cRPG

cRPG => cRPG Technical problems => Topic started by: MountedRhader on November 19, 2013, 04:50:20 am

Title: New DTV Is Shit
Post by: MountedRhader on November 19, 2013, 04:50:20 am
"When it ain't broke, don't fix it"

It was excellent the way you had it, but you've ruined Defend the Viscount, despite all odds. well done gents. I don't know if you think you are revitalizing the community by repeatedly bringing down your mod, but sadly it isn't working. People are unhappy with this new format and are leaving one by one.

Defend the Viscount beforehand was thoroughly balanced, had magnificent and pliable maps, encouraged teamwork and was just a nice little corner where us friends could sit down and relax.

But this new DTV has many problems. Namely its odd, clunky, ugly new/old-reintroduced maps. This isn't funny. Also you yourselves have turned from the "No fantasy maps" rule that you officials created and imposed with the addition of Helms Deep. And I, and everyone else, am fine with new maps, thankful for them even, but not when they are terrible and go hand in hand with bringing down the DTV experience of the broad masses.

Also found on the new, hastily employed map(s) can be found invisible barriers. What the hell!? DTV NEVER needed this before. What little freedom to fight for ourselves is being constricted! The only positive motive I can conjure that explains these barriers is that they stop Nomad Horse archers from drawing out the one round. It sounds good in writing, but by god, it isn't worth the rich, full experience that free DTV offers.

Lastly, I will mention the overpowered new wave(s). Directly after Weaboos, one is met with agonizingly, uniformly powerful resistance. Not only are we average players beset by all cavalry on the final wave of the French Lady round, but they are wearing coat-of-plates and actual plate! This is unheard of, plate is normally only witnessed on the final round of DTV, now it's on wave 5. It takes as many hits from my flamberge to take down one of these banshees as it does to take down a tin can. Just who thought this was a good idea?

I haven't had the pleasure, of fighting the other wave from hell you guys have spawned. But I know what I see and as a man who has played almost exclusively on Defend the Viscount/Virgin/Village for several years I say you guys have royally fucked up. I know a lot of heart and effort has been put into cRPG, I realize this and that you are often given crap by people whose interests lie only with their own selves. But your efforts on this mod musn't go to waste on such a fallacy, a flaw! So Whether or not this was intended, we don't know nor care, but you have made us and the mod suffer without due cause, now fix your mod and get rid of this idiocy for both our sakes and yours.

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Title: Re: New DTV Is Shit
Post by: Nightingale on November 19, 2013, 05:13:02 am

I have to agree with Rogue that you guys messed up dtv by adding invisible barriers and implementing a plate wave at wave 5

If the purpose of the invisible barriers was to prevent horse archers from kiting and delaying then why not just remove Nomad Horse Archers and replace them with foot archers or 1h cavalry instead of restricting player movement Please allow us to move and go where we want....

If anything we could keep the new maps for the change of pace but keep the old maps in rotation so we can have both new and old for those that like the new/old maps.


Title: Re: New DTV Is Shit
Post by: Jona on November 19, 2013, 05:44:22 am
Defend the Viscount beforehand was thoroughly balanced, had magnificent and pliable maps, encouraged teamwork and was just a nice little corner where us friends could run the server like a bunch of communist tyrants because screw freedom of speech. #red4lyfe



Fixed.
Title: Re: New DTV Is Shit
Post by: Afina on November 19, 2013, 07:03:35 am
invisible barriers is full of shit, I'm sick of this :shock:
Title: Re: New DTV Is Shit
Post by: Afina on November 19, 2013, 09:19:43 am
NEW DTV this http://www.google.ru/imgres?newwindow=1&sa=X&biw=1212&bih=656&tbm=isch&tbnid=uY-dodXThgd2-M:&imgrefurl=http://zerx.ru/41601-konec-sveta.html&docid=LXlQzW5WsF-ivM&imgurl=http://zerx.ru/uploads/posts/2013-03/1363370074_konec-sveta-1.jpg&w=1137&h=758&ei=6R6LUo3ENKap4ASXxYG4Cw&zoom=1&ved=1t:3588,r:2,s:0,i:93&iact=rc&page=1&tbnh=183&tbnw=275&start=0&ndsp=10&tx=131&ty=77
Title: Re: New DTV Is Shit
Post by: Switchtense on November 19, 2013, 11:51:49 am
overall ideas are good, new waves are awesome (how long have we asked for this? thanks for giving us 2 extra waves :D)
but i agree with all the invisible barriers, they limit the map a bit too much
too often i have been killed by killing bots while backpaddling and suddenly stopping cause of a barrier

i think first: expand the maps a little bit again, not a lot, just around the viscount so in higher waves when leading a bot-train you actually have some space

and secondly: please put fences EVERYWHERE you put an invisible wall, or debris or whatever, as long as you make those invisible walls visible

apart from that removing all the big exploits (aka isti hut etc) is good, teamwork is a must now rather than leeching while 5 people get 700 kills each
Title: Re: New DTV Is Shit
Post by: Afina on November 19, 2013, 11:59:44 am
THIS IS VERY GOOD IDEA (and secondly: please put fences EVERYWHERE you put an invisible wall, or debris or whatever, as long as you make those invisible walls visible)  :D
Title: Re: New DTV Is Shit
Post by: Fips on November 19, 2013, 12:17:39 pm
It's not i like i want to to invisible wall everything. But Shik and myself decided that dtv should no longer have any kind of roof, fence, barn or hut exploiting and the mentality of the majority of the dtv players is still "If i can exploit it, i will exploit it", thus the invisible walls. Every tiny little spot where you can lure the bots without taking any damage will be used and if you think removing exploits from a gamemode is a bad thing, then i'm sorry for you. Those walls are not there to prevent the bots from going anywhere unwanted, because i've noticed that they follow the AI meshes quite nicely, but to prevent the players from finding exploits. Heck, people even nudged and tried it for ever just to find an exploit on a roof.

Sure i can put fences everwhere; and i will put stuff to make the invisible walls visible where i see fit, but that makes the outlay of some maps look like shit and i figured people will get used to the placement of the invisible walls. Sooner or later there will be some more open maps, but for now the bots need more optimization and the small maps on the server make it easier than if you have to face Cav on a wide open field.

The one version of Helms Deep will be edited so you can go down the ladders, for now i wanted to prevent str crutchers to nudge people way beyond the invisible walls and thus getting the fence exploit (only with inv wall) and frankly, i wanted to see how bots react if they have to face ladders only. And they all dismounted, which is good, although then their cav blocks their way further up the ladders, which is bad. But i have some fixes for both problems.

