or bolts would break almsot every round??? there should be different % for different class of eq and different things, so hammers should have the lowes % to break cose I cant rly imagine iron hammer breaking (or morning star) and spear the highest cose spears tend to break as they are basicaly long stics, Also I think that different armors should breake with different % chance.
Title: Re: Upkeep consequence : remove items
Post by: Vexus on January 08, 2011, 01:29:42 pm
Some of you ppl are getting it wrong on the % of breaking chance.

It's 4% x T were T = How much minutes passed before round ends.

So if a round took 5 min:

It's 4% x 5 = 20% chance for an item/s to break.
Title: Re: Upkeep consequence : remove items
Post by: Joker86 on January 08, 2011, 01:38:51 pm
stupid boy , the aim is not to remove plate! Plate is a part of a game , when you plat plate you scrifice speed, dmg, etc..for a better protection. For me it's too costy to being in plate now, PLATE IS JUST A CLASS AND A WAY TO PLAY, NOT MORE EASY THAN AGISTACK MAIL GUYS (or ninja or munted archer or..) . Plated charger is different, it's an abberation.

I am neither stupid nor a boy.  :?

It's easy: upkeep is meant to sustain equipment worth 20-25k. Many items exceed this limit, e.g. Milanese Plate or Plated Charger. So basically you can assume it's meant to remove them. The fact, that you can use them anyway for a short time is only a small admission to those people, to not punish them totally. (Which is more than _I_ would grant them  :evil: )

But currently I see plated horses for longer than three rounds, which is way too long for my personal taste. As I said, if it was me there would be no (such) armoured horses at all, any more.
Title: Re: Upkeep consequence : remove items
Post by: Cris on January 08, 2011, 01:47:40 pm
This is my equipment set ups:

"Normal set ups" equipment listed here or lower

Armors: "Surcoat over mail" or "Light strange armor"

Bow: Khergit bow

Arrows: Large bag of bodkin arrows X2

Handarmor: Wisby guantlets

Feet armor: "Splinted greaves with spurs" or "Light strange boots"

Meele: Longsword

Horses: "Courser" and "Sarranid"
__

With this set up I do make money. Some times I lose a bit, some times it stays the same. This is certainly upkeepable all the time "for me".


Heavy equipment

Same as before, just heavier horse: Kataphract horse.

When I use this set up I do lose money.

____

From my experience, you can certainly upkeep a plate armor as melee all the time. if this is what chadz didnt want, upkeep should be increased.
Title: Re: Upkeep consequence : remove items
Post by: Joker86 on January 08, 2011, 03:10:48 pm
I would just suggest to look at the weight. Every weight point above 18 will be doubled  19 => 20, 22 => 26, 29 => 40.

This way plate users move slower than turtles. I think this would be balance, finally  :mrgreen:
Title: Re: Upkeep consequence : remove items
Post by: Radix on January 08, 2011, 04:59:31 pm
this repair system and money system is to MUCH based on luck. I bought a lamear armor and some leather helmet, spent 3k gold on it and then I was unlucky enough to play an hour and a half with 1x modifier and lost another 3k on repairs and now I have 700 gold and soon will be forced to run naked, I dont think it is supposed to be like this??

Basicaly now it looks like this: lots of luck=able to upkeep plate armor   lack of luck= u wont be even able to upkeep the lamear armor.
to much luck influence in such important matter as upkeep of items. So saying 'if u cant upkeep, buy cheaper armor' doesnt work at all, it is not a matter if I can or can not upkeep a plate, it is just a matter of luck on which I have no influence.
Title: Re: Upkeep consequence : remove items
Post by: EponiCo on January 08, 2011, 05:14:16 pm
Well, yeah, with the hotfix now, it doesn't look like it does much.
Let's just assume 48,500 equip as maintainable is right. Then I have no problem going Gothic Plate, Sugarloaf, Greaves, Boots and Elegant Poleaxe. This is only 7500 higher and unless I'm thinking wrong here, that means with that equip I loose 7500*0.04*0.05=15 gold per minute on average. So as long as I just spawn every 5th round naked, I wont ever have to give this plate up. Hmm. As crossbowman I have no incentive to not go in light plate (25k) sniper crossbow (10k) and top weapon (12k) all the time either. I can play with warhorse and light armor always no problem (or alternate between heavy cav build and something else ... easily). So I guess, black armor flambergers are gone as are plated chargers... but mail wont be used except by cavalry.
Imo it should be more restrictive make 30k or something, but yeah, also make it not luck based, everyone pays the same percentage every minute, simple, noone can feel unlucky anymore.


