Defend the Viscount beforehand was thoroughly balanced, had magnificent and pliable maps, encouraged teamwork and was just a nice little corner where us friends could run the server like a bunch of communist tyrants because screw freedom of speech. #red4lyfe
invisible wall is shit. because when a player goes to attack his subconscious thinks that there is no side or rear of the wall is not visible, but when he is attacked by a bunch of bots he tries to move to the side or back, and there is a wall, and he finds himself in a big assthis asshole is not visible wall
Yes, that is the case if you play the map for the first time. If you go there another time you will think of that. Also, how about you at least try to express yourself in a more reasonable form instead of "ass this" and "ass that"?
I for one was confused by the mere fact that they attempted to do anything to DTV. But why on Earth would you change the ability to exploit? Pretty much any archer role is fucked because most maps that I've played on are completely narrow corridors. Yes, twas very considerate of you to put the wooden ramps to stand on, but when bots can get underneath them and then hit you? Also, at least on the NA end most of the people who play are people who want a break from battle/siege, or mainly peasants.
It's not i like i want to to invisible wall everything. But Shik and myself decided that dtv should no longer have any kind of roof, fence, barn or hut exploiting and the mentality of the majority of the dtv players is still "If i can exploit it, i will exploit it", thus the invisible walls. Every tiny little spot where you can lure the bots without taking any damage will be used and if you think removing exploits from a gamemode is a bad thing, then i'm sorry for you. Those walls are not there to prevent the bots from going anywhere unwanted, because i've noticed that they follow the AI meshes quite nicely, but to prevent the players from finding exploits. Heck, people even nudged and tried it for ever just to find an exploit on a roof.
Sure i can put fences everwhere; and i will put stuff to make the invisible walls visible where i see fit, but that makes the outlay of some maps look like shit and i figured people will get used to the placement of the invisible walls. Sooner or later there will be some more open maps, but for now the bots need more optimization and the small maps on the server make it easier than if you have to face Cav on a wide open field.
The one version of Helms Deep will be edited so you can go down the ladders, for now i wanted to prevent str crutchers to nudge people way beyond the invisible walls and thus getting the fence exploit (only with inv wall) and frankly, i wanted to see how bots react if they have to face ladders only. And they all dismounted, which is good, although then their cav blocks their way further up the ladders, which is bad. But i have some fixes for both problems.
Also, lovely patch day QQ.
dtv should no longer have any kind of roof, fence, barn or hut exploiting and the mentality of the majority of the dtv players is still "If i can exploit it, i will exploit it", thus the invisible walls.
for one time only i remember a totally open arena map
If according to you the only way to prevent "exploiting" is putting everywhere invisible walls... Meh, have no words. Btw, on most of new maps bots still stuck everywhere, letting players to slaughter them like before, just currently maps are ridiculously small.
Invisible walls are never a solution and shouldn't be considered as one. Stand up and fight against tyranny of invisible walls! :evil:
Yup, dat was great map, not too easy, funny to play, but ofc now we have fucking barriers everywhere.... sigh :rolleyes:
Who plays DTV anyway? Where is the fun slaughtering bots without having to do anything?I play a proper gamemode then get tired of all the bitchy players who cry because they think everything is 'BS' every time they lose. No matter what it is they WILL complain it is a certainty. So yeah bots actually have more balls than many players since they don't cry when they lose. dtv wins.
Grow some balls and play a proper gamemode :!:
Still think istiniar is too cheap with the barely-exploitable barn? fine... take that out. Now you have a fun map where archers kinda get shafted but melee is happy. But NO, you couldn't stop there... you instead made it a straight bowling alley, where we are the pins and the AI comes in like a bowling ball moshpit of death. And you say there is more strategy now? HAH! You can;t even go your separate ways to divide and conquer... the AI comes in one blob and stays in one blob the entire time. And now all you can do is S key... were A and D too OP you had to nerf those as well? FFS, DTV was fine with the lack of attention it had before... the buff to bots when they could block was greatly appreciated since it made it more challenging. Now the 'new challenge' update is total dumbassery to the point of borderline insanity.
Because if that map would be open people would just move to the walls or go in the dungeon and it would be the same shit we had before patch, just a different map?