Also, lovely patch day QQ.
Title: Re: New DTV Is Shit
Post by: Afina on November 19, 2013, 12:31:40 pm
invisible wall is shit. because when a player goes to attack his subconscious thinks that there is no side or rear of the wall is not visible, but when he is attacked by a bunch of bots he tries to move to the side or back, and there is a wall, and he finds himself in a big assthis asshole is not visible wall
therefore it is necessary to make these visible walls that help to better orentir
Title: Re: New DTV Is Shit
Post by: Fips on November 19, 2013, 12:34:08 pm
invisible wall is shit. because when a player goes to attack his subconscious thinks that there is no side or rear of the wall is not visible, but when he is attacked by a bunch of bots he tries to move to the side or back, and there is a wall, and he finds himself in a big assthis asshole is not visible wall

Yes, that is the case if you play the map for the first time. If you go there another time you will think of that. Also, how about you at least try to express yourself in a more reasonable form instead of "ass this" and "ass that"?
Title: Re: New DTV Is Shit
Post by: Afina on November 19, 2013, 12:37:02 pm
out all these invisible walls that are tailor-made to the players fall into these traps and were surrounded by bots to the wolves
cool idea  :D
Title: Re: New DTV Is Shit
Post by: Sharpe on November 19, 2013, 12:43:11 pm
Yes, that is the case if you play the map for the first time. If you go there another time you will think of that. Also, how about you at least try to express yourself in a more reasonable form instead of "ass this" and "ass that"?

I for one was confused by the mere fact that they attempted to do anything to DTV. But why on Earth would you change the ability to exploit? Pretty much any archer role is fucked because most maps that I've played on are completely narrow corridors. Yes, twas very considerate of you to put the wooden ramps to stand on, but when bots can get underneath them and then hit you?  Also, at least on the NA end most of the people who play are people who want a break from battle/siege, or mainly peasants.
Title: Re: New DTV Is Shit
Post by: Fips on November 19, 2013, 12:52:30 pm
I for one was confused by the mere fact that they attempted to do anything to DTV. But why on Earth would you change the ability to exploit? Pretty much any archer role is fucked because most maps that I've played on are completely narrow corridors. Yes, twas very considerate of you to put the wooden ramps to stand on, but when bots can get underneath them and then hit you?  Also, at least on the NA end most of the people who play are people who want a break from battle/siege, or mainly peasants.

We tried those maps for quite some time on HRE DTV and believe it or not, on most maps ranged have plenty of places to shoot from, IF the melee players try to help them. Shieldwall close to those stands and/or generally at places where ranged can support the melee makes this so much easier for ranged. There are some maps where it gets very hard even with a good team and that is why the bots will get further optimization, but on most you can get to tincans with a good team.
Title: Re: New DTV Is Shit
Post by: Afina on November 19, 2013, 01:00:11 pm
I agree with FIPS with a good team you can win all the time though
Title: Re: New DTV Is Shit
Post by: Paul on November 19, 2013, 01:21:20 pm
Why can't I exploit anymore and what is this "teamplay" bullshit people babble about? DTV bots were the only adversaries players like us could outwit and now you take that away from us?
Title: Re: New DTV Is Shit
Post by: Switchtense on November 19, 2013, 02:11:51 pm
It's not i like i want to to invisible wall everything. But Shik and myself decided that dtv should no longer have any kind of roof, fence, barn or hut exploiting and the mentality of the majority of the dtv players is still "If i can exploit it, i will exploit it", thus the invisible walls. Every tiny little spot where you can lure the bots without taking any damage will be used and if you think removing exploits from a gamemode is a bad thing, then i'm sorry for you. Those walls are not there to prevent the bots from going anywhere unwanted, because i've noticed that they follow the AI meshes quite nicely, but to prevent the players from finding exploits. Heck, people even nudged and tried it for ever just to find an exploit on a roof.

Sure i can put fences everwhere; and i will put stuff to make the invisible walls visible where i see fit, but that makes the outlay of some maps look like shit and i figured people will get used to the placement of the invisible walls. Sooner or later there will be some more open maps, but for now the bots need more optimization and the small maps on the server make it easier than if you have to face Cav on a wide open field.

The one version of Helms Deep will be edited so you can go down the ladders, for now i wanted to prevent str crutchers to nudge people way beyond the invisible walls and thus getting the fence exploit (only with inv wall) and frankly, i wanted to see how bots react if they have to face ladders only. And they all dismounted, which is good, although then their cav blocks their way further up the ladders, which is bad. But i have some fixes for both problems.

Also, lovely patch day QQ.

absolutely agreed on the exploit part
dtv was all about getting exp while doing nothing, now you gotta do something, which is an improvement

however even after having played on hre, and now on eu7 i still run into the walls getting killed cause of them, keep the invisible wall, but plonk fences or whatever everywhere as well to have a visual border

for the "defence helms deep" i guess no visual borders are needed, plenty of space as it is, but smaller maps like isti and blah need them, and maybe a tiny bit of expanding around the viscount, just like 10feet or so
Title: Re: New DTV Is Shit
Post by: Mammonist on November 19, 2013, 02:33:13 pm
I agree that the roof/hut/fence exploit should be removed, but atm it's just  a fuckload of bots getting funneled through a small canal steamrolling everything in their path. I would be in favour of maps with multiple bot routes or even multiple bot spawning positions so that everyone gets to fight at the front rather than 3 tincans who just gobble up everything before everyone and their mother gets brutally overrun by a big glob of fuckyou.
Title: Re: New DTV Is Shit
Post by: Falka on November 19, 2013, 06:11:05 pm
dtv should no longer have any kind of roof, fence, barn or hut exploiting and the mentality of the majority of the dtv players is still "If i can exploit it, i will exploit it", thus the invisible walls.

If according to you the only way to prevent "exploiting" is putting everywhere invisible walls...  Meh, have no words. Btw, on most of new maps bots still stuck everywhere, letting players to slaughter them like before, just currently maps are ridiculously small.

Invisible walls are never a solution and shouldn't be considered as one. Stand up and fight against tyranny of invisible walls!  :evil:

for one time only i remember a totally open arena map

Yup, dat was great map, not too easy, funny to play, but ofc now we have fucking barriers everywhere.... sigh  :rolleyes:

PS QQ  :P
Title: Re: New DTV Is Shit
Post by: Fips on November 19, 2013, 06:22:45 pm
If according to you the only way to prevent "exploiting" is putting everywhere invisible walls...  Meh, have no words. Btw, on most of new maps bots still stuck everywhere, letting players to slaughter them like before, just currently maps are ridiculously small.