And Joker, try to take 4 plate covered steel shields on a server, that is 40 weight... so much for balanced.  :)
Title: Re: Upkeep consequence : remove items
Post by: Cheesecake on January 08, 2011, 09:24:55 pm
if he doesnt want pple running around in plate all the goddamn time why cant he just put durability on items so they break after so long and you need to buy a replacement


theres your goddamn gold sink


Title: Re: Upkeep consequence : remove items
Post by: Stokes on January 08, 2011, 10:52:43 pm
During your leveling process build up a bank account.  Buy your stuff, don't immediately use it, play your classes strengths and be smart about it to get your kills and have fun, even as a peasant.  This eliminates the grind because even as a peasant you can get kills.

At around lvl 22 using this tactic with my medium cav lancer I am able to use a full set of the armor I want to, my courser, long great lance, a war spear, and a shield, twice.  I fluctuate around the same amount of bank roll i have since I began using it.  Sometimes I lose more, sometimes i gain way past the amount. 

Just because using math you "bleed" money overtime doesn't always translate to going bankrupt in game.  The upkeep system was built to MAKE the heaviest armors and most expensive gear in the game become a money pit, it was the whole point.  Medium to heavy is still quite usable in a permanent fashion, and with a bankroll built up over an hour or two of heavy play it works out just fine.  Even if your math shows that you will be losing money over time rather than gaining it, so what?  Who ever said that you should ALWAYS be moving up in money once you reach the top tier armors and other items?  There are several people in servers who are actually complaining because they have all this gold now and nothing to use it on.  Well, use it on top tier items and have some fun!

FUN people, that is the bottom line.  PLAY THE GAME TO HAVE FUN.  Stab people, maul, maim, make them your bitch.  Have some lulz doing it and enjoy your playtime rather than grind until your eyes bleed.  If reaching that next level, grinding your heart out to gain every little bit of an advantage over your enemy, and sleeping for only 2 hours a night while surviving on hot pockets and top ramen is your cup of tea, well, then you're playing the wrong game.  Might I suggest World of Warcraft or some other generic boring grindy MMO.

Wow I was going to post, but you pretty much stole the words out of my mouth. I agree completely!

Also, I see some problems with people's calculations.

Not only do we have a 4% break chance, but its the 4% break chance PER piece of equipment, which means on average 6-7 pieces of equipment (Head, Body, Feet, Hands, Wep 1, Shield, Wep2)

Anyways, I have no trouble gaining money, even playing as a mounted character. Also, the money sinks and new WPF system has encouraged me to hybridize and since gold is gained faster now, it is much easier to buy different levels of armor for different situations. I now have very light, medium, and heavy chainmail armor, all of which I play in different circumstances and depending on how much money I want to gain. I have fun playing all of them.
Title: Re: Upkeep consequence : remove items
Post by: MrExxc on January 09, 2011, 02:08:45 pm
Dudes, I don't care 'bout your crazy ass maths or whatever,

The thing is you can't possibly play a few rounds in a row with a nice armor, and that just sucks hard.
I started cRPG the day before "THE" Patch, so when i started, i saw all these nice customisations, some where tincans, but whatever, if they like it... But that's what I immediately liked 'bout cRPG, the character customisation. Nowadays, you see 25% of naked people, 25% of armored people that are probably losing all the money they earned before the patch, and 50% of random armored peasantly douchebags.
Now probably you guys are going to disagree, saying you guys get enough money blablabla... That's because you're lucky. For example there are way to much unbalanced maps, so when you're on the bad team you lose, end of story. And if -by chance- you land on the good team, you get swapped at the end of the round!!