I have seen plenty of good feedback on the server and people can make it to vitez or even sexies on almost every map, IF they work together. Not my fault or the fault of invisible walls if they don't.
And yet you want us to come with a full-sized shield wall, all sitting in the same TS dishing out orders left and right in order to win now? Not everyone is a shielder and no one is going to leave and come back on a shielder alt simply because DTV is lacking in shielders...
And the invisible walls, i've already put some fences here and there when i see that they fit the map, but i am not gonna change every single map so you can see them. On the maps where they are not visible, the points of tactical interest are nowwhere near where they are and you will probably only face those invisible wall when you are lone suicide charger who then desperately needs to backpedal without dying, i don't want to encourage people who are doing that.
For example the new Istiniar. The Bots spawn so close to the village itself that once you are done with bandits you will be forced (If you want to succeed) to fall back to areas where there are walls that are visible, meaning into the village. Heck, on HRE DTV people even figured out that with vitez they need to fall back to give ranged longer time to shoot, so they formed up in the middle of the village where both ranged and melee had good positions to kill from.
So why should i put a visible fence (That needs to follow the invisible walls) in a round circle around those spots? The tactical disadvantage and the fact that sooner or later you will know by heart where to go or where there are them is not enough for me to destroy the look of the some of the maps. And either you haven't played all of the maps now, but in the current cycle there are only 3 (4 if you count the invisible walls on the desert mountains as well, although i really wouldn't, because you have a big mountain slope there) in there that have those kinda walls at all.
I completely agree,
Because changing the female virgin into a male virgin (such as yourself) is totally screwing over DTV, in turn ruining the cRPG community,
I mean, because DTV is obviously the most played game type where all the best players in cRPG hang out...
Germans killed our DTV!! New maps are complete shit,old dtv was more fun.
Please don't try to improve it cuz ur failing at it.
http://forum.melee.org/suggestions-corner/new-patch-good-or-no/
38ppl think it good 17ppl think no good,on the basis of these results, DTV quite good :D
Totally agree!!!!
I mean there were 2 DTV servers in the past, now theres only the HRE? It would be so easy to run 1 server with this new invisible wall maps and the 2nd one like it was before - then admin can see which server the community prefers!
dont demand EASIER DTV by saying "we want the old maps back", SUGGEST HOW TO IMPROVE THE CURRENT DTV, because THAT would really help DTV
Take a map like istiniar for instance, one of, if not the, best exploit map. If you simply removed the hut, its a perfectly okay map. The archers can stand in their little barn in the hay,
Still think istiniar is too cheap with the barely-exploitable barn? fine... take that out. Now you have a fun map where archers kinda get shafted but melee is happy. But NO, you couldn't stop there... you instead made it a straight bowling alley, where we are the pins and the AI comes in like a bowling ball moshpit of death.
Some of the new maps I like... like that one with the small chokepoint and a small stage for archers to shoot over the shield wall players usually make at the chokepoint... Love that map.
But honestly... Take out both the Helms Deep maps. Not because they are fantasy but because they just aren't fun to play, there is invisible collision everywhere, the ladders are... yeah... and they are just both boring and unmanageable. Both the helms deep DTV maps seem to be telling the players to just go solo and do your own thing instead of team together and try to use any sort of strategy or tactics to progress to later rounds.
I'm honestly fine with all the other new maps, infact I like most of them... but those helms deep maps are both dog shit.
Fips: More ballistas? And do you take suggestions for waves or no?
Wow! The battle players posting in this topic are so hardcore! I really respect them for playing the true and only hard gamemode in cRPG.oh yeah, like DTV is hard. All you gotta do is S key against the bots
oh yeah, like DTV is hard. All you gotta do is S key against the bots
plz dont make me lose Internet points Jona ;( I know you have autism and can't control yourself but try ;(
It's a shame you can't fathom the message. The point is that this is a thread about dtv, and you just come here as another one of those battle elitists not contributing at all to the thread.well
oh yeah, like DTV is hard. All you gotta do is S key against the bots
plz dont make me lose Internet points Jona ;( I know you have autism and can't control yourself but try ;(
Maybe mix up the maps, some people like old DTV, some the new DTV. Why can't we have both?