Invisible walls are never a solution and shouldn't be considered as one. Stand up and fight against tyranny of invisible walls!  :evil:

Yup, dat was great map, not too easy, funny to play, but ofc now we have fucking barriers everywhere.... sigh  :rolleyes:

Because if that map would be open people would just move to the walls or go in the dungeon and it would be the same shit we had before patch, just a different map? Now people are forced to make a shieldwall because otherwise even bandits will fuck the viscount up.

As i said, i will probably go for some more open maps that are not exploitable, but i need Shik to do some more work on the bots for that, because otherwise people will start crying that they can't win maps because they have too much freedom and people lure bots to the v and/or cav waves rape them or whatever  :wink:

I have seen plenty of good feedback on the server and people can make it to vitez or even sexies on almost every map, IF they work together. Not my fault or the fault of invisible walls if they don't.
Title: Re: New DTV Is Shit
Post by: Lichen on November 19, 2013, 06:44:20 pm
Who plays DTV anyway? Where is the fun slaughtering bots without having to do anything?

Grow some balls and play a proper gamemode  :!:
I play a proper gamemode then get tired of all the bitchy players who cry because they think everything is 'BS' every time they lose. No matter what it is they WILL complain it is a certainty. So yeah bots actually have more balls than many players since they don't cry when they lose. dtv wins.
Title: Re: New DTV Is Shit
Post by: Lichen on November 19, 2013, 06:52:25 pm
I like the changes to dtv except some of the invisible walls are a bit annoying and limiting in movement but whatever. Would like to see a dtv map feature just a single house, barn etc up on a hill and a fairly large moat or wide river encircling it from a distance to slow the bots down for a bit. Or maybe a large shallow lake for them to cross first. Would add a new interesting play aspect to have them wade through water first.
Title: Re: New DTV Is Shit
Post by: Jona on November 19, 2013, 07:28:26 pm
Invisible walls were pretty much invented back when systems and PCs were too weak to have a large map. Even warband had invisible walls on the DTV maps before, but only on the border of the map so it didn't go on forever. Keeping that in mind, invisible walls should NEVER be used to keep players in check, and in all honesty, a player should never actually interact with an invisible wall. They are just there in case a player gets lost or tries to run away from the battle or what have you. An invisible wall on top of a fence, while still a cop-out, at least makes a LITTLE more sense, since the player will just assume that the fence can't be hopped, and move along.

Contrary to what you may believe, you nerfed the whole strategy thing in dtv. Sure, many maps were just pikers on a roof / in a hut stabbing away. Okay, I get that is exploiting, and it is honestly boring as all crap. I never partook in such events, always being a fan of the "glory charge." Take a map like istiniar for instance, one of, if not the, best exploit map. If you simply removed the hut, its a perfectly okay map. The archers can stand in their little barn in the hay, but what you seem to have forgotten is that bot aiming is more accurate that any human players'. Headshots happen 24-7. If you have a couple archers in the barn, maybe a piker or some other melee, they are far from invulnerable. Heck, they usually die first since they stand mostly still while us melee players are running all over the place.

Still think istiniar is too cheap with the barely-exploitable barn? fine... take that out. Now you have a fun map where archers kinda get shafted but melee is happy. But NO, you couldn't stop there... you instead made it a straight bowling alley, where we are the pins and the AI comes in like a bowling ball moshpit of death. And you say there is more strategy now? HAH! You can;t even go your separate ways to divide and conquer... the AI comes in one blob and stays in one blob the entire time. And now all you can do is S key... were A and D too OP you had to nerf those as well? FFS, DTV was fine with the lack of attention it had before... the buff to bots when they could block was greatly appreciated since it made it more challenging. Now the 'new challenge' update is total dumbassery to the point of borderline insanity.

So you say it encourages teamwork far more than before, right? THAT is the argument that you choose to go with, other than removing exploiting? Well let me tell you something, DTV is full of people who either want a break from all the tryhard modes (and bitching and shittalking that comes with the territory) or the occasional peasant who simply can't manage to kill anyone in pvp until they get their skills up. And DTV was great practice... taught how to block really well. Rarely would a clan join DTV to steamroll it, since no one who is a serious player in a serious clan would try to steamroll anything other than siege or battle (and the very rare rageball). So in other words, while many of us became friends from relaxing in DTV (no shittalking = nicer environment = friendlier people) there are many strangers, many not used to working as a team. And yet you want us to come with a full-sized shield wall, all sitting in the same TS dishing out orders left and right in order to win now? Not everyone is a shielder and no one is going to leave and come back on a shielder alt simply because DTV is lacking in shielders... you want to play the class you want to play, simple as that.
Title: Re: New DTV Is Shit
Post by: Switchtense on November 19, 2013, 08:04:25 pm
jona, i only rarely played on NA when it was istiniar, the few times i did the NA players exploited it not nearly as much as EU did

we had the little hut full of slashers, the barn full of slashers, the archers on all rooftops and the occasional full-shield-chinese-leecher in the cabbage hut or in a corner right next to the normal hut, stucking bots by the hut, the barn, all other houses and fences

that map was one big exploit basically

i like that all exploits are being removed, but like i said, i feel claustrophobic on these maps, open them up a little bit, especcialy around the viscount
Title: Re: New DTV Is Shit
Post by: Falka on November 19, 2013, 08:31:54 pm
Still think istiniar is too cheap with the barely-exploitable barn? fine... take that out. Now you have a fun map where archers kinda get shafted but melee is happy. But NO, you couldn't stop there... you instead made it a straight bowling alley, where we are the pins and the AI comes in like a bowling ball moshpit of death. And you say there is more strategy now? HAH! You can;t even go your separate ways to divide and conquer... the AI comes in one blob and stays in one blob the entire time. And now all you can do is S key... were A and D too OP you had to nerf those as well? FFS, DTV was fine with the lack of attention it had before... the buff to bots when they could block was greatly appreciated since it made it more challenging. Now the 'new challenge' update is total dumbassery to the point of borderline insanity.

This. Remove exploitable roofs, barns and so on if you have to, but don't put bloody barriers everywhere...

Because if that map would be open people would just move to the walls or go in the dungeon and it would be the same shit we had before patch, just a different map?

Then remove dungeons but let us have some open space, not this claustophobic crap  :(

I have seen plenty of good feedback on the server and people can make it to vitez or even sexies on almost every map, IF they work together. Not my fault or the fault of invisible walls if they don't.

Sure, new maps with a few good players, especially with shielders from china  :wink:, are as easily exploitable as old ones. But these narrow corridors are so boring... (Istiniar was boring too btw:P) On old maps with a small melee team we were able to make up to sexy wave, charging all the time, with new maps you can forget about charging cause there's no place for it.

