cRPG

cRPG => Suggestions Corner => Topic started by: rustyspoon on November 21, 2013, 04:58:34 am

Title: Fix DTV End of Round
Post by: rustyspoon on November 21, 2013, 04:58:34 am
I REALLY like the new DTV. However, there are a lot of problems with bots getting stuck. You'll have killed all of them but 1-3, and then you have to walk all the way down the long path to find where the last few are stuck. Once you kill them, you are now being chased by the entire next wave.

It was especially a problem on the Helm's Deep map. 2-3 bots would get stuck in an area where melee couldn't touch them. They could only be killed by ranged. Kind of a problem if there aren't any ranged people left alive or crossbows laying around.

Could we get something similar to end-of-round flags in DTV? Like if there's only a few left and no damage is done for a minute or so, they bots instantly die or flags appear? Something like that would make DTV much more enjoyable.
Title: Re: Fix DTV End of Round
Post by: Afina on November 21, 2013, 05:02:34 am
Could we get something similar to end-of-round flags in DTV? Like if there's only a few left and no damage is done for a minute or so, they bots instantly die or flags appear? Something like that would make DTV much more enjoyable.

what?  :)
Title: Re: Fix DTV End of Round
Post by: Silfarion on November 21, 2013, 06:25:24 am
This is old

How about instead of just killing them there, you pull them back before killing them? Common sense people
Title: Re: Fix DTV End of Round
Post by: rustyspoon on November 21, 2013, 01:15:52 pm
This is old

How about instead of just killing them there, you pull them back before killing them? Common sense people

Ugh...reading comprehension, people. I'm talking about bots that get STUCK at the end of the round. Bots that literally CANNOT move from where they are at. In some situations you cannot even attack the stuck bots with melee weapons, only ranged. So...see the problem now?
Title: Re: Fix DTV End of Round
Post by: Jarlek on November 22, 2013, 12:11:47 am
You gotta admire the bots dedication, though. They can attack with 100 guys, yet that last 1 will still charge in, not giving a fuck.

So let's kill two birds with one canonshot:
Add X extra bots to each wave, and when <X bots remain, the bots retreat.

Could also do some mumbo jumbo coding magic that also considers the ammount of defenders left (10 guys will retreat from 25 defenders, but not 5).
Title: Re: Fix DTV End of Round
Post by: Silfarion on November 22, 2013, 02:46:48 am
Ugh...reading comprehension, people. I'm talking about bots that get STUCK at the end of the round. Bots that literally CANNOT move from where they are at. In some situations you cannot even attack the stuck bots with melee weapons, only ranged. So...see the problem now?

That is still pretty old

They get stuck on a rock, you just run up to them and pull them away
Title: Re: Fix DTV End of Round
Post by: CrazyCracka420 on November 22, 2013, 04:03:40 pm
That is still pretty old

They get stuck on a rock, you just run up to them and pull them away

Depends what they're stuck on.
Title: Re: Fix DTV End of Round
Post by: Fips on November 22, 2013, 04:09:17 pm
I removed the 2 maps where bots get stuck at almost unreachable places, next server restart will fix that. No need for a flag-event, it's just a problem with the maps.