Urist: -reduced wpf malus from power throw
Edit 3: WPF per PT requirement reduced from 13 to 11. Putting wpf into any melee type will grant bonus wpf to the other melee proficiencies.
Lowering wpf requirement is only good for people that use throwing as a sidearm, throwing is already so random please give love....
-snip-This does concern you, since now you lose 77 wpf from your 7 PT instead of 91 wpf. Aka, if you had 120 throwing before the change, you only need 106 wpf now to have the same as before.
Edit1
just to make thing clear
Urist: -reduced wpf malus from power throw = WPF per PT requirement reduced from 13 to 11
which doesn't concer me
-snip-
My suggestion? Make it so throwing wpf add to the melee wpf synergy.
If throwing gave the same synergy to melee wpf then throwers, especially lance throwers, would suffer from a severe case of having your cake and eating it too. The melee mode of the throwing lance is so strong that to give throwers more melee wpf would simply be too strong. Now, if this change coincided with a nerf to the melee mode of throwing lances I'd be on board, but at their current state no fucking thanks. I'm already terrified when I see a cocked throwing lance, last thing I want to do is deal with superspam once I close to melee distance.
Throwing lances have about the same effectiveness as the shortened spear in melee - but wait. They also have a throwing mode, which is the most terrifying weapon in the game, but has less usefulness than Jarids, and cost more to maintain. Coincidentally it typically takes half of your ammo to kill one person with ~50 armor points, given you put all 4 slots with lances (No shield).* And get this, a shield - even a wet cardboard one, can take 1/4 of your ammo - maybe break, and nothing will happen, because they'll be up in your face while you furiously smash the X key, praying to god that the animation will end so you can go into a melee mode that shares properties with a spear that costs 1/6 as much and is more reliable to actually happen before some twit with a green arena shield and a dagger spams you to death.
Throwing lances take the same ratio to kil one person as stones do.
So something is wrong with having a weapon that has a 29 pierce stab with 103 speed (talking about MW here)? Again, would you like to have the cake and eat it too? The usefulness of any weapon is defined by the person that's using it. Since you seem to think that throwing it at high armored targets and shields (lol) is a proper use of the weapon, then of course its not useful. Hell, most weapons are not useful against a high armored person or a shield. What's so special about the throwing lance? The low ammo? Then be more selective when you throw it (not to mention you can pick up any other thrown weapon without a problem.
Yes, its an expensive top tier weapon that fills a certain playstyle, kind of like a flamberge. Doesn't mean it needs to be buffed to the point where it becomes the definitive throwing weapon. Otherwise, why would any thrower use anything else?
Since you seem to think that throwing it at high armored targets and shields (lol) is a proper use of the weapon, then of course its not useful.
Now i'm not saying that you said I threw lances at shields, but you sure fucking make it look that way.
Of course it's fucking effective against light armor. And so is every other weapon in the fucking game. Stones can kill a light armor target given ~4 decent throws. I take issue with the throwing lance - which I suspect is designed to kill high armor, doesn't do its fucking job. Not to mention you've been 1 shot by lances? How about the many fucking times I throw the lances at someone with a heavy kuyak, to have them look at me, as if they're saying "LIKE I GIVE A FUCK" and kill me because the animation takes so long. And I'm not just getting hit by the fucking things, i'm throwing them. Now correct me if i'm wrong, but if I throw the fucking things and see this quite a bit of the time, it's probably more than you dying on the off chance you actually get hit with the fucking things.
How is throwing lance melee strong. How many times have you been killed by a throwing lance thrust and thought "If this gets 30 more wpf it'll be so broken".
Yes, I think it's fair. If you somehow get hit with a lance the, it shouldn't matter how much plate you have, that pierce damage should kill you. An Arbalest has the ammo, accuracy, and low requirements that the comparison can't be made. There's a tradeoff between incredible strength and decent reliability. And for fucks sake 30 wpf does not make the game breaking difference. If you have trouble with the prepatch melee mode from the lances, then I don't know what to tell you. Maybe your only hope is to get a 13 shield build and tape down the right mouse button, because you just can't block.
Lol ok you win dude. Make throwing lances 1 shot everything in ranged and in melee mode too.(click to show/hide)
I cant keep a coherent argument, yet you haven't made any except for throwing lances should be stronger because I can't 1 shot everything.
Top lel.
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Maybe make PT WPF penalty decrease with higher ranks instead of a flat rate so that it's more like PD?Yeah, I think that's the better solution so far.
Think moving it to 6 PT for more hybrid use would be good.
Someone with 12 PT and +3 lances should really be oneshotting people in medium-high armor if they have 0 IF and 18 or below strength since it's fairly likely that they'll 2-shot with jarids, but meh.
Maybe make PT WPF penalty decrease with higher ranks instead of a flat rate so that it's more like PD?
onehitting 2h spamzergs with lances is fun for sure :PI am not saying this is wrong, but just reminded me the other day when an archer got hit with a +3 throwing lance and survived, made me laugh
I am not saying this is wrong, but just reminded me the other day when an archer got hit with a +3 throwing lance and survived, made me laugh...the people I've seen with 3+ throwing lances stuck in their heads...