And yet you want us to come with a full-sized shield wall, all sitting in the same TS dishing out orders left and right in order to win now? Not everyone is a shielder and no one is going to leave and come back on a shielder alt simply because DTV is lacking in shielders...

Not to mention playing as a shielder in a proper shieldwall means that you stay and do nothing... Shield up, press "T", press alt-tab, that's how good shielder "plays" in a shieldwall... Yup, that's exactly what I call "fun"  :rolleyes:
Title: Re: New DTV Is Shit
Post by: Patoson on November 19, 2013, 08:52:11 pm
I like DTV with WSE2 very much, despite the fact that bots don't spam attacks anymore - in terms of attacking they suck right now, compared to before they could block in all directions.

The new maps are fine. Maybe one or two could be improved, but it's much better than the old system of Yaragar-Istiniar-Rizi-etc where people wouldn't play more than a round in a "difficult" map (not exploitable) but then spent hours in one of those "ezmode" maps that (at least in my case) made you lose skills the more you played like that.

By the way, the first or second day after EU_7 was updated, I saw a Rohirric Knight with a 1h blocking with his empty left hand.  :shock:
Title: Re: New DTV Is Shit
Post by: Fips on November 19, 2013, 09:52:30 pm
Have you read my posts at all, jona?
I said it twice already that there will be some more open maps coming with future patches, but not with the kinda bots we have right now. Sure, i could have gone with the more open approach right away, but just try to think objectively for a minute what people would complain about if i removed every exploitable spot from the usual maps and put them on the server. Hm? Can you guess it? Yes, exactly, they would complain about that what you and others are describing to me as the problem with the current maps. Simply because you need EVERYONE (One guy can drag half of the mobs right to the v) to teamwork to even get past nomads. No, i went for the way that allows a few organized players that can carry a whole team and even if in the weak waves a few people stand around being bored, they will always get their chance to fight because at some point people will die upfront and then it's their turn to shine.
I simply cannot satisfy everyone with the maps i am making and the latest state of dtv was horrendous, simply because there were only a few very dedicated people that stayed on the server when there were maps that didn't allow for exploitation like istiniar and yaragar. I am sure that at least 70% of the dtv players only really played it during the time that those exploitable maps were on the server (Including the time you would spent on it ;losing on purpose to tincans to keep the map; and how quickly other maps would have been forcefully changed by a playervote)

I don't think i've said anywhere that my highest priority was to get people to teamplay. The highest priority was to get rid of exploitable maps and thus, secondly, forcing people to teamplay. And don't try to turn my own words around my mouth because i said that any other maps than the famous exploitable ones need the teamplay of everyone. I am not going to judge the gamemode of what happened there, because from my experience the majority of players never played them on a regular basis or just quit the mode after one wave, because you couldn't exploit and thus not grind xp and gold.

And the invisible walls, i've already put some fences here and there when i see that they fit the map, but i am not gonna change every single map so you can see them. On the maps where they are not visible, the points of tactical interest are nowwhere near where they are and you will probably only face those invisible wall when you are lone suicide charger who then desperately needs to backpedal without dying, i don't want to encourage people who are doing that.

For example the new Istiniar. The Bots spawn so close to the village itself that once you are done with bandits you will be forced (If you want to succeed) to fall back to areas where there are walls that are visible, meaning into the village. Heck, on HRE DTV people even figured out that with vitez they need to fall back to give ranged longer time to shoot, so they formed up in the middle of the village where both ranged and melee had good positions to kill from.
So why should i put a visible fence (That needs to follow the invisible walls) in a round circle around those spots? The tactical disadvantage and the fact that sooner or later you will know by heart where to go or where there are them is not enough for me to destroy the look of the some of the maps. And either you haven't played all of the maps now, but in the current cycle there are only 3 (4 if you count the invisible walls on the desert mountains as well, although i really wouldn't, because you have a big mountain slope there) in there that have those kinda walls at all.

And the problem with shielders in a shieldwall: You can simply use your weapon as well and be one of the slasher if you don't wanna hold up. I know people would rather have pole and 2h to do that, but if you are in there as a slasher and you want to stay there, i'm sure people will understand. Also there are plenty of pure shield-skill builds out there that only have the purpose to do so, if you are not one of them, just do whatever you want? Even a simple meatwall of 2h/pole does the job.

Don't forget, those are not the final versions of the maps. Although there has been plenty of testing on the HRE server, it hasn't been done with the new bot-stats and i simply cannot judge the maps right away on the FIRST day of the patch. And you should do the same. Be happy that there are people who care about the gamemode at all and test the maps and the bots for some time instead of complaining after you played it for like an hour.
Title: Re: New DTV Is Shit
Post by: Switchtense on November 19, 2013, 10:37:08 pm
And the invisible walls, i've already put some fences here and there when i see that they fit the map, but i am not gonna change every single map so you can see them. On the maps where they are not visible, the points of tactical interest are nowwhere near where they are and you will probably only face those invisible wall when you are lone suicide charger who then desperately needs to backpedal without dying, i don't want to encourage people who are doing that.

For example the new Istiniar. The Bots spawn so close to the village itself that once you are done with bandits you will be forced (If you want to succeed) to fall back to areas where there are walls that are visible, meaning into the village. Heck, on HRE DTV people even figured out that with vitez they need to fall back to give ranged longer time to shoot, so they formed up in the middle of the village where both ranged and melee had good positions to kill from.
So why should i put a visible fence (That needs to follow the invisible walls) in a round circle around those spots? The tactical disadvantage and the fact that sooner or later you will know by heart where to go or where there are them is not enough for me to destroy the look of the some of the maps. And either you haven't played all of the maps now, but in the current cycle there are only 3 (4 if you count the invisible walls on the desert mountains as well, although i really wouldn't, because you have a big mountain slope there) in there that have those kinda walls at all.

tahts only partially true, often enough i (and some others) died because the shieldwall broke and bots leaked through cause the majority of the shieldwall guys were dead
i was then leading a small train of bots (i remember it on isti a few times) backpaddling towards and past the viscount to get stuck on an invisible wall and killed
at least twice we lost the round because of that (was last wave and only like 5-7 bots left)

if you expanded the area around the viscount a bit this would not happen, or if you put visible barriers there
i know there are walls but i never know exactly where they are

at least give us some space around the viscount on such close-quarter maps
Title: Re: New DTV Is Shit
Post by: Sharpe on November 19, 2013, 11:32:56 pm
Yeah but I cooperate with my team in order to exploit!
Title: Re: New DTV Is Shit
Post by: Afina on November 20, 2013, 06:07:29 am
fence can be done in the form of flowers or shrubs,then it will be visible
http://www.ozelenenie.by/is_krasbar.jpg
you ask that, too, and in the winter flowers?
nope
http://ic.pics.livejournal.com/dkphoto/11990971/2538669/2538669_original.jpg
Title: Re: New DTV Is Shit
Post by: Nightingale on November 20, 2013, 06:46:10 am
I think we get it Fips that you are trying to remove exploiting from DTV. That's fine and dandy and thank you for attempting to improve the game mode, but I'm strongly against making maps into tiny cells where the only viable option is shield walling... I'd be 100% fine with your just removing exploitable places without adding invisible barriers that restrict movement in and around the villages.

