cRPG => General Discussion => Topic started by: 722_ on December 07, 2013, 02:13:59 am
Title: Slow motion c-Rpg test
Post by: 722_ on December 07, 2013, 02:13:59 am
I recently decided it was time to get some better editing software and have wanted to make some slow motion stuff for a while, I know quality is pretty shit i have not really figured out the best rendering settings yet. next i need to make a full on battle scene
Title: Re: Slow motion c-Rpg test
Post by: TheAppleSauceMan on December 07, 2013, 02:18:51 am
This is really cool actually, I can see lots of potential for this :D
Title: Re: Slow motion c-Rpg test
Post by: Taser on December 07, 2013, 02:23:14 am
inb4 matrix scene.
But this is pretty cool man.
Title: Re: Slow motion c-Rpg test
Post by: Kafein on December 07, 2013, 03:02:56 am
My eyes burned when I realised there was a guy with strange helmet, churburg cuirass and morningstar
Title: Re: Slow motion c-Rpg test
Post by: HardRice on December 07, 2013, 06:10:15 am
My brain fried when I realized that I know the reach, damage and speed stats of like 50% of all the weapons. Names are just the first step.
Exactly. Anybody that played long enough knows the name of all weapons, the stats of most weapons, the names of most of the popular armors and the armor rating of all armors with decent accuracy (I'd say plus or minus 5). It doesn't even require any effort, as constant exposure to information is enough to learn things by heart for most people (and the best way, pro tip for students: go to classes and listen).
Title: Re: Slow motion c-Rpg test
Post by: no_rules_just_play on December 07, 2013, 03:07:00 pm