cRPG
cRPG => Suggestions Corner => Topic started by: Switchtense on November 22, 2013, 05:20:35 pm
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Is it possible to implement like a bonus wave after tincans?
So if you beat tincans you have won the map, but you first have to fight against <bonus wave>
if you lose that the map will still be switched
that might get people inclined to actually beat tincans rather than lose to keep the map (if they are having a good run)
obviously, if you lose at tincans then you start at peasants again
might be like a wave of donkey-riding peasants with totally overpowered stats or something
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This seems to have been dealt with by making it so none of the maps are worth keeping...
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there are still some very easy maps (if there is a nice shieldwall) so they would be worth keeping
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Make a peasant wave with very OP builds (like 36/36 , with 12 in all skills)
They should have donkeys, stones (with 12 power throw, i promess you it will be so OP^^) and all the peasant stuff they can have at the first waves
I even made some tries on the singleplayers (i just set the looters' stats) and they are simply OP^^ (just give them a lot of IronFlesh and same of all others skills (don't forget the WPF for let them spam us using their stones with the secondary mod^^)
:D
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I want a wave of zombies :D
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12 athletics with 12 ps and 300 proficiency in polearm. Talk about a can owner with that speed bonous.
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12 athletics with 12 ps and 300 proficiency in polearm. Talk about a can owner with that speed bonous.
i thought more like
15 riding - donkeys
15 athletics - if demounted
1 power strike so you dont die instantly
but like 600 wpf so when there is even only one bot ganking you youre doomed (a weapon like staff, with 100+ speed and knockdown of course)
or give a wave of bots with a bit less wpf the flaming katanas! :D
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I want a wave of zombies :D