You say you will make more open maps ok... thanks I'll put my faith in that and hope your open maps won't the size of small prison cells. Please don't ruin the only game mode I can play with my horrible internet connection.
Title: Re: New DTV Is Shit
Post by: Bobthehero on November 20, 2013, 07:35:05 am
I love doing ballistas volley, I think those are a great idea.
Title: Re: New DTV Is Shit
Post by: bensai on November 20, 2013, 10:44:52 pm
I completely agree,

Because changing the female virgin into a male virgin (such as yourself) is totally screwing over DTV, in turn ruining the cRPG community,

I mean, because DTV is obviously the most played game type where all the best players in cRPG hang out...


(click to show/hide)
Title: Re: New DTV Is Shit
Post by: Nightingale on November 20, 2013, 11:30:08 pm
I completely agree,

Because changing the female virgin into a male virgin (such as yourself) is totally screwing over DTV, in turn ruining the cRPG community,

I mean, because DTV is obviously the most played game type where all the best players in cRPG hang out...

Maybe if you grew a brain you would know that we aren't complaining about the gender change of the bot we protect.

IF you knew how to read which you obviously do not... so I'm only proving myself as mentally challenged as you are, but in case there is a lick of smarts in that thick skull of yours; here goes nothing- They recently added new maps to Defend the Viscount which are very unpopular atm Some are playable but there are a quite a few that are broken and tiny. Most people that play dtv do so to get away from annoying douche bags that play battle/siege (much like yourself) or because they simply don't want to try very hard/ can't try hard for different reasons.
Title: Re: New DTV Is Shit
Post by: Mlekce on November 20, 2013, 11:57:15 pm
Germans killed our DTV!! New maps are complete shit,old dtv was more fun.
Please don't try to improve it cuz ur failing at it.
Title: Re: New DTV Is Shit
Post by: SugarHoe on November 22, 2013, 05:26:14 am
I don't see why you bundle of stickss complain about dtv shit doesn't even matter if its broken. The crpg community is totally going to go down now because of losing a gamemde that isn't even important with like 10 players max. If nything, the patch made it better because more people are playing it than before. Quit crying about the maps and get over it. Play battle if you're that much of a bitch about the change.
Title: Re: New DTV Is Shit
Post by: Afina on November 22, 2013, 05:41:05 am
http://forum.melee.org/suggestions-corner/new-patch-good-or-no/
38ppl think it good 17ppl think no good,on the basis of these results, DTV quite good :D
Title: Re: New DTV Is Shit
Post by: Graf_Hodenschaf on November 22, 2013, 06:43:01 am
Germans killed our DTV!! New maps are complete shit,old dtv was more fun.
Please don't try to improve it cuz ur failing at it.

Totally agree!!!!

I mean there were 2 DTV servers in the past, now theres only the HRE? It would be so easy to run 1 server with this new invisible wall maps and the 2nd one like it was before - then admin can see which server the community prefers!
Title: Re: New DTV Is Shit
Post by: Graf_Hodenschaf on November 22, 2013, 06:45:12 am
http://forum.melee.org/suggestions-corner/new-patch-good-or-no/
38ppl think it good 17ppl think no good,on the basis of these results, DTV quite good :D

38 / 18 now
Title: Re: New DTV Is Shit
Post by: Mammonist on November 22, 2013, 08:28:23 am
Wow! The battle players posting in this topic are so hardcore! I really respect them for playing the true and only hard gamemode in cRPG.
Title: Re: New DTV Is Shit
Post by: Switchtense on November 22, 2013, 11:22:48 am
Totally agree!!!!

I mean there were 2 DTV servers in the past, now theres only the HRE? It would be so easy to run 1 server with this new invisible wall maps and the 2nd one like it was before - then admin can see which server the community prefers!

of course they would play on the "default maps" server
because you get exp for doing nothing while there are 5 people at the front getting 700 kills each

fips point was to force EVERYBODY to play properly, and WORK TOGETHER, not to make the maps as easy as possible so people would get tons of exp and gold shoved up their spoiled asses, because 90% of the dtv population only played dtv since so far, that was the case

as fips said, the server would be 50% populated when there was a random map on, when maps like istiniar, yaragar, rizi etc came on it went POW and was 30+/30 within a split second


dont demand EASIER DTV by saying "we want the old maps back", SUGGEST HOW TO IMPROVE THE CURRENT DTV, because THAT would really help DTV
Title: Re: New DTV Is Shit
Post by: Afina on November 22, 2013, 11:30:24 am
three cards (istiniar, jaragar, Rizi) to bring back the values ​​at which they were previously not visible without walls. I demand that  :D :D :D
http://1.bp.blogspot.com/-E0ykKckMQIs/UaIrkHEdiNI/AAAAAAAALMY/_-T3QmEv9JY/s700/Everyone-go-back.jpg
Title: Re: New DTV Is Shit
Post by: Falka on November 22, 2013, 11:41:18 am
dont demand EASIER DTV by saying "we want the old maps back", SUGGEST HOW TO IMPROVE THE CURRENT DTV, because THAT would really help DTV

Take a map like istiniar for instance, one of, if not the, best exploit map. If you simply removed the hut, its a perfectly okay map. The archers can stand in their little barn in the hay,

Still think istiniar is too cheap with the barely-exploitable barn? fine... take that out. Now you have a fun map where archers kinda get shafted but melee is happy. But NO, you couldn't stop there... you instead made it a straight bowling alley, where we are the pins and the AI comes in like a bowling ball moshpit of death.
Title: Re: New DTV Is Shit
Post by: Switchtense on November 22, 2013, 01:59:05 pm
places to exploit istiniar:

hut
barn
cabbage hut
roof tops
back fences
pile of wood at the front
literally every single corner you can put a 13shield leecher into


take all that out and WOW!!! we have the current istiniar! :rolleyes:
Title: Re: New DTV Is Shit
Post by: Sir_Hans on November 22, 2013, 02:10:41 pm
Some of the new maps I like... like that one with the small chokepoint and a small stage for archers to shoot over the shield wall players usually make at the chokepoint... Love that map.