This patch is full of good ideas, but not well balanced. Maybe gold earned for kills, who knows...
Title: Re: Upkeep consequence : remove items
Post by: Radix on January 09, 2011, 02:13:12 pm
I agree with u MrExxc, I keep  repeating that u cant have an upkeep system based on how much luck u have, it just doesnt mix. However someone proposed rly nice idea to get money and exp for kills and dmg which I think would solve the problem.
Title: Re: Upkeep consequence : remove items
Post by: Guduk on January 09, 2011, 02:17:52 pm
I think upkeep system is a good idea but just needs to be improved...
No need to remove it.
Title: Re: Upkeep consequence : remove items
Post by: Radix on January 09, 2011, 02:23:30 pm
I think upkeep system is a good idea but just needs to be improved...
No need to remove it.

system would be kept, just add money and exp for kills and dmg
Title: Re: Upkeep consequence : remove items
Post by: LordSnow on January 09, 2011, 06:02:05 pm
Dudes, I don't care 'bout your crazy ass maths or whatever,

The thing is you can't possibly play a few rounds in a row with a nice armor, and that just sucks hard.
I started cRPG the day before "THE" Patch, so when i started, i saw all these nice customisations, some where tincans, but whatever, if they like it... But that's what I immediately liked 'bout cRPG, the character customisation. Nowadays, you see 25% of naked people, 25% of armored people that are probably losing all the money they earned before the patch, and 50% of random armored peasantly douchebags.
Now probably you guys are going to disagree, saying you guys get enough money blablabla... That's because you're lucky. For example there are way to much unbalanced maps, so when you're on the bad team you lose, end of story. And if -by chance- you land on the good team, you get swapped at the end of the round!!

This patch is full of good ideas, but not well balanced. Maybe gold earned for kills, who knows...

Y'oure so RIGHT ! A G G R EE

Customisation is a great part of the game, for the skin/look AND for the way to play, remove plate are stupid!

Upkeep need to be lowered or remove, or something need to be done.

( and you, guys with this stupid joker avatar who i can't remember the name, just STFU)

Quot myself

Upkeep is a nice idea :) realy. BUT cRPG is a game, and players (me too) enjoy playing what they LOVE, some like to play as a cav, some like to play as plate, some like to play as ninja, some are str player and some are agi player. Playing agi give more wpf, speed, parade rapidity and BY that do not need heavy armor, the way they play don't requiered body protection, their best protection IS their agi. For them, upkeep is not a problem..

BUT some players enjoy playing str char, who are slower, realy slower, do less dmg but are in front of melee, fight face to face with enemy, they strike 1 time when they agi friends strike 3 times.

THIS IS A WAY TO PLAY. 

mail / agi build is good AS plate/str character.


Reducing the possibility for players to play with the stuff they worked hard for earning is stupid, let's PLATE COME BACK, IT's JUST A CLASSE,A WAY TO PLAY, not a sort of overpowerd item we use.

Now, for wearing plate, we're oblige to play many many many round in realy light gear. It's a pitty and for what mh? what's the aim? Creating a peasant fight mod?

PLEASE look at Donjons and dragons rules, two way to play a warrior, heavy (plate and slow) and light (light armor and fast) . Both are deadly, both are cool, both are nice, why can't we get this here? (and plz dont answer me : go play dnd with your nerd friend)