Maybe mix up the maps, some people like old DTV, some the new DTV. Why can't we have both?
the majority would want to play only the old maps, resulting in a map change poll everytime a new map comes on
the majority would want to play only the old maps, resulting in a map change poll everytime a new map comes on
On NA players can't map poll, afaik.
Still old maps would mean back to glitching = not good.
All we need is a couple of open maps, like the old ones, distributed along the rotation, because I feel asphyxiated after a while in these new maps. I'm not saying they're not good - they are - but I miss the possibilities open maps used to give.
The possibility of died in the 3rd round because everyone got cocky killing the peasants and ran out on their own. Yep, happened every time. In fact it still happens with the new maps sometimes -- never ceases to amaze.
Sometimes you make it to weabo and die. Once in a blue moon you may see a sea raider. This is my experience with the old DTV. I'm glad we are going farther than ever before!
The only reason that the server never got past sea raiders when you were around is simply because you would always shoot any teammates in the back on purpose and blatantly state as such. "If you are not being a little bitch behind this fence like me, you want to hurt the team and are therefore an enemy I will shoot at without abandon." Never did you once notice that the guys you were shooting at were somewhere around 100-0 KDRs until you shot us in the back while we had a huge mob. You are simply detrimental to your team, and that is why you have had such shitty dtv experiences. Many players nowadays can solo almost an entire wave of weaboos, they are simply very easy. If you have 3 guys soloing them, its a guaranteed success. But nope, you go and methodically shoot each one of us in the back, and we all die, then you lose since your best melee heroes have fallen and all that was left is you coward ranged who just pew pew from a fence while the V is under attack.
Also, on any old map I think sea raiders is pretty much the minimum wave you get to. How you only saw them once in a blue moon is easily explained by the above paragraph. And you want to know why some people still charge on the new maps? Well, I personally play more recklessly than ever to spite the anal-raping that DTV got. Many others however are suicide leeching since its better than literally just leeching afk while the shielders do their thing. Oh, and also, not everyone is a pansy. Some men like to charge out and get their hands dirty, unlike you.
Maybe if you grew a brain you would know that we aren't complaining about the gender change of the bot we protect.
IF you knew how to read which you obviously do not... so I'm only proving myself as mentally challenged as you are, but in case there is a lick of smarts in that thick skull of yours; here goes nothing- They recently added new maps to Defend the Viscount which are very unpopular atm Some are playable but there are a quite a few that are broken and tiny. Most people that play dtv do so to get away from annoying douche bags that play battle/siege (much like yourself) or because they simply don't want to try very hard/ can't try hard for different reasons.
All we need is a couple of open maps, like the old ones, distributed along the rotation, because I feel asphyxiated after a while in these new maps. I'm not saying they're not good - they are - but I miss the possibilities open maps used to give.This,
i figured people will get used to the placement of the invisible walls.
Why you bother placing those visible houses and ladders? we will get used to placement of any invisible thing anyway...
DTV should have a level cap of 30. Nothing pains me more than seeing NA DTV full and NA Siege empty, then going into DTV and seeing all the siege heroes.Well, the fact DTV is less annoying than Siege or Battle, this is what I think for EU servers..
Killing bots should be for making the peasant grind less painful, not a serious game mode for experienced players.
Well, the fact DTV is less annoying than Siege or Battle, this is what I think for EU servers..
You get more fun, more balancing, and a good team cohesion with all class. This is clearly not the case in others servers.
Based on your class, you are only doing ONE thing in DTV:Before they made tiny maps :-Standing in one place holding right mouse button (shield wall)
-Standing in one place spamming overheads (2h/pole)
-Standing in one place mindlessly shooting projectiles into a crowd of enemies
DTV may be shit now, even bigger than before, but I won't stop playing it, maybe I won't play nearly as much as I did previously, but I won't leave it just because some half-assed moderator decided to make amazing changes and turn the "flawed" gamemode into a "working" one.
And while YES WE do appreciate the attention from the devs, and some cool (new and old) maps, for fucks sake first give us the changes-free maps, without the invisible walls, AND THEN start adding the restrictions, not the other way around.