But honestly... Take out both the Helms Deep maps. Not because they are fantasy but because they just aren't fun to play, there is invisible collision everywhere, the ladders are... yeah... and they are just both boring and unmanageable. Both the helms deep DTV maps seem to be telling the players to just go solo and do your own thing instead of team together and try to use any sort of strategy or tactics to progress to later rounds.

I'm honestly fine with all the other new maps, infact I like most of them... but those helms deep maps are both dog shit.


Title: Re: New DTV Is Shit
Post by: Fips on November 22, 2013, 03:03:50 pm
Some of the new maps I like... like that one with the small chokepoint and a small stage for archers to shoot over the shield wall players usually make at the chokepoint... Love that map.

But honestly... Take out both the Helms Deep maps. Not because they are fantasy but because they just aren't fun to play, there is invisible collision everywhere, the ladders are... yeah... and they are just both boring and unmanageable. Both the helms deep DTV maps seem to be telling the players to just go solo and do your own thing instead of team together and try to use any sort of strategy or tactics to progress to later rounds.

I'm honestly fine with all the other new maps, infact I like most of them... but those helms deep maps are both dog shit.

The one with the ladders isn't supposed to block off the players when you want to go down the ladders, i missplaced some walls there, because people will nudge each other way beyond the invisible walls if i don't block them off mid-air, they are just too big and block off the ladders, too. I'll remove this one and the one with the huge cliff because bots get stuck and i have no idea when the next patch will happen, but the one where the bots charge down the bridge should be fine oO

For everyone else:
And once again: I WILL make more open maps for the upcoming patch and some other people made some more open maps as well that are going to get in, those small tunnelmaps won't be everything that will be dtv.

Do. You. Under. Stand. Questionmark. I'm not gonna say it again.
Title: Re: New DTV Is Shit
Post by: Bobthehero on November 22, 2013, 06:49:01 pm
Fips: More ballistas? And do you take suggestions for waves or no?
Title: Re: New DTV Is Shit
Post by: Fips on November 22, 2013, 07:33:41 pm
Fips: More ballistas? And do you take suggestions for waves or no?

I might get some more ballistas in there, but that really depends on the maps themselves. If you can shoot only once and maybe twice, if you are fast, before you have to engage in melee they seem to be fairly balanced.
And no, i only make the maps, Shik is the one who edits the waves.
Title: Re: New DTV Is Shit
Post by: Graf_Hodenschaf on November 22, 2013, 08:43:17 pm
Good to hear that about open maps.

And cause of easier DTV:
There is a huge difference between a) difficulty of a map   and b) maps people dont like to play!!!!
Title: Re: New DTV Is Shit
Post by: SugarHoe on November 22, 2013, 08:46:01 pm
Wow! The battle players posting in this topic are so hardcore! I really respect them for playing the true and only hard gamemode in cRPG.
oh yeah, like DTV is hard. All you gotta do is S key against the bots
plz dont make me lose Internet points Jona ;( I know you have autism and can't control yourself but try ;(
Title: Re: New DTV Is Shit
Post by: Mammonist on November 22, 2013, 10:06:18 pm
oh yeah, like DTV is hard. All you gotta do is S key against the bots
plz dont make me lose Internet points Jona ;( I know you have autism and can't control yourself but try ;(

It's a shame you can't fathom the message. The point is that this is a thread about dtv, and you just come here as another one of those battle elitists not contributing at all to the thread.
Title: Re: New DTV Is Shit
Post by: Scervo on November 23, 2013, 01:08:42 am
I personally hate it when people just exploit fences or walls for the entire round or whatever in DTV because it wastes so much time and the xp just isnt worth it at that point, but the invisible walls were still a pretty shitty way to fix that imo. The maps all feel SO confined, you have like no freedom of movement because the invisiwalls are literally EVERYWHERE
Title: Re: New DTV Is Shit
Post by: SugarHoe on November 23, 2013, 02:13:50 pm
It's a shame you can't fathom the message. The point is that this is a thread about dtv, and you just come here as another one of those battle elitists not contributing at all to the thread.
well
YOU'RE A friend
#GOTTEM
Title: Re: New DTV Is Shit
Post by: HappyPhantom on November 24, 2013, 01:29:27 am
I don't know what you people talking about exploiting the old maps is boring; New DTV is even MOAR boring: Form shieldwall > Smash

Mostly it's just a giant Clusterfuck, with little room to maneuver.
Title: Re: New DTV Is Shit
Post by: Jona on November 25, 2013, 03:45:54 pm
oh yeah, like DTV is hard. All you gotta do is S key against the bots
plz dont make me lose Internet points Jona ;( I know you have autism and can't control yourself but try ;(

Umm... who are you again?
Title: Re: New DTV Is Shit
Post by: Penitent on November 25, 2013, 05:21:08 pm
I like the new DTV.  It's actually possible to use a shield wall and get past wave 4 or 5 with somewhat regularity.  It's fun.

Before it was a mess, and almost impossible unless the entire team hid behind a fence or something.
Title: Re: New DTV Is Shit
Post by: HappyPhantom on November 25, 2013, 08:36:08 pm
Maybe mix up the maps, some people like old DTV, some the new DTV. Why can't we have both?
Title: Re: New DTV Is Shit
Post by: Sharpe on November 25, 2013, 11:32:17 pm
Maybe mix up the maps, some people like old DTV, some the new DTV. Why can't we have both?

 :shock: This, this is a revolutionary idea
Title: Re: New DTV Is Shit
Post by: Switchtense on November 26, 2013, 02:10:00 am
Maybe mix up the maps, some people like old DTV, some the new DTV. Why can't we have both?

the majority would want to play only the old maps, resulting in a map change poll everytime a new map comes on
Title: Re: New DTV Is Shit
Post by: Sharpe on November 26, 2013, 03:15:27 am
the majority would want to play only the old maps, resulting in a map change poll everytime a new map comes on

But that in itself can still be applied now, some newer maps are better then other newer ones, we still have people polling to change maps and or killing the v in order to change it.
Title: Re: New DTV Is Shit
Post by: HappyPhantom on November 26, 2013, 03:17:19 am
the majority would want to play only the old maps, resulting in a map change poll everytime a new map comes on

On NA players can't map poll, afaik.
Title: Re: New DTV Is Shit
Post by: Switchtense on November 26, 2013, 03:53:22 am
On NA players can't map poll, afaik.

not the official poll system

i mean they just ask "map change?" people write 1 or 2 in chat, if majority says 1 they rape poor valdemar themselves
Title: Re: New DTV Is Shit
Post by: Sharpe on November 26, 2013, 03:54:49 am
Afaik seeing as the maps are cyclical now, or they always were and the glitch doesnt work anymore. Whenever you rape Vlad 4 times you go back to the same map you were on.
Title: Re: New DTV Is Shit
Post by: Mammonist on November 26, 2013, 09:52:55 am
Still old maps would mean back to glitching = not good.
Title: Re: New DTV Is Shit
Post by: Jona on November 26, 2013, 04:13:15 pm
Still old maps would mean back to glitching = not good.