AGI /STR , two way, two classes of warrior, two different kind of stuff.
Title: Re: Upkeep consequence : remove items
Post by: Mala on January 09, 2011, 06:59:10 pm
The Problem is, this is a PvP mod and not a RP Meeting, so most of the people want to get the best available armour and the most effective weapons for their builds.
Title: Re: Upkeep consequence : remove items
Post by: LordSnow on January 09, 2011, 07:57:16 pm
The Problem is, this is a PvP mod and not a RP Meeting, so most of the people want to get the best available armour and the most effective weapons for their builds.
so what?
Title: Re: Upkeep consequence : remove items
Post by: Mala on January 09, 2011, 10:12:35 pm
So in the long run most of the players would use the sword of instagib and the heavy armour of uberness.
Title: Re: Upkeep consequence : remove items
Post by: Bobthehero on January 10, 2011, 02:37:36 am
so what?
Title: Re: Upkeep consequence : remove items
Post by: Grey on January 10, 2011, 02:55:06 am
Patch has MADE the game. If you dont like that you cannot wear black armour and ride plated charger every round, thats just TOO bad. I hate to say this, but: Every post I read complaining that the patch has ruined the game gives me the same thoughts: YOUR NOT GONNA GO BACK TO NATIVE: Why? Because you fucking suck at it, thats why you want plate armour and a plated horse, because you need the crutch. Before the patch, skill helped but a newish player COULD NOT beat a lvl 40, just COULDNOT be done, and if we all wanted that, we would play WoW. Now even the greatest players with the best gear will have to run around in med tier for a bit every now and then, and allows EVERYONE to enjoy the game. Not good enough to fight and have a good time WITHOUT ur platemail, go suck a radish, this is a game of skillbased combat, go roll an orc warrior in Oblivion and play untill you flatten everything, this is Playerskill vs playerskill combat, NOT "Lets see who has the most free time and let them win" combat. Grow up. chadz doesnt owe you anything, he does what he wants with his mod.
Title: Re: Upkeep consequence : remove items
Post by: Bobthehero on January 10, 2011, 03:00:49 am
grey shut the fuck up you dont know squat about armor all you do is call out on those who use it, what the hell is your problem

Why the fuck cant I use the gear I got, its no fun to revert to mail armor when you finally got the plate.

Title: Re: Upkeep consequence : remove items
Post by: Mouse on January 10, 2011, 03:09:05 am
grey shut the fuck up you dont know squat about armor all you do is call out on those who use it, what the hell is your problem

Why the fuck cant I use the gear I got, its no fun to revert to mail armor when you finally got the plate.

Pretty sure if you go into the game it'll let you equip and use your gear as long as you meet the stat requirements. :wink:
Title: Re: Upkeep consequence : remove items
Post by: ArchonAlarion on January 10, 2011, 03:26:43 am
Most times I end up in the top ten players on my team and I am losing money even with a 50% win/lose. Item breaking chances should be decreased significantly especially if you survive the entire round and your team wins, which currently doesn't seem to matter. Why is my shit breaking when I have a full health bar?
Title: Re: Upkeep consequence : remove items
Post by: LordSnow on January 10, 2011, 03:34:55 am
Patch has MADE the game. If you dont like that you cannot wear black armour and ride plated charger every round, thats just TOO bad. I hate to say this, but: Every post I read complaining that the patch has ruined the game gives me the same thoughts: YOUR NOT GONNA GO BACK TO NATIVE: Why? Because you fucking suck at it, thats why you want plate armour and a plated horse, because you need the crutch. Before the patch, skill helped but a newish player COULD NOT beat a lvl 40, just COULDNOT be done, and if we all wanted that, we would play WoW. Now even the greatest players with the best gear will have to run around in med tier for a bit every now and then, and allows EVERYONE to enjoy the game. Not good enough to fight and have a good time WITHOUT ur platemail, go suck a radish, this is a game of skillbased combat, go roll an orc warrior in Oblivion and play untill you flatten everything, this is Playerskill vs playerskill combat, NOT "Lets see who has the most free time and let them win" combat. Grow up. chadz doesnt owe you anything, he does what he wants with his mod.

An other stupid comment, as you are Grey, light gear dude with skill can kill a tincan easly, pre/post patch.
I played il full plate, churburg/open sallet, before patch, was in the top each round, now i use blue gambison and furr hat, still on the top. So what gray??? It's not more/less fair now, it's just more easy  for those who choose to play as a light gear warrior, with an agistack  template based. Now they don't need 3 strike to kill an enemy, they one shot all those peasant runing around naked for saving money , hoping one day they can use a nice armor without thinking about maintain the stuff they buyed.

