cRPG

cRPG => Suggestions Corner => Topic started by: Penitent on November 18, 2013, 08:56:42 pm

Title: Suggestion: global wpf bonus for ranged
Post by: Penitent on November 18, 2013, 08:56:42 pm
With the new patch, melee wpf categories give a bonus to each other, making melee hybrids better.

I think the same should apply to ranged wpf categories.  So if you are adding a bunch of archery wpf, you get a bonus to crossbow and throwing wpf.

There would be no balance problems, because a archer/xbow/thrower hybrid can not be OP in any imaginable way.

Yes, I have a bit of self-interest because I want to make a thrower/archer hybrid.

Anyways, I think it makes sense.  Lets get your thoughts.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Tzar on November 18, 2013, 09:08:16 pm
Makes sense, also fuck i miss my throwing all rdy...

Title: Re: Suggestion: global wpf bonus for ranged
Post by: Kafein on November 18, 2013, 09:17:46 pm
Doesn't make as much sense as wpf sharing for melee. Ranged weapons are really different in how they work.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Macropus on November 18, 2013, 09:21:51 pm
Doesn't make as much sense as wpf sharing for melee. Ranged weapons are really different in how they work.
Not only that, but also the fact that all melee fighters share their common skill for fighting - Power Strike, while all ranged need different skills, except for xbow.
I don't see why not though, Khergit HA+thrower hybrid would look fun. Completely uneffective though.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Alexia on November 18, 2013, 09:31:24 pm
Im my eyes they should kinda mix the throwing wpf with Onehanded or Polearm, if you throw a axe or upper swing it doesnt change so much at least in game animation
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Penitent on November 18, 2013, 09:37:56 pm
Doesn't make as much sense as wpf sharing for melee. Ranged weapons are really different in how they work.

That's not true at all.  If you want to make realism a part of the discussion, which is generally discouraged, we can assume that a keen eye, proper distance judgement, attention to wind, and general coordination/dexterity would lend themselves from one ranged proficiency to the other.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: San on November 18, 2013, 11:28:53 pm
Doesn't make as much sense as wpf sharing for melee. Ranged weapons are really different in how they work.

A guy that can aim with a bow should be able to aim with other weapons like xbows better than the average person (or easier to learn). I could see how someone who's a good shot just has an aptitude for gauging distance, etc, although he may not be a pro with other weapons. Shared melee wpf only gives a fraction to other weapons, too.

Edit: Garison worded it much better than I could.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Leshma on November 19, 2013, 12:50:59 am
Well, I am fine with it. Don't expect to be able to switch weapons mid round like we melee guys do because of ammo issue. But you'll be able to switch between archery/throwing and xbow and that's cool imho.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Rumblood on November 19, 2013, 11:29:35 am
Doesn't make as much sense as wpf sharing for melee. Ranged weapons are really different in how they work.

The differences between a sword and a spear is at least as numerous as that between a bow and a xbow. Very likely the differences are greater between sword and spear when it comes to the mastery.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Haze_The_Hobo on November 19, 2013, 11:51:20 am
Ban ranged!
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Mammonist on November 19, 2013, 11:54:44 am
Give bows and xbows a secondary mode that allows you to block and like 10b thrust attack or whatever, except arba en hxbow, which will be fucking 45p pickaxes.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Kafein on November 19, 2013, 01:31:49 pm
Well, I may be wrong about the realism part but anyway it wouldn't have a great impact on the game
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Sparvico on November 19, 2013, 02:25:00 pm
Archer/thrower hybrid:

Long range fire (the bow or Xbow)
Short range fire (the throwing)
Ability to kite far to well (dropping the bow and kiting with the throwing)
Could still be decent in melee with the right build and throwing weapon ( due to alt mode)

Am I the only one that sees a problem here? I mean I am all for variety in builds, and I really don't mind ranged in general, but it seems like an extremely bad idea to give any class such broad abilities without any real trade offs. I mean in the hands of a skilled player with low ping I am not sure what would be an effective counter to this build. Maybe cav, but you can pretty easily de-horse people with throwing. And shields would also only be useful against the bow part, shielders by and large are too slow to do jack shit to kiting throwers.

Not to mention the fact that from a realism stand point throwing is not as similar to shooting bows as shooting bows is to shooting xbows.

That said Xbow/bow shared wpf makes a lot more sense both realistically and form a game balance stand point.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Macropus on November 19, 2013, 10:15:18 pm
Archer/thrower hybrid:
That would be the most derped weakest slow uneffective build, even if it had shared wpp.
Needs to spend shitloads skillpoints on PD and PT, leaving no spare points to have any melee capabilities.
Moreover, you can't shoot and throw at the same time, so it would be both bad archer and bad thrower, switching from one to another while still being bad.
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Mala on November 19, 2013, 11:00:33 pm
another question, why i have to spend 3 points in ranged and only one in melee to raise the wpf?
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Glyph on November 19, 2013, 11:30:54 pm
The differences between a sword and a spear is at least as numerous as that between a bow and a xbow. Very likely the differences are greater between sword and spear when it comes to the mastery.
Not really as true as you might think, one of the mayor skills you learn in HEMA(Historical European Martial Arts) is to do both, and the coördination is quite the same. if you are good in handeling a longsword, learning how to fight with a poleaxe requires a completely different way of fighting ofcourse, but reaction time and swingspeed(IRL) is already practiced. On the other hand, shooting a bow and arrow(which I do too IRL) is waaaaaaay different from shooting a crossbow, shooting a crossbow is way easier than shooting a bow and arrow. Though learning to shoot a crossbow is easier than learning any of the other skills in this game. so everyone should have 100 wpf in crossbow!!!  :mrgreen:
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Rico on November 20, 2013, 02:50:39 am
Rico needs Throwing Daggers +3, please do!
Title: Re: Suggestion: global wpf bonus for ranged
Post by: Segd on November 20, 2013, 03:18:35 am
because a archer/xbow/thrower hybrid can not be OP in any imaginable way.