As opposed to new maps which is just sitting in one place, afking? That = good?
Title: Re: New DTV Is Shit
Post by: Penitent on November 26, 2013, 04:39:29 pm
New maps give more XP.  I could stop there, but there's more!

New maps make shield walls useful.  People are actually making shield walls and working together!

The server is almost always full with the new maps.   People like it.

I think the maps HAVE to be "railroaded" the way they are because people are too retarded to actually work together and use tactics to win.  It's like herding cats.  If you put all the cats in one narrow alley, at least they are forced to stay together. :)
Title: Re: New DTV Is Shit
Post by: Patoson on November 26, 2013, 04:39:50 pm
All we need is a couple of open maps, like the old ones, distributed along the rotation, because I feel asphyxiated after a while in these new maps. I'm not saying they're not good - they are - but I miss the possibilities open maps used to give.
Title: Re: New DTV Is Shit
Post by: Penitent on November 26, 2013, 04:48:05 pm
All we need is a couple of open maps, like the old ones, distributed along the rotation, because I feel asphyxiated after a while in these new maps. I'm not saying they're not good - they are - but I miss the possibilities open maps used to give.

The possibility of died in the 3rd round because everyone got cocky killing the peasants and ran out on their own.  Yep, happened every time.  In fact it still happens with the new maps sometimes -- never ceases to amaze.

Sometimes you make it to weabo and die.  Once in a blue moon you may see a sea raider.  This is my experience with the old DTV.  I'm glad we are going farther than ever before!
Title: Re: New DTV Is Shit
Post by: Mammonist on November 26, 2013, 05:47:44 pm
The defend the village map is the best of the current rotation imho, multiple spawn positions and multiple paths and floors open.
Title: Re: New DTV Is Shit
Post by: Jona on November 26, 2013, 11:05:32 pm
The possibility of died in the 3rd round because everyone got cocky killing the peasants and ran out on their own.  Yep, happened every time.  In fact it still happens with the new maps sometimes -- never ceases to amaze.

Sometimes you make it to weabo and die.  Once in a blue moon you may see a sea raider.  This is my experience with the old DTV.  I'm glad we are going farther than ever before!

The only reason that the server never got past sea raiders when you were around is simply because you would always shoot any teammates in the back on purpose and blatantly state as such. "If you are not being a little bitch behind this fence like me, you want to hurt the team and are therefore an enemy I will shoot at without abandon." Never did you once notice that the guys you were shooting at were somewhere around 100-0 KDRs until you shot us in the back while we had a huge mob. You are simply  detrimental to your team, and that is why you have had such shitty dtv experiences. Many players nowadays can solo almost an entire wave of weaboos, they are simply very easy. If you have 3 guys soloing them, its a guaranteed success. But nope, you go and methodically shoot each one of us in the back, and we all die, then you lose since your best melee heroes have fallen and all that was left is you coward ranged who just pew pew from a fence while the V is under attack.

Also, on any old map I think sea raiders is pretty much the minimum wave you get to. How you only saw them once in a blue moon is easily explained by the above paragraph. And you want to know why some people still charge on the new maps? Well, I personally play more recklessly than ever to spite the anal-raping that DTV got. Many others however are suicide leeching since its better than literally just leeching afk while the shielders do their thing. Oh, and also, not everyone is a pansy. Some men like to charge out and get their hands dirty, unlike you.
Title: Re: New DTV Is Shit
Post by: Penitent on November 26, 2013, 11:10:37 pm
The only reason that the server never got past sea raiders when you were around is simply because you would always shoot any teammates in the back on purpose and blatantly state as such. "If you are not being a little bitch behind this fence like me, you want to hurt the team and are therefore an enemy I will shoot at without abandon." Never did you once notice that the guys you were shooting at were somewhere around 100-0 KDRs until you shot us in the back while we had a huge mob. You are simply  detrimental to your team, and that is why you have had such shitty dtv experiences. Many players nowadays can solo almost an entire wave of weaboos, they are simply very easy. If you have 3 guys soloing them, its a guaranteed success. But nope, you go and methodically shoot each one of us in the back, and we all die, then you lose since your best melee heroes have fallen and all that was left is you coward ranged who just pew pew from a fence while the V is under attack.

Also, on any old map I think sea raiders is pretty much the minimum wave you get to. How you only saw them once in a blue moon is easily explained by the above paragraph. And you want to know why some people still charge on the new maps? Well, I personally play more recklessly than ever to spite the anal-raping that DTV got. Many others however are suicide leeching since its better than literally just leeching afk while the shielders do their thing. Oh, and also, not everyone is a pansy. Some men like to charge out and get their hands dirty, unlike you.

LOL  I remember that day!  I didn't think I made an impression.  That was just me trying to "herd cats" so we could actually get some XP.  Fun times. :)

That was a one time occurrence though.  Most of my experience on DTV is not as an archer.
Title: Re: New DTV Is Shit
Post by: MountedRhader on November 28, 2013, 12:07:31 am
As a due update concerning DTV and its decent fanbase I will inform you gents of the Developers' efforts on helping out the DTV cause thus far. I feel it is my duty as a DTV player to recognize the Developer efforts on our behalf. Whilst there are still many problems and bugs with New DTV like barriers, glitchy maps, and odd viscount spawns, the Devs have actually corrected the French Lady wave and have reduced their bot-power to a point where it is a balanced fight between us and them on that wave. Though this hot-fix took place directly after the inception of this Topic, I commend their efforts thus far, that they have addressed with due swiftness one of the problems in New DTV.

But there are still more issues with this DTV format-change that need to be addressed. Deal with them professionally as you did with the wave correction. Gentlemen, keep a better DTV in mind.
Title: Re: New DTV Is Shit
Post by: bensai on December 12, 2013, 10:36:53 pm
Maybe if you grew a brain you would know that we aren't complaining about the gender change of the bot we protect.