FOR THE LAST TIME, there's two kind of warrior, two big classes:
-Agistack: Light footwarrior who use light gear and count on their speed for runing around , avoiding enemy strike, and strike fast with their high wpf.
-Str: Those who choose the constitution part, play whith high str/hp score and heavy armor/shield, being an human wall for their teammates, protect them and then, strike once and slow, but very hard.

elf/dwarf  thief/paladin  light footman/heavy infantry  duelist/guards man

There's thos who need armor for surviving, there's who has their agility and dexterity

NOW there's no more option, you have to be agi guy to be realy efficient.

Plate is a way to play, not a power, plate is slow, heavy and reduce wpf. It's not a superpower, just a normal stuff for a normal class calledTANK
Title: Re: Upkeep consequence : remove items
Post by: ArchonAlarion on January 10, 2011, 03:38:43 am
on top of the fact that this game is about medieval combat, which featured plate armor because it was effective. Plate is cool and part of the fluff, so it should be in and worth it.
Title: Re: Upkeep consequence : remove items
Post by: BD_SUPERBEAST on January 10, 2011, 04:26:57 am
I dont know what you would wish to use everyround....but i been playing for a while (actually too much) since the patch came out,and used kind of 4 sets:

1.Full black plated armor in many many rounds with tears and a maul a heavy set,heavy gauntlets and all the stuff...
2. Used coat of plates with heavy pieces and same weapons,
3. lammelar (13k one) which is a pretty handy armor and...
4. then light armors when multiplier was x1 or x2 or map was unbalanced or team was losing with no solution.

Depending on the chances or the composition of teams and terrain i changed hand armor,feet armor and head armor accordingly risking more or less depending on the estimated chances of win. Sometimes changed weapons too,as usual. But mostly tears or longsword and maul or pike.

Started with 120k , bought clymore sword which cost like 10k,played for like 1.5 million xp (gen1,so its slow) and:

And still have 112K(so im up 2k refounding the clymore)....i could have won more not going FULL FULL equip that much times,but why not?.Still have the same gold and i dont even need it for nothing. But i like the different sets,each one has his use and his proposit.

Now for all of you who say plate is op or that you need plate everyround.....you both:

Everytime i go full plate, im not in advantage against an enemy on my same skill and lvl which wears lighter armor than me in a duel. (its even worse if there are 2 of them). Which means in a 1 vs 1, in a round he hasnt invested much,he has the actual advantage,cause he has the same skills,lvls,but more speed. Yeah,i only need one hit most of the time in that case. But if he had choose well his weapon and has the PS needed to do the job without glancing (which was like 6 before the patch,probably 5 could do the job depending on the weapon damage type and cuantity),he has the advantage.

Actually, with the weapon proficiency that heavy armor makes you lose, you deal far less damage in black armor,than naked....just test it people.

 Plate gives u protection. But protection "in general cases" against medium hits, low damage projectiles, team hits , and low lvl hits that would had pierce your medium armor and stun you.... Plate doesnt protect u from a hit from a PS6 or more melee dedicated char of your same lvl.You gona take 2 or 3 at much then die. What im trying to explain,its that when i use the lighter sets and i find a bad player in full plate,i just think "Oh shit,this is gona cost him a lot".

In conclusion: No matter whats nerfed or not,as long as its not stupidly unbalanced,im gona get OWNED most of the time by players that are better than me,even if lower lvls, and own then players that are worse than me most of the time,even if higher,as long as im not lvl 1 and they are 30 or the contrary. And this works for u all too.This happens in all games,Pls people, get over it.

NOBODY cant have his full set everyround,so YOU can kill people easier than before(if done correctly,which im trying to work on XDD) as long as YOU can be killed easier too,pretty fair for me.

And pls,pls,pls, stop the "oh so one peasant can kill me if i wear my leeching robe,and i have been playing this for 7 months!!!! ITS NOT FAIR,I WOULD KILL HIM IF I HAD MY 200K EQUIPMENT!!!" argument , it makes  me vomit. I love the patch.

And now,my only complain about the patch for now:
Please chadz,fix the Health showing in game,many chars are shown to start with less hp than full,even when they have full hp. :)