cRPG

Other Games => Mount & Blade II: Bannerlord => Topic started by: Lordras on December 20, 2013, 10:26:22 pm

Title: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Lordras on December 20, 2013, 10:26:22 pm
http://www.taleworlds.com/en/Games/Bannerlord/Blog/4 (http://www.taleworlds.com/en/Games/Bannerlord/Blog/4)
enjoy!
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: 722_ on December 21, 2013, 01:14:18 am
Wow, I am really happy to see that they added a shoulder/neck slot for armour, and also horse armour is an item!

(click to show/hide)
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: zagibu on December 21, 2013, 03:03:10 pm
Isn't it interesting how a simple tunic can provide more armor than chainmail horse armor?
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: cmp on December 21, 2013, 03:20:54 pm
Isn't it interesting how a simple tunic can provide more armor than chainmail horse armor?

It's tunic + shoulder + gloves, duh.

 :lol:

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Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: _RXN_ on December 21, 2013, 07:02:58 pm
Dat horse...
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Olwen on December 23, 2013, 10:16:27 am
It's tunic + shoulder + gloves, duh.

 :lol:

(click to show/hide)

trying to sell your own game much? :p
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Xant on December 23, 2013, 01:35:13 pm
:ppp
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Banok on December 23, 2013, 02:06:08 pm
It's tunic + shoulder + gloves, duh.

 :lol:

(click to show/hide)

I think the leg / body / head separation of hitboxes works pretty well. but yeah it would be nice if armour had individual values to pierce/blunt/slashing instead of just arbitrary better or worse.
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Reyiz on January 20, 2014, 03:19:22 pm
i will have a beta serial soon you suckers  :twisted:
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Latrinenkobold on January 20, 2014, 04:08:01 pm
i will have a beta serial soon you suckers  :twisted:
Whaaaaaat ?!"ยง$$%&/( :evil:
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Varadin on January 20, 2014, 04:30:01 pm
i will have a beta serial soon you suckers  :twisted:

Not before me , cuse im going to Turkey soon and fite Armagan 1v1 IRL  8-)
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: kinngrimm on January 20, 2014, 05:09:46 pm
Quote
The mechanic and gameplay of ambushing itself needs to be developed but for a real implementation into the game, the AI needs to be programmed to make sure that lord and bandit parties also make use of ambushing in realistic ways
:shock: Bandits and assassins will love this  :twisted:
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Reyiz on January 21, 2014, 08:39:27 am
my 2 irl friends are working in taleworlds :!:
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: larlek on January 22, 2014, 08:37:53 pm
my 2 irl friends are working in taleworlds :!:

Cool. My Dad works at Nintendo.
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: _RXN_ on January 23, 2014, 09:36:30 pm
i will have a beta serial soon you suckers  :twisted:
It means that the game is in beta stage? If so, then this is really cool news.
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Rebelyell on February 20, 2014, 04:31:41 pm
Cool. My Dad works at Nintendo.
and my Dad is nintendo
Title: Re: mount and blade II bannerlord devblog 3 unexpected parties
Post by: Sparvico on March 07, 2014, 12:12:30 pm
and my Dad is nintendo

Go home Nintendo, you're drunk.