IF you knew how to read which you obviously do not... so I'm only proving myself as mentally challenged as you are, but in case there is a lick of smarts in that thick skull of yours; here goes nothing- They recently added new maps to Defend the Viscount which are very unpopular atm Some are playable but there are a quite a few that are broken and tiny. Most people that play dtv do so to get away from annoying douche bags that play battle/siege (much like yourself) or because they simply don't want to try very hard/ can't try hard for different reasons.

nofing rong wif my extra chromosome u retardist
Title: Re: New DTV Is Shit
Post by: Patoson on December 14, 2013, 04:56:31 pm
Here's a video of a bugged spawn point in Arena where you can't get out because Valdemar blocks your exit:
Title: Re: New DTV Is Shit
Post by: Fips on December 14, 2013, 05:06:19 pm
Wait for next hotfix, basically all the bugs should be fixed =P
Title: Re: New DTV Is Shit
Post by: Hirlok on December 14, 2013, 05:12:43 pm
ofc some hardcore xp/gold farmers will disagree: but looking at dwindling player numbers, esp. on NA, - maybe time to reduce game modes to the essential ones. bot-slaying for the grind pulls off exactly the 10-20 ppl that would otherwise give battle and siege a decent population...

so: not put much effort into fixing DTV, just dump it.
Title: Re: New DTV Is Shit
Post by: gallonigher on December 20, 2013, 08:15:27 pm
My issues with the "improved" DTV are the invisible borders and the fact there are too many new and uninspiring maps that lopsidedly cater to one class and strategy (shielders+shieldwall).   

Basically, all you've left for us to do now is stand in front of the viscount until the inevitable steamroll of bots comes down the skinny-ass corridor.  How are these changes supposed to encourage any measure of intricate teamwork or resourcefulness when you've dumbed-down the gametype to its basest element?   

If people are complaining about exploiters/farmers, by all means, nerf the exp gain. But you don't necessarily have to kill the fun too.
Title: Re: New DTV Is Shit
Post by: 722_ on December 20, 2013, 09:09:25 pm
i kind of felt the same way at first, but doing well on DTV now requires teamwork and gets more people involved. we are starting to get maps with multiple bot spawns which gets rid of the two way corridor issue and there are some spots for archers to use again on rooftops, that are also accessible by the bots
Title: Re: New DTV Is Shit
Post by: Elio on December 21, 2013, 09:43:38 am
All we need is a couple of open maps, like the old ones, distributed along the rotation, because I feel asphyxiated after a while in these new maps. I'm not saying they're not good - they are - but I miss the possibilities open maps used to give.
This,

And you devs think by not allowing open map to prevent from leeching? These news maps are too small to fight together in front, they do a shield wall with 2, 3 fighters and mostly the half team can't play or can leech in peace, so..

A part of fun is dead in DTV. You killed heroes. :cry:

visitors can't see pics , please register or login
Title: Re: New DTV Is Shit
Post by: stante on December 21, 2013, 04:08:53 pm
i figured people will get used to the placement of the invisible walls.




Why you bother placing those visible houses and ladders? we will get used to placement of any invisible thing anyway...
Title: Re: New DTV Is Shit
Post by: Fips on December 21, 2013, 05:08:07 pm

Why you bother placing those visible houses and ladders? we will get used to placement of any invisible thing anyway...

because too much qq?
Title: Re: New DTV Is Shit
Post by: Phew on December 21, 2013, 05:09:58 pm
DTV should have a level cap of 30. Nothing pains me more than seeing NA DTV full and NA Siege empty, then going into DTV and seeing all the siege heroes.

Killing bots should be for making the peasant grind less painful, not a serious game mode for experienced players.
Title: Re: New DTV Is Shit
Post by: Elio on December 21, 2013, 06:07:44 pm
DTV should have a level cap of 30. Nothing pains me more than seeing NA DTV full and NA Siege empty, then going into DTV and seeing all the siege heroes.

Killing bots should be for making the peasant grind less painful, not a serious game mode for experienced players.
Well, the fact DTV is less annoying than Siege or Battle, this is what I think for EU servers..

You get more fun, more balancing, and a good team cohesion with all class. This is clearly not the case in others servers.
Title: Re: New DTV Is Shit
Post by: Phew on December 21, 2013, 07:32:38 pm
Well, the fact DTV is less annoying than Siege or Battle, this is what I think for EU servers..

You get more fun, more balancing, and a good team cohesion with all class. This is clearly not the case in others servers.

Depending on your class, you are only doing ONE thing in DTV:
-Standing in one place holding right mouse button (shield wall)
-Standing in one place spamming overheads (2h/pole)
-Standing in one place mindlessly shooting projectiles into a crowd of enemies

If you think this is more "fun" than fighting skilled players to the death, you might be better off playing:
Title: Re: New DTV Is Shit
Post by: Elio on December 21, 2013, 07:44:45 pm
Based on your class, you are only doing ONE thing in DTV:
-Standing in one place holding right mouse button (shield wall)
-Standing in one place spamming overheads (2h/pole)
-Standing in one place mindlessly shooting projectiles into a crowd of enemies

Before they made tiny maps :
- Rushing mostly alone like Rambo and do a hero job

So yes, maybe you will call it backpedaling, but just try once, at peasant for a beginning and make your opinion about 'easy mod'.



But to be honest, this what DTV look like now..

That's why I started an alt archer, and also play more on Battle/Siege since they half killed DTV.
Title: Re: New DTV Is Shit
Post by: Sharpe on December 21, 2013, 09:31:29 pm



Friendship is magic, and I do play that everyday in Siege; I have a horse now and promptly named her Rainbowdash.
Title: Re: New DTV Is Shit
Post by: Uther Pendragon on December 22, 2013, 02:46:06 am
DTV may be shit now, even bigger than before, but I won't stop playing it, maybe I won't play nearly as much as I did previously, but I won't leave it just because some half-assed moderator decided to make amazing changes and turn the "flawed" gamemode into a "working" one.
And while YES WE do appreciate the attention from the devs, and some cool (new and old) maps, for fucks sake first give us the changes-free maps, without the invisible walls, AND THEN start adding the restrictions, not the other way around.
Title: Re: New DTV Is Shit
Post by: Jona on December 22, 2013, 03:11:22 am
DTV may be shit now, even bigger than before, but I won't stop playing it, maybe I won't play nearly as much as I did previously, but I won't leave it just because some half-assed moderator decided to make amazing changes and turn the "flawed" gamemode into a "working" one.
And while YES WE do appreciate the attention from the devs, and some cool (new and old) maps, for fucks sake first give us the changes-free maps, without the invisible walls, AND THEN start adding the restrictions, not the other way around.

Never before have I seen someone have so much trouble spelling the word "fun."